Rwanda - National Soccer LeagueData current as of September 06, 2026

Gicumbi vs Rutsiro: match statistics

Gicumbi crest
Gicumbi
2 : 0half-time 2:0
Rutsiro crest
Rutsiro

Gicumbi vs Rutsiro: form, goals and key statistics

Game details

Gicumbi played against Rutsiro in National Soccer League (Rwanda). The game was played on April 24, 2026. Final score: 2:0.

Recent form

Gicumbi has 1 win, 1 draw and 3 losses over its last five games, averaging 0.80 points per game. Rutsiro has 0 wins, 3 draws and 2 losses, with 0.60 points per game.

Scoring records

Gicumbi scores 1.07 goals per game and allows 1.52. Rutsiro scores 0.93 and allows 1.33. Games in this league average 2.05 goals.

BTTS and goal totals

Both teams score in 59% of Gicumbi's games and 56% of Rutsiro's. The Over 2.5 rates are 44% and 44%, compared with league averages of 45% for BTTS and 35% for Over 2.5.

xG and shots

The teams have nearly identical season xG averages at 1.09 per game. Gicumbi takes 6.4 shots per game, while Rutsiro takes 6.3.

First-half and second-half trends

Gicumbi leads at halftime in 19% of its games and scores 0.52 goals per game after halftime. Rutsiro leads at halftime in 11% and scores 0.48 after halftime.

When the teams score

Gicumbi's most productive scoring window is minutes 16-30 (6 goals). For Rutsiro, it is minutes 31-45+ (5 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

National Soccer League games average 2.05 goals. Both teams score in 45% of games, and 35% finish with at least three goals.

Head-to-head record

Before this game, one previous meeting was available. The record was 1 home win, 0 draws and 0 away wins. Those games averaged 6.00 goals, with both teams scoring in 100% of them.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Gicumbi (13th) has a statistical edge over Rutsiro (18th): this season they scored 29 goals versus 25 for the visitors, and at home they average 1.08 goals with 6.31 shots and 2.38 shots on target. In the last 5 matches the hosts scored 3 goals (0.6 per match), while Rutsiro managed only 1 goal (0.2 per match) and failed to score in 43% of away games versus just 15% for Gicumbi. Defensively the picture is mixed: Gicumbi concedes 1.54 goals at home on average (xG against 1.24), while Rutsiro on the road faces higher opponent expected threat (xG against 1.42), although the visitors have conceded only 3 goals in the last 5 matches compared to 8 conceded by the hosts. Form for both teams over the last 5 is poor — Gicumbi 1 win, 1 draw, 3 losses and 0.8 points per match; Rutsiro 0 wins, 3 draws, 2 losses and 0.6 points per match — which points toward a low-scoring affair. Considering the hosts’ higher number of shots and shots on target, higher home xG for Gicumbi (1.09 vs 0.98) and a much lower percentage of matches without scoring (15% vs 43%), I tip the home win.

View the statistical overview
BTTS - will both teams score?

Seasonally Gicumbi has BTTS at 54% and Rutsiro 57%, suggesting a moderate probability of Goal/Goal. However, in the last 5 matches of both teams BTTS occurred in only 20% of fixtures; during that period Gicumbi averaged 0.6 goals scored and conceded 1.6, while Rutsiro averaged 0.2 goals scored and conceded 0.6. On xG and shots metrics Gicumbi posts xG_for 1.24, 8.45 shots and 3.36 shots on target, whereas Rutsiro has xG_against 1.42 and only 2.07 shots on target; Rutsiro generates xG_for 0.98 versus Gicumbi xG_against 1.22, indicating limited attacking potency from the visitors. Additionally the league has a low goals average of 2.05 and a high league clean sheet rate of 68%, so the overall trend favors fewer goals. In summary, despite the seasonal 54–57% BTTS figures, the sharp drop to 20% in the last 5 matches and Rutsiro’s very low goals average (0.2) make the 'No Goal' scenario more likely.

