Gainare Tottori vs V-Varen Nagasaki: match statistics
Gainare Tottori vs V-Varen Nagasaki: form, goals and key statistics
Game details
Gainare Tottori played against V-Varen Nagasaki in J-League Cup (Japan). The game was played on September 29, 2026. Venue: Tottori Bank Bird Stadium. Final score: 2:0.
Recent form
Gainare Tottori has 1 win, 0 draws and 0 losses over its last five games, averaging 3.00 points per game. V-Varen Nagasaki has 1 win, 0 draws and 0 losses, with 3.00 points per game.
Scoring records
Gainare Tottori scores 3.00 goals per game and allows 1.00. V-Varen Nagasaki scores 1.00 and allows 0.00. Games in this league average 2.45 goals.
BTTS and goal totals
Both teams score in 100% of Gainare Tottori's games and 0% of V-Varen Nagasaki's. The Over 2.5 rates are 100% and 0%, compared with league averages of 36% for BTTS and 45% for Over 2.5.
xG and shots
V-Varen Nagasaki has the higher season xG average, 1.28 to 0.82 per game. Gainare Tottori takes 8.0 shots per game, while V-Varen Nagasaki takes 11.0.
First-half and second-half trends
Gainare Tottori leads at halftime in 100% of its games and scores 1.00 goals per game after halftime. V-Varen Nagasaki leads at halftime in 0% and scores 1.00 after halftime.
When the teams score
Gainare Tottori's most productive scoring window is minutes 0-15 (1 goals). For V-Varen Nagasaki, it is minutes 76-90+ (1 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
J-League Cup games average 2.45 goals. Both teams score in 36% of games, and 45% finish with at least three goals.
Head-to-head record
There is not enough head-to-head history for a meaningful comparison.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
V-Varen Nagasaki have the edge in away-game control, averaging 62% possession compared with Gainare Tottori’s just 17%, while also registering 11 shots per match to the hosts’ 8. The visitors also look more solid defensively: they allow opponents an xG of 0.58, whereas the hosts concede 1.62 xG and have shipped 9 goals in their last five matches. Tottori are nevertheless dangerous in front of goal, scoring 10 times in their last five matches and winning 3 of them, but their 3 goals in their only home appearance significantly exceeded an xG of just 0.82. Nagasaki have suffered only one defeat in their last five matches, and kept a clean sheet in their only away fixture so far. Greater control of the game and superior defensive quality give the visitors a slight edge, although Tottori’s high finishing efficiency increases the likelihood of a draw.
View the statistical overviewBTTS - will both teams score?
The latest form of both teams supports goals at both ends, as BTTS occurred in 60% of the last five matches involving Gainare Tottori and V-Varen Nagasaki. During this period, the hosts averaged 2.0 goals scored but conceded 1.8, while the visitors scored 1.4 goals and allowed their opponents 1.2. Their attacking potential is reflected in the xG figures: 1.18 for Tottori and 1.54 for Nagasaki, with xG conceded standing at 1.74 and 1.46 respectively. Seasonal cup data points to 0% BTTS and 100% clean sheets for Nagasaki, but this appears to be a very small sample, so greater weight should be given to the current five-match run. The low league BTTS rate of 36% limits confidence in the pick, but the vulnerability of both defenses in recent matches gives a slight edge to the scenario of both teams scoring. BTTS - No means that at least one team fails to score; it does not automatically mean a 0:0 result or that neither team will score.
View BTTS statisticsOver/Under - goals analysis
The latest form of both teams points to a goal-filled match: Gainare Tottori scored an average of 2.0 goals and conceded 1.8 in their last 5 games, while V-Varen Nagasaki averaged 1.4 and 1.2, respectively. During this period, 80% of the hosts’ matches featured at least 3 goals, compared with 40% for the visitors. Their chance-creation potential also supports a high-scoring game, with average xG of 1.18 for Tottori and 1.54 for Nagasaki, alongside xG conceded figures as high as 1.74 and 1.46. The fact that 60% of both teams’ matches saw both sides score strengthens the scenario of at least two goals, although the Over 2.5 line remains less certain. Therefore, the best pick is Over 1.5, with the projected total of 2.95 goals providing a clear edge.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The strongest scenario is a draw at half-time followed by a V-Varen Nagasaki win, as the visitors drew the first half 0-0 in their previous cup match before winning 1-0 after the break. Nagasaki have a clearly superior defensive profile, allowing opponents just 0.58 xG while generating 1.28 xG themselves. In their last five matches, the visitors were level at the break in 40% of games and behind in only 20%, whereas Gainare were trailing at half-time in as many as 40% of cases. The hosts have been effective in their recent form, averaging 2.0 goals, but they are conceding as many as 1.8 per match, which increases Nagasaki’s chances of completing the turnaround after the interval. Both teams have scored after half-time in each of their last five appearances, but the second-half figures favor the visitors, who average 1.0 goal scored and 0.8 conceded.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Gainare Tottori | V-Varen Nagasaki | |
|---|---|---|
| Accuracy (shots on target) | 38% | 27% |
| Chance quality (xG per shot) | 0.10 | 0.12 |
| Finishing (goals per shot on target) | 1.00 | 0.33 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Gainare Tottori is 200% better for: goals scored per game.
