Liverpool vs Fulham: match statistics
Liverpool vs Fulham: form, goals and key statistics
Game details
Liverpool played against Fulham in Premier League (England). The game was played on April 11, 2026. Final score: 2:0.
Recent form
Liverpool has 2 wins, 1 draw and 2 losses over its last five games, averaging 1.40 points per game. Fulham has 3 wins, 1 draw and 1 loss, with 2.00 points per game.
Scoring records
Liverpool scores 1.61 goals per game and allows 1.35. Fulham scores 1.39 and allows 1.42. Games in this league average 2.74 goals.
BTTS and goal totals
Both teams score in 65% of Liverpool's games and 61% of Fulham's. The Over 2.5 rates are 61% and 58%, compared with league averages of 56% for BTTS and 54% for Over 2.5.
xG and shots
Liverpool has the higher season xG average, 1.75 to 1.39 per game. Liverpool takes 15.7 shots per game, while Fulham takes 12.3.
First-half and second-half trends
Liverpool leads at halftime in 32% of its games and scores 1.03 goals per game after halftime. Fulham leads at halftime in 26% and scores 0.90 after halftime.
When the teams score
Liverpool's most productive scoring window is minutes 76-90+ (17 goals). For Fulham, it is minutes 76-90+ (13 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
Premier League games average 2.74 goals. Both teams score in 56% of games, and 54% finish with at least three goals.
Head-to-head record
Before this game, one previous meeting was available. The record was 0 home wins, 1 draw and 0 away wins. Those games averaged 4.00 goals, with both teams scoring in 100% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Liverpool has a clear advantage in seasonal home data: on average 1.8 goals per match (xG 1.96), 5.27 shots on target and 60% possession, whereas Fulham away records 1.07 goals (xG 1.24), 3.6 shots on target and 50% possession. Defensively the hosts concede 1.13 goals per home match versus 1.67 conceded by Fulham on the road, and the share of matches in which Liverpool fail to score is only 13% compared to 33% for the visitors. However, in the last 5 fixtures Liverpool have a record of 1 win, 1 draw and 3 losses (6-9 in goals, 0.8 points per match), while Fulham in that period have 2 wins, 1 draw and 2 losses (5-4, 1.4 points per match), which narrows the home side’s advantage. Additionally, Liverpool’s home win percentage is 53%, they have a positive home goal difference of +10 and average 17.87 shots per match, translating to better control and more goal-scoring opportunities. Taking into account the advantage in xG, shot volume and more efficient home defense, but also Liverpool’s weaker form in the last 5 matches, I estimate Liverpool’s win probability at 55%, draw 20% and Fulham win 25%.
View the statistical overviewBTTS - will both teams score?
Both teams show high seasonal BTTS rates: Liverpool 63% and Fulham 60%, exceeding the league average of 56% and indicating a significant probability of Goal/Goal. Liverpool averages 1.69 goals scored and concedes 1.19 per match, while Fulham scores 1.07 and concedes 1.67 — Liverpool has the stronger attack (1.69 vs 1.07) and Fulham the weaker defense (1.67 conceded vs 1.19). This is supported by xG: seasonal xG 1.52 for Liverpool versus 1.24 for Fulham, and in the last 5 matches both teams had xG for 1.81 and 1.76, suggesting they are generating scoring opportunities. Although BTTS over the last 5 matches dropped to 40% for both teams, Liverpool conceded 9 goals in 5 (1.8 per match) and Fulham 4 goals in 5 (0.8 per match), which gives a mixed signal but increases the likelihood of a concession on Liverpool’s side. Overall, considering the seasonal 63%/60% BTTS, season goals scored 50 for Liverpool and 43 for Fulham, and Liverpool’s recent 9 goals conceded, I recommend BTTS = Yes.