View BTTS statistics
Over/Under - goals analysis

Based on xG: Gicumbi has xG for 1.24 and Rutsiro xG against 1.42 — implying an expected 1.33 goals for the home side; conversely Rutsiro xG for 0.98 vs Gicumbi xG against 1.22 yields ~1.10 goals for the away side, totaling 2.43 expected goals. A Poisson model with lambda=2.43 suggests probability of Over 1.5 goals ≈70%, Over 2.5 ≈44% and Over 3.5 ≈23%. Seasonal percentages confirm a cautious match profile: Gicumbi has 38% of matches Over 2.5 and 23% Over 3.5, Rutsiro 50% and only 14% Over 3.5, which weakens the chances for a high-scoring game. In the last 5 matches Gicumbi scored 3 and conceded 8 goals (avg 0.6 and 1.6), Rutsiro 1 and 3 (0.2 and 0.6), meaning neither side regularly generates a large number of goals. Therefore the strongest signal from available data is Under 3.5 (p≈77%) — with 2.43 expected goals and seasonal 23%/14% Over 3.5, the risk of exceeding that line is relatively low.

View Over/Under statistics
HT/FT - half-time and full-time scenario

The strongest signal is a draw at Half-Time: hosts led at the break in 8% of their matches, visitors in 14%, while Half-Time draws occur for hosts in 77% and for visitors in 57% — on average this gives about a 67% chance of a draw after 45 minutes. Few goals are scored by Half-Time — hosts average 0.46 goals to Half-Time, visitors 0.43, and the average first-half goals are about 1.08 (hosts) versus 1.00 (visitors), so the typical Half-Time score is 0-0 or 1-1. For Full-Time the seasonal distribution points to a greater chance of a draw or a visitor win: averaged percentages give about 26% home wins, 37% draws and 38% away wins, which means that after a draw at the break the result more often remains a draw, but a significant portion swings in favor of the visitors. Additionally, xG slightly favors the hosts (xG 1.24 for hosts vs 0.98 for visitors), however hosts average only 0.62 points per match over the season versus 1.0 point for visitors, and in the second half hosts score on average 0.54 goals and concede 0.85, which weakens their ability to maintain a lead. As a result I assume the best scenario is X/X (draw at Half-Time and draw at Full-Time) with an estimated probability of 37%, and the next strongest signals are X/2 (draw at Half-Time and away win) 18% and X/1 (draw at Half-Time and home win) 12%, reflecting the high frequency of Half-Time draws (~67%) and the greater strength of visitors over Full-Time.

View first-half and second-half statistics

Stats by half

2 : 0
First half
0 : 0
Second half

Game stats

44Possession (%)56
GicumbiRutsiro
9Shots14
GicumbiRutsiro
5Shots on target8
GicumbiRutsiro
1.24xG1.8
GicumbiRutsiro
2Corners4
GicumbiRutsiro
44Dangerous attacks49
GicumbiRutsiro
-1Fouls-1
GicumbiRutsiro
-1Cards-1
GicumbiRutsiro

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

1.07Goals scored / game0.93
GicumbiRutsiro
1.52Goals allowed / game1.33
GicumbiRutsiro
48%Average possession43%
GicumbiRutsiro
2.37Shots on target / game2.37
GicumbiRutsiro

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

6.41Shots per game6.3
GicumbiRutsiro
2.37Shots on target2.37
GicumbiRutsiro
16.8%Shot conversion14.7%
GicumbiRutsiro
48%Possession43%
GicumbiRutsiro
1.09xG for1.09
GicumbiRutsiro
1.2xG against1.33
GicumbiRutsiro

Shooting quality

Gicumbi: Efficient finishingRutsiro: Counter-attacking
GicumbiRutsiro
Accuracy (shots on target)37%38%
Chance quality (xG per shot)0.170.17
Finishing (goals per shot on target)0.450.39

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Gicumbi is 33% better for: last-5 form.

0.8 pts / game - Gicumbi · 0.6 pts / game - Rutsiro

Gicumbi
LLLDW
Season result split
26% W30% R44% P
Season (W-D-L)
7-8-12
1.07 pts / game · goal difference -12
Last 5 (W-D-L)
1-1-3
0.80 pts / game
Record at home (W-D-L)
4-3-6
Last 5 at home
1-1-3
LDLLW
Last 5 games - averages
Goals scored: 0.6Goals conceded: 1.6xG: 1.03Opponent xG: 1.02BTTS: 20%Over 2.5: 40%
Rutsiro
DLLDD
No win in the last 5 games
Season result split
15% W37% R48% P
Season (W-D-L)
4-10-13
0.81 pts / game · goal difference -11
Last 5 (W-D-L)
0-3-2
0.60 pts / game
Record away (W-D-L)
3-5-6
Last 5 away
0-3-2
DLLDD
Last 5 games - averages
Goals scored: 0.2Goals conceded: 0.6xG: 0.87Opponent xG: 1.31BTTS: 20%Over 2.5: 20%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Gicumbi is 15% better for: goals scored per game.

