South Korea - K League 2Data current as of September 06, 2026

Daegu vs Gimpo Citizen: match statistics

Daegu crest
Daegu
3 : 3half-time 1:1
Gimpo Citizen crest
Gimpo Citizen

Daegu vs Gimpo Citizen: form, goals and key statistics

Game details

Daegu played against Gimpo Citizen in K League 2 (South Korea). The game was played on April 5, 2026. Final score: 3:3.

Recent form

Daegu has 3 wins, 0 draws and 2 losses over its last five games, averaging 1.80 points per game. Gimpo Citizen has 2 wins, 1 draw and 1 loss, with 1.75 points per game.

Scoring records

Daegu scores 2.00 goals per game and allows 2.00. Gimpo Citizen scores 1.00 and allows 0.50. Games in this league average 2.89 goals.

BTTS and goal totals

Both teams score in 80% of Daegu's games and 25% of Gimpo Citizen's. The Over 2.5 rates are 80% and 25%, compared with league averages of 64% for BTTS and 61% for Over 2.5.

xG and shots

Daegu has the higher season xG average, 1.76 to 1.61 per game. Daegu takes 13.0 shots per game, while Gimpo Citizen takes 12.3.

First-half and second-half trends

Daegu leads at halftime in 40% of its games and scores 0.80 goals per game after halftime. Gimpo Citizen leads at halftime in 25% and scores 0.50 after halftime.

When the teams score

Daegu's most productive scoring window is minutes 31-45+ (3 goals). For Gimpo Citizen, it is minutes 16-30 (1 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

K League 2 games average 2.89 goals. Both teams score in 64% of games, and 61% finish with at least three goals.

Head-to-head record

There is not enough head-to-head history for a meaningful comparison.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

I predict a home win (1): Daegu holds advantages in possession and efficiency — average possession 63% vs 51% for Gimpo and shot conversion rate 14% vs 8% for the visitors. At home Daegu averages 2.00 goals per game and has not recorded a goalless home match (0%), while Gimpo averages 1.00 goal on the road and has 50% of away matches without scoring. Gimpo compensates with solid away defending — conceding only 0.50 goals per game and keeping 50% clean sheets, and their average xG against is 0.93, which reduces the risk of a heavy defeat. Daegu creates more chances (on average 14.67 shots and 5.67 on target per home match) and has a higher xG of 1.85 versus Gimpo’s 1.61, indicating a real edge in creating quality opportunities. Considering form (Daegu 3 wins in the last 5 matches and an average of 1.8 points per game in that period versus 1.6 points for Gimpo) and the hosts’ absence of goalless games, I assess the probabilities as: Daegu 60%, draw 22%, Gimpo 18%.

View the statistical overview
BTTS - will both teams score?

The 'BTTS - Yes' scenario appears more likely: the league has a BTTS rate of 63%, and Daegu records BTTS in 80% of its last 5 matches, averaging 2.0 goals scored and 2.0 conceded. In Daegu’s last 5 games xG for is 1.73 vs xG against 1.34 and they have 10 goals for and 10 against, indicating a high exchange of chances. Gimpo away shows a season-long 50% clean sheets rate and concedes on average 0.5 goals, and only 25% of season matches with BTTS (last 5: 40%), which lowers the probability of both teams scoring, but their away xG for of 1.61 and an average of 5.25 shots on target suggest an ability to score. Additionally, Gimpo in the last 5 matches averages 1.0 goal and has xG for 1.46, so despite a solid defensive block they can create chances. Balancing these signals (league 63%, Daegu L5 BTTS 80%, Gimpo xG 1.61 and 50% clean sheets) gives an estimated 65% for 'Yes' and 35% for 'No' as the strongest signal.

View BTTS statistics
Over/Under - goals analysis

Daegu’s seasonal home stats are blank (0.0), so the forecast is based on the last 5 matches: Daegu over the last 5 averaged 2.0 goals scored and 2.0 conceded, with xG 1.73 and xG against 1.34. Gimpo over the last 5 averaged 1.0 goals scored and 0.6 conceded, with xG 1.46 and xG against 0.77; as an away team this season they average 12.25 shots and 5.25 on target (conversion rate 8.0%). Matching the attacks and defenses (1.73 vs 0.77 and 1.46 vs 1.34) yields projected 1.25 goals for Daegu and 1.40 for Gimpo, totaling 2.65 expected goals. Considering the league average of 2.83 goals per match and the fact Daegu had 80% of matches over 2.5 in the last 5 (versus Gimpo’s 20%), I estimate probabilities: Over 1.5 ~74%, Over 2.5 ~50%, Over 3.5 ~30%. The strongest signal is therefore Over 1.5 (higher probability and lower risk), hence the recommendation: Over 1.5.

