South Korea - K League 2Gimpo StadiumData current as of September 07, 2026

Gimpo Citizen vs Yongin City: match statistics

Gimpo Citizen crest
Gimpo Citizen
1 : 1half-time 0:0
Yongin City crest
Yongin City

Gimpo Citizen vs Yongin City: form, goals and key statistics

Game details

Gimpo Citizen played against Yongin City in K League 2 (South Korea). The game was played on July 26, 2026. Venue: Gimpo Stadium. Final score: 1:1.

Recent form

Gimpo Citizen has 1 win, 2 draws and 2 losses over its last five games, averaging 1.00 points per game. Yongin City has 1 win, 3 draws and 1 loss, with 1.20 points per game.

Scoring records

Gimpo Citizen scores 1.18 goals per game and allows 1.12. Yongin City scores 1.18 and allows 1.53. Games in this league average 2.80 goals.

BTTS and goal totals

Both teams score in 53% of Gimpo Citizen's games and 65% of Yongin City's. The Over 2.5 rates are 35% and 59%, compared with league averages of 63% for BTTS and 56% for Over 2.5.

xG and shots

Gimpo Citizen has the higher season xG average, 1.52 to 1.15 per game. Gimpo Citizen takes 12.3 shots per game, while Yongin City takes 8.6.

First-half and second-half trends

Gimpo Citizen leads at halftime in 24% of its games and scores 0.65 goals per game after halftime. Yongin City leads at halftime in 18% and scores 0.71 after halftime.

When the teams score

Gimpo Citizen's most productive scoring window is minutes 76-90+ (8 goals). For Yongin City, it is minutes 76-90+ (9 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

K League 2 games average 2.80 goals. Both teams score in 63% of games, and 56% finish with at least three goals.

Head-to-head record

Before this game, one previous meeting was available. The record was 1 home win, 0 draws and 0 away wins. Those games averaged 4.00 goals, with both teams scoring in 100% of them.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

I expect a draw because both teams show similar form and numbers: in the last 5 matches each averages 1 point and has conceded 8 goals. Gimpo generates significantly more chances at home (avg xG 1.95, 16.33 shots and 4.33 on target per match) compared to Yongin (xG 1.26, 10 shots and 3.43 on target), but the hosts convert only 6% of attempts and score an average of 1.00 goal at home. Yongin is more efficient with fewer attempts (11% conversion and 1.14 goals on average away) and concedes fewer goals on the road (1.43 vs 1.67 for the hosts), which offsets Gimpo’s chance-creation advantage. Additionally, Gimpo has a high share of home draws (67%) and 0% clean sheets, while Yongin has 29% clean sheets away and only 29% of matches without scoring, suggesting a higher probability of a low-scoring split of points. Considering these figures and the average total goals (2.67 hosts vs 2.57 away), a draw is the most likely outcome, with a moderate chance of a home win.

View the statistical overview
BTTS - will both teams score?

The 'Both Teams To Score' scenario is more likely: Gimpo has a season BTTS of 70%, Yongin 57%, and the league shows 61% of matches with both teams scoring. Both teams have weak defensive records: Gimpo concedes 1.6 goals per game on average and has only a 10% clean sheet rate, Yongin concedes 1.43 goals per game and has a 29% clean sheet rate. In the last 5 matches Gimpo generated xG 1.69 and scored 5 goals, Yongin had xG 0.94 and scored 4 goals, but both sides conceded 8 goals in those five fixtures. Shot stats show Yongin averages 10.0 shots (3.43 on target) versus Gimpo 7.6 (3.1 on target), and with conversion rates of 11% for Yongin and 16% for Gimpo both teams have realistic scoring opportunities; additionally more than half of both teams' matches are over 2.5 goals (60% and 57%). Considering the 70%/57% season BTTS, the league 61% baseline, low clean sheets of 10% and 29%, and the recent 8 goals conceded by each team, I estimate 70% for BTTS - Yes and 30% for BTTS - No.

View BTTS statistics
Over/Under - goals analysis

Statistical analysis favors the Over side, especially the 1.5 line: Gimpo has 80% of its matches over 1.5 goals, Yongin 71% (avg. 75.5%), providing a strong seasonal signal for Over 1.5. Based on xG: hosts have xG_for = 1.08, visitors xG_for = 1.26, with xG_against 1.57 (Gimpo) and 1.33 (Yongin); the mean of these values yields expected goals of 1.21 for Gimpo and 1.42 for Yongin, totaling 2.63. The total expected 2.63 is well above the 1.5 threshold and slightly above 2.5; seasonal Over 2.5 rates are 60% for Gimpo and 57% for Yongin (avg. ~58.5%), so Over 2.5 is possible but less certain than Over 1.5. Additionally, a high rate of BTTS (70% Gimpo and 57% Yongin) and a low home clean sheet rate (10%) increase the likelihood of goals from both sides. In practice the strongest and best signal is Over 1.5 (pick); Over 2.5 is moderately likely (~60%), while Over 3.5 is rather unlikely (~32%).

