Gimhae City vs Seoul E-Land: match statistics
Gimhae City vs Seoul E-Land: form, goals and key statistics
Game details
Gimhae City played against Seoul E-Land in K League 2 (South Korea). The game was played on July 5, 2026. Venue: Gimhae Civil Stadium. Final score: 1:3.
Recent form
Gimhae City has 1 win, 1 draw and 3 losses over its last five games, averaging 0.80 points per game. Seoul E-Land has 2 wins, 1 draw and 2 losses, with 1.40 points per game.
Scoring records
Gimhae City scores 0.79 goals per game and allows 2.14. Seoul E-Land scores 1.67 and allows 1.20. Games in this league average 2.75 goals.
BTTS and goal totals
Both teams score in 71% of Gimhae City's games and 60% of Seoul E-Land's. The Over 2.5 rates are 57% and 73%, compared with league averages of 63% for BTTS and 56% for Over 2.5.
xG and shots
Seoul E-Land has the higher season xG average, 1.53 to 1.22 per game. Gimhae City takes 9.2 shots per game, while Seoul E-Land takes 12.6.
First-half and second-half trends
Gimhae City leads at halftime in 7% of its games and scores 0.64 goals per game after halftime. Seoul E-Land leads at halftime in 40% and scores 0.93 after halftime.
When the teams score
Gimhae City's most productive scoring window is minutes 46-60 (4 goals). For Seoul E-Land, it is minutes 76-90+ (8 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
K League 2 games average 2.75 goals. Both teams score in 63% of games, and 56% finish with at least three goals.
Head-to-head record
There is not enough head-to-head history for a meaningful comparison.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Seoul E-Land is the clear favorite: they sit 3rd, have 8 wins this season and 25 goals scored, and on the road they average 1.43 goals with 12% shot conversion and 4.71 shots on target per match. Gimhae City still has no home wins (0 wins, 100% defeats), scores only 0.67 goals and concedes an average of 2.67 goals per home match, yielding a -12 home goal difference. The quality gap in chances is confirmed by xG: the hosts register 1.30 xG at home versus 1.45 xG for the visitors away, and shot conversion is twice as high for the visitors (12% vs 6%). Seoul E-Land also shows better form and defense — averaging 2.0 points per match in the last 5 fixtures (3 wins, 1 draw, 1 loss) versus 0.8 points for Gimhae (1 win, 1 draw, 3 losses), and 43% clean sheets away compared to 0% for the hosts. On this basis I assign a high probability to the away win: 75% for Seoul E-Land win, 17% for draw and 8% for a home upset.
View the statistical overviewBTTS - will both teams score?
BTTS - Yes looks more likely: Gimhae City has a seasonal BTTS of 75% and 80% in the last 5 matches, averaging 1.88 goals scored and 1.38 conceded per match. Seoul E-Land has a seasonal BTTS of 43%, but this rose to 60% in the last 5 matches; the visitors scored 8 goals in their last 5 matches (1.6 avg) while Gimhae scored 5 (1.0). Both teams generate comparable xG: Gimhae 1.60 vs Seoul 1.45, while Gimhae conceded xG against of 2.04 in the last 5 matches versus 1.12 for the visitors, increasing the risk of goals conceded for the home side. Additionally, the league has a seasonal BTTS level of 63% and an average of 2.74 goals per match, and the home team has over2.5 in 88% of games and an over2.5 + BTTS combination in 75%, which further boosts the chance of an exchange of goals; at the same time the higher clean sheet expected for the visitors at 43% weakens the signal, hence a 70% vs 30% assessment.
View BTTS statisticsOver/Under - goals analysis
The xG model gives 1.48 xG for Gimhae City and 1.26 xG for Seoul E-Land, totaling 2.74 expected goals. Gimhae averages 1.88 goals at home and has 88% of matches Over 2.5, while Seoul E-Land averages 1.43 goals away with 57% Over 2.5 — this translates into a strong signal for Over 2.5 (I rate it 72%). Additionally, 75% of Gimhae’s home matches and 43% of Seoul’s away matches end with both teams scoring, and in the last 5 games the visitors had 80% of matches Over 2.5, which reinforces the higher-goals forecast. Over 1.5 is even more likely (82% vs 18%) whereas Over 3.5 is much less certain (34% vs 66%), so the best value to play appears to be the Over market at the 2.5 line.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Gimhae City led at the break in 63% of their matches and averages 0.88 goals by half-time versus 0.57 for visitors, indicating strong starts from the hosts. Over the full 90 minutes, however, Seoul E-Land posts superior seasonal outcomes: 57% wins versus 50% for the home side, and in the last five matches the visitors have won 60% of games compared to 20% for the hosts. The away side is stronger after the break: Seoul has a positive goal differential in second halves of +3.0 versus 0.0 for Gimhae, and in the last five matches they average 1.6 points in second halves compared to 1.0 for the hosts. Gimhae simultaneously show higher xG and more shots on target (xG 1.6 vs 1.45; 5.5 shots on target vs 4.71), which explains their first-half advantage, but does not guarantee holding the lead to full-time.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Gimhae City | Seoul E-Land | |
|---|---|---|
| Accuracy (shots on target) | 39% | 41% |
| Chance quality (xG per shot) | 0.13 | 0.12 |
| Finishing (goals per shot on target) | 0.22 | 0.33 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Seoul E-Land is 75% better for: last-5 form.
