Crystal Palace vs Everton: match statistics
Crystal Palace vs Everton: form, goals and key statistics
Game details
Crystal Palace played against Everton in Premier League (England). The game was played on May 10, 2026. Final score: 2:2.
Recent form
Crystal Palace has 1 win, 2 draws and 2 losses over its last five games, averaging 1.00 points per game. Everton has 1 win, 2 draws and 2 losses, with 1.00 points per game.
Scoring records
Crystal Palace scores 1.06 goals per game and allows 1.24. Everton scores 1.26 and allows 1.26. Games in this league average 2.75 goals.
BTTS and goal totals
Both teams score in 50% of Crystal Palace's games and 49% of Everton's. The Over 2.5 rates are 50% and 43%, compared with league averages of 55% for BTTS and 55% for Over 2.5.
xG and shots
Everton has the higher season xG average, 1.31 to 1.30 per game. Crystal Palace takes 11.5 shots per game, while Everton takes 11.1.
First-half and second-half trends
Crystal Palace leads at halftime in 32% of its games and scores 0.53 goals per game after halftime. Everton leads at halftime in 37% and scores 0.77 after halftime.
When the teams score
Crystal Palace's most productive scoring window is minutes 31-45+ (11 goals). For Everton, it is minutes 76-90+ (15 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
Premier League games average 2.75 goals. Both teams score in 55% of games, and 55% finish with at least three goals.
Head-to-head record
Before this game, one previous meeting was available. The record was 0 home wins, 0 draws and 1 away win. Those games averaged 3.00 goals, with both teams scoring in 100% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
I back Everton to win because the visitors have scored 44 goals this season versus Crystal Palace’s 36 and possess a higher shot conversion rate — 11% vs 7%. At Selhurst Park Palace averages 13.24 shots and 3.76 on target per match with xG 1.45, but converts that into only 0.94 goals per match, and fails to score in 41% of home games, which limits their actual threat. Everton away records 1.12 goals with xG 1.14 and a lower share of scoreless matches (29%), demonstrating better efficiency in chance conversion despite a lower shots average (9.82 and 3.12 on target). Defensively both teams concede at a similar level — Palace 1.12 goals at home versus Everton 1.18 away — however Everton more frequently turns chances into goals, while Palace shows a large discrepancy between xG (1.45) and actual goals (0.94). Considering conversion (11% vs 7%), 44 vs 36 goals and recent form over the last 5 matches (Palace: 2 wins, 1 draw, 2 losses; Everton: 1 win, 2 draws, 2 losses), I favor the visitors.
View the statistical overviewBTTS - will both teams score?
Seasonal BTTS rates are 50% for Crystal Palace and 47% for Everton, but over the last 5 matches these rose to 60% (Palace) and 80% (Everton), strongly supporting a both teams to score scenario. Everton concedes an average xG_against of 1.74 per match and in the last 5 fixtures averaged 1.8 goals conceded and 2.0 goals scored (10 goals in the last 5), indicating frequent involvement in high-scoring exchanges. Crystal Palace posts seasonal xG_for 1.47 and xG_against 1.35 and averages 1.39 scored and 1.33 conceded per match; with 33% clean sheets they are not defensively stable either. In the league BTTS occurs in 56% of matches, and both sides register decent shots on target (4.33 vs 3.12) with low clean sheet rates (33% vs 29%), which further increases the likelihood of both teams scoring; therefore I assess BTTS at around 70% and recommend the BTTS - Yes pick.
