Daegu vs Gimpo Citizen: match statistics
Daegu vs Gimpo Citizen: form, goals and key statistics
Game details
Daegu played against Gimpo Citizen in K League 2 (South Korea). The game was played on April 5, 2026. Final score: 3:3.
Recent form
Daegu has 3 wins, 0 draws and 2 losses over its last five games, averaging 1.80 points per game. Gimpo Citizen has 2 wins, 1 draw and 1 loss, with 1.75 points per game.
Scoring records
Daegu scores 2.00 goals per game and allows 2.00. Gimpo Citizen scores 1.00 and allows 0.50. Games in this league average 2.89 goals.
BTTS and goal totals
Both teams score in 80% of Daegu's games and 25% of Gimpo Citizen's. The Over 2.5 rates are 80% and 25%, compared with league averages of 64% for BTTS and 61% for Over 2.5.
xG and shots
Daegu has the higher season xG average, 1.76 to 1.61 per game. Daegu takes 13.0 shots per game, while Gimpo Citizen takes 12.3.
First-half and second-half trends
Daegu leads at halftime in 40% of its games and scores 0.80 goals per game after halftime. Gimpo Citizen leads at halftime in 25% and scores 0.50 after halftime.
When the teams score
Daegu's most productive scoring window is minutes 31-45+ (3 goals). For Gimpo Citizen, it is minutes 16-30 (1 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
K League 2 games average 2.89 goals. Both teams score in 64% of games, and 61% finish with at least three goals.
Head-to-head record
There is not enough head-to-head history for a meaningful comparison.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
I predict a home win (1): Daegu holds advantages in possession and efficiency — average possession 63% vs 51% for Gimpo and shot conversion rate 14% vs 8% for the visitors. At home Daegu averages 2.00 goals per game and has not recorded a goalless home match (0%), while Gimpo averages 1.00 goal on the road and has 50% of away matches without scoring. Gimpo compensates with solid away defending — conceding only 0.50 goals per game and keeping 50% clean sheets, and their average xG against is 0.93, which reduces the risk of a heavy defeat. Daegu creates more chances (on average 14.67 shots and 5.67 on target per home match) and has a higher xG of 1.85 versus Gimpo’s 1.61, indicating a real edge in creating quality opportunities. Considering form (Daegu 3 wins in the last 5 matches and an average of 1.8 points per game in that period versus 1.6 points for Gimpo) and the hosts’ absence of goalless games, I assess the probabilities as: Daegu 60%, draw 22%, Gimpo 18%.
View the statistical overviewBTTS - will both teams score?
The 'BTTS - Yes' scenario appears more likely: the league has a BTTS rate of 63%, and Daegu records BTTS in 80% of its last 5 matches, averaging 2.0 goals scored and 2.0 conceded. In Daegu’s last 5 games xG for is 1.73 vs xG against 1.34 and they have 10 goals for and 10 against, indicating a high exchange of chances. Gimpo away shows a season-long 50% clean sheets rate and concedes on average 0.5 goals, and only 25% of season matches with BTTS (last 5: 40%), which lowers the probability of both teams scoring, but their away xG for of 1.61 and an average of 5.25 shots on target suggest an ability to score. Additionally, Gimpo in the last 5 matches averages 1.0 goal and has xG for 1.46, so despite a solid defensive block they can create chances. Balancing these signals (league 63%, Daegu L5 BTTS 80%, Gimpo xG 1.61 and 50% clean sheets) gives an estimated 65% for 'Yes' and 35% for 'No' as the strongest signal.
