Rwanda - National Soccer LeagueStade Régional de NyamiramboData current as of October 14, 2026

Police vs Gorilla: match statistics

Reasoning:

Full analysis and pick in the app

Check the betting analysis, pick, value bet and full reasoning for this match.

Check analysis and pick

Police vs Gorilla: form, goals and key statistics

Game details

Police plays Gorilla in National Soccer League (Rwanda). The game is scheduled for October 16, 2026. Venue: Stade Régional de Nyamirambo.

Recent form

Police has 1 win, 0 draws and 2 losses over its last five games, averaging 1.00 points per game. Gorilla has 2 wins, 0 draws and 1 loss, with 2.00 points per game.

Scoring records

Police scores 0.67 goals per game and allows 1.00. Gorilla scores 0.67 and allows 0.33. Games in this league average 1.54 goals.

BTTS and goal totals

Both teams score in 33% of Police's games and 0% of Gorilla's. The Over 2.5 rates are 33% and 0%, compared with league averages of 23% for BTTS and 15% for Over 2.5.

xG and shots

Police has the higher season xG average, 1.16 to 0.93 per game. Police takes 8.7 shots per game, while Gorilla takes 3.7.

First-half and second-half trends

Police leads at halftime in 0% of its games and scores 0.33 goals per game after halftime. Gorilla leads at halftime in 33% and scores 0.33 after halftime.

When the teams score

Police's most productive scoring window is minutes 16-30 (1 goals). For Gorilla, it is minutes 0-15 (1 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

National Soccer League games average 1.54 goals. Both teams score in 23% of games, and 15% finish with at least three goals.

Head-to-head record

Before this game, 2 previous meetings were available. The record was 1 home win, 1 draw and 0 away wins. Those games averaged 3.00 goals, with both teams scoring in 50% of them.

Before kickoff

1X2 odds

(-)
(-)
(-)

Pre-game profile— what do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

0.67Goals scored / game0.67
PoliceGorilla
1Goals allowed / game0.33
PoliceGorilla
52%Average possession49%
PoliceGorilla
1.67Shots on target / game2.67
PoliceGorilla

Team stats— who is more efficient?

Compare both teams' attacking and defensive records this season.

8.67Shots per game3.67
PoliceGorilla
1.67Shots on target2.67
PoliceGorilla
7.7%Shot conversion18.2%
PoliceGorilla
52%Possession49%
PoliceGorilla
1.16xG for0.93
PoliceGorilla
1.18xG against1.67
PoliceGorilla

Shooting quality

Police: BalancedGorilla: Efficient finishing
PoliceGorilla
Accuracy (shots on target)19%73%
Chance quality (xG per shot)0.130.25
Finishing (goals per shot on target)0.400.25

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team form— who is in better shape?

Last five games and season record, overall, at home and away.

Gorilla is 100% better for: last-5 form.

1 pts / game - Police · 2 pts / game - Gorilla

Police
LWL
Season result split
33% W0% D67% L
Season (W-D-L)
1-0-2
1.00 pts / game · goal difference -1
Last 5 (W-D-L)
1-0-2
1.00 pts / game
Record at home (W-D-L)
0-0-1
Last 5 at home
0-0-1
L
Last 5 games - averages
Goals scored: 0.7Goals conceded: 1.0xG: 1.16Opponent xG: 1.18BTTS: 33%Over 2.5: 33%
Gorilla
WLW
Season result split
67% W0% D33% L
Season (W-D-L)
2-0-1
2.00 pts / game · goal difference +1
Last 5 (W-D-L)
2-0-1
2.00 pts / game
Record away (W-D-L)
1-0-0
Last 5 away
1-0-0
W
Last 5 games - averages
Goals scored: 0.7Goals conceded: 0.3xG: 0.93Opponent xG: 1.67BTTS: 0%Over 2.5: 0%

Goals— how do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Gorilla is 203% better for: goals allowed per game.

