Japan - J1 LeagueK's denki Stadium MitoData current as of November 02, 2026

Mito Hollyhock vs Sanfrecce Hiroshima: match statistics

Mito Hollyhock vs Sanfrecce Hiroshima: form, goals and key statistics

Game details

Mito Hollyhock played against Sanfrecce Hiroshima in J1 League (Japan). The game was played on October 31, 2026. Venue: K's denki Stadium Mito. Final score: 0:3.

Recent form

Mito Hollyhock has 0 wins, 0 draws and 5 losses over its last five games, averaging 0.00 points per game. Sanfrecce Hiroshima has 4 wins, 0 draws and 1 loss, with 2.40 points per game.

Scoring records

Mito Hollyhock scores 1.00 goals per game and allows 1.83. Sanfrecce Hiroshima scores 2.42 and allows 0.83. Games in this league average 2.98 goals.

BTTS and goal totals

Both teams score in 58% of Mito Hollyhock's games and 33% of Sanfrecce Hiroshima's. The Over 2.5 rates are 42% and 67%, compared with league averages of 57% for BTTS and 57% for Over 2.5.

xG and shots

Sanfrecce Hiroshima has the higher season xG average, 2.22 to 1.08 per game. Mito Hollyhock takes 10.1 shots per game, while Sanfrecce Hiroshima takes 19.7.

First-half and second-half trends

Mito Hollyhock leads at halftime in 25% of its games and scores 0.50 goals per game after halftime. Sanfrecce Hiroshima leads at halftime in 42% and scores 1.67 after halftime.

When the teams score

Mito Hollyhock's most productive scoring window is minutes 16-30 (4 goals). For Sanfrecce Hiroshima, it is minutes 61-75 (7 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

J1 League games average 2.98 goals. Both teams score in 57% of games, and 57% finish with at least three goals.

Head-to-head record

There is not enough head-to-head history for a meaningful comparison.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Sanfrecce Hiroshima are 3rd in the table and have won 4 of their last 5 matches, while 17th-placed Mito Hollyhock have lost 4 times over the same period. The visitors have scored 10 goals and conceded 4 in those matches, whereas the hosts have managed just 2 goals and conceded 11. Away from home, Sanfrecce create chances worth an average xG of 2.32 per match, compared with Mito’s 0.97 at home. They also limit opponents to an xG of 0.86, while the hosts allow 2.03. The visitors’ advantage is also reflected in shots on target: 6.17 away from home compared with Mito’s 3 at home. Although both teams concede an average of 1.33 goals in these conditions, Sanfrecce’s greater volume and quality of chances point to an away win.

View the statistical overview
BTTS - will both teams score?

Both teams have scored in 33% of their matches, while in their last five games the rate was 20% for Mito and 0% for Sanfrecce. The strongest indication that the hosts may fail to score comes from their recent form: they averaged 0.4 goals from an xG of 0.87, while Sanfrecce conceded an average of 0.8 goals and kept a clean sheet in 50% of their matches. The visitors look far more assured in attack, averaging 2.0 goals in their last five games, while Mito conceded 2.2 goals over that span. Although Mito’s average of 3.33 goals scored in home matches calls for caution, current form and the low rate of matches in which both teams scored point to BTTS - No as the more likely outcome: at least one team is expected not to score. This does not necessarily mean a 0-0 draw or that neither team will score.

View BTTS statistics
Over/Under - goals analysis

Mito’s home matches averaged 3.66 goals, with the Over 1.5 line landing in every game; in Sanfrecce’s away matches, it landed 67% of the time. Recent form, however, paints a different picture of the home side’s attack: across five matches, Mito scored just 0.4 goals per game and conceded 2.2, while the visitors averaged 2.0 goals. The xG figures from this period also favor Sanfrecce: the visitors created chances worth an average of 1.71 goals, while Mito allowed opponents chances worth 1.97 goals. The 2.95-goal forecast gives the Over 1.5 line the strongest edge: just two goals are needed to clear it, while Mito’s recent attacking struggles increase the risk of backing higher goal lines.

View Over/Under statistics
HT/FT - half-time and full-time scenario

A draw at half-time is the most likely outcome, as Mito were level at the break in 4 of their last 5 matches and did not score before half-time in any of them. Sanfrecce were level at half-time in 2 of 5 matches over the same period, scoring an average of 0.4 goals in the first half. After the break, the advantage could shift to the visitors: they scored an average of 1.6 goals in the second half across their last five matches, while Mito conceded 2.0. Sanfrecce’s current form also supports an away win, with 4 victories in their last 5 matches compared with just 1 for the hosts. Mito did win 83% of the matches in its home sample, but the clear contrast with recent results gives the X/2 HT/FT scenario a slight edge over home-win selections.

