Lebanon - Lebanese Premier LeagueFouad Shehab StadiumData current as of September 07, 2026

Racing vs Tadamon Sour: match statistics

Racing crest
Racing
1 : 3half-time 1:2
Tadamon Sour crest
Tadamon Sour

Racing vs Tadamon Sour: form, goals and key statistics

Game details

Racing played against Tadamon Sour in Lebanese Premier League (Lebanon). The game was played on July 10, 2026. Venue: Fouad Shehab Stadium. Final score: 1:3.

Recent form

Racing has 0 wins, 0 draws and 5 losses over its last five games, averaging 0.00 points per game. Tadamon Sour has 2 wins, 0 draws and 3 losses, with 1.20 points per game.

Scoring records

Racing scores 0.20 goals per game and allows 2.95. Tadamon Sour scores 0.57 and allows 1.19. Games in this league average 2.45 goals.

BTTS and goal totals

Both teams score in 20% of Racing's games and 29% of Tadamon Sour's. The Over 2.5 rates are 50% and 29%, compared with league averages of 33% for BTTS and 44% for Over 2.5.

xG and shots

Tadamon Sour has the higher season xG average, 0.79 to 0.61 per game. Racing takes 3.4 shots per game, while Tadamon Sour takes 4.0.

First-half and second-half trends

Racing leads at halftime in 0% of its games and scores 0.15 goals per game after halftime. Tadamon Sour leads at halftime in 14% and scores 0.33 after halftime.

When the teams score

Racing's most productive scoring window is minutes 76-90+ (2 goals). For Tadamon Sour, it is minutes 16-30 (3 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

Lebanese Premier League games average 2.45 goals. Both teams score in 33% of games, and 44% finish with at least three goals.

Head-to-head record

Before this game, 2 previous meetings were available. The record was 0 home wins, 0 draws and 2 away wins. Those games averaged 1.00 goals, with both teams scoring in 0% of them.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

I predict an away win (Tadamon Sour). Racing have no home wins (0W, 1D, 19L) and concede an average of 3.44 goals per home match. The hosts have failed to score in their last 5 games (0 goals, 5 defeats), average 0.33 goals per home game with xG 0.56, while Tadamon have scored 3 goals and recorded 2 wins in their last 5 matches. In chance creation Racing average 3.75 shots and 1.5 on target per home game with a 7% conversion rate, whereas Tadamon average 5.5 shots and 3 on target away with a 13% conversion and xG 0.91, indicating the visitors create better opportunities. Defensively the gap is larger: Racing have xG against 1.79 and have conceded 59 goals this season (home goal difference -28), while Tadamon concede 1.27 goals away and have 36% clean sheets on the road. Considering Racing’s 0 points in the last 5 matches (0 points per game) and Tadamon’s superior efficiency and stability, I assess the probabilities as: away win 80%, draw 15%, home win 5%.

View the statistical overview
BTTS - will both teams score?

Both teams show low scoring averages: Racing 0.5 goals/match, Tadamon 0.64, and season BTTS rates are only 30% (Racing) and 27% (Tadamon) versus a league BTTS level of 33%, indicating limited likelihood of Goal/Goal. Racing have failed to score in the last 5 matches (0 goals) and conceded 12, with last5 xG_for = 0.44 and xG_against = 1.58, so their contribution to BTTS is minimal. Tadamon displays better offensive metrics (avg 5.5 shots, 3.0 on target and season xG_for = 0.91, last5 xG_for = 0.77) and will most likely score at least once, but that does not compensate for the hosts’ lack of finishing. Additionally, a high clean sheet rate in the league (78%) and season clean sheets of 50% for Racing and 36% for Tadamon confirm that often at least one team finishes without a goal. For these reasons I assign a higher probability to the No Goal scenario — 75% vs 25% for BTTS - Yes, because the combination of Racing’s 0 goals in the last 5 matches, low season averages (0.5 and 0.64) and low season BTTS rates (30% and 27%) strongly favors no both-teams-to-score.

