Police vs Gicumbi: form, goals and key statistics

Game details

Police played against Gicumbi in National Soccer League (Rwanda). The game was played on November 22, 2025. Final score: 2:1.

Recent form

Police has 3 wins, 2 draws and 0 losses over its last five games, averaging 2.20 points per game. Gicumbi has 2 wins, 2 draws and 1 loss, with 1.60 points per game.

Scoring records

Police scores 1.14 goals per game and allows 0.43. Gicumbi scores 1.14 and allows 1.14. Games in this league average 1.66 goals.

BTTS and goal totals

Both teams score in 43% of Police's games and 57% of Gicumbi's. The Over 2.5 rates are 29% and 43%, compared with league averages of 32% for BTTS and 21% for Over 2.5.

xG and shots

Police has the higher season xG average, 1.32 to 0.83 per game. Police takes 7.9 shots per game, while Gicumbi takes 4.3.

First-half and second-half trends

Police leads at halftime in 57% of its games and scores 0.57 goals per game after halftime. Gicumbi leads at halftime in 29% and scores 0.43 after halftime.

When the teams score

Police's most productive scoring window is minutes 16-30 (3 goals). For Gicumbi, it is minutes 0-15 (2 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

National Soccer League games average 1.66 goals. Both teams score in 32% of games, and 21% finish with at least three goals.

Head-to-head record

There is not enough head-to-head history for a meaningful comparison.

Stats by half

1 : 1
First half
1 : 0
Second half

Game stats

45Possession (%)55
PoliceGicumbi
9Shots10
PoliceGicumbi
3Shots on target2
PoliceGicumbi
1.39xG1.52
PoliceGicumbi
8Corners4
PoliceGicumbi
82Dangerous attacks102
PoliceGicumbi
21Fouls8
PoliceGicumbi
0Cards0
PoliceGicumbi

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

1.14Goals scored / game1.14
PoliceGicumbi
0.43Goals allowed / game1.14
PoliceGicumbi
54%Average possession45%
PoliceGicumbi
3.71Shots on target / game1.43
PoliceGicumbi

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

7.86Shots per game4.29
PoliceGicumbi
3.71Shots on target1.43
PoliceGicumbi
14.5%Shot conversion26.7%
PoliceGicumbi
54%Possession45%
PoliceGicumbi
1.32xG for0.83
PoliceGicumbi
0.74xG against0.89
PoliceGicumbi

Shooting quality

Police: Efficient finishingGicumbi: Counter-attacking
PoliceGicumbi
Accuracy (shots on target)47%33%
Chance quality (xG per shot)0.170.19
Finishing (goals per shot on target)0.310.80

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Police is 38% better for: last-5 form.

2.2 pts / game - Police · 1.6 pts / game - Gicumbi

Police
WWWDD
Unbeaten in the last 5 games
Season result split
71% W29% R0% P
Season (W-D-L)
5-2-0
2.43 pts / game · goal difference +5
Last 5 (W-D-L)
3-2-0
2.20 pts / game
Record at home (W-D-L)
3-1-0
Last 5 at home
3-1-0
WWWD
Last 5 games - averages
Goals scored: 1.0Goals conceded: 0.4xG: 1.11Opponent xG: 0.67BTTS: 40%Over 2.5: 20%
Gicumbi
WDWDL
Season result split
29% W29% R43% P
Season (W-D-L)
2-2-3
1.14 pts / game · goal difference 0
Last 5 (W-D-L)
2-2-1
1.60 pts / game
Record away (W-D-L)
1-1-2
Last 5 away
1-1-2
LWDL
Last 5 games - averages
Goals scored: 1.4Goals conceded: 1.0xG: 0.70Opponent xG: 0.72BTTS: 60%Over 2.5: 40%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Police is 165% better for: goals allowed per game.

0.43 goals / game - Police · 1.14 goals / game - Gicumbi

Police scoring profile: very strong

Police scores in 86% of games (6 of 7 meczów), while Gicumbi keeps a clean sheet in 29% (2 of 7 meczów).

Gicumbi scoring profile: mixed

Gicumbi scores in 71% of games (5 of 7 meczów), while Police keeps a clean sheet in 57% (4 of 7 meczów).

8Goals scored (season)8
PoliceGicumbi
3Goals conceded (season)8
PoliceGicumbi
1.57Average goals per game2.29
PoliceGicumbi
5Goals scored (last 5)7
PoliceGicumbi
2Goals conceded (last 5)5
PoliceGicumbi

How often they score at least...

86%1 goal71%
PoliceGicumbi
29%2 goals43%
PoliceGicumbi
0%3 goals0%
PoliceGicumbi
0%4 goals0%
PoliceGicumbi

How often they concede at least...

43%1 goal71%
PoliceGicumbi
0%2 goals29%
PoliceGicumbi
0%3 goals14%
PoliceGicumbi
0%4 goals0%
PoliceGicumbi

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

Goal patterns

0%BTTS at half-time29%
PoliceGicumbi
0%BTTS in both halves14%
PoliceGicumbi
29%Scored in both halves14%
PoliceGicumbi

BTTS and goal count

29%Min. 3 goals and BTTS43%
PoliceGicumbi
0%Min. 3 goals without BTTS0%
PoliceGicumbi
40%BTTS - last 560%
PoliceGicumbi

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

57%Min. 1 goal before half-time86%
PoliceGicumbi
0%Min. 2 goals before half-time43%
PoliceGicumbi
0%Min. 3 goals before half-time14%
PoliceGicumbi

2nd half

71%Min. 1 goal after half-time57%
PoliceGicumbi
29%Min. 2 goals after half-time29%
PoliceGicumbi
0%Min. 3 goals after half-time0%
PoliceGicumbi

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Police is 88% better for: first-half form (half-time points).

