KR vs Thór: match statistics
KR vs Thór: form, goals and key statistics
Game details
KR played against Thór in Úrvalsdeild (Iceland). The game was played on April 17, 2026. Final score: 5:2.
Recent form
KR has 1 win, 0 draws and 0 losses over its last five games, averaging 3.00 points per game. Thór has 1 win, 0 draws and 0 losses, with 3.00 points per game.
Scoring records
KR scores 3.00 goals per game and allows 2.00. Thór scores 2.00 and allows 1.00. Games in this league average 3.71 goals.
BTTS and goal totals
Both teams score in 100% of KR's games and 100% of Thór's. The Over 2.5 rates are 100% and 100%, compared with league averages of 100% for BTTS and 71% for Over 2.5.
xG and shots
KR has the higher season xG average, 1.70 to 1.61 per game. KR takes 12.0 shots per game, while Thór takes 14.0.
First-half and second-half trends
KR leads at halftime in 100% of its games and scores 2.00 goals per game after halftime. Thór leads at halftime in 0% and scores 1.00 after halftime.
When the teams score
KR's most productive scoring window is minutes 76-90+ (2 goals). For Thór, it is minutes 31-45+ (1 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
Úrvalsdeild games average 3.71 goals. Both teams score in 100% of games, and 71% finish with at least three goals.
Head-to-head record
There is not enough head-to-head history for a meaningful comparison.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
KR is the favorite due to home dominance: the hosts average 3.0 goals per game, register 8 shots on target and 66% possession with a 25% conversion rate, and in the last 5 matches have scored 20 goals and recorded 'wwdww' (4 wins, 1 draw). Thór on the road averages 2.0 goals with 14 shots, but only 2 shots on target and a 14% conversion; in their last 5 they are 'wwllw' with 14 scored and 8 conceded. On xG both teams are similar (KR xG 1.7 vs Thór 1.61), however Thór concedes a much higher away xG against them (2.17) than KR allows opponents at home (1.06), indicating more clear-cut chances for the visitors’ opponents. KR also has 0% shutouts and averages 2.6 points in the last 5 matches versus Thór’s 1.8, showing greater points efficiency for the hosts. Considering the advantage in shots on target (8 vs 2), possession (66% vs 40%) and superior recent form (KR: 4 wins, 1 draw in last 5; Thór: 3 wins, 2 losses), I tip a home win.
View the statistical overviewBTTS - will both teams score?
Key signals favor BTTS - Yes: the league has a seasonal BTTS rate of 100%, and Thór has a seasonal BTTS of 100%, meaning both teams have scored in all fixtures so far. In the last 5 matches KR has BTTS at 80% versus Thór 60%, which together indicate a high likelihood of goals from both sides. Recent 5-match goal averages show KR scoring 4.0 and conceding 1.8, and Thór scoring 2.8 and conceding 1.6, so both teams typically find the net. Recent 5-match xG also confirms chance creation: KR xG_for 1.82 versus Thór 1.48, with xG_against 1.15 and 1.38, and the league averages 3.83 goals per game, which supports BTTS. Despite missing seasonal home scoring data (seasonal average goals scored 0.0), given the league’s 100% BTTS and strong recent metrics for both teams, I assess BTTS probability at 82% versus 18% for No Goal.
View BTTS statisticsOver/Under - goals analysis
The last 5-match statistics strongly favor goals: KR scored an average of 4.0 goals (20 goals in 5 matches), Thór 2.8 goals (14 goals in 5), yielding 6.8 goals per match in actual form. The less optimistic but still attacking xG is 1.82 for KR and 1.48 for Thór, totaling 3.30 expected goals; this is close to the league average of 3.83 goals per match. In the last 5 fixtures KR had 100% of matches Over 2.5 goals, Thór 80%, and the league shows Over 2.5 in 67% of matches; BTTS in the league and Thór’s seasonal BTTS are 100%, which reinforces the expectation of goals from both sides. Based on these figures I project expected goals of 1.82 (KR) and 1.48 (Thór), total 3.30, hence a very high probability for Over 1.5 (95%) and strong support for Over 2.5 (82%), while Over 3.5 is rated moderately (60%). I select Over 1.5 as the best line to back: the combination of a high xG (3.30), actual goals in the last 5 matches (6.8) and KR’s 100% Over 2.5 indicator provides the strongest signal for Over.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Seasonal statistics show Thór averages 2.0 goals per match and has a 100.0% win rate this season (seasonScoredAVG_away = 2.0; winPercentage_away = 100.0), whereas KR have not yet scored at home (seasonScoredAVG_home = 0.0). Thór have been level at half-time in all of their matches (drawingAtHTPercentage_away = 100.0), averaging 1.0 goal scored and 1.0 conceded before the break (scoredAVGHT_away = 1.0; concededAVGHT_away = 1.0). After half-time the visitors score and secure wins — they have 3.0 points in second halves and a 100.0% win rate after the break (points_2hg_away = 3.0; wins_2hg_percentage_away = 100.0), and their xG of 1.61 and 14.0 shots per match indicate chance creation (xg_for_avg_away = 1.61; shotsAVG_away = 14.0). Additionally, Thór record 100.0% of matches with both teams scoring (seasonBTTSPercentage_away = 100.0), which reduces the likelihood of a goalless scoreline; given KR’s lack of goals at home and Thór’s dominance after the break, the strongest signal is a half-time draw and an away victory (X/2).