View BTTS statistics
Over/Under - goals analysis

Calculated expected goals from xG are approximately 0.96 for Racing (attacking xG 0.64 vs opponents’ conceded xG 1.28 → average 0.96) and 1.01 for Tadamon Sour (attacking xG 0.91 vs hosts’ conceded xG 1.11 → 1.01), totaling ~1.97 goals. The sum 1.97 is below the league average of 2.45 and clearly under the 2.5 threshold, which reduces the likelihood of a match with three or more goals. Seasonal stats provide further confirmation: Over 2.5 occurs for hosts in 30% and for away teams in 27% of matches (avg ~28.5%); hosts average 0.5 goals per match and 0 goals in the last 5 fixtures, while visitors average 0.64 and 3 goals in the last 5. The number of goal-scoring opportunities is limited (hosts average 3.44 shots and 1.56 on target; visitors 5.5 and 3.0) with low conversion rates of 16% vs 13%, which reduces chances turning into goals. On this basis the strongest signal is Under 2.5 (recommendation: under at 2.5) with an estimated probability ~71% for under vs 29% for over; for completeness I also forecast Over/Under 1.5 at 56%/44% and 3.5 at 14%/86%.

View Over/Under statistics
HT/FT - half-time and full-time scenario

The strongest signal is a draw at half-time and a draw at full-time (X/X): the home side drew at the break in 60% of matches, the away side in 45%, giving roughly a 53% chance of a draw at half-time. Both teams are ineffective in the first 45 minutes — the hosts average 0.10 goals to half-time, the visitors 0.36, with half-time goals per team averaging 0.6 for hosts and 0.91 for visitors, so I expect a low-scoring half-time (0-0 or 0-1). After the break the visitors show higher xG (0.91 versus the hosts’ 0.64) and more on-target shots (3.0 vs 1.56), which increases the likelihood of decisions in the second half — hence the visible strength of the 2/2 scenario at 19%. Conversely, the hosts keep clean sheets more often this season (50% vs 36%) and have a higher share of full-time draws (40% vs the visitors’ 27%), which boosts the weight of a draw at full-time. Combining the ~53% chance of a half-time draw with a conditional roughly 60% probability of maintaining the draw after the break yields X/X ≈ 32% as the strongest HT/FT scenario.

View first-half and second-half statistics

Stats by half

1 : 2
First half
0 : 1
Second half

Game stats

44Possession (%)56
RacingTadamon Sour
6Shots15
RacingTadamon Sour
2Shots on target9
RacingTadamon Sour
0.81xG2.12
RacingTadamon Sour
3Corners3
RacingTadamon Sour
40Dangerous attacks76
RacingTadamon Sour
-1Fouls-1
RacingTadamon Sour
-1Cards-1
RacingTadamon Sour

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

RacingTadamon Sour
0.2Goals scored / game0.57
RacingTadamon Sour
2.95Goals allowed / game1.19
RacingTadamon Sour
39%Average possession41%
RacingTadamon Sour
1.3Shots on target / game2
RacingTadamon Sour

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

3.4Shots per game4
RacingTadamon Sour
1.3Shots on target2
RacingTadamon Sour
5.9%Shot conversion14.3%
RacingTadamon Sour
39%Possession41%
RacingTadamon Sour
0.61xG for0.79
RacingTadamon Sour
1.72xG against1.2
RacingTadamon Sour

Shooting quality

Racing: BalancedTadamon Sour: Counter-attacking
RacingTadamon Sour
Accuracy (shots on target)38%50%
Chance quality (xG per shot)0.180.20
Finishing (goals per shot on target)0.150.28

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Racing
LLLLL
No win in the last 5 games
Season result split
0% W5% R95% P
Season (W-D-L)
0-1-19
0.05 pts / game · goal difference -55
Last 5 (W-D-L)
0-0-5
0.00 pts / game
Record at home (W-D-L)
0-0-9
Last 5 at home
0-0-5
LLLLL
Last 5 games - averages
Goals scored: 0.0Goals conceded: 2.4xG: 0.65Opponent xG: 1.78BTTS: 0%Over 2.5: 20%
Tadamon Sour
WWLLL
Season result split
19% W33% R48% P
Season (W-D-L)
4-7-10
0.90 pts / game · goal difference -13
Last 5 (W-D-L)
2-0-3
1.20 pts / game
Record away (W-D-L)
2-3-6
Last 5 away
0-2-3
DDLLL
Last 5 games - averages
Goals scored: 0.6Goals conceded: 1.6xG: 0.77Opponent xG: 1.29BTTS: 20%Over 2.5: 40%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Tadamon Sour is 185% better for: goals scored per game.