View Over/Under statistics
HT/FT - half-time and full-time scenario

The strongest signal is a draw at half-time: the visitors were level at the break in 71% of their matches, while the hosts were level at half-time in 40%, which significantly increases the probability of a draw after 45 minutes. After the break Yongin have the greater chances — they have 29% wins this season versus only 10% for Gimpo, and xG shows an advantage for the visitors 1.26 vs 1.08 with xG conceded by the hosts 1.57 compared to 1.33 for the visitors. I expect few goals by half-time: the hosts average 0.6 goals by the break, the visitors 0.29, and average HT totals are 1.3 (hosts) vs 0.57 (visitors). Second-half statistics suggest a decision after the break — the visitors score on average 0.86 goals in the second half and their second halves average 2.0 goals, while the hosts have 0.6 scored and 1.5 on average, which favors a comeback and a win for the visitors after 90 minutes. Therefore my most confident selection is draw at half-time and visitors to win full-time (X/2).

View first-half and second-half statistics

Stats by half

0 : 0
First half
1 : 1
Second half

Game stats

64Possession (%)36
Gimpo CitizenYongin City
18Shots10
Gimpo CitizenYongin City
5Shots on target3
Gimpo CitizenYongin City
1.87xG1.1
Gimpo CitizenYongin City
8Corners5
Gimpo CitizenYongin City
53Dangerous attacks35
Gimpo CitizenYongin City
12Fouls15
Gimpo CitizenYongin City
3Cards3
Gimpo CitizenYongin City

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

Gimpo CitizenYongin City
1.18Goals scored / game1.18
Gimpo CitizenYongin City
1.12Goals allowed / game1.53
Gimpo CitizenYongin City
50%Average possession49%
Gimpo CitizenYongin City
4Shots on target / game3.24
Gimpo CitizenYongin City

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

12.29Shots per game8.59
Gimpo CitizenYongin City
4Shots on target3.24
Gimpo CitizenYongin City
9.6%Shot conversion13.7%
Gimpo CitizenYongin City
50%Possession49%
Gimpo CitizenYongin City
1.52xG for1.15
Gimpo CitizenYongin City
1.27xG against1.47
Gimpo CitizenYongin City

Shooting quality

Gimpo Citizen: BalancedYongin City: Efficient finishing
Gimpo CitizenYongin City
Accuracy (shots on target)33%38%
Chance quality (xG per shot)0.120.13
Finishing (goals per shot on target)0.290.36

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Yongin City is 20% better for: last-5 form.

1 pts / game - Gimpo Citizen · 1.2 pts / game - Yongin City

Gimpo Citizen
WDLLD
Season result split
35% W41% R24% P
Season (W-D-L)
6-7-4
1.47 pts / game · goal difference +1
Last 5 (W-D-L)
1-2-2
1.00 pts / game
Record at home (W-D-L)
0-2-1
Last 5 at home
0-2-1
DLD
Last 5 games - averages
Goals scored: 1.0Goals conceded: 1.6xG: 1.78Opponent xG: 1.50BTTS: 60%Over 2.5: 40%
Yongin City
DDWDL
Season result split
18% W47% R35% P
Season (W-D-L)
3-8-6
1.00 pts / game · goal difference -6
Last 5 (W-D-L)
1-3-1
1.20 pts / game
Record away (W-D-L)
2-3-2
Last 5 away
2-2-1
LWDDW
Last 5 games - averages
Goals scored: 1.0Goals conceded: 1.4xG: 1.00Opponent xG: 1.52BTTS: 60%Over 2.5: 40%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Gimpo Citizen is 37% better for: goals allowed per game.

1.12 goals / game - Gimpo Citizen · 1.53 goals / game - Yongin City

Gimpo Citizen scoring profile: very strong

Gimpo Citizen scores in 76% of games (13 of 17 meczów), while Yongin City keeps a clean sheet in 18% (3 of 17 meczów).

Yongin City scoring profile: strong

Yongin City scores in 71% of games (12 of 17 meczów), while Gimpo Citizen keeps a clean sheet in 29% (5 of 17 meczów).