1 goals / game - Police · 0.33 goals / game - Gorilla

Police scoring profile: mixed

Police scores in 67% of games (2 of 3 games), while Gorilla keeps a clean sheet in 67% (2 of 3 games).

Gorilla scoring profile: strong

Gorilla scores in 67% of games (2 of 3 games), while Police keeps a clean sheet in 33% (1 of 3 games).

2Goals scored (season)2
PoliceGorilla
3Goals conceded (season)1
PoliceGorilla
1.67Average goals per game1
PoliceGorilla
2Goals scored (last 5)2
PoliceGorilla
3Goals conceded (last 5)1
PoliceGorilla

How often they score at least...

67%1 goal67%
PoliceGorilla
0%2 goals0%
PoliceGorilla
0%3 goals0%
PoliceGorilla
0%4 goals0%
PoliceGorilla

How often they concede at least...

67%1 goal33%
PoliceGorilla
33%2 goals0%
PoliceGorilla
0%3 goals0%
PoliceGorilla
0%4 goals0%
PoliceGorilla

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)— how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

Goal patterns

33%BTTS at half-time0%
PoliceGorilla
0%BTTS in both halves0%
PoliceGorilla
0%Scored in both halves0%
PoliceGorilla

BTTS and goal count

33%Min. 3 goals and BTTS0%
PoliceGorilla
0%Min. 3 goals without BTTS0%
PoliceGorilla
33%BTTS - last 50%
PoliceGorilla

Goal count (Over/Under)— how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

33%Min. 1 goal before half-time67%
PoliceGorilla
33%Min. 2 goals before half-time0%
PoliceGorilla
0%Min. 3 goals before half-time0%
PoliceGorilla

2nd half

100%Min. 1 goal after half-time33%
PoliceGorilla
0%Min. 2 goals after half-time0%
PoliceGorilla
0%Min. 3 goals after half-time0%
PoliceGorilla

Game halves— when do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Gorilla is 33% better for: first-half form (half-time points).

1 pts / game - Police · 1.33 pts / game - Gorilla

Police - half-time state
0% leading100% draw0% trailing
Gorilla - half-time state
33% leading33% draw33% trailing

Before half-time (1st half)

1Points per game (1st half)1.33
PoliceGorilla
0.33Goals scored (1st half)0.33
PoliceGorilla
0.33Goals conceded (1st half)0.33
PoliceGorilla
0.67Average goals (1st half)0.67
PoliceGorilla
67%Clean sheet before half-time67%
PoliceGorilla
67%No goal before half-time67%
PoliceGorilla

After half-time (2nd half)

1Points per game (2nd half)1.67
PoliceGorilla
0.33Goals scored (2nd half)0.33
PoliceGorilla
0.67Goals conceded (2nd half)0
PoliceGorilla
1Average goals (2nd half)0.33
PoliceGorilla
33%Clean sheet after half-time100%
PoliceGorilla
67%No goal after half-time67%
PoliceGorilla

Police - second-half results

33% W0% D67% L
3
Half-time points
1
Half-time goals
0
Goal difference (1st half)
3
Second-half points
-1
Goal difference (2nd half)
1.00
PPG before half-time
Defense after halftime+0.3

Allows 0.3 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Gorilla - second-half results

33% W67% D0% L
4
Half-time points
1
Half-time goals
0
Goal difference (1st half)
5
Second-half points
+1
Goal difference (2nd half)
1.33
PPG before half-time
Lead holding203%

Leads at halftime in 33% of games and wins 67%. Also wins some games without leading at halftime.

Defense after halftime-0.3

Defense stays consistent across the full game.