0.2 goals / game - Racing · 0.57 goals / game - Tadamon Sour

Tadamon Sour is 148% better for: goals allowed per game.

2.95 goals / game - Racing · 1.19 goals / game - Tadamon Sour

Racing scoring profile: more difficult

Racing scores in 20% of games (4 of 20 meczów), while Tadamon Sour keeps a clean sheet in 43% (9 of 21 meczów).

Tadamon Sour scoring profile: strong

Tadamon Sour scores in 48% of games (10 of 21 meczów), while Racing keeps a clean sheet in 5% (1 of 20 meczów).

4Goals scored (season)12
RacingTadamon Sour
59Goals conceded (season)25
RacingTadamon Sour
3.15Average goals per game1.76
RacingTadamon Sour
0Goals scored (last 5)3
RacingTadamon Sour
12Goals conceded (last 5)8
RacingTadamon Sour

How often they score at least...

20%1 goal48%
RacingTadamon Sour
0%2 goals5%
RacingTadamon Sour
0%3 goals5%
RacingTadamon Sour
0%4 goals0%
RacingTadamon Sour

How often they concede at least...

95%1 goal57%
RacingTadamon Sour
85%2 goals38%
RacingTadamon Sour
45%3 goals19%
RacingTadamon Sour
30%4 goals5%
RacingTadamon Sour

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

33%
League average

Goal patterns

5%BTTS at half-time10%
RacingTadamon Sour
0%BTTS in both halves0%
RacingTadamon Sour
0%Scored in both halves5%
RacingTadamon Sour

BTTS and goal count

20%Min. 3 goals and BTTS19%
RacingTadamon Sour
30%Min. 3 goals without BTTS10%
RacingTadamon Sour
0%BTTS - last 520%
RacingTadamon Sour

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

80%Min. 1 goal before half-time52%
RacingTadamon Sour
35%Min. 2 goals before half-time19%
RacingTadamon Sour
20%Min. 3 goals before half-time5%
RacingTadamon Sour

2nd half

85%Min. 1 goal after half-time57%
RacingTadamon Sour
55%Min. 2 goals after half-time29%
RacingTadamon Sour
25%Min. 3 goals after half-time5%
RacingTadamon Sour

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Tadamon Sour is 375% better for: first-half form (half-time points).

0.2 pts / game - Racing · 0.95 pts / game - Tadamon Sour

Racing - half-time state
0% leading20% draw80% trailing
Tadamon Sour - half-time state
14% leading52% draw33% trailing

Before half-time (1st half)

0.2Points per game (1st half)0.95
RacingTadamon Sour
0.05Goals scored (1st half)0.24
RacingTadamon Sour
1.4Goals conceded (1st half)0.52
RacingTadamon Sour
1.45Average goals (1st half)0.76
RacingTadamon Sour
20%Clean sheet before half-time62%
RacingTadamon Sour
95%No goal before half-time76%
RacingTadamon Sour

After half-time (2nd half)

0.2Points per game (2nd half)0.95
RacingTadamon Sour
0.15Goals scored (2nd half)0.33
RacingTadamon Sour
1.55Goals conceded (2nd half)0.67
RacingTadamon Sour
1.7Average goals (2nd half)1
RacingTadamon Sour
15%Clean sheet after half-time57%
RacingTadamon Sour
85%No goal after half-time71%
RacingTadamon Sour

Racing - second-half results

0% W20% R80% P
4
Half-time points
1
Half-time goals
-27
Goal difference (1st half)
4
Second-half points
-28
Goal difference (2nd half)
0.20
PPG before half-time
Defense after halftime+0.2

Allows 0.2 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Tadamon Sour - second-half results

14% W52% R33% P
20
Half-time points
5
Half-time goals
-6
Goal difference (1st half)
20
Second-half points
-7
Goal difference (2nd half)
0.95
PPG before half-time
Lead holding136%

Leads at halftime in 14% of games and wins 19%. Also wins some games without leading at halftime.

