Coleraine vs Crusaders: match statistics
Coleraine vs Crusaders: form, goals and key statistics
Game details
Coleraine played against Crusaders in NIFL Premiership (Northern Ireland). The game was played on September 5, 2026. Final score: 4:1.
Recent form
Coleraine has 3 wins, 1 draw and 0 losses over its last five games, averaging 2.50 points per game. Crusaders has 3 wins, 0 draws and 1 loss, with 2.25 points per game.
Scoring records
Coleraine scores 2.00 goals per game and allows 0.25. Crusaders scores 2.00 and allows 1.50. Games in this league average 2.54 goals.
BTTS and goal totals
Both teams score in 25% of Coleraine's games and 100% of Crusaders's. The Over 2.5 rates are 50% and 100%, compared with league averages of 38% for BTTS and 54% for Over 2.5.
xG and shots
Coleraine has the higher season xG average, 1.92 to 1.40 per game. Coleraine takes 15.0 shots per game, while Crusaders takes 11.8.
First-half and second-half trends
Coleraine leads at halftime in 50% of its games and scores 1.25 goals per game after halftime. Crusaders leads at halftime in 75% and scores 0.75 after halftime.
When the teams score
Coleraine's most productive scoring window is minutes 46-60 (2 goals). For Crusaders, it is minutes 31-45+ (3 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
NIFL Premiership games average 2.54 goals. Both teams score in 38% of games, and 54% finish with at least three goals.
Head-to-head record
Before this game, 3 previous meetings were available. The record was 3 home wins, 0 draws and 0 away wins. Those games averaged 4.00 goals, with both teams scoring in 33% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Coleraine are top of the table and have collected 10 points from their four matches so far, winning 3 times while conceding just 1 goal and scoring 8. Crusaders also have 3 wins, but their defensive record is significantly weaker: they have conceded 6 goals in four matches, and as many as 8 in their last five. Away from home, the visitors create chances worth an average of 1.38 xG, but allow opponents 1.67 xG and concede an average of 1.5 goals per match. Coleraine control possession more effectively, averaging 57% compared with Crusaders' 36%, which, combined with their consistency throughout the season, gives the hosts a slight edge. A draw remains a realistic possibility, as Coleraine's only available home result is a goalless match; however, the more stable defense points towards a win for the league leaders.
View the statistical overviewBTTS - will both teams score?
Both teams have started the season with goals scored by both sides in every match, recording a 100% rate, and neither has kept a clean sheet yet. Coleraine average 2.5 goals at home, while Crusaders have conceded 1.5 goals per away match, with an against-xG of 1.67. The visitors also create solid attacking potential: they average 5.5 shots on target and record an xG of 1.38, while Coleraine allow opponents an xG of 1.45. However, a warning sign is the hosts’ recent run, in which BTTS occurred in only 20% of matches, while their average goals conceded dropped to 0.8. Despite this defensive improvement, Crusaders have recorded BTTS in 100% of their last five matches and conceded an average of 1.6 goals, so the BTTS - Yes / Goal/Goal outcome appears more likely.
View BTTS statisticsOver/Under - goals analysis
Coleraine score an average of 2.5 goals at home, while Crusaders concede 1.5 goals away, which supports at least two goals in the match. Both teams have scored and conceded in 100% of their league matches so far, and the 2.5-goal line has been exceeded in every match for both sides. In their last five appearances, Crusaders have averaged 1.8 goals scored and 1.6 conceded, while their matches finished Over 2.5 goals in 100% of cases. The xG indicators also point to an open game: the hosts create an average of 1.41 xG, while the visitors concede 1.67 xG, and Crusaders generate 1.38 xG. The projected total of 2.87 goals gives the strongest betting edge to Over 1.5 goals, as this line has by far the highest coverage even if both teams are less clinical than usual.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Coleraine have won all of their matches at home so far, scoring an average of 2.5 goals, while Crusaders have lost 50% of their away games and concede an average of 1.5 goals on the road. The hosts held a lead at the break in 2 of their 2 home matches, scoring an average of 2.0 goals before half-time, whereas the visitors have managed just 0.5 goals in this period away from home and were behind at half-time in 50% of cases. Coleraine’s superiority is also evident in their finishing efficiency: they convert 23% of their shots into goals compared with 12% for Crusaders, despite having a similar xG of 1.41 to 1.38. In their last five matches, Coleraine have scored an average of 1.0 goal after the break and conceded just 0.4, while Crusaders have allowed an average of 1.0 goal. The most likely outcome is therefore a home lead at half-time followed by a victory maintained through to full-time.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Coleraine | Crusaders | |
|---|---|---|
| Accuracy (shots on target) | 43% | 43% |
| Chance quality (xG per shot) | 0.13 | 0.12 |
| Finishing (goals per shot on target) | 0.31 | 0.40 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Coleraine is 11% better for: last-5 form.