View first-half and second-half statistics

Stats by half

0 : 1
First half
0 : 2
Second half

Game stats

23Possession (%)77
Mito HollyhockSanfrecce Hiroshima
3Shots17
Mito HollyhockSanfrecce Hiroshima
0Shots on target7
Mito HollyhockSanfrecce Hiroshima
0.39xG2.17
Mito HollyhockSanfrecce Hiroshima
0Corners7
Mito HollyhockSanfrecce Hiroshima
25Dangerous attacks83
Mito HollyhockSanfrecce Hiroshima
6Fouls6
Mito HollyhockSanfrecce Hiroshima
3Cards0
Mito HollyhockSanfrecce Hiroshima

Pre-game profile— what do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

Mito HollyhockSanfrecce Hiroshima
1Goals scored / game2.42
Mito HollyhockSanfrecce Hiroshima
1.83Goals allowed / game0.83
Mito HollyhockSanfrecce Hiroshima
Mito HollyhockSanfrecce Hiroshima
44%Average possession62%
Mito HollyhockSanfrecce Hiroshima
3.17Shots on target / game6.92
Mito HollyhockSanfrecce Hiroshima
Mito HollyhockSanfrecce Hiroshima

Team stats— who is more efficient?

Compare both teams' attacking and defensive records this season.

10.08Shots per game19.67
Mito HollyhockSanfrecce Hiroshima
3.17Shots on target6.92
Mito HollyhockSanfrecce Hiroshima
9.9%Shot conversion12.3%
Mito HollyhockSanfrecce Hiroshima
44%Possession62%
Mito HollyhockSanfrecce Hiroshima
1.08xG for2.22
Mito HollyhockSanfrecce Hiroshima
1.87xG against0.95
Mito HollyhockSanfrecce Hiroshima

Shooting quality

Mito Hollyhock: BalancedSanfrecce Hiroshima: Dominant
Mito HollyhockSanfrecce Hiroshima
Accuracy (shots on target)31%35%
Chance quality (xG per shot)0.110.11
Finishing (goals per shot on target)0.320.35

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team form— who is in better shape?

Last five games and season record, overall, at home and away.

Mito Hollyhock
LLLLL
No win in the last 5 games
Season result split
17% W25% D58% L
Season (W-D-L)
2-3-7
0.75 pts / game · goal difference -10
Last 5 (W-D-L)
0-0-5
0.00 pts / game
Record at home (W-D-L)
1-2-3
Last 5 at home
1-1-3
DWLLL
Last 5 games - averages
Goals scored: 0.2Goals conceded: 2.6xG: 0.78Opponent xG: 1.98BTTS: 20%Over 2.5: 40%
Sanfrecce Hiroshima
WWWLW
Season result split
67% W17% D17% L
Season (W-D-L)
8-2-2
2.17 pts / game · goal difference +19
Last 5 (W-D-L)
4-0-1
2.40 pts / game
Record away (W-D-L)
3-1-2
Last 5 away
2-1-2
DLWWL
Last 5 games - averages
Goals scored: 2.0Goals conceded: 0.8xG: 2.23Opponent xG: 0.86BTTS: 0%Over 2.5: 60%

Goals— how do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Sanfrecce Hiroshima is 142% better for: goals scored per game.

1 goals / game - Mito Hollyhock · 2.42 goals / game - Sanfrecce Hiroshima

Sanfrecce Hiroshima is 120% better for: goals allowed per game.

1.83 goals / game - Mito Hollyhock · 0.83 goals / game - Sanfrecce Hiroshima

Mito Hollyhock scoring profile: mixed

Mito Hollyhock scores in 58% of games (7 of 12 games), while Sanfrecce Hiroshima keeps a clean sheet in 58% (7 of 12 games).

Sanfrecce Hiroshima scoring profile: very strong

Sanfrecce Hiroshima scores in 83% of games (10 of 12 games), while Mito Hollyhock keeps a clean sheet in 0% (0 of 12 games).

12Goals scored (season)29
Mito HollyhockSanfrecce Hiroshima
22Goals conceded (season)10
Mito HollyhockSanfrecce Hiroshima
2.83Average goals per game3.25
Mito HollyhockSanfrecce Hiroshima
1Goals scored (last 5)10
Mito HollyhockSanfrecce Hiroshima
13Goals conceded (last 5)4
Mito HollyhockSanfrecce Hiroshima

How often they score at least...

58%1 goal83%
Mito HollyhockSanfrecce Hiroshima
17%2 goals67%
Mito HollyhockSanfrecce Hiroshima
17%3 goals50%
Mito HollyhockSanfrecce Hiroshima
8%4 goals25%
Mito HollyhockSanfrecce Hiroshima

How often they concede at least...

