Metta - LU vs Super Nova II: match statistics
Metta - LU vs Super Nova II: form, goals and key statistics
Game details
Metta - LU played against Super Nova II in 1. Liga (Latvia). The game was played on June 13, 2026. Final score: 7:3.
Recent form
Metta - LU has 3 wins, 1 draw and 1 loss over its last five games, averaging 2.00 points per game. Super Nova II has 2 wins, 1 draw and 2 losses, with 1.40 points per game.
Scoring records
Metta - LU scores 3.22 goals per game and allows 0.67. Super Nova II scores 1.33 and allows 0.89. Games in this league average 3.40 goals.
BTTS and goal totals
Both teams score in 44% of Metta - LU's games and 56% of Super Nova II's. The Over 2.5 rates are 78% and 33%, compared with league averages of 62% for BTTS and 68% for Over 2.5.
xG and shots
Metta - LU has the higher season xG average, 2.98 to 1.34 per game. Metta - LU takes 20.9 shots per game, while Super Nova II takes 8.8.
First-half and second-half trends
Metta - LU leads at halftime in 78% of its games and scores 1.33 goals per game after halftime. Super Nova II leads at halftime in 44% and scores 0.67 after halftime.
When the teams score
Metta - LU's most productive scoring window is minutes 16-30 (6 goals). For Super Nova II, it is minutes 16-30 (3 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
1. Liga games average 3.40 goals. Both teams score in 62% of games, and 68% finish with at least three goals.
Head-to-head record
There is not enough head-to-head history for a meaningful comparison.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
I back the home win: Metta - LU are 1st in the home standings, win 80% of home matches and average 4.0 goals per home game (29 goals this season), while Super Nova II have 12 goals this season and score 1.33 goals per away match. The hosts average 27.4 shots and 15.6 shots on target at home versus 11.33 shots and 5.0 shots on target for the visitors, and Metta’s home xG is 3.39 versus 1.52 xG for the visitors on the road, indicating a clear advantage in the quality of chances. Defensively Metta concede 0.6 goals per home game on average and have 60% clean sheets, whereas Super Nova II concede 0.67 goals away and have only 33% clean sheets, so the hosts’ defensive edge is also evident. Additionally, in the last 5 matches Metta scored 14 goals with a 3-1-1 record, while the visitors scored 5 goals with a 2-1-2 record, confirming the hosts’ superior form and efficiency.
View the statistical overviewBTTS - will both teams score?
The strongest signal for BTTS is the high league and seasonal levels: the league has 63% BTTS, and seasonal rates are 50% for Metta and 67% for Super Nova II, which increases the likelihood of Both Teams To Score. In the last 5 matches Metta had BTTS in 60% and scored 14 goals (2.8 per match) while conceding 5 (1.0), whereas Super Nova II only 20% BTTS, with 5 goals (1.0) and 4 conceded (0.8), indicating Metta is more offensively active. Seasonal xG is 1.23 for Metta versus 1.52 for Super Nova II, and xG against is 1.40 vs 1.46, meaning both teams create and concede around 1.2–1.5 xG per match. Additionally, shots on target 3.2 (Metta) vs 5.0 (Super Nova II) and seasonal clean sheets 33% for both teams suggest clean sheets are not the norm; given the league average of 3.45 goals per match, I assign BTTS - Yes 68% and recommend a Both Teams To Score bet.
View BTTS statisticsOver/Under - goals analysis
Calculated expected goals are Metta 1.35 and Super Nova II 1.46, total 2.81, using average offensive xG and xG against (1.23 vs 1.46 for the home side; 1.52 vs 1.40 for the away). Metta scored 14 goals in the last 5 matches (2.8 per game) and has last5 xG 3.0, while Super Nova II scored 5 goals in the last 5 (1.0 per game) and has last5 xG 1.44, showing Metta’s recent offensive edge. The league averages 3.45 goals per match and 69% of matches are Over 2.5, and Metta records 80% Over 2.5 in the last 5 whereas Super Nova II has only 20% in the last 5 and 0% on the season, which gives moderate support for Over 2.5 (estimated Over 2.5 ~53%). Considering the expected 2.81 goals and the fact that Super Nova II’s matches have exceeded 1.5 goals 100% on the season, the strongest signal is Over 1.5 with an estimated probability ~77% (vs 23% Under). Consequently I recommend betting Over 1.5 as the best line; Over 2.5 can be considered as a secondary option.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Metta - LU has a clear advantage in the first half: the home side led at the break in 3 of their 6 matches to date (50%) and were in front at half-time in 75% of their last 5 games, with an average goals at half-time of 0.83 versus 0.33 for Super Nova II. Additionally, Metta scored 3 goals in minutes 46–60 while Super Nova II scored none in that interval (3 vs 0), indicating the hosts’ propensity to extend their lead after the break. The visitors, however, generate slightly higher xG (1.52 vs 1.23) and have more shots on target (5.0 vs 3.2), and their draw rate is 67%, so they have a realistic chance of leveling in the second half. Considering Metta’s HT dominance and ability to strike early after the restart, the most likely scenario is 1/1 (45%), with 1/X at 13% and X/X at 15% — other outcomes carry smaller, single-digit percentages due to the rarity of the hosts surrendering a lead at the break.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Metta - LU | Super Nova II | |
|---|---|---|
| Accuracy (shots on target) | 53% | 38% |
| Chance quality (xG per shot) | 0.14 | 0.15 |
| Finishing (goals per shot on target) | 0.29 | 0.40 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Metta - LU is 43% better for: last-5 form.