2.5 pts / game - Coleraine · 2.25 pts / game - Crusaders
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Coleraine is 500% better for: goals allowed per game.
0.25 goals / game - Coleraine · 1.5 goals / game - Crusaders
Coleraine scores in 75% of games (3 of 4 games), while Crusaders keeps a clean sheet in 0% (0 of 4 games).
Crusaders scores in 100% of games (4 of 4 games), while Coleraine keeps a clean sheet in 75% (3 of 4 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Coleraine
Over / Under - Crusaders
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Crusaders is 13% better for: first-half form (half-time points).
2 pts / game - Coleraine · 2.25 pts / game - Crusaders
Before half-time (1st half)
After half-time (2nd half)
Coleraine - second-half results
Leads at halftime in 50% of games and wins 75%. Also wins some games without leading at halftime.
Allows 0.3 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Crusaders - second-half results
Leads at halftime in 75% of games and wins 75%. Also wins some games without leading at halftime.
Allows 0.5 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 2.00 | 2.50 |
| Goals scored / game | 0.8 | 1.3 |
| Goals allowed / game | 0.0 | 0.3 |
| Average goals per game | 0.8 | 1.5 |
| 1 goal | 50% | 75% |
| 2 goals | 25% | 50% |
| 3 goals | 0% | 25% |
| Clean sheet | 100% | 75% |
| No goal | 50% | 25% |
| Goal difference | +3 | +4 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 2.25 | 0.75 |
| Goals scored / game | 1.3 | 0.8 |
| Goals allowed / game | 0.5 | 1.0 |
| Average goals per game | 1.8 | 1.8 |
| 1 goal | 100% | 75% |
| 2 goals | 50% | 75% |
| 3 goals | 25% | 25% |
| Clean sheet | 50% | 25% |
| No goal | 25% | 25% |
| Goal difference | +3 | -1 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 46-60 (2 goals). Concedes most in 61-75 (1). Late-goal balance (76-90): +2 - wins late phases.
Most dangerous in minutes 31-45 (3 goals). Concedes most in 0-15 (2). Late-goal balance (76-90): +2 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Coleraine
Crusaders
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (NIFL Premiership).
Teams vs league
| Coleraine | Liga | Crusaders | |
|---|---|---|---|
| Average goals per game | ▼ 2.25 | 2.54 | ▲ 3.50 |
| Both teams scored | ▼ 25% | 38% | ▲ 100% |
| Min. 3 goals (Over 2.5) | ▼ 50% | 54% | ▲ 100% |
| Clean sheets | ▲ 75% | 33% | ▼ 0% |
| Goal before half-time | ▼ 50% | 65% | ▲ 100% |
| Goal after half-time | ▼ 75% | 88% | ▼ 75% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Substitutes
Away team
Starting lineup
Substitutes
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Coleraine's perspective: 3 wins, 0 draws and 0 losses against Crusaders. Games average 4.00 goals, and both teams scored in 33% of them.
FAQ
What was the result of Coleraine vs Crusaders?
The NIFL Premiership match finished Coleraine 4:1 Crusaders. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Coleraine and Crusaders?
In the last 3 head-to-head matches Coleraine won 3, Crusaders won 0 and 0 ended level. These games averaged 4.00 goals, with both teams scoring in 33% of them.
What do the goal statistics show before Coleraine vs Crusaders?
Coleraine score 2.00 goals per game on average and Crusaders 2.00. The NIFL Premiership average is 2.54 goals, with Over 2.5 landing in 54% of games. Both teams score in 25% of Coleraine's matches and 100% of Crusaders's.
What form are Coleraine and Crusaders in?
Over the last 5 games Coleraine have a 3-1-0 record (2.50 points per game) and Crusaders 3-0-1 (2.25 points per game).
Where can I find a betting tip and analysis for Coleraine vs Crusaders?
Here you can check the pre-match numbers for Coleraine vs Crusaders: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