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| KR | Thór | |
|---|---|---|
| Accuracy (shots on target) | 67% | 14% |
| Chance quality (xG per shot) | 0.14 | 0.12 |
| Finishing (goals per shot on target) | 0.38 | 1.00 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
KR is 50% better for: goals scored per game.
3 goals / game - KR · 2 goals / game - Thór
Thór is 100% better for: goals allowed per game.
2 goals / game - KR · 1 goals / game - Thór
KR scores in 100% of games (1 of 1 meczów), while Thór keeps a clean sheet in 0% (0 of 1 meczów).
Thór scores in 100% of games (1 of 1 meczów), while KR keeps a clean sheet in 0% (0 of 1 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - KR
Over / Under - Thór
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
KR is 200% better for: first-half form (half-time points).
3 pts / game - KR · 1 pts / game - Thór
Before half-time (1st half)
After half-time (2nd half)
KR - second-half results
Leads at halftime in 100% of games and wins 100%. Also wins some games without leading at halftime.
Allows 2.0 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Thór - second-half results
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 3.00 | 1.00 |
| Goals scored / game | 1.0 | 2.0 |
| Goals allowed / game | 0.0 | 2.0 |
| Average goals per game | 1.0 | 4.0 |
| 1 goal | 100% | 100% |
| 2 goals | 0% | 100% |
| 3 goals | 0% | 100% |
| Clean sheet | 100% | 0% |
| No goal | 0% | 0% |
| Goal difference | +1 | 0 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 3.00 |
| Goals scored / game | 1.0 | 1.0 |
| Goals allowed / game | 1.0 | 0.0 |
| Average goals per game | 2.0 | 1.0 |
| 1 goal | 100% | 100% |
| 2 goals | 100% | 0% |
| 3 goals | 0% | 0% |
| Clean sheet | 0% | 100% |
| No goal | 0% | 0% |
| Goal difference | 0 | +1 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (2 goals). Concedes most in 46-60 (1). Late-goal balance (76-90): +1 - wins late phases.
Most dangerous in minutes 31-45 (1 goal). Concedes most in 16-30 (1). Late-goal balance (76-90): +1 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
KR
Thór
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Úrvalsdeild).
Teams vs league
| KR | Liga | Thór | |
|---|---|---|---|
| Average goals per game | ▲ 5.00 | 3.71 | ▼ 3.00 |
| Both teams scored | • 100% | 100% | • 100% |
| Min. 3 goals (Over 2.5) | ▲ 100% | 71% | ▲ 100% |
| Clean sheets | • 0% | 0% | • 0% |
| Goal before half-time | ▲ 100% | 86% | ▲ 100% |
| Goal after half-time | • 100% | 100% | • 100% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
FAQ
What was the result of KR vs Thór?
The Úrvalsdeild match finished KR 5:2 Thór. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before KR vs Thór?
KR score 3.00 goals per game on average and Thór 2.00. The Úrvalsdeild average is 3.71 goals, with Over 2.5 landing in 71% of games. Both teams score in 100% of KR's matches and 100% of Thór's.
What form are KR and Thór in?
Over the last 5 games KR have a 1-0-0 record (3.00 points per game) and Thór 1-0-0 (3.00 points per game).
Where can I find a betting tip and analysis for KR vs Thór?
Here you can check the pre-match numbers for KR vs Thór: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