View BTTS statisticsOver/Under - goals analysis
Daegu’s seasonal home stats are blank (0.0), so the forecast is based on the last 5 matches: Daegu over the last 5 averaged 2.0 goals scored and 2.0 conceded, with xG 1.73 and xG against 1.34. Gimpo over the last 5 averaged 1.0 goals scored and 0.6 conceded, with xG 1.46 and xG against 0.77; as an away team this season they average 12.25 shots and 5.25 on target (conversion rate 8.0%). Matching the attacks and defenses (1.73 vs 0.77 and 1.46 vs 1.34) yields projected 1.25 goals for Daegu and 1.40 for Gimpo, totaling 2.65 expected goals. Considering the league average of 2.83 goals per match and the fact Daegu had 80% of matches over 2.5 in the last 5 (versus Gimpo’s 20%), I estimate probabilities: Over 1.5 ~74%, Over 2.5 ~50%, Over 3.5 ~30%. The strongest signal is therefore Over 1.5 (higher probability and lower risk), hence the recommendation: Over 1.5.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Provided statistics show a clear advantage for Gimpo in chance creation: average xG 1.61 and 12.25 shots per match versus 0.0 xG and 0 shots for Daegu, while season average points are 1.75 for Gimpo vs 0.0 for the hosts. Gimpo drew at half-time in 75% of matches, leading at the break in only 25% of cases, which increases the likelihood of a draw after 45 minutes. In second halves Gimpo collected 7 points and average 1.75 points after the break, with 75% of second halves including at least one goal on their side, so they often produce a turnaround after half-time. Daegu in their last 5 home matches averaged 2.4 goals by half-time and led at the break in 40% (2 of 5), giving them a modest but limited chance of an HT lead while season data for the hosts remains 0.0. For these reasons the strongest signal is a Half-Time/Full-Time market of draw at the break and Gimpo to win the match (X/2), with meaningful alternatives being draw/draw (X/X) and 1/1 as a lower-probability scenario.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Daegu | Gimpo Citizen | |
|---|---|---|
| Accuracy (shots on target) | 42% | 43% |
| Chance quality (xG per shot) | 0.14 | 0.13 |
| Finishing (goals per shot on target) | 0.37 | 0.19 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Daegu is 100% better for: goals scored per game.
2 goals / game - Daegu · 1 goals / game - Gimpo Citizen
Gimpo Citizen is 300% better for: goals allowed per game.
2 goals / game - Daegu · 0.5 goals / game - Gimpo Citizen
Daegu scores in 100% of games (5 of 5 meczów), while Gimpo Citizen keeps a clean sheet in 50% (2 of 4 meczów).
Gimpo Citizen scores in 50% of games (2 of 4 meczów), while Daegu keeps a clean sheet in 20% (1 of 5 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Daegu
Over / Under - Gimpo Citizen
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Gimpo Citizen is 7% better for: first-half form (half-time points).
1.4 pts / game - Daegu · 1.5 pts / game - Gimpo Citizen
Before half-time (1st half)
After half-time (2nd half)
Daegu - second-half results
Leads at halftime in 40% of games and wins 60%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
Gimpo Citizen - second-half results
Leads at halftime in 25% of games and wins 50%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.40 | 1.00 |
| Goals scored / game | 1.2 | 0.8 |
| Goals allowed / game | 1.2 | 0.8 |
| Average goals per game | 2.4 | 1.6 |
| 1 goal | 100% | 80% |
| 2 goals | 60% | 60% |
| 3 goals | 60% | 20% |
| Clean sheet | 20% | 40% |
| No goal | 20% | 40% |
| Goal difference | 0 | 0 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.50 | 1.75 |
| Goals scored / game | 0.5 | 0.5 |
| Goals allowed / game | 0.3 | 0.3 |
| Average goals per game | 0.8 | 0.8 |
| 1 goal | 25% | 75% |
| 2 goals | 25% | 0% |
| 3 goals | 25% | 0% |
| Clean sheet | 75% | 75% |
| No goal | 75% | 50% |
| Goal difference | +1 | +1 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 31-45 (3 goals). Concedes most in 76-90 (3). Late-goal balance (76-90): 0.
Most dangerous in minutes 16-30 (1 goal). Concedes most in 31-45 (1). Late-goal balance (76-90): +1 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Daegu
Gimpo Citizen
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (K League 2).
Teams vs league
| Daegu | Liga | Gimpo Citizen | |
|---|---|---|---|
| Average goals per game | ▲ 4.00 | 2.89 | ▼ 1.50 |
| Both teams scored | ▲ 80% | 64% | ▼ 25% |
| Min. 3 goals (Over 2.5) | ▲ 80% | 61% | ▼ 25% |
| Clean sheets | ▼ 20% | 22% | ▲ 50% |
| Goal before half-time | ▲ 100% | 86% | ▼ 25% |
| Goal after half-time | ▲ 80% | 68% | ▲ 75% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Substitutes
Other recorded players
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
FAQ
What was the result of Daegu vs Gimpo Citizen?
The K League 2 match finished Daegu 3:3 Gimpo Citizen. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Daegu vs Gimpo Citizen?
Daegu score 2.00 goals per game on average and Gimpo Citizen 1.00. The K League 2 average is 2.89 goals, with Over 2.5 landing in 61% of games. Both teams score in 80% of Daegu's matches and 25% of Gimpo Citizen's.
What form are Daegu and Gimpo Citizen in?
Over the last 5 games Daegu have a 3-0-2 record (1.80 points per game) and Gimpo Citizen 2-1-1 (1.75 points per game).
Where can I find a betting tip and analysis for Daegu vs Gimpo Citizen?
The statistical background for Daegu vs Gimpo Citizen — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.