2.14 pts / game - Police · 1.14 pts / game - Gicumbi

Police - half-time state
57% leading43% draw0% trailing
Gicumbi - half-time state
29% leading29% draw43% trailing

Before half-time (1st half)

2.14Points per game (1st half)1.14
PoliceGicumbi
0.57Goals scored (1st half)0.71
PoliceGicumbi
0Goals conceded (1st half)0.71
PoliceGicumbi
0.57Average goals (1st half)1.43
PoliceGicumbi
100%Clean sheet before half-time43%
PoliceGicumbi
43%No goal before half-time43%
PoliceGicumbi

After half-time (2nd half)

1.43Points per game (2nd half)1
PoliceGicumbi
0.57Goals scored (2nd half)0.43
PoliceGicumbi
0.43Goals conceded (2nd half)0.43
PoliceGicumbi
1Average goals (2nd half)0.86
PoliceGicumbi
57%Clean sheet after half-time57%
PoliceGicumbi
43%No goal after half-time71%
PoliceGicumbi

Police - second-half results

29% W57% R14% P
15
Half-time points
4
Half-time goals
+4
Goal difference (1st half)
10
Second-half points
+1
Goal difference (2nd half)
2.14
PPG before half-time
Lead holding125%

Leads at halftime in 57% of games and wins 71%. Also wins some games without leading at halftime.

Defense after halftime+0.4

Allows 0.4 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Gicumbi - second-half results

14% W57% R29% P
8
Half-time points
5
Half-time goals
0
Goal difference (1st half)
7
Second-half points
0
Goal difference (2nd half)
1.14
PPG before half-time
Lead holding100%

Leads at halftime in 29% of games and wins 29%. Also wins some games without leading at halftime.

Defense after halftime-0.3

Defense stays consistent across the full game.

Police - last 5 games by half
1st half2nd half
Points per game1.801.60
Goals scored / game0.40.6
Goals allowed / game0.00.4
Average goals per game0.41.0
1 goal40%80%
2 goals0%20%
3 goals0%0%
Clean sheet100%60%
No goal60%40%
Goal difference+2+1
Half-time: 40% leading - 60% draw - 0% trailing
2nd half: 40% won - 40% draw - 20% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 2
Gicumbi - last 5 games by half
1st half2nd half
Points per game1.401.20
Goals scored / game0.80.6
Goals allowed / game0.60.4
Average goals per game1.41.0
1 goal80%60%
2 goals40%40%
3 goals20%0%
Clean sheet60%60%
No goal40%60%
Goal difference+1+1
Half-time: 40% leading - 20% draw - 40% trailing
2nd half: 20% won - 60% draw - 20% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 4

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Police
ScoredConceded
1
0
0-15
3
0
16-30
0
0
31-45
1
0
46-60
1
1
61-75
2
2
76-90

Most dangerous in minutes 16-30 (3 goals). Concedes most in 76-90 (2). Late-goal balance (76-90): 0.

Gicumbi
ScoredConceded
2
4
0-15
2
0
16-30
1
1
31-45
1
1
46-60
1
0
61-75
1
2
76-90

Most dangerous in minutes 0-15 (2 goals). Concedes most in 0-15 (4). Late-goal balance (76-90): -1 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

1.92
Estimated goals
attack vs. opponent defense
1.1 : 0.8
Estimated goal split
home : away
116%
Pace vs league
100% = league average
50%
Both teams scored (BTTS)
average from both teams' seasons
-100%
Derby effect
H2H goals vs typical matches
61%
BTTS estimate
from both teams' scoring frequency
4%
0:0 risk
about 1 in 25 matches
0-1
Most common goal range
attack vs. defense for both teams

Police

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.58
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.13
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-1.4 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.18
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.31
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
139%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
51%
Form trend
Compares points from the last five games with the full-season average.
-0.23
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
25% of this team's goals come in minutes 76-90. For comparison, 13% come in the first quarter-hour.
25%

Gicumbi

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.06
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.06
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-2.5 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.31
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.25
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
136%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
139%
Form trend
Compares points from the last five games with the full-season average.
+0.46
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.3
Late goals
13% of this team's goals come in minutes 76-90. For comparison, 25% come in the first quarter-hour.
13%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (National Soccer League).

Teams vs league

PoliceLigaGicumbi
Average goals per game 1.571.66 2.29
Both teams scored 43%32% 57%
Min. 3 goals (Over 2.5) 29%21% 43%
Clean sheets 57%44% 29%
Goal before half-time 57%52% 86%
Goal after half-time 71%63% 57%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

1.66
Average goals per game
32%
Both teams scored
21%
Min. 3 goals (Over 2.5)
44%
Clean sheets
0.82
Home goals / game
0.84
Away goals / game
+-2%
Home attack advantage
+-2%
Home defensive advantage
+4%
Total home advantage
Goals in 1st half (whole league)
52%
1 goal
18%
2 goals
5%
3 goals
0%
4 goals
Goals in 2nd half (whole league)
63%
1 goal
27%
2 goals
2%
3 goals
0%
4 goals

FAQ

What was the result of Police vs Gicumbi?

The National Soccer League match finished Police 2:1 Gicumbi. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Police vs Gicumbi?

Police score 1.14 goals per game on average and Gicumbi 1.14. The National Soccer League average is 1.66 goals, with Over 2.5 landing in 21% of games. Both teams score in 43% of Police's matches and 57% of Gicumbi's.

What form are Police and Gicumbi in?

Over the last 5 games Police have a 3-2-0 record (2.20 points per game) and Gicumbi 2-2-1 (1.60 points per game).

Where can I find a betting tip and analysis for Police vs Gicumbi?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.