Japan - J-League CupTottori Bank Bird StadiumData current as of October 17, 2026

Gainare Tottori vs V-Varen Nagasaki: match statistics

Gainare Tottori vs V-Varen Nagasaki: form, goals and key statistics

Game details

Gainare Tottori played against V-Varen Nagasaki in J-League Cup (Japan). The game was played on September 29, 2026. Venue: Tottori Bank Bird Stadium. Final score: 2:0.

Recent form

Gainare Tottori has 1 win, 0 draws and 0 losses over its last five games, averaging 3.00 points per game. V-Varen Nagasaki has 1 win, 0 draws and 0 losses, with 3.00 points per game.

Scoring records

Gainare Tottori scores 3.00 goals per game and allows 1.00. V-Varen Nagasaki scores 1.00 and allows 0.00. Games in this league average 2.45 goals.

BTTS and goal totals

Both teams score in 100% of Gainare Tottori's games and 0% of V-Varen Nagasaki's. The Over 2.5 rates are 100% and 0%, compared with league averages of 36% for BTTS and 45% for Over 2.5.

xG and shots

V-Varen Nagasaki has the higher season xG average, 1.28 to 0.82 per game. Gainare Tottori takes 8.0 shots per game, while V-Varen Nagasaki takes 11.0.

First-half and second-half trends

Gainare Tottori leads at halftime in 100% of its games and scores 1.00 goals per game after halftime. V-Varen Nagasaki leads at halftime in 0% and scores 1.00 after halftime.

When the teams score

Gainare Tottori's most productive scoring window is minutes 0-15 (1 goals). For V-Varen Nagasaki, it is minutes 76-90+ (1 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

J-League Cup games average 2.45 goals. Both teams score in 36% of games, and 45% finish with at least three goals.

Head-to-head record

There is not enough head-to-head history for a meaningful comparison.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

V-Varen Nagasaki have the edge in away-game control, averaging 62% possession compared with Gainare Tottori’s just 17%, while also registering 11 shots per match to the hosts’ 8. The visitors also look more solid defensively: they allow opponents an xG of 0.58, whereas the hosts concede 1.62 xG and have shipped 9 goals in their last five matches. Tottori are nevertheless dangerous in front of goal, scoring 10 times in their last five matches and winning 3 of them, but their 3 goals in their only home appearance significantly exceeded an xG of just 0.82. Nagasaki have suffered only one defeat in their last five matches, and kept a clean sheet in their only away fixture so far. Greater control of the game and superior defensive quality give the visitors a slight edge, although Tottori’s high finishing efficiency increases the likelihood of a draw.

View the statistical overview
BTTS - will both teams score?

The latest form of both teams supports goals at both ends, as BTTS occurred in 60% of the last five matches involving Gainare Tottori and V-Varen Nagasaki. During this period, the hosts averaged 2.0 goals scored but conceded 1.8, while the visitors scored 1.4 goals and allowed their opponents 1.2. Their attacking potential is reflected in the xG figures: 1.18 for Tottori and 1.54 for Nagasaki, with xG conceded standing at 1.74 and 1.46 respectively. Seasonal cup data points to 0% BTTS and 100% clean sheets for Nagasaki, but this appears to be a very small sample, so greater weight should be given to the current five-match run. The low league BTTS rate of 36% limits confidence in the pick, but the vulnerability of both defenses in recent matches gives a slight edge to the scenario of both teams scoring. BTTS - No means that at least one team fails to score; it does not automatically mean a 0:0 result or that neither team will score.

View BTTS statistics
Over/Under - goals analysis

The latest form of both teams points to a goal-filled match: Gainare Tottori scored an average of 2.0 goals and conceded 1.8 in their last 5 games, while V-Varen Nagasaki averaged 1.4 and 1.2, respectively. During this period, 80% of the hosts’ matches featured at least 3 goals, compared with 40% for the visitors. Their chance-creation potential also supports a high-scoring game, with average xG of 1.18 for Tottori and 1.54 for Nagasaki, alongside xG conceded figures as high as 1.74 and 1.46. The fact that 60% of both teams’ matches saw both sides score strengthens the scenario of at least two goals, although the Over 2.5 line remains less certain. Therefore, the best pick is Over 1.5, with the projected total of 2.95 goals providing a clear edge.

