Lexington vs Rhode Island: match statistics
Lexington vs Rhode Island: form, goals and key statistics
Game details
Lexington played against Rhode Island in USL Championship (United States). The game was played on April 11, 2026. Final score: 1:3.
Recent form
Lexington has 1 win, 2 draws and 2 losses over its last five games, averaging 1.00 points per game. Rhode Island has 0 wins, 2 draws and 2 losses, with 0.50 points per game.
Scoring records
Lexington scores 1.00 goals per game and allows 1.00. Rhode Island scores 1.00 and allows 1.75. Games in this league average 2.55 goals.
BTTS and goal totals
Both teams score in 40% of Lexington's games and 75% of Rhode Island's. The Over 2.5 rates are 40% and 50%, compared with league averages of 52% for BTTS and 48% for Over 2.5.
xG and shots
Rhode Island has the higher season xG average, 1.91 to 1.29 per game. Lexington takes 12.0 shots per game, while Rhode Island takes 17.0.
First-half and second-half trends
Lexington leads at halftime in 40% of its games and scores 0.60 goals per game after halftime. Rhode Island leads at halftime in 0% and scores 0.75 after halftime.
When the teams score
Lexington's most productive scoring window is minutes 76-90+ (2 goals). For Rhode Island, it is minutes 16-30 (1 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
USL Championship games average 2.55 goals. Both teams score in 52% of games, and 48% finish with at least three goals.
Head-to-head record
There is not enough head-to-head history for a meaningful comparison.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Prediction: home win (1). Lexington concedes on average 0.67 goals per home match, records clean sheets in 67% of home games and scores 1.33 goals per match with an xG of 1.34. Rhode Island generates more chances (avg. 15.5 shots and 7.5 on target per match) and posts an attacking xG of 1.91 and 1.5 goals on the road, but concedes an average of 3.0 goals away, has no clean sheets and has lost all away matches (100%). Both teams have similar recent point runs (1.4 PP90 over the last 5 matches), but Lexington has scored 13 goals in those five games versus Rhode Island’s 9, indicating superior goal momentum for the hosts. Considering Lexington’s defensive advantage (0.67 vs 3.0 avg. goals conceded) and higher clean sheet rate (67% vs 0%), I favor the home side to win, with a moderate chance of a draw due to the visitors’ offensive metrics.
View the statistical overviewBTTS - will both teams score?
I back BTTS - Yes at 65% vs 35% for No. Both teams show high xG: Lexington xG_for 1.92 vs xG_against Rhode Island 1.54, implying ~1.7 expected goals for the home side, while Rhode Island xG_for 1.91 vs xG_against Lexington 0.86 implies ~1.4 expected goals for the away side. This is supported by Rhode Island conceding an average of 3.0 goals per match this season and having a season BTTS of 100%, whereas Lexington despite a season average goals scored of 0.5 has netted 13 goals in the last 5 matches (2.6 per match). Against this stands a high clean sheet rate for Lexington of 50% and a low seasonal home shot conversion of 3%, but the superiority in shots on target and attacking efficiency from the visitors (7.5 shots on target and 10% conversion) together with Rhode Island’s historical 100% BTTS tilt the balance toward both teams scoring. The combination of these figures (xG, average goals and clean sheet stats) yields a stronger signal for BTTS - Yes.
View BTTS statisticsOver/Under - goals analysis
To price expected goals I averaged the team xG attack with the opponent's xG defense: Lexington has an xG attack of 1.92 vs Rhode Island’s xG defense 1.54, yielding 1.73 expected goals for the home side; similarly Rhode Island has xG attack 1.91 vs the hosts’ xG defense 0.86, yielding 1.39 for the visitors, for a total of 3.12. The total 3.12 xG is clearly above the 2.5 threshold and, using a Poisson model, translates to roughly an 82% chance of Over 1.5, about 60% for Over 2.5, and around 38% for Over 3.5. Additionally, Rhode Island averages 7.5 SOT per match with a 10% conversion rate (vs 4.0 SOT and 3% for Lexington), which increases their realistic goal-scoring probability and supports the visitors’ season Over 2.5 rate of 100%. Although Lexington’s season average goals scored is only 0.5, their last 5 matches show offense at 2.6 goals per game (13 goals in the last 5), and the hosts have kept clean sheets in 50% of fixtures, indicating high volatility and the possibility of a high-scoring affair. Considering the combined xG of 3.12, the visitors’ higher SOT and conversion, and the model’s ~60% probability for Over 2.5, the strongest data-driven signal is a bet on Over 2.5.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The most likely scenario is a draw at half-time and a draw at full-time (X/X). Lexington drew at the break in 100% of their matches (2 of 2) and have a half-time goals average of 0.0 versus 1.5 for Rhode Island (0.0 vs 1.5), suggesting goalless or level first halves. Over the season Lexington recorded 100% draws in final results, and the xG advantage is virtually equal (xG 1.92 vs 1.91), which confirms the evenly contested nature of the tie. The visitors register more on-target shots (7.5 vs 4.0) and have a higher shooting efficiency (10% vs 3%), but they also concede more expected chances defensively (xG against 1.54 vs 0.86 for the hosts), so the most conservative and statistically justified pick is X/X.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Lexington | Rhode Island | |
|---|---|---|
| Accuracy (shots on target) | 30% | 34% |
| Chance quality (xG per shot) | 0.11 | 0.11 |
| Finishing (goals per shot on target) | 0.28 | 0.17 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Lexington is 100% better for: last-5 form.