View Over/Under statistics
HT/FT - half-time and full-time scenario

Provided statistics show a clear advantage for Gimpo in chance creation: average xG 1.61 and 12.25 shots per match versus 0.0 xG and 0 shots for Daegu, while season average points are 1.75 for Gimpo vs 0.0 for the hosts. Gimpo drew at half-time in 75% of matches, leading at the break in only 25% of cases, which increases the likelihood of a draw after 45 minutes. In second halves Gimpo collected 7 points and average 1.75 points after the break, with 75% of second halves including at least one goal on their side, so they often produce a turnaround after half-time. Daegu in their last 5 home matches averaged 2.4 goals by half-time and led at the break in 40% (2 of 5), giving them a modest but limited chance of an HT lead while season data for the hosts remains 0.0. For these reasons the strongest signal is a Half-Time/Full-Time market of draw at the break and Gimpo to win the match (X/2), with meaningful alternatives being draw/draw (X/X) and 1/1 as a lower-probability scenario.

View first-half and second-half statistics

Stats by half

1 : 1
First half
2 : 2
Second half

Game stats

52Possession (%)48
DaeguGimpo Citizen
7Shots15
DaeguGimpo Citizen
4Shots on target6
DaeguGimpo Citizen
1.08xG1.92
DaeguGimpo Citizen
3Corners5
DaeguGimpo Citizen
48Dangerous attacks77
DaeguGimpo Citizen
15Fouls25
DaeguGimpo Citizen
0Cards2
DaeguGimpo Citizen

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

DaeguGimpo Citizen
2Goals scored / game1
DaeguGimpo Citizen
2Goals allowed / game0.5
DaeguGimpo Citizen
61%Average possession51%
DaeguGimpo Citizen
5.4Shots on target / game5.25
DaeguGimpo Citizen

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

13Shots per game12.25
DaeguGimpo Citizen
5.4Shots on target5.25
DaeguGimpo Citizen
15.4%Shot conversion8.2%
DaeguGimpo Citizen
61%Possession51%
DaeguGimpo Citizen
1.76xG for1.61
DaeguGimpo Citizen
1.42xG against0.93
DaeguGimpo Citizen

Shooting quality

Daegu: Efficient finishingGimpo Citizen: Balanced
DaeguGimpo Citizen
Accuracy (shots on target)42%43%
Chance quality (xG per shot)0.140.13
Finishing (goals per shot on target)0.370.19

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Daegu
WWWLL
Season result split
60% W0% R40% P
Season (W-D-L)
3-0-2
1.80 pts / game · goal difference 0
Last 5 (W-D-L)
3-0-2
1.80 pts / game
Record at home (W-D-L)
2-0-1
Last 5 at home
2-0-1
WWL
Last 5 games - averages
Goals scored: 2.0Goals conceded: 2.0xG: 1.76Opponent xG: 1.42BTTS: 80%Over 2.5: 80%
Gimpo Citizen
WWLD
Season result split
50% W25% R25% P
Season (W-D-L)
2-1-1
1.75 pts / game · goal difference +2
Last 5 (W-D-L)
2-1-1
1.75 pts / game
Record away (W-D-L)
2-1-1
Last 5 away
2-1-1
WWLD
Last 5 games - averages
Goals scored: 1.0Goals conceded: 0.5xG: 1.61Opponent xG: 0.93BTTS: 25%Over 2.5: 25%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Daegu is 100% better for: goals scored per game.

2 goals / game - Daegu · 1 goals / game - Gimpo Citizen

Gimpo Citizen is 300% better for: goals allowed per game.

2 goals / game - Daegu · 0.5 goals / game - Gimpo Citizen

Daegu scoring profile: very strong

Daegu scores in 100% of games (5 of 5 meczów), while Gimpo Citizen keeps a clean sheet in 50% (2 of 4 meczów).