20Goals scored (season)20
Gimpo CitizenYongin City
19Goals conceded (season)26
Gimpo CitizenYongin City
2.29Average goals per game2.71
Gimpo CitizenYongin City
5Goals scored (last 5)5
Gimpo CitizenYongin City
8Goals conceded (last 5)7
Gimpo CitizenYongin City

How often they score at least...

76%1 goal71%
Gimpo CitizenYongin City
29%2 goals35%
Gimpo CitizenYongin City
12%3 goals6%
Gimpo CitizenYongin City
0%4 goals6%
Gimpo CitizenYongin City

How often they concede at least...

71%1 goal82%
Gimpo CitizenYongin City
35%2 goals53%
Gimpo CitizenYongin City
6%3 goals18%
Gimpo CitizenYongin City
0%4 goals0%
Gimpo CitizenYongin City

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

63%
League average

Goal patterns

29%BTTS at half-time18%
Gimpo CitizenYongin City
6%BTTS in both halves6%
Gimpo CitizenYongin City
24%Scored in both halves29%
Gimpo CitizenYongin City

BTTS and goal count

35%Min. 3 goals and BTTS53%
Gimpo CitizenYongin City
0%Min. 3 goals without BTTS6%
Gimpo CitizenYongin City
60%BTTS - last 560%
Gimpo CitizenYongin City

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

65%Min. 1 goal before half-time59%
Gimpo CitizenYongin City
29%Min. 2 goals before half-time29%
Gimpo CitizenYongin City
12%Min. 3 goals before half-time12%
Gimpo CitizenYongin City

2nd half

88%Min. 1 goal after half-time82%
Gimpo CitizenYongin City
18%Min. 2 goals after half-time53%
Gimpo CitizenYongin City
12%Min. 3 goals after half-time29%
Gimpo CitizenYongin City

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Gimpo Citizen is 17% better for: first-half form (half-time points).

1.24 pts / game - Gimpo Citizen · 1.06 pts / game - Yongin City

Gimpo Citizen - half-time state
24% leading53% draw24% trailing
Yongin City - half-time state
18% leading53% draw29% trailing

Before half-time (1st half)

1.24Points per game (1st half)1.06
Gimpo CitizenYongin City
0.53Goals scored (1st half)0.47
Gimpo CitizenYongin City
0.53Goals conceded (1st half)0.53
Gimpo CitizenYongin City
1.06Average goals (1st half)1
Gimpo CitizenYongin City
47%Clean sheet before half-time59%
Gimpo CitizenYongin City
59%No goal before half-time65%
Gimpo CitizenYongin City

After half-time (2nd half)

1.59Points per game (2nd half)0.94
Gimpo CitizenYongin City
0.65Goals scored (2nd half)0.71
Gimpo CitizenYongin City
0.59Goals conceded (2nd half)1
Gimpo CitizenYongin City
1.24Average goals (2nd half)1.71
Gimpo CitizenYongin City
59%Clean sheet after half-time35%
Gimpo CitizenYongin City
41%No goal after half-time35%
Gimpo CitizenYongin City

Gimpo Citizen - second-half results

47% W18% R35% P
21
Half-time points
9
Half-time goals
0
Goal difference (1st half)
27
Second-half points
+1
Goal difference (2nd half)
1.24
PPG before half-time
Lead holding146%

Leads at halftime in 24% of games and wins 35%. Also wins some games without leading at halftime.

Defense after halftime+0.1

Defense stays consistent across the full game.

Yongin City - second-half results

18% W41% R41% P
18
Half-time points
8
Half-time goals
-1
Goal difference (1st half)
16
Second-half points
-5
Goal difference (2nd half)
1.06
PPG before half-time
Lead holding100%

Leads at halftime in 18% of games and wins 18%. Also wins some games without leading at halftime.

Defense after halftime+0.5

Allows 0.5 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Gimpo Citizen - last 5 games by half
1st half2nd half
Points per game1.001.20
Goals scored / game0.60.4
Goals allowed / game0.80.8
Average goals per game1.41.2
1 goal80%100%
2 goals40%20%
3 goals20%0%
Clean sheet20%40%
No goal60%60%
Goal difference-1-2
Half-time: 20% leading - 40% draw - 40% trailing
2nd half: 40% won - 0% draw - 60% lost
BTTS at half-time (last 5): 40% - Half-time goals total: 3
Yongin City - last 5 games by half
1st half2nd half
Points per game0.601.60
Goals scored / game0.01.0
Goals allowed / game0.60.8
Average goals per game0.61.8
1 goal40%100%
2 goals20%40%
3 goals0%20%
Clean sheet60%40%
No goal100%20%
Goal difference-3+1
Half-time: 0% leading - 60% draw - 40% trailing
2nd half: 40% won - 40% draw - 20% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 0

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Gimpo Citizen
ScoredConceded
3
4
0-15
2
3
16-30
4
2
31-45
0
2
46-60
3
2
61-75
8
6
76-90

Most dangerous in minutes 76-90 (8 goals). Concedes most in 76-90 (6). Late-goal balance (76-90): +2 - wins late phases.

