Cheongju vs Seoul E-Land: match statistics
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Cheongju vs Seoul E-Land: form, goals and key statistics
Game details
Cheongju plays Seoul E-Land in K League 2 (South Korea). The game is scheduled for September 4, 2026. Venue: Cheongju Stadium.
Recent form
Cheongju has 1 win, 2 draws and 2 losses over its last five games, averaging 1.00 points per game. Seoul E-Land has 2 wins, 3 draws and 0 losses, with 1.80 points per game.
Scoring records
Cheongju scores 1.17 goals per game and allows 1.61. Seoul E-Land scores 1.78 and allows 1.22. Games in this league average 2.72 goals.
BTTS and goal totals
Both teams score in 78% of Cheongju's games and 70% of Seoul E-Land's. The Over 2.5 rates are 57% and 70%, compared with league averages of 63% for BTTS and 54% for Over 2.5.
xG and shots
Seoul E-Land has the higher season xG average, 1.70 to 1.44 per game. Cheongju takes 11.8 shots per game, while Seoul E-Land takes 14.1.
First-half and second-half trends
Cheongju leads at halftime in 26% of its games and scores 0.70 goals per game after halftime. Seoul E-Land leads at halftime in 26% and scores 1.22 after halftime.
When the teams score
Cheongju's most productive scoring window is minutes 76-90+ (9 goals). For Seoul E-Land, it is minutes 76-90+ (12 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
K League 2 games average 2.72 goals. Both teams score in 63% of games, and 54% finish with at least three goals.
Head-to-head record
Before this game, 4 previous meetings were available. The record was 3 home wins, 0 draws and 1 away win. Those games averaged 2.50 goals, with both teams scoring in 50% of them.
Before kickoff
1X2 odds
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Cheongju | Seoul E-Land | |
|---|---|---|
| Accuracy (shots on target) | 34% | 39% |
| Chance quality (xG per shot) | 0.12 | 0.12 |
| Finishing (goals per shot on target) | 0.30 | 0.32 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Seoul E-Land is 80% better for: last-5 form.
1 pts / game - Cheongju · 1.8 pts / game - Seoul E-Land
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Seoul E-Land is 52% better for: goals scored per game.
1.17 goals / game - Cheongju · 1.78 goals / game - Seoul E-Land
Seoul E-Land is 32% better for: goals allowed per game.
1.61 goals / game - Cheongju · 1.22 goals / game - Seoul E-Land
Cheongju scores in 83% of games (19 of 23 meczów), while Seoul E-Land keeps a clean sheet in 26% (6 of 23 meczów).
Seoul E-Land scores in 87% of games (20 of 23 meczów), while Cheongju keeps a clean sheet in 17% (4 of 23 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Cheongju
Over / Under - Seoul E-Land
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Seoul E-Land is 7% better for: first-half form (half-time points).
1.26 pts / game - Cheongju · 1.35 pts / game - Seoul E-Land
Before half-time (1st half)
After half-time (2nd half)
Cheongju - second-half results
Leads at halftime in 26% of games and wins 13%. Sometimes gives up a halftime lead.
Allows 0.5 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Seoul E-Land - second-half results
Leads at halftime in 26% of games and wins 52%. Also wins some games without leading at halftime.
Allows 0.4 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.20 | 0.80 |
| Goals scored / game | 0.4 | 0.8 |
| Goals allowed / game | 0.6 | 1.2 |
| Average goals per game | 1.0 | 2.0 |
| 1 goal | 60% | 80% |
| 2 goals | 40% | 60% |
| 3 goals | 0% | 60% |
| Clean sheet | 60% | 20% |
| No goal | 60% | 40% |
| Goal difference | -1 | -2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 1.80 |
| Goals scored / game | 0.2 | 1.2 |
| Goals allowed / game | 0.2 | 0.6 |
| Average goals per game | 0.4 | 1.8 |
| 1 goal | 20% | 80% |
| 2 goals | 20% | 80% |
| 3 goals | 0% | 20% |
| Clean sheet | 80% | 40% |
| No goal | 80% | 20% |
| Goal difference | 0 | +3 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (9 goals). Concedes most in 76-90 (13). Late-goal balance (76-90): -4 - late phases are a weakness.
Most dangerous in minutes 76-90 (12 goals). Concedes most in 76-90 (10). Late-goal balance (76-90): +2 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Cheongju
Seoul E-Land
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (K League 2).
Teams vs league
| Cheongju | Liga | Seoul E-Land | |
|---|---|---|---|
| Average goals per game | • 2.78 | 2.72 | ▲ 3.00 |
| Both teams scored | ▲ 78% | 63% | ▲ 70% |
| Min. 3 goals (Over 2.5) | ▲ 57% | 54% | ▲ 70% |
| Clean sheets | ▼ 17% | 22% | ▲ 26% |
| Goal before half-time | ▲ 70% | 68% | ▼ 65% |
| Goal after half-time | ▼ 74% | 78% | ▲ 87% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Head-to-head
Record from Cheongju's perspective: 3 wins, 0 draws and 1 loss against Seoul E-Land. Games average 2.50 goals, and both teams scored in 50% of them.
FAQ
When do Cheongju and Seoul E-Land play?
Cheongju face Seoul E-Land on September 4, 2026 in K League 2 at Cheongju Stadium. The exact kick-off time in your timezone is shown at the top of the match page.
What is the head-to-head record between Cheongju and Seoul E-Land?
In the last 4 head-to-head matches Cheongju won 3, Seoul E-Land won 1 and 0 ended level. These games averaged 2.50 goals, with both teams scoring in 50% of them.
What do the goal statistics show before Cheongju vs Seoul E-Land?
Cheongju score 1.17 goals per game on average and Seoul E-Land 1.78. The K League 2 average is 2.72 goals, with Over 2.5 landing in 54% of games. Both teams score in 78% of Cheongju's matches and 70% of Seoul E-Land's.
What form are Cheongju and Seoul E-Land in?
Over the last 5 games Cheongju have a 1-2-2 record (1.00 points per game) and Seoul E-Land 2-3-0 (1.80 points per game).
Where can I find a betting tip and analysis for Cheongju vs Seoul E-Land?
Here you can check the pre-match numbers for Cheongju vs Seoul E-Land: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


