Liverpool vs Chelsea: match statistics
Liverpool vs Chelsea: form, goals and key statistics
Game details
Liverpool played against Chelsea in Premier League (England). The game was played on May 9, 2026. Final score: 1:1.
Recent form
Liverpool has 3 wins, 0 draws and 2 losses over its last five games, averaging 1.80 points per game. Chelsea has 0 wins, 0 draws and 5 losses, with 0.00 points per game.
Scoring records
Liverpool scores 1.69 goals per game and allows 1.34. Chelsea scores 1.54 and allows 1.37. Games in this league average 2.76 goals.
BTTS and goal totals
Both teams score in 66% of Liverpool's games and 60% of Chelsea's. The Over 2.5 rates are 63% and 66%, compared with league averages of 56% for BTTS and 55% for Over 2.5.
xG and shots
Liverpool has the higher season xG average, 1.73 to 1.59 per game. Liverpool takes 15.5 shots per game, while Chelsea takes 13.9.
First-half and second-half trends
Liverpool leads at halftime in 37% of its games and scores 1.03 goals per game after halftime. Chelsea leads at halftime in 40% and scores 0.86 after halftime.
When the teams score
Liverpool's most productive scoring window is minutes 76-90+ (19 goals). For Chelsea, it is minutes 46-60 (13 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
Premier League games average 2.76 goals. Both teams score in 56% of games, and 55% finish with at least three goals.
Head-to-head record
Before this game, one previous meeting was available. The record was 0 home wins, 0 draws and 1 away win. Those games averaged 3.00 goals, with both teams scoring in 100% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Liverpool holds a clear advantage in home metrics: at Anfield they average 17.35 shots per match with 5.12 on target and score 1.88 goals with xG 1.91, whereas Chelsea in away matches averages 12.18 shots with 4.71 on target and scores 1.76 goals with xG 1.44. Form over the last 5 matches favors Liverpool — 3 wins, 9 goals (1.8 per match) and an average of 1.8 points in the last 5 matches, versus only 1 win, 2 goals (0.4 per match) and 0.6 points for Chelsea. Liverpool’s defense also performs better: the hosts concede 1.06 goals per home match with xG against 1.28, while Chelsea concedes 1.41 goals away and has given up 10 goals in the last 5 matches (2.0 per match). Chelsea is more efficient in finishing (conversion rate 14% vs 11% for Liverpool), but has a higher share of matches without a goal (18% vs 12%) and creates fewer chances (12.18 shots and xG 1.44 vs 17.35 and 1.91 for Liverpool), which limits their prospects for an away result. Considering higher xG (1.91 vs 1.44), greater shot volume and better points balance in the last 5 matches (1.8 vs 0.6) and a superior home goal differential (+14 vs +6), I favor a Liverpool win.
View the statistical overviewBTTS - will both teams score?
The 'Both Teams To Score' scenario looks more likely (62% vs 38%) because season BTTS rates are 56% for Liverpool and 65% for Chelsea (avg ~61%), while the league BTTS level is 56%. xG analysis shows both sides create chances: Liverpool has attacking xG 1.74 versus Chelsea's conceded xG 1.39, and Chelsea has attacking xG 1.44 versus Liverpool's conceded xG 1.21. Additionally, clean sheet rates are low (28% vs 24%) and shots on target are comparable (4.22 vs 4.71), which favors goals from both sides. The only material risk is Chelsea's poor form over the last 5 matches — just 2 goals in five games (0.4 avg) and BTTS 20% in those five, reducing the likelihood that they score. Still, the xG advantage and season BTTS figures outweigh Chelsea's short-term dip in finishing, hence the pick: BTTS - Yes.
