Police vs Point Fortin: match statistics
Police vs Point Fortin: form, goals and key statistics
Game details
Police played against Point Fortin in TT Pro League (Trinidad & Tobago). The game was played on November 30, 2025. Final score: 2:0.
Recent form
Police has 3 wins, 1 draw and 1 loss over its last five games, averaging 2.00 points per game. Point Fortin has 1 win, 1 draw and 2 losses, with 1.00 points per game.
Scoring records
Police scores 2.60 goals per game and allows 1.40. Point Fortin scores 1.25 and allows 1.50. Games in this league average 3.17 goals.
BTTS and goal totals
Both teams score in 60% of Police's games and 100% of Point Fortin's. The Over 2.5 rates are 80% and 75%, compared with league averages of 53% for BTTS and 63% for Over 2.5.
xG and shots
Police has the higher season xG average, 2.93 to 0.79 per game. Police takes 4.0 shots per game, while Point Fortin takes 3.8.
First-half and second-half trends
Police leads at halftime in 20% of its games and scores 0.40 goals per game after halftime. Point Fortin leads at halftime in 25% and scores 0.75 after halftime.
When the teams score
Police's most productive scoring window is minutes 0-15 (8 goals). For Point Fortin, it is minutes 61-75 (2 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
TT Pro League games average 3.17 goals. Both teams score in 53% of games, and 63% finish with at least three goals.
Head-to-head record
There is not enough head-to-head history for a meaningful comparison.
Stats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Police | Point Fortin | |
|---|---|---|
| Accuracy (shots on target) | 50% | 73% |
| Chance quality (xG per shot) | 0.73 | 0.21 |
| Finishing (goals per shot on target) | 1.30 | 0.45 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Police is 100% better for: last-5 form.
2 pts / game - Police · 1 pts / game - Point Fortin
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Police is 108% better for: goals scored per game.
2.6 goals / game - Police · 1.25 goals / game - Point Fortin
Police is 7% better for: goals allowed per game.
1.4 goals / game - Police · 1.5 goals / game - Point Fortin
Police scores in 80% of games (4 of 5 meczów), while Point Fortin keeps a clean sheet in 0% (0 of 4 meczów).
Point Fortin scores in 100% of games (4 of 4 meczów), while Police keeps a clean sheet in 20% (1 of 5 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Police
Over / Under - Point Fortin
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Police is 12% better for: first-half form (half-time points).
1.4 pts / game - Police · 1.25 pts / game - Point Fortin
Before half-time (1st half)
After half-time (2nd half)
Police - second-half results
Leads at halftime in 20% of games and wins 60%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
Point Fortin - second-half results
Leads at halftime in 25% of games and wins 25%. Also wins some games without leading at halftime.
Allows 0.5 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.40 | 1.80 |
| Goals scored / game | 0.8 | 0.4 |
| Goals allowed / game | 0.2 | 0.0 |
| Average goals per game | 1.0 | 0.4 |
| 1 goal | 40% | 40% |
| 2 goals | 40% | 0% |
| 3 goals | 20% | 0% |
| Clean sheet | 80% | 100% |
| No goal | 60% | 60% |
| Goal difference | +3 | +2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.25 | 0.75 |
| Goals scored / game | 0.5 | 0.8 |
| Goals allowed / game | 0.5 | 1.0 |
| Average goals per game | 1.0 | 1.8 |
| 1 goal | 75% | 100% |
| 2 goals | 25% | 75% |
| 3 goals | 0% | 0% |
| Clean sheet | 50% | 0% |
| No goal | 50% | 25% |
| Goal difference | 0 | -1 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 0-15 (8 goals). Concedes most in 0-15 (6). Late-goal balance (76-90): 0.
Most dangerous in minutes 61-75 (2 goals). Concedes most in 16-30 (2). Late-goal balance (76-90): -1 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Police
Point Fortin
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (TT Pro League).
Teams vs league
| Police | Liga | Point Fortin | |
|---|---|---|---|
| Average goals per game | ▲ 4.00 | 3.17 | ▼ 2.75 |
| Both teams scored | ▲ 60% | 53% | ▲ 100% |
| Min. 3 goals (Over 2.5) | ▲ 80% | 63% | ▲ 75% |
| Clean sheets | ▼ 20% | 25% | ▼ 0% |
| Goal before half-time | ▼ 40% | 47% | ▲ 75% |
| Goal after half-time | ▼ 40% | 70% | ▲ 100% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
FAQ
What was the result of Police vs Point Fortin?
The TT Pro League match finished Police 2:0 Point Fortin. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Police vs Point Fortin?
Police score 2.60 goals per game on average and Point Fortin 1.25. The TT Pro League average is 3.17 goals, with Over 2.5 landing in 63% of games. Both teams score in 60% of Police's matches and 100% of Point Fortin's.
What form are Police and Point Fortin in?
Over the last 5 games Police have a 3-1-1 record (2.00 points per game) and Point Fortin 1-1-2 (1.00 points per game).
Where can I find a betting tip and analysis for Police vs Point Fortin?
The statistical background for Police vs Point Fortin — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.


