Fagiano Okayama vs Kyoto Sanga: match statistics
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Fagiano Okayama vs Kyoto Sanga: form, goals and key statistics
Game details
Fagiano Okayama plays Kyoto Sanga in J1 League (Japan). The game is scheduled for September 19, 2026. Venue: City Light Stadium.
Recent form
Fagiano Okayama has 3 wins, 1 draw and 1 loss over its last five games, averaging 2.00 points per game. Kyoto Sanga has 1 win, 1 draw and 3 losses, with 0.80 points per game.
Scoring records
Fagiano Okayama scores 1.43 goals per game and allows 1.14. Kyoto Sanga scores 1.29 and allows 2.00. Games in this league average 2.97 goals.
BTTS and goal totals
Both teams score in 71% of Fagiano Okayama's games and 86% of Kyoto Sanga's. The Over 2.5 rates are 71% and 71%, compared with league averages of 60% for BTTS and 54% for Over 2.5.
xG and shots
Fagiano Okayama has the higher season xG average, 1.61 to 1.25 per game. Fagiano Okayama takes 15.9 shots per game, while Kyoto Sanga takes 11.9.
First-half and second-half trends
Fagiano Okayama leads at halftime in 14% of its games and scores 0.57 goals per game after halftime. Kyoto Sanga leads at halftime in 29% and scores 0.86 after halftime.
When the teams score
Fagiano Okayama's most productive scoring window is minutes 0-15 (2 goals). For Kyoto Sanga, it is minutes 46-60 (3 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
J1 League games average 2.97 goals. Both teams score in 60% of games, and 54% finish with at least three goals.
Head-to-head record
Before this game, 2 previous meetings were available. The record was 1 home win, 0 draws and 1 away win. Those games averaged 3.50 goals, with both teams scoring in 0% of them.
Before kickoff
1X2 odds
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Fagiano Okayama | Kyoto Sanga | |
|---|---|---|
| Accuracy (shots on target) | 22% | 36% |
| Chance quality (xG per shot) | 0.10 | 0.11 |
| Finishing (goals per shot on target) | 0.42 | 0.30 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Fagiano Okayama is 150% better for: last-5 form.
2 pts / game - Fagiano Okayama · 0.8 pts / game - Kyoto Sanga
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Fagiano Okayama is 11% better for: goals scored per game.
1.43 goals / game - Fagiano Okayama · 1.29 goals / game - Kyoto Sanga
Fagiano Okayama is 75% better for: goals allowed per game.
1.14 goals / game - Fagiano Okayama · 2 goals / game - Kyoto Sanga
Fagiano Okayama scores in 86% of games (6 of 7 games), while Kyoto Sanga keeps a clean sheet in 0% (0 of 7 games).
Kyoto Sanga scores in 86% of games (6 of 7 games), while Fagiano Okayama keeps a clean sheet in 29% (2 of 7 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Fagiano Okayama
Over / Under - Kyoto Sanga
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Before half-time (1st half)
After half-time (2nd half)
Fagiano Okayama - second-half results
Leads at halftime in 14% of games and wins 57%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
Kyoto Sanga - second-half results
Leads at halftime in 29% of games and wins 14%. Sometimes gives up a halftime lead.
Allows 0.6 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.40 | 1.60 |
| Goals scored / game | 1.0 | 0.6 |
| Goals allowed / game | 0.8 | 0.4 |
| Average goals per game | 1.8 | 1.0 |
| 1 goal | 80% | 80% |
| 2 goals | 80% | 20% |
| 3 goals | 20% | 0% |
| Clean sheet | 20% | 60% |
| No goal | 20% | 40% |
| Goal difference | +1 | +1 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.60 | 0.60 |
| Goals scored / game | 0.6 | 0.6 |
| Goals allowed / game | 0.4 | 1.6 |
| Average goals per game | 1.0 | 2.2 |
| 1 goal | 60% | 100% |
| 2 goals | 40% | 100% |
| 3 goals | 0% | 20% |
| Clean sheet | 80% | 0% |
| No goal | 60% | 40% |
| Goal difference | +1 | -5 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 0-15 (2 goals). Concedes most in 16-30 (3). Late-goal balance (76-90): +1 - wins late phases.
Most dangerous in minutes 46-60 (3 goals). Concedes most in 61-75 (7). Late-goal balance (76-90): 0.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Fagiano Okayama
Kyoto Sanga
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (J1 League).
Teams vs league
| Fagiano Okayama | Liga | Kyoto Sanga | |
|---|---|---|---|
| Average goals per game | ▼ 2.57 | 2.97 | ▲ 3.29 |
| Both teams scored | ▲ 71% | 60% | ▲ 86% |
| Min. 3 goals (Over 2.5) | ▲ 71% | 54% | ▲ 71% |
| Clean sheets | ▲ 29% | 22% | ▼ 0% |
| Goal before half-time | • 71% | 70% | • 71% |
| Goal after half-time | ▼ 71% | 86% | ▲ 100% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Head-to-head
Record from Fagiano Okayama's perspective: 1 win, 0 draws and 1 loss against Kyoto Sanga. Games average 3.50 goals, and both teams scored in 0% of them.
FAQ
When do Fagiano Okayama and Kyoto Sanga play?
Fagiano Okayama face Kyoto Sanga on September 19, 2026 in J1 League at City Light Stadium. The exact kick-off time in your timezone is shown at the top of the match page.
What is the head-to-head record between Fagiano Okayama and Kyoto Sanga?
In the last 2 head-to-head matches Fagiano Okayama won 1, Kyoto Sanga won 1 and 0 ended level. These games averaged 3.50 goals, with both teams scoring in 0% of them.
What do the goal statistics show before Fagiano Okayama vs Kyoto Sanga?
Fagiano Okayama score 1.43 goals per game on average and Kyoto Sanga 1.29. The J1 League average is 2.97 goals, with Over 2.5 landing in 54% of games. Both teams score in 71% of Fagiano Okayama's matches and 86% of Kyoto Sanga's.
What form are Fagiano Okayama and Kyoto Sanga in?
Over the last 5 games Fagiano Okayama have a 3-1-1 record (2.00 points per game) and Kyoto Sanga 1-1-3 (0.80 points per game).
Where can I find a betting tip and analysis for Fagiano Okayama vs Kyoto Sanga?
Here you can check the pre-match numbers for Fagiano Okayama vs Kyoto Sanga: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


