Netherlands - Eerste DivisieDe GeusseltData current as of October 17, 2026

MVV vs Heracles: match statistics

Reasoning:

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MVV vs Heracles: form, goals and key statistics

Game details

MVV plays Heracles in Eerste Divisie (Netherlands). The game is scheduled for October 18, 2026. Venue: De Geusselt.

Recent form

MVV has 1 win, 0 draws and 4 losses over its last five games, averaging 0.60 points per game. Heracles has 3 wins, 1 draw and 1 loss, with 2.00 points per game.

Scoring records

MVV scores 1.30 goals per game and allows 2.00. Heracles scores 3.10 and allows 1.20. Games in this league average 3.52 goals.

BTTS and goal totals

Both teams score in 60% of MVV's games and 60% of Heracles's. The Over 2.5 rates are 60% and 80%, compared with league averages of 66% for BTTS and 66% for Over 2.5.

xG and shots

Heracles has the higher season xG average, 2.47 to 1.18 per game. MVV takes 9.7 shots per game, while Heracles takes 22.3.

First-half and second-half trends

MVV leads at halftime in 20% of its games and scores 0.80 goals per game after halftime. Heracles leads at halftime in 70% and scores 1.50 after halftime.

When the teams score

MVV's most productive scoring window is minutes 76-90+ (4 goals). For Heracles, it is minutes 31-45+ (10 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

Eerste Divisie games average 3.52 goals. Both teams score in 66% of games, and 66% finish with at least three goals.

Head-to-head record

There is not enough head-to-head history for a meaningful comparison.

Before kickoff

1X2 odds

(6.31)
(4.95)
(1.39)

Pre-game profile— what do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

1.3Goals scored / game3.1
MVVHeracles
2Goals allowed / game1.2
MVVHeracles
55%Average possession55%
MVVHeracles
2.9Shots on target / game8.7
MVVHeracles

Team stats— who is more efficient?

Compare both teams' attacking and defensive records this season.

9.7Shots per game22.3
MVVHeracles
2.9Shots on target8.7
MVVHeracles
13.4%Shot conversion13.9%
MVVHeracles
55%Possession55%
MVVHeracles
1.18xG for2.47
MVVHeracles
1.44xG against1.08
MVVHeracles

Shooting quality

MVV: Efficient finishingHeracles: Dominant
MVVHeracles
Accuracy (shots on target)30%39%
Chance quality (xG per shot)0.120.11
Finishing (goals per shot on target)0.450.36

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team form— who is in better shape?

Last five games and season record, overall, at home and away.

Heracles is 233% better for: last-5 form.

0.6 pts / game - MVV · 2 pts / game - Heracles

MVV
LLWLL
Season result split
50% W10% D40% L
Season (W-D-L)
5-1-4
1.60 pts / game · goal difference -7
Last 5 (W-D-L)
1-0-4
0.60 pts / game
Record at home (W-D-L)
3-1-1
Last 5 at home
3-1-1
WWDLW
Last 5 games - averages
Goals scored: 0.8Goals conceded: 3.0xG: 1.13Opponent xG: 1.58BTTS: 40%Over 2.5: 60%
Heracles
WLWDW
Season result split
80% W10% D10% L
Season (W-D-L)
8-1-1
2.50 pts / game · goal difference +19
Last 5 (W-D-L)
3-1-1
2.00 pts / game
Record away (W-D-L)
3-1-1
Last 5 away
3-1-1
WWWLD
Last 5 games - averages
Goals scored: 2.0Goals conceded: 1.0xG: 2.59Opponent xG: 0.99BTTS: 40%Over 2.5: 60%

Goals— how do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Heracles is 138% better for: goals scored per game.

1.3 goals / game - MVV · 3.1 goals / game - Heracles

Heracles is 67% better for: goals allowed per game.

2 goals / game - MVV · 1.2 goals / game - Heracles

MVV scoring profile: very strong

MVV scores in 80% of games (8 of 10 games), while Heracles keeps a clean sheet in 30% (3 of 10 games).