2 pts / game - Metta - LU · 1.4 pts / game - Super Nova II
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Metta - LU is 142% better for: goals scored per game.
3.22 goals / game - Metta - LU · 1.33 goals / game - Super Nova II
Metta - LU is 33% better for: goals allowed per game.
0.67 goals / game - Metta - LU · 0.89 goals / game - Super Nova II
Metta - LU scores in 100% of games (9 of 9 meczów), while Super Nova II keeps a clean sheet in 33% (3 of 9 meczów).
Super Nova II scores in 78% of games (7 of 9 meczów), while Metta - LU keeps a clean sheet in 56% (5 of 9 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Metta - LU
Over / Under - Super Nova II
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Metta - LU is 35% better for: first-half form (half-time points).
2.56 pts / game - Metta - LU · 1.89 pts / game - Super Nova II
Before half-time (1st half)
After half-time (2nd half)
Metta - LU - second-half results
Leads at halftime in 78% of games and wins 78%. Also wins some games without leading at halftime.
Allows 0.2 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Super Nova II - second-half results
Leads at halftime in 44% of games and wins 44%. Also wins some games without leading at halftime.
Allows 0.5 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 2.20 | 1.20 |
| Goals scored / game | 1.8 | 1.0 |
| Goals allowed / game | 0.0 | 0.6 |
| Average goals per game | 1.8 | 1.6 |
| 1 goal | 60% | 60% |
| 2 goals | 40% | 60% |
| 3 goals | 40% | 40% |
| Clean sheet | 100% | 60% |
| No goal | 40% | 40% |
| Goal difference | +9 | +2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.40 | 1.00 |
| Goals scored / game | 0.6 | 0.4 |
| Goals allowed / game | 0.4 | 0.4 |
| Average goals per game | 1.0 | 0.8 |
| 1 goal | 40% | 60% |
| 2 goals | 20% | 20% |
| 3 goals | 20% | 0% |
| Clean sheet | 80% | 60% |
| No goal | 60% | 80% |
| Goal difference | +1 | 0 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 16-30 (6 goals). Concedes most in 46-60 (3). Late-goal balance (76-90): +6 - wins late phases.
Most dangerous in minutes 16-30 (3 goals). Concedes most in 76-90 (3). Late-goal balance (76-90): -2 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Metta - LU
Super Nova II
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (1. Liga).
Teams vs league
| Metta - LU | Liga | Super Nova II | |
|---|---|---|---|
| Average goals per game | ▲ 3.89 | 3.40 | ▼ 2.22 |
| Both teams scored | ▼ 44% | 62% | ▼ 56% |
| Min. 3 goals (Over 2.5) | ▲ 78% | 68% | ▼ 33% |
| Clean sheets | ▲ 56% | 23% | ▲ 33% |
| Goal before half-time | ▲ 78% | 67% | ▼ 56% |
| Goal after half-time | ▼ 78% | 83% | ▼ 78% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Other recorded players
Away team
Other recorded players
Match timeline
Goals, cards and substitutions arranged in chronological order.
- Super Nova IIGoalKristaps Maksimovs
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
FAQ
What was the result of Metta - LU vs Super Nova II?
The 1. Liga match finished Metta - LU 7:3 Super Nova II. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Metta - LU vs Super Nova II?
Metta - LU score 3.22 goals per game on average and Super Nova II 1.33. The 1. Liga average is 3.40 goals, with Over 2.5 landing in 68% of games. Both teams score in 44% of Metta - LU's matches and 56% of Super Nova II's.
What form are Metta - LU and Super Nova II in?
Over the last 5 games Metta - LU have a 3-1-1 record (2.00 points per game) and Super Nova II 2-1-2 (1.40 points per game).
Where can I find a betting tip and analysis for Metta - LU vs Super Nova II?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