1.07 goals / game - Gicumbi · 0.93 goals / game - Rutsiro

Rutsiro is 14% better for: goals allowed per game.

1.52 goals / game - Gicumbi · 1.33 goals / game - Rutsiro

Gicumbi scoring profile: strong

Gicumbi scores in 70% of games (19 of 27 meczów), while Rutsiro keeps a clean sheet in 26% (7 of 27 meczów).

Rutsiro scoring profile: strong

Rutsiro scores in 56% of games (15 of 27 meczów), while Gicumbi keeps a clean sheet in 19% (5 of 27 meczów).

29Goals scored (season)25
GicumbiRutsiro
41Goals conceded (season)36
GicumbiRutsiro
2.59Average goals per game2.26
GicumbiRutsiro
3Goals scored (last 5)1
GicumbiRutsiro
8Goals conceded (last 5)3
GicumbiRutsiro

How often they score at least...

70%1 goal56%
GicumbiRutsiro
26%2 goals22%
GicumbiRutsiro
7%3 goals7%
GicumbiRutsiro
4%4 goals4%
GicumbiRutsiro

How often they concede at least...

81%1 goal74%
GicumbiRutsiro
41%2 goals41%
GicumbiRutsiro
19%3 goals15%
GicumbiRutsiro
7%4 goals4%
GicumbiRutsiro

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

Goal patterns

33%BTTS at half-time30%
GicumbiRutsiro
11%BTTS in both halves7%
GicumbiRutsiro
15%Scored in both halves15%
GicumbiRutsiro

BTTS and goal count

37%Min. 3 goals and BTTS44%
GicumbiRutsiro
7%Min. 3 goals without BTTS0%
GicumbiRutsiro
20%BTTS - last 520%
GicumbiRutsiro

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

74%Min. 1 goal before half-time52%
GicumbiRutsiro
44%Min. 2 goals before half-time37%
GicumbiRutsiro
11%Min. 3 goals before half-time11%
GicumbiRutsiro

2nd half

74%Min. 1 goal after half-time67%
GicumbiRutsiro
44%Min. 2 goals after half-time33%
GicumbiRutsiro
7%Min. 3 goals after half-time11%
GicumbiRutsiro

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Gicumbi is 7% better for: first-half form (half-time points).

1.07 pts / game - Gicumbi · 1 pts / game - Rutsiro

Gicumbi - half-time state
19% leading52% draw30% trailing
Rutsiro - half-time state
11% leading67% draw22% trailing

Before half-time (1st half)

1.07Points per game (1st half)1
GicumbiRutsiro
0.56Goals scored (1st half)0.44
GicumbiRutsiro
0.74Goals conceded (1st half)0.59
GicumbiRutsiro
1.3Average goals (1st half)1.04
GicumbiRutsiro
41%Clean sheet before half-time56%
GicumbiRutsiro
52%No goal before half-time63%
GicumbiRutsiro

After half-time (2nd half)

0.93Points per game (2nd half)0.93
GicumbiRutsiro
0.52Goals scored (2nd half)0.48
GicumbiRutsiro
0.78Goals conceded (2nd half)0.74
GicumbiRutsiro
1.3Average goals (2nd half)1.22
GicumbiRutsiro
37%Clean sheet after half-time41%
GicumbiRutsiro
63%No goal after half-time67%
GicumbiRutsiro

Gicumbi - second-half results

15% W48% R37% P
29
Half-time points
15
Half-time goals
-5
Goal difference (1st half)
25
Second-half points
-7
Goal difference (2nd half)
1.07
PPG before half-time
Lead holding137%

Leads at halftime in 19% of games and wins 26%. Also wins some games without leading at halftime.

Defense after halftime+0.0

Defense stays consistent across the full game.

Rutsiro - second-half results

15% W48% R37% P
27
Half-time points
12
Half-time goals
-4
Goal difference (1st half)
25
Second-half points
-7
Goal difference (2nd half)
1.00
PPG before half-time
Lead holding136%

Leads at halftime in 11% of games and wins 15%. Also wins some games without leading at halftime.