Heracles scoring profile: very strong

Heracles scores in 90% of games (9 of 10 games), while MVV keeps a clean sheet in 20% (2 of 10 games).

13Goals scored (season)31
MVVHeracles
20Goals conceded (season)12
MVVHeracles
3.3Average goals per game4.3
MVVHeracles
4Goals scored (last 5)10
MVVHeracles
15Goals conceded (last 5)5
MVVHeracles

How often they score at least...

80%1 goal90%
MVVHeracles
40%2 goals90%
MVVHeracles
10%3 goals70%
MVVHeracles
0%4 goals30%
MVVHeracles

How often they concede at least...

80%1 goal70%
MVVHeracles
40%2 goals40%
MVVHeracles
30%3 goals10%
MVVHeracles
30%4 goals0%
MVVHeracles

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)— how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

Goal patterns

30%BTTS at half-time20%
MVVHeracles
10%BTTS in both halves0%
MVVHeracles
30%Scored in both halves60%
MVVHeracles

BTTS and goal count

50%Min. 3 goals and BTTS60%
MVVHeracles
10%Min. 3 goals without BTTS20%
MVVHeracles
40%BTTS - last 540%
MVVHeracles

Goal count (Over/Under)— how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

70%Min. 1 goal before half-time80%
MVVHeracles
40%Min. 2 goals before half-time60%
MVVHeracles
10%Min. 3 goals before half-time30%
MVVHeracles

2nd half

90%Min. 1 goal after half-time90%
MVVHeracles
60%Min. 2 goals after half-time70%
MVVHeracles
40%Min. 3 goals after half-time50%
MVVHeracles

Game halves— when do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Heracles is 92% better for: first-half form (half-time points).

1.2 pts / game - MVV · 2.3 pts / game - Heracles

MVV - half-time state
20% leading60% draw20% trailing
Heracles - half-time state
70% leading20% draw10% trailing

Before half-time (1st half)

1.2Points per game (1st half)2.3
MVVHeracles
0.5Goals scored (1st half)1.6
MVVHeracles
0.7Goals conceded (1st half)0.3
MVVHeracles
1.2Average goals (1st half)1.9
MVVHeracles
50%Clean sheet before half-time80%
MVVHeracles
50%No goal before half-time20%
MVVHeracles

After half-time (2nd half)

1.4Points per game (2nd half)1.5
MVVHeracles
0.8Goals scored (2nd half)1.5
MVVHeracles
1.3Goals conceded (2nd half)0.9
MVVHeracles
2.1Average goals (2nd half)2.4
MVVHeracles
40%Clean sheet after half-time40%
MVVHeracles
40%No goal after half-time30%
MVVHeracles

MVV - second-half results

40% W20% D40% L
12
Half-time points
5
Half-time goals
-2
Goal difference (1st half)
14
Second-half points
-5
Goal difference (2nd half)
1.20
PPG before half-time
Lead holding250%

Leads at halftime in 20% of games and wins 50%. Also wins some games without leading at halftime.

Defense after halftime+0.6

Allows 0.6 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Heracles - second-half results

40% W30% D30% L
23
Half-time points
16
Half-time goals
+13
Goal difference (1st half)
15
Second-half points
+6
Goal difference (2nd half)
2.30
PPG before half-time
Lead holding114%

Leads at halftime in 70% of games and wins 80%. Also wins some games without leading at halftime.

Defense after halftime+0.6

Allows 0.6 more goals per game after halftime, a sign that the defense becomes less effective later in games.