Defense after halftime+0.2

Allows 0.2 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Racing - last 5 games by half
1st half2nd half
Points per game0.200.00
Goals scored / game0.00.0
Goals allowed / game1.01.4
Average goals per game1.01.4
1 goal80%100%
2 goals20%20%
3 goals0%20%
Clean sheet20%0%
No goal100%100%
Goal difference-5-7
Half-time: 0% leading - 20% draw - 80% trailing
2nd half: 0% won - 0% draw - 100% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 0
Tadamon Sour - last 5 games by half
1st half2nd half
Points per game0.601.40
Goals scored / game0.00.6
Goals allowed / game0.41.2
Average goals per game0.41.8
1 goal40%80%
2 goals0%40%
3 goals0%20%
Clean sheet60%60%
No goal100%40%
Goal difference-2-3
Half-time: 0% leading - 60% draw - 40% trailing
2nd half: 40% won - 20% draw - 40% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 0

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Racing
ScoredConceded
0
5
0-15
0
9
16-30
1
14
31-45
0
11
46-60
1
12
61-75
2
8
76-90

Most dangerous in minutes 76-90 (2 goals). Concedes most in 31-45 (14). Late-goal balance (76-90): -6 - late phases are a weakness.

Tadamon Sour
ScoredConceded
1
3
0-15
3
3
16-30
1
5
31-45
2
4
46-60
3
1
61-75
2
9
76-90

Most dangerous in minutes 16-30 (3 goals). Concedes most in 76-90 (9). Late-goal balance (76-90): -7 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.46
Estimated goals
attack vs. opponent defense
0.7 : 1.8
Estimated goal split
home : away
100%
Pace vs league
100% = league average
25%
Both teams scored (BTTS)
average from both teams' seasons
-59%
Derby effect
H2H goals vs typical matches
10%
BTTS estimate
from both teams' scoring frequency
42%
0:0 risk
about 1 in 2 matches
0-1
Most common goal range
attack vs. defense for both teams

Racing

Net xG balance
Difference between the quality of chances created and allowed per match.
-1.11
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-1.64
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+0.7 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.41
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-1.23
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
15%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
263%
Form trend
Compares points from the last five games with the full-season average.
-0.05
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.1
Late goals
50% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
50%

Tadamon Sour

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.41
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.21
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+7.2 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.22
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.01
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
51%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
89%
Form trend
Compares points from the last five games with the full-season average.
+0.30
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.1
Late goals
17% of this team's goals come in minutes 76-90. For comparison, 8% come in the first quarter-hour.
17%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (Lebanese Premier League).

Teams vs league

RacingLigaTadamon Sour
Average goals per game 3.152.45 1.76
Both teams scored 20%33% 29%
Min. 3 goals (Over 2.5) 50%44% 29%
Clean sheets 5%39% 43%
Goal before half-time 80%57% 52%
Goal after half-time 85%76% 57%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.45
Average goals per game
33%
Both teams scored
44%
Min. 3 goals (Over 2.5)
39%
Clean sheets
1.33
Home goals / game
1.12
Away goals / game
+19%
Home attack advantage
+16%
Home defensive advantage
+13%
Total home advantage
Goals in 1st half (whole league)
57%
1 goal
30%
2 goals
15%
3 goals
4%
4 goals
Goals in 2nd half (whole league)
76%
1 goal
39%
2 goals
17%
3 goals
3%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Home team

Away team

Other recorded players

Hassan Fouani⚽ 1
Mohamad GhamlouchA 1

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Tadamon SourAssistMohamad Ghamlouch
  2. Tadamon SourGoalHassan Fouani

Head-to-head

Record from Racing's perspective: 0 wins, 0 draws and 2 losses against Tadamon Sour. Games average 1.00 goals, and both teams scored in 0% of them.

FAQ

What was the result of Racing vs Tadamon Sour?

The Lebanese Premier League match finished Racing 1:3 Tadamon Sour. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Racing and Tadamon Sour?

In the last 2 head-to-head matches Racing won 0, Tadamon Sour won 2 and 0 ended level. These games averaged 1.00 goals, with both teams scoring in 0% of them.

What do the goal statistics show before Racing vs Tadamon Sour?

Racing score 0.20 goals per game on average and Tadamon Sour 0.57. The Lebanese Premier League average is 2.45 goals, with Over 2.5 landing in 44% of games. Both teams score in 20% of Racing's matches and 29% of Tadamon Sour's.

What form are Racing and Tadamon Sour in?

Over the last 5 games Racing have a 0-0-5 record (0.00 points per game) and Tadamon Sour 2-0-3 (1.20 points per game).

Where can I find a betting tip and analysis for Racing vs Tadamon Sour?

Here you can check the pre-match numbers for Racing vs Tadamon Sour: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.