100%1 goal42%
Mito HollyhockSanfrecce Hiroshima
50%2 goals17%
Mito HollyhockSanfrecce Hiroshima
8%3 goals17%
Mito HollyhockSanfrecce Hiroshima
8%4 goals8%
Mito HollyhockSanfrecce Hiroshima

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)— how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

33%
Sanfrecce Hiroshima - BTTSBTTS - percentage of matches where both teams scored.4 of 12 games
57%
League average

Goal patterns

8%BTTS at half-time17%
Mito HollyhockSanfrecce Hiroshima
0%BTTS in both halves8%
Mito HollyhockSanfrecce Hiroshima
17%Scored in both halves42%
Mito HollyhockSanfrecce Hiroshima

BTTS and goal count

33%Min. 3 goals and BTTS25%
Mito HollyhockSanfrecce Hiroshima
8%Min. 3 goals without BTTS42%
Mito HollyhockSanfrecce Hiroshima
20%BTTS - last 50%
Mito HollyhockSanfrecce Hiroshima

Goal count (Over/Under)— how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

Full game - team comparison (Over)

1st half

58%Min. 1 goal before half-time58%
Mito HollyhockSanfrecce Hiroshima
33%Min. 2 goals before half-time33%
Mito HollyhockSanfrecce Hiroshima
0%Min. 3 goals before half-time25%
Mito HollyhockSanfrecce Hiroshima

2nd half

92%Min. 1 goal after half-time92%
Mito HollyhockSanfrecce Hiroshima
50%Min. 2 goals after half-time75%
Mito HollyhockSanfrecce Hiroshima
25%Min. 3 goals after half-time33%
Mito HollyhockSanfrecce Hiroshima

Game halves— when do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Sanfrecce Hiroshima is 34% better for: first-half form (half-time points).

1.25 pts / game - Mito Hollyhock · 1.67 pts / game - Sanfrecce Hiroshima

Mito Hollyhock - half-time state
25% leading50% draw25% trailing
Sanfrecce Hiroshima - half-time state
42% leading42% draw17% trailing

Before half-time (1st half)

1.25Points per game (1st half)1.67
Mito HollyhockSanfrecce Hiroshima
0.5Goals scored (1st half)0.75
Mito HollyhockSanfrecce Hiroshima
0.42Goals conceded (1st half)0.42
Mito HollyhockSanfrecce Hiroshima
0.92Average goals (1st half)1.17
Mito HollyhockSanfrecce Hiroshima
67%Clean sheet before half-time75%
Mito HollyhockSanfrecce Hiroshima
67%No goal before half-time50%
Mito HollyhockSanfrecce Hiroshima

After half-time (2nd half)

0.58Points per game (2nd half)2.17
Mito HollyhockSanfrecce Hiroshima
0.5Goals scored (2nd half)1.67
Mito HollyhockSanfrecce Hiroshima
1.42Goals conceded (2nd half)0.42
Mito HollyhockSanfrecce Hiroshima
1.92Average goals (2nd half)2.08
Mito HollyhockSanfrecce Hiroshima
17%Clean sheet after half-time67%
Mito HollyhockSanfrecce Hiroshima
58%No goal after half-time25%
Mito HollyhockSanfrecce Hiroshima

Mito Hollyhock - second-half results

8% W33% D58% L
15
Half-time points
6
Half-time goals
+1
Goal difference (1st half)
7
Second-half points
-11
Goal difference (2nd half)
1.25
PPG before half-time
Lead holding68%

Leads at halftime in 25% of games and wins 17%. Sometimes gives up a halftime lead.

Defense after halftime+1.0

Allows 1.0 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Sanfrecce Hiroshima - second-half results

67% W17% D17% L
20
Half-time points
9
Half-time goals
+4
Goal difference (1st half)
26
Second-half points
+15
Goal difference (2nd half)
1.67
PPG before half-time
Lead holding160%

Leads at halftime in 42% of games and wins 67%. Also wins some games without leading at halftime.

Defense after halftime0.0

Defense stays consistent across the full game.

Mito Hollyhock - last 5 games by half
1st half2nd half
Points per game0.600.00
Goals scored / game0.00.2
Goals allowed / game0.42.2
Average goals per game0.42.4
1 goal40%100%
2 goals0%60%
3 goals0%40%
Clean sheet60%0%
No goal100%80%
Goal difference-2-10
Half-time: 0% leading - 60% draw - 40% trailing
2nd half: 0% won - 0% draw - 100% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 0
Sanfrecce Hiroshima - last 5 games by half
1st half2nd half
Points per game1.202.40
Goals scored / game0.21.8
Goals allowed / game0.40.4
Average goals per game0.62.2
1 goal40%100%
2 goals20%80%
3 goals0%40%
Clean sheet80%80%
No goal80%20%
Goal difference-1+7
Half-time: 20% leading - 60% draw - 20% trailing
2nd half: 80% won - 0% draw - 20% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 1

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minute— when do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Mito Hollyhock
ScoredConceded
1
2
0-15
4
0
16-30
1
3
31-45
3
5
46-60
2
5
61-75
1
7
76-90

Most dangerous in minutes 16-30 (4 goals). Concedes most in 76-90 (7). Late-goal balance (76-90): -6 - late phases are a weakness.