View BTTS statisticsOver/Under - goals analysis
Expected goals (xG) are 1.47 for Crystal Palace and 1.14 for Everton, totaling 2.61 xG, which forms the basis for the goals market assessment. With λ=2.61 the Poisson distribution yields roughly a 73.5% chance of at least 2 goals (Over 1.5), about 48.4% chance of at least 3 goals (Over 2.5) and about 26.6% chance of at least 4 goals (Over 3.5). Season-long stats support Over 1.5: Palace have 83% of matches over 1.5 goals, Everton 71%, and both teams have 94% of games with at least one goal (Over 0.5). The last 5 matches further boost the probability for Over 2.5 — 80% for Palace and 100% for Everton — therefore I slightly increase the rating for Over 2.5 above the pure model value. Practical conclusion: pick Over 1.5 as the strongest signal (line 1.5, Over) at approximately 74%, while Over 2.5 is close to a coin toss and Over 3.5 remains risky.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Crystal Palace averages 1.47 xG and 4.33 shots on target at home, while Everton concedes 1.74 xG and registers 3.12 shots on target away, giving the home side an advantage in chance creation. First-half metrics are balanced (on average 0.50 goals for Palace vs 0.47 for Everton), and Palace led at the break in 44% of home matches versus Everton’s 29% leading away; however, in my model a draw at half-time carries the single highest probability (~47%). After the break Palace scores on average 0.89 goals versus 0.65 for Everton and collects on average 1.56 points in second halves compared to 1.29 for Everton, which increases their chance to overturn or maintain the result. Combining these signals (1.47 xG vs Everton conceding 1.74 xG; 4.33 vs 3.12 shots on target; 0.89 vs 0.65 second-half goals) yields an HT/FT distribution where the strongest single scenario is 1/1 (~22%), followed by X/1 (~18%) and X/X (~17%). Therefore my top pick is 1/1 — Palace leading at half-time and winning at full-time — as the outcome most consistent with the statistics.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Crystal Palace | Everton | |
|---|---|---|
| Accuracy (shots on target) | 32% | 34% |
| Chance quality (xG per shot) | 0.11 | 0.12 |
| Finishing (goals per shot on target) | 0.29 | 0.34 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Everton is 19% better for: goals scored per game.
1.06 goals / game - Crystal Palace · 1.26 goals / game - Everton
Crystal Palace scores in 68% of games (23 of 34 meczów), while Everton keeps a clean sheet in 31% (11 of 35 meczów).
Everton scores in 74% of games (26 of 35 meczów), while Crystal Palace keeps a clean sheet in 35% (12 of 34 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Crystal Palace
Over / Under - Everton
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Everton is 6% better for: first-half form (half-time points).
1.35 pts / game - Crystal Palace · 1.43 pts / game - Everton
Before half-time (1st half)
After half-time (2nd half)
Crystal Palace - second-half results
Leads at halftime in 32% of games and wins 32%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
Everton - second-half results
Leads at halftime in 37% of games and wins 37%. Also wins some games without leading at halftime.
Allows 0.2 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.40 | 1.20 |
| Goals scored / game | 0.0 | 0.6 |
| Goals allowed / game | 1.0 | 0.4 |
| Average goals per game | 1.0 | 1.0 |
| 1 goal | 60% | 60% |
| 2 goals | 40% | 40% |
| 3 goals | 0% | 0% |
| Clean sheet | 40% | 60% |
| No goal | 100% | 60% |
| Goal difference | -5 | +1 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 1.60 |
| Goals scored / game | 0.4 | 1.6 |
| Goals allowed / game | 0.6 | 1.2 |
| Average goals per game | 1.0 | 2.8 |
| 1 goal | 80% | 100% |
| 2 goals | 20% | 100% |
| 3 goals | 0% | 40% |
| Clean sheet | 40% | 20% |
| No goal | 60% | 0% |
| Goal difference | -1 | +2 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 31-45 (11 goals). Concedes most in 31-45 (17). Late-goal balance (76-90): -1 - late phases are a weakness.
Most dangerous in minutes 76-90 (15 goals). Concedes most in 76-90 (12). Late-goal balance (76-90): +3 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Crystal Palace
Everton
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Premier League).
Teams vs league
| Crystal Palace | Liga | Everton | |
|---|---|---|---|
| Average goals per game | ▼ 2.29 | 2.75 | ▼ 2.51 |
| Both teams scored | ▼ 50% | 55% | ▼ 49% |
| Min. 3 goals (Over 2.5) | ▼ 50% | 55% | ▼ 43% |
| Clean sheets | ▲ 35% | 26% | ▲ 31% |
| Goal before half-time | • 71% | 71% | • 71% |
| Goal after half-time | ▼ 65% | 79% | ▲ 86% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Referee context
See how often this referee shows cards, awards penalties and how their matches tend to finish.
Head-to-head
Record from Crystal Palace's perspective: 0 wins, 0 draws and 1 loss against Everton. Games average 3.00 goals, and both teams scored in 100% of them.
FAQ
What was the result of Crystal Palace vs Everton?
The Premier League match finished Crystal Palace 2:2 Everton. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Crystal Palace vs Everton?
Crystal Palace score 1.06 goals per game on average and Everton 1.26. The Premier League average is 2.75 goals, with Over 2.5 landing in 55% of games. Both teams score in 50% of Crystal Palace's matches and 49% of Everton's.
What form are Crystal Palace and Everton in?
Over the last 5 games Crystal Palace have a 1-2-2 record (1.00 points per game) and Everton 1-2-2 (1.00 points per game).
Where can I find a betting tip and analysis for Crystal Palace vs Everton?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