Police - last 5 games by half
1st half2nd half
Points per game1.001.00
Goals scored / game0.30.3
Goals allowed / game0.30.7
Average goals per game0.71.0
1 goal33%100%
2 goals33%0%
3 goals0%0%
Clean sheet67%33%
No goal67%67%
Goal difference0-1
Half-time: 0% leading - 100% draw - 0% trailing
2nd half: 33% won - 0% draw - 67% lost
BTTS at half-time (last 5): 33% - Half-time goals total: 1
Gorilla - last 5 games by half
1st half2nd half
Points per game1.331.67
Goals scored / game0.30.3
Goals allowed / game0.30.0
Average goals per game0.70.3
1 goal67%33%
2 goals0%0%
3 goals0%0%
Clean sheet67%100%
No goal67%67%
Goal difference0+1
Half-time: 33% leading - 33% draw - 33% trailing
2nd half: 33% won - 67% draw - 0% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 1

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minute— when do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Police
ScoredConceded
0
0
0-15
1
1
16-30
0
0
31-45
0
0
46-60
0
2
61-75
1
0
76-90

Most dangerous in minutes 16-30 (1 goal). Concedes most in 61-75 (2). Late-goal balance (76-90): +1 - wins late phases.

Gorilla
ScoredConceded
1
0
0-15
0
0
16-30
0
1
31-45
1
0
46-60
0
0
61-75
0
0
76-90

Most dangerous in minutes 0-15 (1 goal). Concedes most in 31-45 (1). Late-goal balance (76-90): 0.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicators— what do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

1.33
Estimated goals
attack vs. opponent defense
0.5 : 0.8
Estimated goal split
home : away
87%
Pace vs league
100% = league average
17%
Both teams scored (BTTS)
average from both teams' seasons
+125%
Derby effect
H2H goals vs typical matches
45%
BTTS estimate
from both teams' scoring frequency
11%
0:0 risk
about 1 in 9 matches
0-1
Most common goal range
attack vs. defense for both teams

Police

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.02
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.31
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+0.2 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.49
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.18
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
73%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
161%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
50% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
50%

Gorilla

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.74
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+1.08
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-1.2 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.26
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+1.34
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
108%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
36%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 50% come in the first quarter-hour.
0%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League context— is this a high-scoring league?

How both teams compare with league-wide averages (National Soccer League).

Teams vs league

PoliceLigaGorilla
Average goals per game▲ 1.671.54▼ 1.00
Both teams scored▲ 33%23%▼ 0%
Min. 3 goals (Over 2.5)▲ 33%15%▼ 0%
Clean sheets▼ 33%46%▲ 67%
Goal before half-time▼ 33%62%▲ 67%
Goal after half-time▲ 100%54%▼ 33%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

1.54
Average goals per game
23%
Both teams scored
15%
Min. 3 goals (Over 2.5)
46%
Clean sheets
0.92
Home goals / game
0.62
Away goals / game
+48%
Home attack advantage
+33%
Home defensive advantage
+15%
Total home advantage
Goals in 1st half (whole league)
62%
1 goal
19%
2 goals
4%
3 goals
0%
4 goals
Goals in 2nd half (whole league)
54%
1 goal
12%
2 goals
4%
3 goals
0%
4 goals

Head-to-head

Record from Police's perspective: 1 win, 1 draw and 0 losses against Gorilla. Games average 3.00 goals, and both teams scored in 50% of them.

FAQ

When do Police and Gorilla play?

Police face Gorilla on October 16, 2026 in National Soccer League at Stade Régional de Nyamirambo. The exact kick-off time in your timezone is shown at the top of the match page.

What is the head-to-head record between Police and Gorilla?

In the last 2 head-to-head matches Police won 1, Gorilla won 0 and 1 ended level. These games averaged 3.00 goals, with both teams scoring in 50% of them.

What do the goal statistics show before Police vs Gorilla?

Police score 0.67 goals per game on average and Gorilla 0.67. The National Soccer League average is 1.54 goals, with Over 2.5 landing in 15% of games. Both teams score in 33% of Police's matches and 0% of Gorilla's.

What form are Police and Gorilla in?

Over the last 5 games Police have a 1-0-2 record (1.00 points per game) and Gorilla 2-0-1 (2.00 points per game).

Where can I find a betting tip and analysis for Police vs Gorilla?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.