Rwanda - National Soccer LeagueData current as of September 06, 2026

Police vs APR: match statistics

Police crest
Police
1 : 1half-time 0:0
APR crest
APR
135%(0.00)
X40%(0.00)
225%(0.00)

Statistical analysis indicates a balanced contest with an edge for a draw outcome. Police displays solid home form with a 60% win rate at their stadium and conceding just 0.6 goals per match on average, making them a tough opponent on their own ground. APR holds a higher position in the table (2nd place) and has a better overall record (10 wins), but their away form is significantly weaker – only 36% wins and as many as 45% draws on the road. The recent form of both teams is average (Police: 1 pt/match, APR: 1.2 pt/match in the last 5 games), which further supports the draw scenario. Similar xG values (Police 1.17 vs APR 1.12) and possession stats (Police 54% vs APR 55%) confirm the balanced quality of both sides. Considering the hosts' defensive solidity and the visitors' tendency to draw away, the most likely result is a share of the points.

Police vs APR: form, goals and key statistics

Game details

Police played against APR in National Soccer League (Rwanda). The game was played on February 20, 2026. Final score: 1:1.

Recent form

Police has 1 win, 2 draws and 2 losses over its last five games, averaging 1.00 points per game. APR has 1 win, 3 draws and 1 loss, with 1.20 points per game.

Scoring records

Police scores 0.95 goals per game and allows 0.47. APR scores 1.35 and allows 0.75. Games in this league average 2.06 goals.

BTTS and goal totals

Both teams score in 32% of Police's games and 50% of APR's. The Over 2.5 rates are 21% and 45%, compared with league averages of 43% for BTTS and 34% for Over 2.5.

xG and shots

APR has the higher season xG average, 1.24 to 1.15 per game. Police takes 6.5 shots per game, while APR takes 8.2.

First-half and second-half trends

Police leads at halftime in 42% of its games and scores 0.42 goals per game after halftime. APR leads at halftime in 45% and scores 0.55 after halftime.

When the teams score

Police's most productive scoring window is minutes 16-30 (5 goals). For APR, it is minutes 31-45+ (9 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

National Soccer League games average 2.06 goals. Both teams score in 43% of games, and 34% finish with at least three goals.

Head-to-head record

Before this game, one previous meeting was available. The record was 0 home wins, 1 draw and 0 away wins. Those games averaged 0.00 goals, with both teams scoring in 0% of them.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Statistical analysis indicates a balanced contest with an edge for a draw outcome. Police displays solid home form with a 60% win rate at their stadium and conceding just 0.6 goals per match on average, making them a tough opponent on their own ground. APR holds a higher position in the table (2nd place) and has a better overall record (10 wins), but their away form is significantly weaker – only 36% wins and as many as 45% draws on the road. The recent form of both teams is average (Police: 1 pt/match, APR: 1.2 pt/match in the last 5 games), which further supports the draw scenario. Similar xG values (Police 1.17 vs APR 1.12) and possession stats (Police 54% vs APR 55%) confirm the balanced quality of both sides. Considering the hosts' defensive solidity and the visitors' tendency to draw away, the most likely result is a share of the points.

View the statistical overview

Stats by half

0 : 0
First half
1 : 1
Second half

Game stats

53Possession (%)47
PoliceAPR
17Shots13
PoliceAPR
8Shots on target6
PoliceAPR
2.34xG1.88
PoliceAPR
4Corners3
PoliceAPR
96Dangerous attacks87
PoliceAPR
19Fouls11
PoliceAPR
0Cards0
PoliceAPR

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

0.95Goals scored / game1.35
PoliceAPR
0.47Goals allowed / game0.75
PoliceAPR
53%Average possession54%
PoliceAPR
2.63Shots on target / game2.85
PoliceAPR

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

6.53Shots per game8.2
PoliceAPR
2.63Shots on target2.85
PoliceAPR
14.5%Shot conversion16.5%
PoliceAPR
53%Possession54%
PoliceAPR
1.15xG for1.24
PoliceAPR
0.82xG against0.93
PoliceAPR

Shooting quality

Police: Efficient finishingAPR: Efficient finishing
PoliceAPR
Accuracy (shots on target)40%35%
Chance quality (xG per shot)0.180.15
Finishing (goals per shot on target)0.360.47

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

APR is 20% better for: last-5 form.

