Mukura vs Police: match statistics
Mukura vs Police: form, goals and key statistics
Game details
Mukura played against Police in National Soccer League (Rwanda). The game was played on May 6, 2026. Final score: 0:0.
Recent form
Mukura has 1 win, 1 draw and 3 losses over its last five games, averaging 0.80 points per game. Police has 1 win, 2 draws and 2 losses, with 1.00 points per game.
Scoring records
Mukura scores 1.03 goals per game and allows 1.10. Police scores 0.90 and allows 0.62. Games in this league average 2.05 goals.
BTTS and goal totals
Both teams score in 55% of Mukura's games and 38% of Police's. The Over 2.5 rates are 34% and 21%, compared with league averages of 44% for BTTS and 35% for Over 2.5.
xG and shots
Police has the higher season xG average, 1.13 to 1.09 per game. Mukura takes 5.3 shots per game, while Police takes 6.1.
First-half and second-half trends
Mukura leads at halftime in 24% of its games and scores 0.66 goals per game after halftime. Police leads at halftime in 34% and scores 0.48 after halftime.
When the teams score
Mukura's most productive scoring window is minutes 61-75 (9 goals). For Police, it is minutes 76-90+ (7 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
National Soccer League games average 2.05 goals. Both teams score in 44% of games, and 35% finish with at least three goals.
Head-to-head record
Before this game, one previous meeting was available. The record was 0 home wins, 1 draw and 0 away wins. Those games averaged 2.00 goals, with both teams scoring in 100% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Mukura holds a clear home advantage: they average 1.15 goals per home match and have a 54% home win rate, with shot conversion at 19% and an average of 2.2 shots on target per game. Police score just 0.64 goals on average away, have a 29% away win rate and an 11% conversion rate, which limits their goal-creating threat. At the same time Police show strong away defensive numbers — conceding only 0.57 goals per match and keeping 50% clean sheets, while away draws stand at 50%, increasing the likelihood of a points split. Quality-of-chances analysis shows similar xG: 1.11 for Mukura at home vs 1.02 for Police away, suggesting the home edge is driven mainly by efficiency (19% vs 11%) rather than more chances. In the last 5 matches Mukura scored 4 goals (1-1-3, 0.8 pts/match) and Police 5 goals (1-2-2, 1.0 pts/match), therefore I tip a narrow home victory.
View the statistical overviewBTTS - will both teams score?
The "both teams to score" scenario appears more likely based on recent form: in the last 5 matches both sides produced BTTS in 60% of cases (3/5), while season BTTS rates are 40% for Mukura and 36% for Police. Mukura averages 1.13 goals per game season-to-date with xG 1.23 and a shot conversion around 17%, whereas Police concedes only 0.57 goals seasonally with xG against 0.86, giving the home side a realistic chance to score. Additionally, Police have scored 5 goals in their last 5 matches (avg 1.0) while Mukura have conceded 9 goals in that period (avg 1.8), which increases the likelihood of goals for the visitors. The counterpoint is that Police have a season clean sheet percentage of 50% and a low goals-scored average of 0.64, and league-wide data shows 70% of matches with a clean sheet, which reduces BTTS confidence. Considering the stronger signals from the last 5 matches and higher xG form values (last5 xG for Mukura 1.45 vs Police 1.11 and last5 xG against 1.62 vs 0.91), I estimate BTTS probability at 62% vs 38% and recommend a BTTS - Yes bet.
View BTTS statisticsOver/Under - goals analysis
Expected goals calculated as the average xG of both sides: Mukura 1.23 vs Police conceding 0.86 → average 1.095 (~1.10), Police 1.02 vs Mukura conceding 0.97 → average 0.995 (~0.99), total ~2.09 goals. Poisson model with λ=2.09 gives probability Over 1.5 ≈62%, Over 2.5 ≈35% and Over 3.5 ≈16%. Seasonal stats confirm a moderate goal environment: Over 2.5 for Mukura at home is 20% and for Police away 21%, while Over 3.5 is only 7% (Mukura) and 0% (Police), which weakens the case for 4+ goals. In the last 5 matches Mukura has elevated xG (1.45) but also significant defensive lapses (xG against 1.62 and 9 goals conceded in 5 matches), so the risk of at least 2 goals increases (hence Over 1.5 ≈62%) but it is insufficient to tilt probability toward four goals; the strongest signal from the data is Under 3.5 (84%).