Sanfrecce Hiroshima
ScoredConceded
2
1
0-15
3
2
16-30
4
2
31-45
6
2
46-60
7
1
61-75
7
2
76-90

Most dangerous in minutes 61-75 (7 goals). Concedes most in 16-30 (2). Late-goal balance (76-90): +5 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicators— what do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

3.04
Estimated goals
attack vs. opponent defense
0.9 : 2.1
Estimated goal split
home : away
102%
Pace vs league
100% = league average
46%
Both teams scored (BTTS)
average from both teams' seasons
-100%
Derby effect
H2H goals vs typical matches
48%
BTTS estimate
from both teams' scoring frequency
7%
0:0 risk
about 1 in 14 matches
0-1
Most common goal range
attack vs. defense for both teams

Mito Hollyhock

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.79
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.04
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+0.7 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.08
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.04
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
62%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
135%
Form trend
Compares points from the last five games with the full-season average.
-0.75
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
8% of this team's goals come in minutes 76-90. For comparison, 8% come in the first quarter-hour.
8%

Sanfrecce Hiroshima

Net xG balance
Difference between the quality of chances created and allowed per match.
+1.27
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.32
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-6.2 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.20
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.12
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
178%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
51%
Form trend
Compares points from the last five games with the full-season average.
+0.23
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.9
Late goals
24% of this team's goals come in minutes 76-90. For comparison, 7% come in the first quarter-hour.
24%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League context— is this a high-scoring league?

How both teams compare with league-wide averages (J1 League).

Teams vs league

Mito HollyhockLigaSanfrecce Hiroshima
Average goals per game▼ 2.832.98▲ 3.25
Both teams scored• 58%57%▼ 33%
Min. 3 goals (Over 2.5)▼ 42%57%▲ 67%
Clean sheets▼ 0%25%▲ 58%
Goal before half-time▼ 58%68%▼ 58%
Goal after half-time▲ 92%88%▲ 92%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.98
Average goals per game
57%
Both teams scored
57%
Min. 3 goals (Over 2.5)
25%
Clean sheets
1.62
Home goals / game
1.36
Away goals / game
+19%
Home attack advantage
+16%
Home defensive advantage
+12%
Total home advantage
Goals in 1st half (whole league)
68%
1 goal
33%
2 goals
11%
3 goals
1%
4 goals
Goals in 2nd half (whole league)
88%
1 goal
54%
2 goals
29%
3 goals
9%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Mito HollyhockSubstitutionOn: Rei IeizumiOff: Yasuki Kimoto
  2. Mito HollyhockRed cardTakumi Mase
  3. Mito HollyhockSubstitutionOn: Keisuke TadaOff: Patryck Magalhães Ferreira
  4. Sanfrecce HiroshimaGoalAkito SuzukiAssist: Shuto Nakano
  5. Sanfrecce HiroshimaSubstitutionOn: Kusini Boja YengiOff: Shimon Kobayashi
  6. Mito HollyhockSubstitutionOn: Chihiro KatoOff: Motoki Nishihara
  7. Sanfrecce HiroshimaGoalShuto NakanoAssist: Naoto Arai
  8. Mito HollyhockYellow cardShota Yamashita
  9. Sanfrecce HiroshimaGoalDaiki SugaAssist: Kusini Boja Yengi
  10. Sanfrecce HiroshimaSubstitutionOn: Rento NoguchiOff: Hayato Araki

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

FAQ

What was the result of Mito Hollyhock vs Sanfrecce Hiroshima?

The J1 League match finished Mito Hollyhock 0:3 Sanfrecce Hiroshima. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Mito Hollyhock vs Sanfrecce Hiroshima?

Mito Hollyhock score 1.00 goals per game on average and Sanfrecce Hiroshima 2.42. The J1 League average is 2.98 goals, with Over 2.5 landing in 57% of games. Both teams score in 58% of Mito Hollyhock's matches and 33% of Sanfrecce Hiroshima's.

What form are Mito Hollyhock and Sanfrecce Hiroshima in?

Over the last 5 games Mito Hollyhock have a 0-0-5 record (0.00 points per game) and Sanfrecce Hiroshima 4-0-1 (2.40 points per game).

Where can I find a betting tip and analysis for Mito Hollyhock vs Sanfrecce Hiroshima?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.