View Over/Under statistics
HT/FT - half-time and full-time scenario

The strongest scenario is a draw at half-time followed by a V-Varen Nagasaki win, as the visitors drew the first half 0-0 in their previous cup match before winning 1-0 after the break. Nagasaki have a clearly superior defensive profile, allowing opponents just 0.58 xG while generating 1.28 xG themselves. In their last five matches, the visitors were level at the break in 40% of games and behind in only 20%, whereas Gainare were trailing at half-time in as many as 40% of cases. The hosts have been effective in their recent form, averaging 2.0 goals, but they are conceding as many as 1.8 per match, which increases Nagasaki’s chances of completing the turnaround after the interval. Both teams have scored after half-time in each of their last five appearances, but the second-half figures favor the visitors, who average 1.0 goal scored and 0.8 conceded.

View first-half and second-half statistics

Stats by half

0 : 0
First half
2 : 0
Second half

Game stats

27Possession (%)73
Gainare TottoriV-Varen Nagasaki
16Shots14
Gainare TottoriV-Varen Nagasaki
4Shots on target3
Gainare TottoriV-Varen Nagasaki
1.48xG1.32
Gainare TottoriV-Varen Nagasaki
3Corners6
Gainare TottoriV-Varen Nagasaki
26Dangerous attacks31
Gainare TottoriV-Varen Nagasaki
11Fouls7
Gainare TottoriV-Varen Nagasaki
2Cards1
Gainare TottoriV-Varen Nagasaki

Pre-game profile— what do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

Gainare TottoriV-Varen Nagasaki
3Goals scored / game1
Gainare TottoriV-Varen Nagasaki
1Goals allowed / game0
Gainare TottoriV-Varen Nagasaki
Gainare TottoriV-Varen Nagasaki
17%Average possession62%
Gainare TottoriV-Varen Nagasaki
3Shots on target / game3
Gainare TottoriV-Varen Nagasaki

Team stats— who is more efficient?

Compare both teams' attacking and defensive records this season.

8Shots per game11
Gainare TottoriV-Varen Nagasaki
3Shots on target3
Gainare TottoriV-Varen Nagasaki
37.5%Shot conversion9.1%
Gainare TottoriV-Varen Nagasaki
17%Possession62%
Gainare TottoriV-Varen Nagasaki
0.82xG for1.28
Gainare TottoriV-Varen Nagasaki
1.62xG against0.58
Gainare TottoriV-Varen Nagasaki

Shooting quality

Gainare Tottori: Counter-attackingV-Varen Nagasaki: Balanced
Gainare TottoriV-Varen Nagasaki
Accuracy (shots on target)38%27%
Chance quality (xG per shot)0.100.12
Finishing (goals per shot on target)1.000.33

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team form— who is in better shape?

Last five games and season record, overall, at home and away.

Gainare Tottori
W
5 wins in a row
Season result split
100% W0% D0% L
Season (W-D-L)
1-0-0
3.00 pts / game · goal difference +2
Last 5 (W-D-L)
1-0-0
3.00 pts / game
Record at home (W-D-L)
1-0-0
Last 5 at home
1-0-0
W
Last 5 games - averages
Goals scored: 3.0Goals conceded: 1.0xG: 0.82Opponent xG: 1.62BTTS: 100%Over 2.5: 100%
V-Varen Nagasaki
W
5 wins in a row
Season result split
100% W0% D0% L
Season (W-D-L)
1-0-0
3.00 pts / game · goal difference +1
Last 5 (W-D-L)
1-0-0
3.00 pts / game
Record away (W-D-L)
1-0-0
Last 5 away
1-0-0
W
Last 5 games - averages
Goals scored: 1.0Goals conceded: 0.0xG: 1.28Opponent xG: 0.58BTTS: 0%Over 2.5: 0%

Goals— how do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Gainare Tottori is 200% better for: goals scored per game.

3 goals / game - Gainare Tottori · 1 goals / game - V-Varen Nagasaki

Gainare Tottori scoring profile: mixed

Gainare Tottori scores in 100% of games (1 of 1 games), while V-Varen Nagasaki keeps a clean sheet in 100% (1 of 1 games).

V-Varen Nagasaki scoring profile: very strong

V-Varen Nagasaki scores in 100% of games (1 of 1 games), while Gainare Tottori keeps a clean sheet in 0% (0 of 1 games).

3Goals scored (season)1
Gainare TottoriV-Varen Nagasaki
1Goals conceded (season)0
Gainare TottoriV-Varen Nagasaki
4Average goals per game1
Gainare TottoriV-Varen Nagasaki
3Goals scored (last 5)1
Gainare TottoriV-Varen Nagasaki
1Goals conceded (last 5)0
Gainare TottoriV-Varen Nagasaki

How often they score at least...