0.8 pts / game - Gimhae City · 1.4 pts / game - Seoul E-Land
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Seoul E-Land is 111% better for: goals scored per game.
0.79 goals / game - Gimhae City · 1.67 goals / game - Seoul E-Land
Seoul E-Land is 78% better for: goals allowed per game.
2.14 goals / game - Gimhae City · 1.2 goals / game - Seoul E-Land
Gimhae City scores in 79% of games (11 of 14 meczów), while Seoul E-Land keeps a clean sheet in 33% (5 of 15 meczów).
Seoul E-Land scores in 87% of games (13 of 15 meczów), while Gimhae City keeps a clean sheet in 7% (1 of 14 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Gimhae City
Over / Under - Seoul E-Land
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Seoul E-Land is 220% better for: first-half form (half-time points).
0.5 pts / game - Gimhae City · 1.6 pts / game - Seoul E-Land
Before half-time (1st half)
After half-time (2nd half)
Gimhae City - second-half results
Leads at halftime in 7% of games and wins 7%. Also wins some games without leading at halftime.
Allows 0.4 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Seoul E-Land - second-half results
Leads at halftime in 40% of games and wins 53%. Also wins some games without leading at halftime.
Allows 0.3 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.60 | 1.00 |
| Goals scored / game | 0.2 | 0.8 |
| Goals allowed / game | 0.6 | 1.2 |
| Average goals per game | 0.8 | 2.0 |
| 1 goal | 60% | 100% |
| 2 goals | 20% | 60% |
| 3 goals | 0% | 20% |
| Clean sheet | 40% | 20% |
| No goal | 80% | 20% |
| Goal difference | -2 | -2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.40 | 1.40 |
| Goals scored / game | 0.6 | 0.8 |
| Goals allowed / game | 0.4 | 1.2 |
| Average goals per game | 1.0 | 2.0 |
| 1 goal | 80% | 100% |
| 2 goals | 20% | 80% |
| 3 goals | 0% | 20% |
| Clean sheet | 60% | 20% |
| No goal | 60% | 40% |
| Goal difference | +1 | -2 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 46-60 (4 goals). Concedes most in 76-90 (10). Late-goal balance (76-90): -6 - late phases are a weakness.
Most dangerous in minutes 76-90 (8 goals). Concedes most in 76-90 (6). Late-goal balance (76-90): +2 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Gimhae City
Seoul E-Land
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (K League 2).
Teams vs league
| Gimhae City | Liga | Seoul E-Land | |
|---|---|---|---|
| Average goals per game | ▲ 2.93 | 2.75 | ▲ 2.87 |
| Both teams scored | ▲ 71% | 63% | ▼ 60% |
| Min. 3 goals (Over 2.5) | • 57% | 56% | ▲ 73% |
| Clean sheets | ▼ 7% | 23% | ▲ 33% |
| Goal before half-time | ▲ 79% | 73% | ▲ 80% |
| Goal after half-time | ▲ 93% | 76% | ▲ 87% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
FAQ
What was the result of Gimhae City vs Seoul E-Land?
The K League 2 match finished Gimhae City 1:3 Seoul E-Land. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Gimhae City vs Seoul E-Land?
Gimhae City score 0.79 goals per game on average and Seoul E-Land 1.67. The K League 2 average is 2.75 goals, with Over 2.5 landing in 56% of games. Both teams score in 71% of Gimhae City's matches and 60% of Seoul E-Land's.
What form are Gimhae City and Seoul E-Land in?
Over the last 5 games Gimhae City have a 1-1-3 record (0.80 points per game) and Seoul E-Land 2-1-2 (1.40 points per game).
Where can I find a betting tip and analysis for Gimhae City vs Seoul E-Land?
The statistical background for Gimhae City vs Seoul E-Land — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.