View Over/Under statisticsHT/FT - half-time and full-time scenario
Statistical analysis shows Mukura’s advantage: the home side scores an average of 1.13 goals per match with xG 1.23 and 3.14 shots on target, while Police average 0.64 goals, xG 1.02 and 2.25 shots on target. Draws predominate at half-time — Mukura were level at the break in 53% of matches, Police in 50%, and half-time leads occurred in 33% (Mukura) and 36% (Police), which increases the likelihood of a draw after 45 minutes. In the second half the hosts are much more active: Mukura score an average of 1.13 goals after the break and have at least one second-half goal in 93% of matches, whereas Police have 0.71 and 43%, so the hosts are more often able to produce a turnaround. Additionally, the hosts’ conversion rate is 17% versus 11% for the visitors, supporting the scenario that Mukura will find the decisive post-break goal; therefore X/1 is selected as the strongest signal.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Mukura | Police | |
|---|---|---|
| Accuracy (shots on target) | 30% | 38% |
| Chance quality (xG per shot) | 0.21 | 0.18 |
| Finishing (goals per shot on target) | 0.65 | 0.38 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Police is 25% better for: last-5 form.
0.8 pts / game - Mukura · 1 pts / game - Police
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Mukura is 14% better for: goals scored per game.
1.03 goals / game - Mukura · 0.9 goals / game - Police
Police is 77% better for: goals allowed per game.
1.1 goals / game - Mukura · 0.62 goals / game - Police
Mukura scores in 83% of games (24 of 29 meczów), while Police keeps a clean sheet in 41% (12 of 29 meczów).
Police scores in 62% of games (18 of 29 meczów), while Mukura keeps a clean sheet in 31% (9 of 29 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Mukura
Over / Under - Police
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Police is 32% better for: first-half form (half-time points).
1.17 pts / game - Mukura · 1.55 pts / game - Police
Before half-time (1st half)
After half-time (2nd half)
Mukura - second-half results
Leads at halftime in 24% of games and wins 38%. Also wins some games without leading at halftime.
Allows 0.1 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Police - second-half results
Leads at halftime in 34% of games and wins 38%. Also wins some games without leading at halftime.
Allows 0.3 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.80 | 1.00 |
| Goals scored / game | 0.0 | 0.8 |
| Goals allowed / game | 0.4 | 1.4 |
| Average goals per game | 0.4 | 2.2 |
| 1 goal | 20% | 100% |
| 2 goals | 20% | 80% |
| 3 goals | 0% | 40% |
| Clean sheet | 80% | 20% |
| No goal | 100% | 20% |
| Goal difference | -2 | -3 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.80 | 2.00 |
| Goals scored / game | 0.2 | 0.8 |
| Goals allowed / game | 0.6 | 0.4 |
| Average goals per game | 0.8 | 1.2 |
| 1 goal | 80% | 80% |
| 2 goals | 0% | 20% |
| 3 goals | 0% | 20% |
| Clean sheet | 40% | 80% |
| No goal | 80% | 20% |
| Goal difference | -2 | +2 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 61-75 (9 goals). Concedes most in 76-90 (8). Late-goal balance (76-90): -4 - late phases are a weakness.
Most dangerous in minutes 76-90 (7 goals). Concedes most in 76-90 (6). Late-goal balance (76-90): +1 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Mukura
Police
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (National Soccer League).
Teams vs league
| Mukura | Liga | Police | |
|---|---|---|---|
| Average goals per game | • 2.14 | 2.05 | ▼ 1.52 |
| Both teams scored | ▲ 55% | 44% | ▼ 38% |
| Min. 3 goals (Over 2.5) | • 34% | 35% | ▼ 21% |
| Clean sheets | ▼ 31% | 35% | ▲ 41% |
| Goal before half-time | ▲ 62% | 60% | ▼ 52% |
| Goal after half-time | ▲ 76% | 69% | • 69% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Head-to-head
Record from Mukura's perspective: 0 wins, 1 draw and 0 losses against Police. Games average 2.00 goals, and both teams scored in 100% of them.
FAQ
What was the result of Mukura vs Police?
The National Soccer League match finished Mukura 0:0 Police. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Mukura vs Police?
Mukura score 1.03 goals per game on average and Police 0.90. The National Soccer League average is 2.05 goals, with Over 2.5 landing in 35% of games. Both teams score in 55% of Mukura's matches and 38% of Police's.
What form are Mukura and Police in?
Over the last 5 games Mukura have a 1-1-3 record (0.80 points per game) and Police 1-2-2 (1.00 points per game).
Where can I find a betting tip and analysis for Mukura vs Police?
Here you can check the pre-match numbers for Mukura vs Police: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