View BTTS statisticsOver/Under - goals analysis
The xG model gives Liverpool 1.57 expected goals (xG for 1.74 vs conceded Chelsea 1.39) and Chelsea 1.32 (xG for 1.44 vs conceded Liverpool 1.21), totaling 2.89 goals. Season metrics show strong tendencies toward results over 1.5: Liverpool has 83% over 1.5 occurrences, Chelsea 88% (average 85.5%). A Poisson model with lambda=2.89 prices the chance of 2+ goals at ~78% and 3+ goals at ~55%, so I pragmatically set 84% for Over 1.5 and 60% for Over 2.5. Additionally, Liverpool averages 15.5 shots and 4.22 shots on target with a 9% conversion, while Chelsea averages 12.18 shots and 4.71 shots on target with a 14% conversion, which supports goal expectation from both sides. Over 3.5 has weaker support (seasonally 28%/41% -> average 34.5%, Poisson ~33%), hence 34% for Over 3.5 and I select Over 1.5 as the strongest signal.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The most likely scenario is Liverpool leading at the break and winning by full-time (1/1). The hosts led at half-time in 8 of 18 matches (44%) and had a 60% chance of leading at the break in their last 5 games; their home xG is 1.74 versus Chelsea’s 1.44, with xG conceded 1.21 vs 1.39, suggesting better control and higher-quality chances for the hosts in the first half. Chelsea, however, have higher away goals per game (1.76) and superior shot conversion rate (14% vs Liverpool’s 9%) and show very strong second-half performance (winning 53% of second halves and a +7 second-half goal difference), which increases the risk of a turnaround after the break. Given Chelsea’s poorer form in the last 5 matches (only 20% wins and conceding 2.0 goals on average), the strongest signal from the data favors 1/1, with X/1 as the main alternative.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Liverpool | Chelsea | |
|---|---|---|
| Accuracy (shots on target) | 29% | 32% |
| Chance quality (xG per shot) | 0.11 | 0.11 |
| Finishing (goals per shot on target) | 0.37 | 0.35 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Liverpool is 10% better for: goals scored per game.
1.69 goals / game - Liverpool · 1.54 goals / game - Chelsea
Liverpool scores in 89% of games (31 of 35 meczów), while Chelsea keeps a clean sheet in 26% (9 of 35 meczów).
Chelsea scores in 80% of games (28 of 35 meczów), while Liverpool keeps a clean sheet in 29% (10 of 35 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Liverpool
Over / Under - Chelsea
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Before half-time (1st half)
After half-time (2nd half)
Liverpool - second-half results
Leads at halftime in 37% of games and wins 49%. Also wins some games without leading at halftime.
Allows 0.5 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Chelsea - second-half results
Leads at halftime in 40% of games and wins 37%. Usually protects a halftime lead through the final whistle.
Allows 0.1 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 2.00 | 1.20 |
| Goals scored / game | 1.2 | 0.8 |
| Goals allowed / game | 0.6 | 0.8 |
| Average goals per game | 1.8 | 1.6 |
| 1 goal | 100% | 80% |
| 2 goals | 80% | 60% |
| 3 goals | 0% | 20% |
| Clean sheet | 60% | 20% |
| No goal | 20% | 40% |
| Goal difference | +3 | 0 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.20 | 0.40 |
| Goals scored / game | 0.0 | 0.2 |
| Goals allowed / game | 1.0 | 1.6 |
| Average goals per game | 1.0 | 1.8 |
| 1 goal | 80% | 80% |
| 2 goals | 20% | 80% |
| 3 goals | 0% | 20% |
| Clean sheet | 20% | 20% |
| No goal | 100% | 80% |
| Goal difference | -5 | -7 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (19 goals). Concedes most in 76-90 (16). Late-goal balance (76-90): +3 - wins late phases.
Most dangerous in minutes 46-60 (13 goals). Concedes most in 76-90 (11). Late-goal balance (76-90): -2 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Liverpool
Chelsea
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Premier League).
Teams vs league
| Liverpool | Liga | Chelsea | |
|---|---|---|---|
| Average goals per game | ▲ 3.03 | 2.76 | ▲ 2.91 |
| Both teams scored | ▲ 66% | 56% | ▲ 60% |
| Min. 3 goals (Over 2.5) | ▲ 63% | 55% | ▲ 66% |
| Clean sheets | ▲ 29% | 26% | • 26% |
| Goal before half-time | ▼ 66% | 72% | ▲ 80% |
| Goal after half-time | ▲ 91% | 79% | • 80% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Substitutes
Away team
Starting lineup
Substitutes
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Referee context
See how often this referee shows cards, awards penalties and how their matches tend to finish.
Head-to-head
Record from Liverpool's perspective: 0 wins, 0 draws and 1 loss against Chelsea. Games average 3.00 goals, and both teams scored in 100% of them.
FAQ
What was the result of Liverpool vs Chelsea?
The Premier League match finished Liverpool 1:1 Chelsea. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Liverpool vs Chelsea?
Liverpool score 1.69 goals per game on average and Chelsea 1.54. The Premier League average is 2.76 goals, with Over 2.5 landing in 55% of games. Both teams score in 66% of Liverpool's matches and 60% of Chelsea's.
What form are Liverpool and Chelsea in?
Over the last 5 games Liverpool have a 3-0-2 record (1.80 points per game) and Chelsea 0-0-5 (0.00 points per game).
Where can I find a betting tip and analysis for Liverpool vs Chelsea?
The statistical background for Liverpool vs Chelsea — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.


