EIF vs Klubi-04: match statistics
EIF vs Klubi-04: form, goals and key statistics
Game details
EIF played against Klubi-04 in Ykkösliiga (Finland). The game was played on April 19, 2026. Final score: 2:1.
Recent form
EIF has 0 wins, 0 draws and 2 losses over its last five games, averaging 0.00 points per game. Klubi-04 has 0 wins, 0 draws and 2 losses, with 0.00 points per game.
Scoring records
EIF scores 1.50 goals per game and allows 3.00. Klubi-04 scores 0.50 and allows 1.50. Games in this league average 1.90 goals.
BTTS and goal totals
Both teams score in 100% of EIF's games and 50% of Klubi-04's. The Over 2.5 rates are 100% and 50%, compared with league averages of 40% for BTTS and 40% for Over 2.5.
xG and shots
EIF has the higher season xG average, 1.65 to 0.74 per game. EIF takes 12.0 shots per game, while Klubi-04 takes 3.5.
First-half and second-half trends
EIF leads at halftime in 50% of its games and scores 0.50 goals per game after halftime. Klubi-04 leads at halftime in 0% and scores 0.50 after halftime.
When the teams score
EIF's most productive scoring window is minutes 0-15 (1 goals). For Klubi-04, it is minutes 76-90+ (1 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
Ykkösliiga games average 1.90 goals. Both teams score in 40% of games, and 40% finish with at least three goals.
Head-to-head record
Before this game, 3 previous meetings were available. The record was 1 home win, 1 draw and 1 away win. Those games averaged 4.67 goals, with both teams scoring in 100% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
EIF has a clear offensive edge: at home they average 10 shots and 5 on target per match with 10% conversion, while Klubi-04 away register only 1 shot and 0 on target with 0% conversion. This translates to chance quality – home xG is 1.34 versus away xG of just 0.48, indicating EIF creates better scoring opportunities. In practice EIF scores on average 1 goal per home match and has scored 8 goals in the last 5 fixtures, whereas Klubi-04 have 0 goals away and 100% of their away matches without scoring. Defensively both teams are vulnerable — EIF concedes on average 2 goals at home and has shipped 12 goals in the last five matches, and Klubi-04 concedes 1 goal on average away and have conceded 11 goals in their last five, so the result can be open. Considering the advantage in shots, xG and the guests’ inability to score on the road, I tip the home win; estimated probabilities: EIF 65%, Draw 20%, Klubi-04 15%.
View the statistical overviewBTTS - will both teams score?
EIF has a seasonal BTTS rate of 100% and 100% in the last 5 matches, a strong signal that both teams regularly score in their games. The home side concedes on average 2.0 goals per match this season and 2.4 in the last 5, with conceded xG of 1.14 for the season and 1.61 in the last 5, so they are vulnerable to conceding. Klubi-04 scores 0.0 goals per match season-to-date with xG 0.48, but in the last 5 it has improved to 0.6 goals and 0.58 xG, providing a realistic chance to score against EIF’s weak defense. Additionally, EIF averages 6.0 shots (2.0 on target) versus Klubi-04’s 1.0 shots (0.0 on target), and an attacking xG of 0.99 vs 0.48 indicates the hosts are most likely to score, which increases BTTS probability. Considering EIF’s 100% BTTS vs Klubi-04’s 0% BTTS on the season, the league BTTS average of 44%, and recent forms of 100% vs 40%, I rate BTTS as more likely and suggest 70% for 'yes' (BTTS - Yes) and 30% for 'no' (No Goal).
View BTTS statisticsOver/Under - goals analysis
In the last 5 matches EIF’s games have averaged 4.0 goals (8 scored and 12 conceded), while Klubi-04 averaged 2.8 goals (3 scored, 11 conceded), and the league average is 2.11 goals/match. From xG data over the last 5 rounds I estimate about 1.34 goals for EIF ((1.14 + 1.54)/2) and about 1.10 goals for Klubi-04 ((0.58 + 1.61)/2), yielding an expected total of ~2.44 goals. Season metrics confirm the home side’s propensity for high-scoring fixtures: seasonOver25Percentage_home=100% and seasonBTTSPercentage_home=100%, whereas Klubi-04 shows poor offensive efficiency (xG_for_avg_away=0.48, averaging 1 shot and 0 on target). Considering the expected 2.44 goals and the historical 100% over2.5 for EIF and 60% over2.5 for the visitors in the last 5, I favor Over 2.5 (68% vs 32%) and therefore recommend backing the over at the 2.5 line.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Data indicate the home side concedes an average of 2.0 goals by half-time (concededAVGHT_home = 2.0) and were trailing at the break in 60% of their last 5 matches (last5_trailingAtHTPercentage_overall_home = 60.0), suggesting the opponent may hold a lead after the first 45 minutes. Simultaneously, EIF presents a strong second-half comeback profile: they average 1.0 goal in the second half (scored_2hg_avg_home = 1.0) while Klubi-04 averages 0.0 (scored_2hg_avg_away = 0.0), and the home side records 2.0 shots on target per match versus 0.0 for the visitors (shotsOnTargetAVG_home = 2.0 vs shotsOnTargetAVG_away = 0.0). The xG differential favors EIF (0.99 vs 0.48; xG_for_avg_home = 0.99, xG_for_avg_away = 0.48), indicating more created chances and a higher probability of a comeback. Considering EIF’s tendency to score late goals (1 goal in minutes 76–90 per the data), the strongest scenario is Klubi-04 leading at half-time with EIF executing a turnaround after the break (Half-Time/Full-Time 2/1).