Defense after halftime+0.2

Allows 0.2 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Gicumbi - last 5 games by half
1st half2nd half
Points per game0.601.00
Goals scored / game0.00.6
Goals allowed / game0.80.8
Average goals per game0.81.4
1 goal40%80%
2 goals20%60%
3 goals20%0%
Clean sheet60%40%
No goal100%60%
Goal difference-4-1
Half-time: 0% leading - 60% draw - 40% trailing
2nd half: 20% won - 40% draw - 40% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 0
Rutsiro - last 5 games by half
1st half2nd half
Points per game1.400.60
Goals scored / game0.20.0
Goals allowed / game0.00.6
Average goals per game0.20.6
1 goal20%40%
2 goals0%20%
3 goals0%0%
Clean sheet100%60%
No goal80%100%
Goal difference+1-3
Half-time: 20% leading - 80% draw - 0% trailing
2nd half: 0% won - 60% draw - 40% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 1

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Gicumbi
ScoredConceded
4
8
0-15
6
5
16-30
5
7
31-45
2
5
46-60
6
7
61-75
6
9
76-90

Most dangerous in minutes 16-30 (6 goals). Concedes most in 76-90 (9). Late-goal balance (76-90): -3 - late phases are a weakness.

Rutsiro
ScoredConceded
3
7
0-15
4
3
16-30
5
6
31-45
4
7
46-60
4
5
61-75
5
8
76-90

Most dangerous in minutes 31-45 (5 goals). Concedes most in 76-90 (8). Late-goal balance (76-90): -3 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.43
Estimated goals
attack vs. opponent defense
1.2 : 1.2
Estimated goal split
home : away
118%
Pace vs league
100% = league average
58%
Both teams scored (BTTS)
average from both teams' seasons
+147%
Derby effect
H2H goals vs typical matches
39%
BTTS estimate
from both teams' scoring frequency
13%
0:0 risk
about 1 in 8 matches
0-1
Most common goal range
attack vs. defense for both teams

Gicumbi

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.11
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.34
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+2.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.02
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.32
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
98%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
160%
Form trend
Compares points from the last five games with the full-season average.
-0.27
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.0
Late goals
21% of this team's goals come in minutes 76-90. For comparison, 14% come in the first quarter-hour.
21%

Rutsiro

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.24
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.16
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-4.4 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.16
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
0.00
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
98%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
122%
Form trend
Compares points from the last five games with the full-season average.
-0.21
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.0
Late goals
20% of this team's goals come in minutes 76-90. For comparison, 12% come in the first quarter-hour.
20%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (National Soccer League).

Teams vs league

GicumbiLigaRutsiro
Average goals per game 2.592.05 2.26
Both teams scored 59%45% 56%
Min. 3 goals (Over 2.5) 44%35% 44%
Clean sheets 19%34% 26%
Goal before half-time 74%60% 52%
Goal after half-time 74%69% 67%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.05
Average goals per game
45%
Both teams scored
35%
Min. 3 goals (Over 2.5)
34%
Clean sheets
1.09
Home goals / game
0.95
Away goals / game
+15%
Home attack advantage
+13%
Home defensive advantage
+4%
Total home advantage
Goals in 1st half (whole league)
60%
1 goal
28%
2 goals
7%
3 goals
1%
4 goals
Goals in 2nd half (whole league)
69%
1 goal
31%
2 goals
6%
3 goals
2%
4 goals

Head-to-head

Record from Gicumbi's perspective: 1 win, 0 draws and 0 losses against Rutsiro. Games average 6.00 goals, and both teams scored in 100% of them.

FAQ

What was the result of Gicumbi vs Rutsiro?

The National Soccer League match finished Gicumbi 2:0 Rutsiro. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Gicumbi vs Rutsiro?

Gicumbi score 1.07 goals per game on average and Rutsiro 0.93. The National Soccer League average is 2.05 goals, with Over 2.5 landing in 35% of games. Both teams score in 59% of Gicumbi's matches and 56% of Rutsiro's.

What form are Gicumbi and Rutsiro in?

Over the last 5 games Gicumbi have a 1-1-3 record (0.80 points per game) and Rutsiro 0-3-2 (0.60 points per game).

Where can I find a betting tip and analysis for Gicumbi vs Rutsiro?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.