Gimpo Citizen scoring profile: strong

Gimpo Citizen scores in 50% of games (2 of 4 meczów), while Daegu keeps a clean sheet in 20% (1 of 5 meczów).

10Goals scored (season)4
DaeguGimpo Citizen
10Goals conceded (season)2
DaeguGimpo Citizen
4Average goals per game1.5
DaeguGimpo Citizen
10Goals scored (last 5)4
DaeguGimpo Citizen
10Goals conceded (last 5)2
DaeguGimpo Citizen

How often they score at least...

100%1 goal50%
DaeguGimpo Citizen
40%2 goals25%
DaeguGimpo Citizen
40%3 goals25%
DaeguGimpo Citizen
20%4 goals0%
DaeguGimpo Citizen

How often they concede at least...

80%1 goal50%
DaeguGimpo Citizen
80%2 goals0%
DaeguGimpo Citizen
40%3 goals0%
DaeguGimpo Citizen
0%4 goals0%
DaeguGimpo Citizen

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

Goal patterns

60%BTTS at half-time25%
DaeguGimpo Citizen
20%BTTS in both halves0%
DaeguGimpo Citizen
40%Scored in both halves25%
DaeguGimpo Citizen

BTTS and goal count

80%Min. 3 goals and BTTS25%
DaeguGimpo Citizen
0%Min. 3 goals without BTTS0%
DaeguGimpo Citizen
80%BTTS - last 525%
DaeguGimpo Citizen

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

100%Min. 1 goal before half-time25%
DaeguGimpo Citizen
60%Min. 2 goals before half-time25%
DaeguGimpo Citizen
60%Min. 3 goals before half-time25%
DaeguGimpo Citizen

2nd half

80%Min. 1 goal after half-time75%
DaeguGimpo Citizen
60%Min. 2 goals after half-time0%
DaeguGimpo Citizen
20%Min. 3 goals after half-time0%
DaeguGimpo Citizen

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Gimpo Citizen is 7% better for: first-half form (half-time points).

1.4 pts / game - Daegu · 1.5 pts / game - Gimpo Citizen

Daegu - half-time state
40% leading20% draw40% trailing
Gimpo Citizen - half-time state
25% leading75% draw0% trailing

Before half-time (1st half)

1.4Points per game (1st half)1.5
DaeguGimpo Citizen
1.2Goals scored (1st half)0.5
DaeguGimpo Citizen
1.2Goals conceded (1st half)0.25
DaeguGimpo Citizen
2.4Average goals (1st half)0.75
DaeguGimpo Citizen
20%Clean sheet before half-time75%
DaeguGimpo Citizen
20%No goal before half-time75%
DaeguGimpo Citizen

After half-time (2nd half)

1Points per game (2nd half)1.75
DaeguGimpo Citizen
0.8Goals scored (2nd half)0.5
DaeguGimpo Citizen
0.8Goals conceded (2nd half)0.25
DaeguGimpo Citizen
1.6Average goals (2nd half)0.75
DaeguGimpo Citizen
40%Clean sheet after half-time75%
DaeguGimpo Citizen
40%No goal after half-time50%
DaeguGimpo Citizen

Daegu - second-half results

20% W40% R40% P
7
Half-time points
6
Half-time goals
0
Goal difference (1st half)
5
Second-half points
0
Goal difference (2nd half)
1.40
PPG before half-time
Lead holding150%

Leads at halftime in 40% of games and wins 60%. Also wins some games without leading at halftime.

Defense after halftime-0.4

Defense stays consistent across the full game.

Gimpo Citizen - second-half results

50% W25% R25% P
6
Half-time points
2
Half-time goals
+1
Goal difference (1st half)
7
Second-half points
+1
Goal difference (2nd half)
1.50
PPG before half-time
Lead holding200%

Leads at halftime in 25% of games and wins 50%. Also wins some games without leading at halftime.

Defense after halftime0.0

Defense stays consistent across the full game.