MVV - last 5 games by half
1st half2nd half
Points per game0.600.80
Goals scored / game0.20.6
Goals allowed / game1.02.0
Average goals per game1.22.6
1 goal60%80%
2 goals40%80%
3 goals20%60%
Clean sheet40%40%
No goal80%60%
Goal difference-4-7
Half-time: 0% leading - 60% draw - 40% trailing
2nd half: 20% won - 20% draw - 60% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 1
Heracles - last 5 games by half
1st half2nd half
Points per game1.601.40
Goals scored / game1.01.0
Goals allowed / game0.60.4
Average goals per game1.61.4
1 goal60%80%
2 goals60%40%
3 goals40%20%
Clean sheet60%60%
No goal40%60%
Goal difference+2+3
Half-time: 40% leading - 40% draw - 20% trailing
2nd half: 40% won - 20% draw - 40% lost
BTTS at half-time (last 5): 40% - Half-time goals total: 5

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minute— when do goals arrive?

The parts of a game in which both teams score and allow the most goals.

MVV
ScoredConceded
2
4
0-15
1
1
16-30
2
2
31-45
3
4
46-60
1
3
61-75
4
6
76-90

Most dangerous in minutes 76-90 (4 goals). Concedes most in 76-90 (6). Late-goal balance (76-90): -2 - late phases are a weakness.

Heracles
ScoredConceded
6
1
0-15
0
1
16-30
10
1
31-45
3
3
46-60
8
1
61-75
4
5
76-90

Most dangerous in minutes 31-45 (10 goals). Concedes most in 76-90 (5). Late-goal balance (76-90): -1 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicators— what do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

3.80
Estimated goals
attack vs. opponent defense
1.3 : 2.5
Estimated goal split
home : away
108%
Pace vs league
100% = league average
60%
Both teams scored (BTTS)
average from both teams' seasons
-100%
Derby effect
H2H goals vs typical matches
72%
BTTS estimate
from both teams' scoring frequency
2%
0:0 risk
about 1 in 50 matches
4+
Most common goal range
attack vs. defense for both teams

MVV

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.26
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.44
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+7.1 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.12
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.56
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
65%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
132%
Form trend
Compares points from the last five games with the full-season average.
-1.00
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.3
Late goals
31% of this team's goals come in minutes 76-90. For comparison, 15% come in the first quarter-hour.
31%

Heracles

Net xG balance
Difference between the quality of chances created and allowed per match.
+1.39
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.51
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-1.1 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.63
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.12
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
205%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
60%
Form trend
Compares points from the last five games with the full-season average.
-0.50
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.1
Late goals
13% of this team's goals come in minutes 76-90. For comparison, 19% come in the first quarter-hour.
13%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League context— is this a high-scoring league?

How both teams compare with league-wide averages (Eerste Divisie).

Teams vs league

MVVLigaHeracles
Average goals per game▼ 3.303.52▲ 4.30
Both teams scored▼ 60%66%▼ 60%
Min. 3 goals (Over 2.5)▼ 60%66%▲ 80%
Clean sheets▲ 20%18%▲ 30%
Goal before half-time▼ 70%81%• 80%
Goal after half-time▲ 90%84%▲ 90%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

3.52
Average goals per game
66%
Both teams scored
66%
Min. 3 goals (Over 2.5)
18%
Clean sheets
2.01
Home goals / game
1.51
Away goals / game
+33%
Home attack advantage
+25%
Home defensive advantage
+28%
Total home advantage
Goals in 1st half (whole league)
81%
1 goal
48%
2 goals
22%
3 goals
6%
4 goals
Goals in 2nd half (whole league)
84%
1 goal
54%
2 goals
31%
3 goals
15%
4 goals

FAQ

When do MVV and Heracles play?

MVV face Heracles on October 18, 2026 in Eerste Divisie at De Geusselt. The exact kick-off time in your timezone is shown at the top of the match page.

What do the goal statistics show before MVV vs Heracles?

MVV score 1.30 goals per game on average and Heracles 3.10. The Eerste Divisie average is 3.52 goals, with Over 2.5 landing in 66% of games. Both teams score in 60% of MVV's matches and 60% of Heracles's.

What form are MVV and Heracles in?

Over the last 5 games MVV have a 1-0-4 record (0.60 points per game) and Heracles 3-1-1 (2.00 points per game).

Where can I find a betting tip and analysis for MVV vs Heracles?

Here you can check the pre-match numbers for MVV vs Heracles: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.