100%1 goal100%
Gainare TottoriV-Varen Nagasaki
100%2 goals0%
Gainare TottoriV-Varen Nagasaki
100%3 goals0%
Gainare TottoriV-Varen Nagasaki
0%4 goals0%
Gainare TottoriV-Varen Nagasaki

How often they concede at least...

100%1 goal0%
Gainare TottoriV-Varen Nagasaki
0%2 goals0%
Gainare TottoriV-Varen Nagasaki
0%3 goals0%
Gainare TottoriV-Varen Nagasaki
0%4 goals0%
Gainare TottoriV-Varen Nagasaki

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)— how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

36%
League average

Goal patterns

0%BTTS at half-time0%
Gainare TottoriV-Varen Nagasaki
0%BTTS in both halves0%
Gainare TottoriV-Varen Nagasaki
100%Scored in both halves0%
Gainare TottoriV-Varen Nagasaki

BTTS and goal count

100%Min. 3 goals and BTTS0%
Gainare TottoriV-Varen Nagasaki
0%Min. 3 goals without BTTS0%
Gainare TottoriV-Varen Nagasaki
100%BTTS - last 50%
Gainare TottoriV-Varen Nagasaki

Goal count (Over/Under)— how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

100%Min. 1 goal before half-time0%
Gainare TottoriV-Varen Nagasaki
100%Min. 2 goals before half-time0%
Gainare TottoriV-Varen Nagasaki
0%Min. 3 goals before half-time0%
Gainare TottoriV-Varen Nagasaki

2nd half

100%Min. 1 goal after half-time100%
Gainare TottoriV-Varen Nagasaki
100%Min. 2 goals after half-time0%
Gainare TottoriV-Varen Nagasaki
0%Min. 3 goals after half-time0%
Gainare TottoriV-Varen Nagasaki

Game halves— when do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Gainare Tottori is 200% better for: first-half form (half-time points).

3 pts / game - Gainare Tottori · 1 pts / game - V-Varen Nagasaki

Gainare Tottori - half-time state
100% leading0% draw0% trailing
V-Varen Nagasaki - half-time state
0% leading100% draw0% trailing

Before half-time (1st half)

3Points per game (1st half)1
Gainare TottoriV-Varen Nagasaki
2Goals scored (1st half)0
Gainare TottoriV-Varen Nagasaki
0Goals conceded (1st half)0
Gainare TottoriV-Varen Nagasaki
2Average goals (1st half)0
Gainare TottoriV-Varen Nagasaki
100%Clean sheet before half-time100%
Gainare TottoriV-Varen Nagasaki
0%No goal before half-time100%
Gainare TottoriV-Varen Nagasaki

After half-time (2nd half)

1Points per game (2nd half)3
Gainare TottoriV-Varen Nagasaki
1Goals scored (2nd half)1
Gainare TottoriV-Varen Nagasaki
1Goals conceded (2nd half)0
Gainare TottoriV-Varen Nagasaki
2Average goals (2nd half)1
Gainare TottoriV-Varen Nagasaki
0%Clean sheet after half-time100%
Gainare TottoriV-Varen Nagasaki
0%No goal after half-time0%
Gainare TottoriV-Varen Nagasaki

Gainare Tottori - second-half results

0% W100% D0% L
3
Half-time points
2
Half-time goals
+2
Goal difference (1st half)
1
Second-half points
0
Goal difference (2nd half)
3.00
PPG before half-time
Lead holding100%

Leads at halftime in 100% of games and wins 100%. Also wins some games without leading at halftime.

Defense after halftime+1.0

Allows 1.0 more goals per game after halftime, a sign that the defense becomes less effective later in games.

V-Varen Nagasaki - second-half results

100% W0% D0% L
1
Half-time points
0
Half-time goals
0
Goal difference (1st half)
3
Second-half points
+1
Goal difference (2nd half)
1.00
PPG before half-time
Defense after halftime0.0

Defense stays consistent across the full game.