Yongin City
ScoredConceded
2
2
0-15
1
2
16-30
5
5
31-45
2
7
46-60
1
5
61-75
9
5
76-90

Most dangerous in minutes 76-90 (9 goals). Concedes most in 46-60 (7). Late-goal balance (76-90): +4 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.50
Estimated goals
attack vs. opponent defense
1.4 : 1.1
Estimated goal split
home : away
89%
Pace vs league
100% = league average
59%
Both teams scored (BTTS)
average from both teams' seasons
+60%
Derby effect
H2H goals vs typical matches
54%
BTTS estimate
from both teams' scoring frequency
7%
0:0 risk
about 1 in 14 matches
0-1
Most common goal range
attack vs. defense for both teams

Gimpo Citizen

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.25
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.19
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-1.8 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.34
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.15
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
84%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
81%
Form trend
Compares points from the last five games with the full-season average.
-0.47
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.1
Late goals
40% of this team's goals come in minutes 76-90. For comparison, 15% come in the first quarter-hour.
40%

Yongin City

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.32
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.03
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-2.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.03
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.06
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
85%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
109%
Form trend
Compares points from the last five games with the full-season average.
+0.20
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.2
Late goals
45% of this team's goals come in minutes 76-90. For comparison, 10% come in the first quarter-hour.
45%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (K League 2).

Teams vs league

Gimpo CitizenLigaYongin City
Average goals per game 2.292.80 2.71
Both teams scored 53%63% 65%
Min. 3 goals (Over 2.5) 35%56% 59%
Clean sheets 29%23% 18%
Goal before half-time 65%73% 59%
Goal after half-time 88%77% 82%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.80
Average goals per game
63%
Both teams scored
56%
Min. 3 goals (Over 2.5)
23%
Clean sheets
1.41
Home goals / game
1.39
Away goals / game
+1%
Home attack advantage
+1%
Home defensive advantage
+1%
Total home advantage
Goals in 1st half (whole league)
73%
1 goal
31%
2 goals
11%
3 goals
2%
4 goals
Goals in 2nd half (whole league)
77%
1 goal
51%
2 goals
27%
3 goals
8%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Gimpo CitizenYellow cardTae-Han Kim
  2. Yongin CitySubstitutionOn: Jong-Seok KimOff: Young-Jun Choi
  3. Yongin CityYellow cardHan-Gil Kim
  4. Gimpo CitizenSubstitutionOn: Min-Sik KimOff: Bu-Seong Jang
  5. Yongin CityYellow cardJong-Seok Kim
  6. Yongin CityGoalChi-Ung ChoiAssist: Bo-Seob Kim
  7. Gimpo CitizenGoalLuan Dias da SilvaAssist: Chang-Seok Lim
  8. Yongin CityYellow cardBo-Seob Kim
  9. Yongin CitySubstitutionOn: Cho Hyun-wooOff: Han-Gil Kim
  10. Gimpo CitizenYellow cardDong-Min Kim

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Head-to-head

Record from Gimpo Citizen's perspective: 1 win, 0 draws and 0 losses against Yongin City. Games average 4.00 goals, and both teams scored in 100% of them.

FAQ

What was the result of Gimpo Citizen vs Yongin City?

The K League 2 match finished Gimpo Citizen 1:1 Yongin City. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Gimpo Citizen vs Yongin City?

Gimpo Citizen score 1.18 goals per game on average and Yongin City 1.18. The K League 2 average is 2.80 goals, with Over 2.5 landing in 56% of games. Both teams score in 53% of Gimpo Citizen's matches and 65% of Yongin City's.

What form are Gimpo Citizen and Yongin City in?

Over the last 5 games Gimpo Citizen have a 1-2-2 record (1.00 points per game) and Yongin City 1-3-1 (1.20 points per game).

Where can I find a betting tip and analysis for Gimpo Citizen vs Yongin City?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.