1 pts / game - Police · 1.2 pts / game - APR

Police
WDDLL
Season result split
47% W37% R16% P
Season (W-D-L)
9-7-3
1.79 pts / game · goal difference +9
Last 5 (W-D-L)
1-2-2
1.00 pts / game
Record at home (W-D-L)
6-2-2
Last 5 at home
2-1-2
DWWLL
Last 5 games - averages
Goals scored: 1.0Goals conceded: 0.6xG: 1.28Opponent xG: 1.08BTTS: 20%Over 2.5: 20%
APR
DWDLD
Season result split
50% W40% R10% P
Season (W-D-L)
10-8-2
1.90 pts / game · goal difference +12
Last 5 (W-D-L)
1-3-1
1.20 pts / game
Record away (W-D-L)
4-5-2
Last 5 away
3-1-1
WWWDL
Last 5 games - averages
Goals scored: 1.2Goals conceded: 1.0xG: 1.11Opponent xG: 0.87BTTS: 40%Over 2.5: 40%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

APR is 42% better for: goals scored per game.

0.95 goals / game - Police · 1.35 goals / game - APR

Police is 60% better for: goals allowed per game.

0.47 goals / game - Police · 0.75 goals / game - APR

Police scoring profile: mixed

Police scores in 63% of games (12 of 19 meczów), while APR keeps a clean sheet in 45% (9 of 20 meczów).

APR scoring profile: mixed

APR scores in 75% of games (15 of 20 meczów), while Police keeps a clean sheet in 53% (10 of 19 meczów).

18Goals scored (season)27
PoliceAPR
9Goals conceded (season)15
PoliceAPR
1.42Average goals per game2.1
PoliceAPR
5Goals scored (last 5)6
PoliceAPR
3Goals conceded (last 5)5
PoliceAPR

How often they score at least...

63%1 goal75%
PoliceAPR
21%2 goals50%
PoliceAPR
5%3 goals10%
PoliceAPR
5%4 goals0%
PoliceAPR

How often they concede at least...

47%1 goal55%
PoliceAPR
0%2 goals15%
PoliceAPR
0%3 goals5%
PoliceAPR
0%4 goals0%
PoliceAPR

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

Goal patterns

5%BTTS at half-time15%
PoliceAPR
0%BTTS in both halves0%
PoliceAPR
21%Scored in both halves25%
PoliceAPR

BTTS and goal count

16%Min. 3 goals and BTTS35%
PoliceAPR
5%Min. 3 goals without BTTS10%
PoliceAPR
20%BTTS - last 540%
PoliceAPR

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

47%Min. 1 goal before half-time70%
PoliceAPR
11%Min. 2 goals before half-time40%
PoliceAPR
0%Min. 3 goals before half-time10%
PoliceAPR

2nd half

68%Min. 1 goal after half-time70%
PoliceAPR
16%Min. 2 goals after half-time20%
PoliceAPR
0%Min. 3 goals after half-time0%
PoliceAPR

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Police is 5% better for: first-half form (half-time points).

1.84 pts / game - Police · 1.75 pts / game - APR

Police - half-time state
42% leading58% draw0% trailing
APR - half-time state
45% leading40% draw15% trailing

Before half-time (1st half)

1.84Points per game (1st half)1.75
PoliceAPR
0.53Goals scored (1st half)0.8
PoliceAPR
0.05Goals conceded (1st half)0.4
PoliceAPR
0.58Average goals (1st half)1.2
PoliceAPR
95%Clean sheet before half-time70%
PoliceAPR
53%No goal before half-time45%
PoliceAPR

After half-time (2nd half)

1.21Points per game (2nd half)1.45
PoliceAPR
0.42Goals scored (2nd half)0.55
PoliceAPR
0.42Goals conceded (2nd half)0.35
PoliceAPR
0.84Average goals (2nd half)0.9
PoliceAPR
58%Clean sheet after half-time65%
PoliceAPR
63%No goal after half-time55%
PoliceAPR

Police - second-half results

26% W42% R32% P
35
Half-time points
10
Half-time goals
+9
Goal difference (1st half)
23
Second-half points
0
Goal difference (2nd half)
1.84
PPG before half-time
Lead holding112%

Leads at halftime in 42% of games and wins 47%. Also wins some games without leading at halftime.

Defense after halftime+0.4

Allows 0.4 more goals per game after halftime, a sign that the defense becomes less effective later in games.