View BTTS statisticsOver/Under - goals analysis
Based on xG I expect about 1.50 goals from Liverpool (attack xG 1.52 vs Fulham conceded xG 1.47) and 1.26 from Fulham (attack xG 1.24 vs Liverpool conceded xG 1.27), totalling 2.76 expected goals. Seasonal metrics confirm an offensive profile: Liverpool have 63% of matches Over 2.5 goals, Fulham 53%, and for the 1.5 line the rates are even higher — 69% and 80% respectively. Additionally both teams show high BTTS: 63% for Liverpool and 60% for Fulham, while the league averages 2.73 goals per match, which supports the likelihood of at least two strikes. A Poisson model with mean 2.76 yields roughly 76% for Over 1.5 goals, ~52% for Over 2.5 and ~30% for Over 3.5, so the strongest, most reliable signal is for Over 1.5. For these reasons I recommend backing the Over side at 1.5 as the best and strongest option given the xG and seasonal percentages.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The most likely scenario is Liverpool leading at half-time and winning at full-time (HT/FT 1/1): the hosts led at the break in 38% of matches versus Fulham’s 13%. Liverpool average 0.63 goals by half-time compared to Fulham’s 0.33 and concede 0.38 by half-time versus their opponents’ 0.67, which increases the likelihood of maintaining a lead after the break. Additionally, the hosts win 56% of matches versus Fulham’s 27%, have an xG advantage of 1.52 to 1.24 and generate more shots (13.81 to 10.8) and more shots on target (3.88 to 3.6), suggesting control and the ability to score. In the conditional model this yields a 30% probability for 1/1, clearly higher than the next alternative X/1 (23%), therefore I recommend HT/FT 1/1.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Liverpool | Fulham | |
|---|---|---|
| Accuracy (shots on target) | 29% | 30% |
| Chance quality (xG per shot) | 0.11 | 0.11 |
| Finishing (goals per shot on target) | 0.36 | 0.37 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Fulham is 43% better for: last-5 form.
1.4 pts / game - Liverpool · 2 pts / game - Fulham
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Liverpool is 16% better for: goals scored per game.
1.61 goals / game - Liverpool · 1.39 goals / game - Fulham
Liverpool is 5% better for: goals allowed per game.
1.35 goals / game - Liverpool · 1.42 goals / game - Fulham
Liverpool scores in 87% of games (27 of 31 meczów), while Fulham keeps a clean sheet in 19% (6 of 31 meczów).
Fulham scores in 77% of games (24 of 31 meczów), while Liverpool keeps a clean sheet in 29% (9 of 31 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Liverpool
Over / Under - Fulham
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Liverpool is 10% better for: first-half form (half-time points).
1.39 pts / game - Liverpool · 1.26 pts / game - Fulham
Before half-time (1st half)
After half-time (2nd half)
Liverpool - second-half results
Leads at halftime in 32% of games and wins 45%. Also wins some games without leading at halftime.
Allows 0.5 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Fulham - second-half results
Leads at halftime in 26% of games and wins 42%. Also wins some games without leading at halftime.
Allows 0.4 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.80 | 0.80 |
| Goals scored / game | 1.0 | 0.8 |
| Goals allowed / game | 0.2 | 1.2 |
| Average goals per game | 1.2 | 2.0 |
| 1 goal | 60% | 100% |
| 2 goals | 40% | 40% |
| 3 goals | 20% | 40% |
| Clean sheet | 80% | 20% |
| No goal | 40% | 40% |
| Goal difference | +4 | -2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.40 | 1.40 |
| Goals scored / game | 0.4 | 1.2 |
| Goals allowed / game | 0.0 | 0.8 |
| Average goals per game | 0.4 | 2.0 |
| 1 goal | 20% | 80% |
| 2 goals | 20% | 40% |
| 3 goals | 0% | 40% |
| Clean sheet | 100% | 20% |
| No goal | 80% | 60% |
| Goal difference | +2 | +2 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (17 goals). Concedes most in 76-90 (15). Late-goal balance (76-90): +2 - wins late phases.
Most dangerous in minutes 76-90 (13 goals). Concedes most in 46-60 (12). Late-goal balance (76-90): +1 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Liverpool
Fulham
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Premier League).
Teams vs league
| Liverpool | Liga | Fulham | |
|---|---|---|---|
| Average goals per game | ▲ 2.97 | 2.74 | • 2.81 |
| Both teams scored | ▲ 65% | 56% | ▲ 61% |
| Min. 3 goals (Over 2.5) | ▲ 61% | 54% | ▲ 58% |
| Clean sheets | ▲ 29% | 26% | ▼ 19% |
| Goal before half-time | ▼ 61% | 71% | ▼ 58% |
| Goal after half-time | ▲ 94% | 79% | ▲ 90% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Referee context
See how often this referee shows cards, awards penalties and how their matches tend to finish.
Head-to-head
Record from Liverpool's perspective: 0 wins, 1 draw and 0 losses against Fulham. Games average 4.00 goals, and both teams scored in 100% of them.
FAQ
What was the result of Liverpool vs Fulham?
The Premier League match finished Liverpool 2:0 Fulham. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Liverpool vs Fulham?
Liverpool score 1.61 goals per game on average and Fulham 1.39. The Premier League average is 2.74 goals, with Over 2.5 landing in 54% of games. Both teams score in 65% of Liverpool's matches and 61% of Fulham's.
What form are Liverpool and Fulham in?
Over the last 5 games Liverpool have a 2-1-2 record (1.40 points per game) and Fulham 3-1-1 (2.00 points per game).
Where can I find a betting tip and analysis for Liverpool vs Fulham?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