3 goals / game - Gainare Tottori · 1 goals / game - V-Varen Nagasaki
Gainare Tottori scores in 100% of games (1 of 1 games), while V-Varen Nagasaki keeps a clean sheet in 100% (1 of 1 games).
V-Varen Nagasaki scores in 100% of games (1 of 1 games), while Gainare Tottori keeps a clean sheet in 0% (0 of 1 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Gainare Tottori
Over / Under - V-Varen Nagasaki
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Gainare Tottori is 200% better for: first-half form (half-time points).
3 pts / game - Gainare Tottori · 1 pts / game - V-Varen Nagasaki
Before half-time (1st half)
After half-time (2nd half)
Gainare Tottori - second-half results
Leads at halftime in 100% of games and wins 100%. Also wins some games without leading at halftime.
Allows 1.0 more goals per game after halftime, a sign that the defense becomes less effective later in games.
V-Varen Nagasaki - second-half results
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 3.00 | 1.00 |
| Goals scored / game | 2.0 | 1.0 |
| Goals allowed / game | 0.0 | 1.0 |
| Average goals per game | 2.0 | 2.0 |
| 1 goal | 100% | 100% |
| 2 goals | 100% | 100% |
| 3 goals | 0% | 0% |
| Clean sheet | 100% | 0% |
| No goal | 0% | 0% |
| Goal difference | +2 | 0 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 3.00 |
| Goals scored / game | 0.0 | 1.0 |
| Goals allowed / game | 0.0 | 0.0 |
| Average goals per game | 0.0 | 1.0 |
| 1 goal | 0% | 100% |
| 2 goals | 0% | 0% |
| 3 goals | 0% | 0% |
| Clean sheet | 100% | 100% |
| No goal | 100% | 0% |
| Goal difference | 0 | +1 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 0-15 (1 goal). Concedes most in 61-75 (1). Late-goal balance (76-90): 0.
Most dangerous in minutes 76-90 (1 goal). Late-goal balance (76-90): +1 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Gainare Tottori
V-Varen Nagasaki
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (J-League Cup).
Teams vs league
| Gainare Tottori | Liga | V-Varen Nagasaki | |
|---|---|---|---|
| Average goals per game | ▲ 4.00 | 2.45 | ▼ 1.00 |
| Both teams scored | ▲ 100% | 36% | ▼ 0% |
| Min. 3 goals (Over 2.5) | ▲ 100% | 45% | ▼ 0% |
| Clean sheets | ▼ 0% | 36% | ▲ 100% |
| Goal before half-time | ▲ 100% | 68% | ▼ 0% |
| Goal after half-time | ▲ 100% | 77% | ▲ 100% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Substitutes
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
- Gainare TottoriGoalDaiki ShinodaAssist: Yusuke Shimizu
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
FAQ
What was the result of Gainare Tottori vs V-Varen Nagasaki?
The J-League Cup match finished Gainare Tottori 2:0 V-Varen Nagasaki. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Gainare Tottori vs V-Varen Nagasaki?
Gainare Tottori score 3.00 goals per game on average and V-Varen Nagasaki 1.00. The J-League Cup average is 2.45 goals, with Over 2.5 landing in 45% of games. Both teams score in 100% of Gainare Tottori's matches and 0% of V-Varen Nagasaki's.
What form are Gainare Tottori and V-Varen Nagasaki in?
Over the last 5 games Gainare Tottori have a 1-0-0 record (3.00 points per game) and V-Varen Nagasaki 1-0-0 (3.00 points per game).
Where can I find a betting tip and analysis for Gainare Tottori vs V-Varen Nagasaki?
The statistical background for Gainare Tottori vs V-Varen Nagasaki — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.