1 pts / game - Lexington · 0.5 pts / game - Rhode Island
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Lexington is 75% better for: goals allowed per game.
1 goals / game - Lexington · 1.75 goals / game - Rhode Island
Lexington scores in 60% of games (3 of 5 meczów), while Rhode Island keeps a clean sheet in 25% (1 of 4 meczów).
Rhode Island scores in 75% of games (3 of 4 meczów), while Lexington keeps a clean sheet in 40% (2 of 5 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Lexington
Over / Under - Rhode Island
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Lexington is 113% better for: first-half form (half-time points).
1.6 pts / game - Lexington · 0.75 pts / game - Rhode Island
Before half-time (1st half)
After half-time (2nd half)
Lexington - second-half results
Leads at halftime in 40% of games and wins 20%. Sometimes gives up a halftime lead.
Allows 0.6 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Rhode Island - second-half results
Allows 0.8 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.60 | 0.80 |
| Goals scored / game | 0.4 | 0.6 |
| Goals allowed / game | 0.2 | 0.8 |
| Average goals per game | 0.6 | 1.4 |
| 1 goal | 60% | 80% |
| 2 goals | 0% | 40% |
| 3 goals | 0% | 20% |
| Clean sheet | 80% | 40% |
| No goal | 60% | 80% |
| Goal difference | +1 | -1 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.75 | 0.75 |
| Goals scored / game | 0.3 | 0.8 |
| Goals allowed / game | 0.5 | 1.3 |
| Average goals per game | 0.8 | 2.0 |
| 1 goal | 50% | 75% |
| 2 goals | 25% | 75% |
| 3 goals | 0% | 25% |
| Clean sheet | 50% | 25% |
| No goal | 75% | 25% |
| Goal difference | -1 | -2 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (2 goals). Concedes most in 76-90 (2). Late-goal balance (76-90): 0.
Most dangerous in minutes 16-30 (1 goal). Concedes most in 76-90 (3). Late-goal balance (76-90): -2 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Lexington
Rhode Island
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (USL Championship).
Teams vs league
| Lexington | Liga | Rhode Island | |
|---|---|---|---|
| Average goals per game | ▼ 2.00 | 2.55 | ▲ 2.75 |
| Both teams scored | ▼ 40% | 52% | ▲ 75% |
| Min. 3 goals (Over 2.5) | ▼ 40% | 48% | ▲ 50% |
| Clean sheets | ▲ 40% | 30% | ▼ 25% |
| Goal before half-time | ▼ 60% | 62% | ▼ 50% |
| Goal after half-time | • 80% | 80% | ▼ 75% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Substitutes
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
FAQ
What was the result of Lexington vs Rhode Island?
The USL Championship match finished Lexington 1:3 Rhode Island. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Lexington vs Rhode Island?
Lexington score 1.00 goals per game on average and Rhode Island 1.00. The USL Championship average is 2.55 goals, with Over 2.5 landing in 48% of games. Both teams score in 40% of Lexington's matches and 75% of Rhode Island's.
What form are Lexington and Rhode Island in?
Over the last 5 games Lexington have a 1-2-2 record (1.00 points per game) and Rhode Island 0-2-2 (0.50 points per game).
Where can I find a betting tip and analysis for Lexington vs Rhode Island?
The statistical background for Lexington vs Rhode Island — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.