Daegu - last 5 games by half
1st half2nd half
Points per game1.401.00
Goals scored / game1.20.8
Goals allowed / game1.20.8
Average goals per game2.41.6
1 goal100%80%
2 goals60%60%
3 goals60%20%
Clean sheet20%40%
No goal20%40%
Goal difference00
Half-time: 40% leading - 20% draw - 40% trailing
2nd half: 20% won - 40% draw - 40% lost
BTTS at half-time (last 5): 60% - Half-time goals total: 6
Gimpo Citizen - last 5 games by half
1st half2nd half
Points per game1.501.75
Goals scored / game0.50.5
Goals allowed / game0.30.3
Average goals per game0.80.8
1 goal25%75%
2 goals25%0%
3 goals25%0%
Clean sheet75%75%
No goal75%50%
Goal difference+1+1
Half-time: 25% leading - 75% draw - 0% trailing
2nd half: 50% won - 25% draw - 25% lost
BTTS at half-time (last 5): 25% - Half-time goals total: 2

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Daegu
ScoredConceded
2
2
0-15
1
2
16-30
3
2
31-45
0
0
46-60
1
1
61-75
3
3
76-90

Most dangerous in minutes 31-45 (3 goals). Concedes most in 76-90 (3). Late-goal balance (76-90): 0.

Gimpo Citizen
ScoredConceded
0
0
0-15
1
0
16-30
1
1
31-45
0
0
46-60
1
1
61-75
1
0
76-90

Most dangerous in minutes 16-30 (1 goal). Concedes most in 31-45 (1). Late-goal balance (76-90): +1 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.75
Estimated goals
attack vs. opponent defense
1.3 : 1.5
Estimated goal split
home : away
95%
Pace vs league
100% = league average
53%
Both teams scored (BTTS)
average from both teams' seasons
-100%
Derby effect
H2H goals vs typical matches
50%
BTTS estimate
from both teams' scoring frequency
0%
0:0 risk
practically zero
0-1
Most common goal range
attack vs. defense for both teams

Daegu

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.34
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.34
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+1.5 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.24
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.58
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
144%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
133%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.4
Late goals
30% of this team's goals come in minutes 76-90. For comparison, 20% come in the first quarter-hour.
30%

Gimpo Citizen

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.68
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.18
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-2.6 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.61
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.43
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
67%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
36%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
25% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
25%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (K League 2).

Teams vs league

DaeguLigaGimpo Citizen
Average goals per game 4.002.89 1.50
Both teams scored 80%64% 25%
Min. 3 goals (Over 2.5) 80%61% 25%
Clean sheets 20%22% 50%
Goal before half-time 100%86% 25%
Goal after half-time 80%68% 75%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.89
Average goals per game
64%
Both teams scored
61%
Min. 3 goals (Over 2.5)
22%
Clean sheets
1.39
Home goals / game
1.50
Away goals / game
+-7%
Home attack advantage
+-8%
Home defensive advantage
+-3%
Total home advantage
Goals in 1st half (whole league)
86%
1 goal
39%
2 goals
18%
3 goals
2%
4 goals
Goals in 2nd half (whole league)
68%
1 goal
45%
2 goals
25%
3 goals
5%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Gimpo CitizenGoalDjalma Celestino EvaristoAssist: Do-Hyuk Kim
  2. Gimpo CitizenYellow cardDong-Jin Park
  3. DaeguGoalGang-San KimAssist: Gi-Hyun Park
  4. Gimpo CitizenSubstitutionOn: Si-Heon LeeOff: Amar Muhsin
  5. DaeguSubstitutionOn: Edgar Bruno da SilvaOff: Gi-Hyun Park
  6. Gimpo CitizenGoalLuis Fabián Mina Zapata
  7. DaeguSubstitutionOn: Won-Woo LeeOff: In-Hyeok Park
  8. Gimpo CitizenYellow cardConnor Edward Chapman
  9. Gimpo CitizenGoalLuis Fabián Mina Zapata

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

FAQ

What was the result of Daegu vs Gimpo Citizen?

The K League 2 match finished Daegu 3:3 Gimpo Citizen. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Daegu vs Gimpo Citizen?

Daegu score 2.00 goals per game on average and Gimpo Citizen 1.00. The K League 2 average is 2.89 goals, with Over 2.5 landing in 61% of games. Both teams score in 80% of Daegu's matches and 25% of Gimpo Citizen's.

What form are Daegu and Gimpo Citizen in?

Over the last 5 games Daegu have a 3-0-2 record (1.80 points per game) and Gimpo Citizen 2-1-1 (1.75 points per game).

Where can I find a betting tip and analysis for Daegu vs Gimpo Citizen?

The statistical background for Daegu vs Gimpo Citizen — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.