Metta - LU vs Super Nova II: match statistics
Metta - LU vs Super Nova II: form, goals and key statistics
Key match information
Metta - LU play Super Nova II in 1. Liga (Latvia). The match date is 13 June 2026 at 18:00. Final score: 7:3.
Current form
Metta - LU: 4-1-0, 2.60 points/match. Super Nova II: 1-2-2, 1.00 points/match.
Goal statistics
Metta - LU scores 3.54 and concedes 0.85 goals per match. Super Nova II scores 1.54 and concedes 1.46. League average: 3.43 goals.
BTTS / Over / Under
BTTS: Metta - LU 54%, Super Nova II 69%. Over 2.5: Metta - LU 85%, Super Nova II 46%. League level: BTTS 60%, Over 2.5 68%.
xG, shots and style
Metta - LU has higher xG: 2.83 vs 1.19. Metta - LU: 20.1 shots per match, Super Nova II: 7.9.
Match halves
Metta - LU: half-time lead 85%, second-half goals 1.54. Super Nova II: half-time lead 38%, second-half goals 0.85.
Goals by minute
Metta - LU: 31-45+ (10 goals). Super Nova II: 16-30 (4 goals). This is historical distribution, not a predicted goal minute.
League context
1. Liga: 3.43 goals per match, BTTS 60%, Over 2.5 68%.
Head-to-head
No aligned head-to-head sample is available in the database.
Match description
I back the home win: Metta - LU are 1st in the home standings, win 80% of home matches and average 4.0 goals per home game (29 goals this season), while Super Nova II have 12 goals this season and score 1.33 goals per away match. The hosts average 27.4 shots and 15.6 shots on target at home versus 11.33 shots and 5.0 shots on target for the visitors, and Metta’s home xG is 3.39 versus 1.52 xG for the visitors on the road, indicating a clear advantage in the quality of chances. Defensively Metta concede 0.6 goals per home game on average and have 60% clean sheets, whereas Super Nova II concede 0.67 goals away and have only 33% clean sheets, so the hosts’ defensive edge is also evident. Additionally, in the last 5 matches Metta scored 14 goals with a 3-1-1 record, while the visitors scored 5 goals with a 2-1-2 record, confirming the hosts’ superior form and efficiency.
Half-by-half
Match statistics
Pre-match profile— what do the season numbers say?
This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.
Team stats— who is more efficient?
Attack and defence comparison for both teams in the current season.
Shooting quality
| Metta - LU | Super Nova II | |
|---|---|---|
| Accuracy (shots on target) | 53% | 46% |
| Chance quality (xG per shot) | 0.14 | 0.15 |
| Finishing (goals per shot on target) | 0.33 | 0.43 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five matches and season record, overall and split by home and away matches.
Metta - LU is 160% better for: last-5 form.
2.6 pts / match - Metta - LU · 1 pts / match - Super Nova II
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Metta - LU is 130% better for: goals scored per match.
3.54 goals / match - Metta - LU · 1.54 goals / match - Super Nova II
Metta - LU is 72% better for: goals conceded per match.
0.85 goals / match - Metta - LU · 1.46 goals / match - Super Nova II
Metta - LU scores in 100% of matches (13 of 13 matches), while Super Nova II keeps a clean sheet in 23% (3 of 13 matches).
Super Nova II scores in 85% of matches (11 of 13 matches), while Metta - LU keeps a clean sheet in 46% (6 of 13 matches).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away matches in the current season.
Both teams scored (BTTS)— how often do both teams score?
How often both teams' matches have goals on both sides, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these matches cross the goal lines?
How often matches involving these teams clear goal thresholds, in the full match and in each half.
Full match - team comparison (Over)
Over / Under — Metta - LU
Over / Under — Super Nova II
1st half
2nd half
Match halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Metta - LU is 66% better for: first-half form (half-time points).
2.69 pts / match - Metta - LU · 1.62 pts / match - Super Nova II
Before half-time (1st half)
After half-time (2nd half)
Metta - LU - second-half results
Leads at half-time in 85% of matches and wins 85%. Also wins matches without a half-time lead.
Concedes 0.5 more goals per match after half-time - defensive level drops in the second half.
Super Nova II - second-half results
Leads at half-time in 38% of matches and wins 38%. Also wins matches without a half-time lead.
Defence stays stable across the full match.
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 2.60 | 1.60 |
| Goals scored / match | 1.8 | 1.6 |
| Goals conceded / match | 0.0 | 1.0 |
| Average goals in match | 1.8 | 2.6 |
| 1 goal | 80% | 80% |
| 2 goals | 40% | 80% |
| 3 goals | 20% | 60% |
| Clean sheet | 100% | 40% |
| No goal | 20% | 20% |
| Goal difference | +9 | +3 |
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.00 | 1.40 |
| Goals scored / match | 0.6 | 1.0 |
| Goals conceded / match | 1.4 | 0.8 |
| Average goals in match | 2.0 | 1.8 |
| 1 goal | 60% | 60% |
| 2 goals | 60% | 60% |
| 3 goals | 40% | 20% |
| Clean sheet | 60% | 40% |
| No goal | 60% | 40% |
| Goal difference | -4 | +1 |
* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.
Goals by minute— when do goals arrive?
Match phases in which both teams most often score and concede.
Most dangerous in minutes 31-45 (10 goli). Concedes most in 46-60 (5). Late-goal balance (76-90): +8 - wins late phases.
Most dangerous in minutes 16-30 (4 goli). Concedes most in 76-90 (7). Late-goal balance (76-90): -3 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends based on completed matches from the current season.
Match profile
Metta - LU
Super Nova II
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (1. Liga).
Teams vs league
| Metta - LU | Liga | Super Nova II | |
|---|---|---|---|
| Average goals in match | ▲ 4.38 | 3.43 | ▼ 3.00 |
| Both teams scored | ▼ 54% | 60% | ▲ 69% |
| Min. 3 goals (Over 2.5) | ▲ 85% | 68% | ▼ 46% |
| Clean sheets | ▲ 46% | 23% | • 23% |
| Goal before half-time | ▲ 85% | 71% | ▼ 62% |
| Goal after half-time | • 85% | 84% | ▼ 77% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
FAQ
What was the result of Metta - LU vs Super Nova II?
The 1. Liga match finished Metta - LU 7:3 Super Nova II. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Metta - LU vs Super Nova II?
Metta - LU score 3.54 goals per game on average and Super Nova II 1.54. The 1. Liga average is 3.43 goals, with Over 2.5 landing in 68% of games. Both teams score in 54% of Metta - LU's matches and 69% of Super Nova II's.
What form are Metta - LU and Super Nova II in?
Over the last 5 games Metta - LU have a 4-1-0 record (2.60 points per game) and Super Nova II 1-2-2 (1.00 points per game).
Where can I find a betting tip and analysis for Metta - LU vs Super Nova II?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