Gainare Tottori - last 5 games by half
1st half2nd half
Points per game3.001.00
Goals scored / game2.01.0
Goals allowed / game0.01.0
Average goals per game2.02.0
1 goal100%100%
2 goals100%100%
3 goals0%0%
Clean sheet100%0%
No goal0%0%
Goal difference+20
Half-time: 100% leading - 0% draw - 0% trailing
2nd half: 0% won - 100% draw - 0% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 2
V-Varen Nagasaki - last 5 games by half
1st half2nd half
Points per game1.003.00
Goals scored / game0.01.0
Goals allowed / game0.00.0
Average goals per game0.01.0
1 goal0%100%
2 goals0%0%
3 goals0%0%
Clean sheet100%100%
No goal100%0%
Goal difference0+1
Half-time: 0% leading - 100% draw - 0% trailing
2nd half: 100% won - 0% draw - 0% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 0

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minute— when do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Gainare Tottori
ScoredConceded
1
0
0-15
0
0
16-30
1
0
31-45
1
0
46-60
0
1
61-75
0
0
76-90

Most dangerous in minutes 0-15 (1 goal). Concedes most in 61-75 (1). Late-goal balance (76-90): 0.

V-Varen Nagasaki
ScoredConceded
0
0
0-15
0
0
16-30
0
0
31-45
0
0
46-60
0
0
61-75
1
0
76-90

Most dangerous in minutes 76-90 (1 goal). Late-goal balance (76-90): +1 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicators— what do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.50
Estimated goals
attack vs. opponent defense
1.5 : 1.0
Estimated goal split
home : away
102%
Pace vs league
100% = league average
50%
Both teams scored (BTTS)
average from both teams' seasons
-100%
Derby effect
H2H goals vs typical matches
100%
BTTS estimate
from both teams' scoring frequency
0%
0:0 risk
practically zero
0-1
Most common goal range
attack vs. defense for both teams

Gainare Tottori

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.80
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+2.80
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+0.3 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+2.18
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.62
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
275%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
74%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
-1.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 33% come in the first quarter-hour.
0%

V-Varen Nagasaki

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.70
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.30
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
0.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.28
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.58
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
74%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
0%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
+1.0
Late goals
100% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
100%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League context— is this a high-scoring league?

How both teams compare with league-wide averages (J-League Cup).

Teams vs league

Gainare TottoriLigaV-Varen Nagasaki
Average goals per game▲ 4.002.45▼ 1.00
Both teams scored▲ 100%36%▼ 0%
Min. 3 goals (Over 2.5)▲ 100%45%▼ 0%
Clean sheets▼ 0%36%▲ 100%
Goal before half-time▲ 100%68%▼ 0%
Goal after half-time▲ 100%77%▲ 100%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.45
Average goals per game
36%
Both teams scored
45%
Min. 3 goals (Over 2.5)
36%
Clean sheets
1.09
Home goals / game
1.36
Away goals / game
+-20%
Home attack advantage
+-25%
Home defensive advantage
+-23%
Total home advantage
Goals in 1st half (whole league)
68%
1 goal
32%
2 goals
9%
3 goals
0%
4 goals
Goals in 2nd half (whole league)
77%
1 goal
32%
2 goals
9%
3 goals
9%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. V-Varen NagasakiYellow cardHotaru Yamaguchi
  2. Gainare TottoriYellow cardMin Moon
  3. Gainare TottoriGoalDaiki ShinodaAssist: Yusuke Shimizu
  4. Gainare TottoriYellow cardShawn Tyler Nozawa Van Eerden
  5. Gainare TottoriSubstitutionOn: Itto FujitaOff: Yusuke Shimizu
  6. Gainare TottoriSubstitutionOn: Masaki KaneuraOff: Shawn Tyler Nozawa Van Eerden
  7. V-Varen NagasakiSubstitutionOn: Riku YamadaOff: Hotaru Yamaguchi
  8. Gainare TottoriAssistYusaku Tasei
  9. V-Varen NagasakiSubstitutionOn: Jonathan Luiz Moreira Rosa JuniorOff: Yusei Egawa
  10. Gainare TottoriSubstitutionOn: Tatsuya KiuchiOff: Min Moon

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

FAQ

What was the result of Gainare Tottori vs V-Varen Nagasaki?

The J-League Cup match finished Gainare Tottori 2:0 V-Varen Nagasaki. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Gainare Tottori vs V-Varen Nagasaki?

Gainare Tottori score 3.00 goals per game on average and V-Varen Nagasaki 1.00. The J-League Cup average is 2.45 goals, with Over 2.5 landing in 45% of games. Both teams score in 100% of Gainare Tottori's matches and 0% of V-Varen Nagasaki's.

What form are Gainare Tottori and V-Varen Nagasaki in?

Over the last 5 games Gainare Tottori have a 1-0-0 record (3.00 points per game) and V-Varen Nagasaki 1-0-0 (3.00 points per game).

Where can I find a betting tip and analysis for Gainare Tottori vs V-Varen Nagasaki?

The statistical background for Gainare Tottori vs V-Varen Nagasaki — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.