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| EIF | Klubi-04 | |
|---|---|---|
| Accuracy (shots on target) | 46% | 29% |
| Chance quality (xG per shot) | 0.14 | 0.21 |
| Finishing (goals per shot on target) | 0.27 | 0.50 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
EIF is 200% better for: goals scored per game.
1.5 goals / game - EIF · 0.5 goals / game - Klubi-04
Klubi-04 is 100% better for: goals allowed per game.
3 goals / game - EIF · 1.5 goals / game - Klubi-04
EIF scores in 100% of games (2 of 2 games), while Klubi-04 keeps a clean sheet in 0% (0 of 2 games).
Klubi-04 scores in 50% of games (1 of 2 games), while EIF keeps a clean sheet in 0% (0 of 2 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - EIF
Over / Under - Klubi-04
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Before half-time (1st half)
After half-time (2nd half)
EIF - second-half results
Leads at halftime in 50% of games and wins 0%. Sometimes gives up a halftime lead.
Allows 1.0 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Klubi-04 - second-half results
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.50 | 0.00 |
| Goals scored / game | 1.0 | 0.5 |
| Goals allowed / game | 1.0 | 2.0 |
| Average goals per game | 2.0 | 2.5 |
| 1 goal | 100% | 100% |
| 2 goals | 50% | 100% |
| 3 goals | 50% | 50% |
| Clean sheet | 50% | 0% |
| No goal | 0% | 50% |
| Goal difference | 0 | -3 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.00 | 2.00 |
| Goals scored / game | 0.0 | 0.5 |
| Goals allowed / game | 1.5 | 0.0 |
| Average goals per game | 1.5 | 0.5 |
| 1 goal | 100% | 50% |
| 2 goals | 50% | 0% |
| 3 goals | 0% | 0% |
| Clean sheet | 0% | 100% |
| No goal | 100% | 50% |
| Goal difference | -3 | +1 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 0-15 (1 goal). Concedes most in 46-60 (2). Late-goal balance (76-90): -1 - late phases are a weakness.
Most dangerous in minutes 76-90 (1 goal). Concedes most in 0-15 (1). Late-goal balance (76-90): +1 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
EIF
Klubi-04
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Ykkösliiga).
Teams vs league
| EIF | Liga | Klubi-04 | |
|---|---|---|---|
| Average goals per game | ▲ 4.50 | 1.90 | ▲ 2.00 |
| Both teams scored | ▲ 100% | 40% | ▲ 50% |
| Min. 3 goals (Over 2.5) | ▲ 100% | 40% | ▲ 50% |
| Clean sheets | ▼ 0% | 45% | ▼ 0% |
| Goal before half-time | ▲ 100% | 60% | ▲ 100% |
| Goal after half-time | ▲ 100% | 50% | • 50% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from EIF's perspective: 1 win, 1 draw and 1 loss against Klubi-04. Games average 4.67 goals, and both teams scored in 100% of them.
FAQ
What was the result of EIF vs Klubi-04?
The Ykkösliiga match finished EIF 2:1 Klubi-04. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between EIF and Klubi-04?
In the last 3 head-to-head matches EIF won 1, Klubi-04 won 1 and 1 ended level. These games averaged 4.67 goals, with both teams scoring in 100% of them.
What do the goal statistics show before EIF vs Klubi-04?
EIF score 1.50 goals per game on average and Klubi-04 0.50. The Ykkösliiga average is 1.90 goals, with Over 2.5 landing in 40% of games. Both teams score in 100% of EIF's matches and 50% of Klubi-04's.
What form are EIF and Klubi-04 in?
Over the last 5 games EIF have a 0-0-2 record (0.00 points per game) and Klubi-04 0-0-2 (0.00 points per game).
Where can I find a betting tip and analysis for EIF vs Klubi-04?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