APR - second-half results

35% W40% R25% P
35
Half-time points
16
Half-time goals
+8
Goal difference (1st half)
29
Second-half points
+4
Goal difference (2nd half)
1.75
PPG before half-time
Lead holding111%

Leads at halftime in 45% of games and wins 50%. Also wins some games without leading at halftime.

Defense after halftime-0.1

Defense stays consistent across the full game.

Police - last 5 games by half
1st half2nd half
Points per game1.800.80
Goals scored / game0.60.4
Goals allowed / game0.00.6
Average goals per game0.61.0
1 goal40%80%
2 goals20%20%
3 goals0%0%
Clean sheet100%40%
No goal60%80%
Goal difference+3-1
Half-time: 40% leading - 60% draw - 0% trailing
2nd half: 20% won - 20% draw - 60% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 3
APR - last 5 games by half
1st half2nd half
Points per game1.601.00
Goals scored / game0.80.4
Goals allowed / game0.40.6
Average goals per game1.21.0
1 goal60%80%
2 goals40%20%
3 goals20%0%
Clean sheet60%40%
No goal60%60%
Goal difference+2-1
Half-time: 40% leading - 40% draw - 20% trailing
2nd half: 20% won - 40% draw - 40% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 4

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Police
ScoredConceded
3
0
0-15
5
1
16-30
2
0
31-45
4
3
46-60
1
1
61-75
3
4
76-90

Most dangerous in minutes 16-30 (5 goals). Concedes most in 76-90 (4). Late-goal balance (76-90): -1 - late phases are a weakness.

APR
ScoredConceded
3
2
0-15
4
3
16-30
9
3
31-45
0
3
46-60
4
0
61-75
7
4
76-90

Most dangerous in minutes 31-45 (9 goals). Concedes most in 76-90 (4). Late-goal balance (76-90): +3 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

1.76
Estimated goals
attack vs. opponent defense
0.8 : 0.9
Estimated goal split
home : away
85%
Pace vs league
100% = league average
41%
Both teams scored (BTTS)
average from both teams' seasons
-100%
Derby effect
H2H goals vs typical matches
47%
BTTS estimate
from both teams' scoring frequency
9%
0:0 risk
about 1 in 11 matches
0-1
Most common goal range
attack vs. defense for both teams

Police

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.33
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.15
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-11.6 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.20
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.35
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
89%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
47%
Form trend
Compares points from the last five games with the full-season average.
-0.79
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.1
Late goals
17% of this team's goals come in minutes 76-90. For comparison, 17% come in the first quarter-hour.
17%

APR

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.31
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.29
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-7.8 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.11
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.18
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
136%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
70%
Form trend
Compares points from the last five games with the full-season average.
-0.70
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.3
Late goals
26% of this team's goals come in minutes 76-90. For comparison, 11% come in the first quarter-hour.
26%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (National Soccer League).

Teams vs league

PoliceLigaAPR
Average goals per game 1.422.06 2.10
Both teams scored 32%43% 50%
Min. 3 goals (Over 2.5) 21%34% 45%
Clean sheets 53%35% 45%
Goal before half-time 47%64% 70%
Goal after half-time 68%68% 70%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.06
Average goals per game
43%
Both teams scored
34%
Min. 3 goals (Over 2.5)
35%
Clean sheets
1.07
Home goals / game
0.99
Away goals / game
+8%
Home attack advantage
+7%
Home defensive advantage
+2%
Total home advantage
Goals in 1st half (whole league)
64%
1 goal
28%
2 goals
8%
3 goals
1%
4 goals
Goals in 2nd half (whole league)
68%
1 goal
29%
2 goals
6%
3 goals
2%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Home team

Away team

Other recorded players

Djibril Cheick Ouattara⚽ 1

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. APRGoalDjibril Cheick Ouattara

Head-to-head

Record from Police's perspective: 0 wins, 1 draw and 0 losses against APR. Games average 0.00 goals, and both teams scored in 0% of them.

FAQ

What was the result of Police vs APR?

The National Soccer League match finished Police 1:1 APR. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Police vs APR?

Police score 0.95 goals per game on average and APR 1.35. The National Soccer League average is 2.06 goals, with Over 2.5 landing in 34% of games. Both teams score in 32% of Police's matches and 50% of APR's.

What form are Police and APR in?

Over the last 5 games Police have a 1-2-2 record (1.00 points per game) and APR 1-3-1 (1.20 points per game).

Where can I find a betting tip and analysis for Police vs APR?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.