Red Star vs Guingamp: match statistics
Red Star vs Guingamp: form, goals and key statistics
Game details
Red Star played against Guingamp in Ligue 2 (France). The game was played on April 24, 2026. Final score: 3:2.
Recent form
Red Star has 3 wins, 1 draw and 1 loss over its last five games, averaging 2.00 points per game. Guingamp has 1 win, 1 draw and 3 losses, with 0.80 points per game.
Scoring records
Red Star scores 1.23 goals per game and allows 1.06. Guingamp scores 1.29 and allows 1.42. Games in this league average 2.47 goals.
BTTS and goal totals
Both teams score in 42% of Red Star's games and 52% of Guingamp's. The Over 2.5 rates are 48% and 58%, compared with league averages of 51% for BTTS and 47% for Over 2.5.
xG and shots
Guingamp has the higher season xG average, 1.40 to 1.29 per game. Red Star takes 11.7 shots per game, while Guingamp takes 12.3.
First-half and second-half trends
Red Star leads at halftime in 26% of its games and scores 0.71 goals per game after halftime. Guingamp leads at halftime in 32% and scores 0.68 after halftime.
When the teams score
Red Star's most productive scoring window is minutes 76-90+ (10 goals). For Guingamp, it is minutes 16-30 (9 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
Ligue 2 games average 2.47 goals. Both teams score in 51% of games, and 47% finish with at least three goals.
Head-to-head record
Before this game, one previous meeting was available. The record was 1 home win, 0 draws and 0 away wins. Those games averaged 4.00 goals, with both teams scoring in 0% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
I back a Red Star home victory. In the last 5 matches Red Star has averaged 2.0 points per game (3 wins, 1 draw, 1 loss), while Guingamp averages only 0.8 points per game (1 win, 1 draw, 3 losses). The hosts generate more high-quality chances: Red Star’s home xG is 1.46 with 13.67 shots per match, versus Guingamp’s away xG of 1.28 and 11.27 shots; Red Star scored 8 goals in the last five, Guingamp only 3. Defensively Red Star concedes 1.27 goals at home with xG against 1.10 and keeps a clean sheet in 40% of matches, while Guingamp concedes 1.53 goals on the road with xG against 1.41 and only 20% clean sheets. Although the visitors have a higher shot conversion (12% vs. the hosts’ 9%) and average 3.93 shots on target per match, superior form, higher xG and greater volume of chances in home games favor the hosts’ victory.
View the statistical overviewBTTS - will both teams score?
Guingamp has a seasonal BTTS rate of 67% versus Red Star's 38%, with the league average BTTS at 51%, giving a base edge to BTTS (simple mean between teams ~53%). Both teams concede a fair number of goals: Red Star 1.31 goals per match, Guingamp 1.53, and their opponent xG are 1.16 (Red Star) and 1.41 (Guingamp), indicating both sides allow scoring opportunities. In the last 5 matches Red Star scored 8 goals (1.6 per match) with xG 1.55, while Guingamp has 3 goals (0.6 per match) with xG 1.54 — so the visitors have similar xG but have recently underperformed in finishing, which can change. Additionally Red Star has 38% clean sheets, Guingamp only 20% (i.e. 62% and 80% of matches without a clean sheet respectively), and Guingamp records over 2.5 goals in 67% of matches, further supporting a both-teams-to-score scenario. Considering all numbers, I rate BTTS 'Yes' 65% vs 'No' 35% and recommend a 'yes' bet as the strongest signal from the data.
View BTTS statisticsOver/Under - goals analysis
I project expected goals at 1.41 for Red Star and 1.29 for Guingamp, totaling 2.70 goals. This mirrors combined xG (1.51 home, 1.28 away), xG against (1.16 home, 1.41 away), shot counts (13.38 vs 11.27) and conversion rates 9% vs 12%. Season-to-date shares of matches over 1.5 goals are 69% for Red Star and 73% for Guingamp, so both teams frequently participate in games with at least two goals. For the 2.5 line seasonal values are 50% (Red Star) and 67% (Guingamp), averaging about 59%; given the 2.70 goal projection and Guingamp’s high BTTS rate (67%), I assign Over 2.5 a 62% probability. The 3.5 line has weaker support: seasonal over 3.5 is 25% and 40% (avg ~32%), and with a 2.70 projection I rate Over 3.5 at 31%, so Under 3.5 is stronger (69%). The strongest signal is Over 1.5 (85%) – high shares of matches over 1.5 for both sides combined with the 2.70 goal projection give clear edge to that market.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The most likely scenario I assess is a Half-Time draw and a Red Star victory at Full-Time (X/1), because the home side have averaged 1.2 goals after the break in their last 5 matches versus Guingamp’s 0.2, increasing the chance of a turnaround in the second half. Additionally, Red Star have a higher xG of 1.51 compared to Guingamp’s 1.28 and average 13.38 shots per game versus the visitors’ 11.27, despite the visitors having a higher shot conversion rate (12% vs 9%). Both teams score little before the break — on average 0.63 goals for Red Star vs 0.6 for Guingamp — and the proportion of matches in which both teams scored before half-time is only 13% for the hosts and 27% for the visitors, so a Half-Time draw is realistic. Form supports this: Red Star have won 60% of their last 5 matches compared to Guingamp’s 20%, and the hosts collect an average of 2.2 points in second halves over the last 5 games versus the visitors’ 0.8 points. Therefore I assign the highest probability to the X/1 scenario; a lead for the hosts at the break (1/1) is also possible (hosts lead at half-time in 38% of matches), but in light of recent second-half statistics a Half-Time draw followed by a Red Star win appears to be the stronger signal.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Red Star | Guingamp | |
|---|---|---|
| Accuracy (shots on target) | 31% | 33% |
| Chance quality (xG per shot) | 0.11 | 0.11 |
| Finishing (goals per shot on target) | 0.34 | 0.32 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Red Star is 150% better for: last-5 form.
2 pts / game - Red Star · 0.8 pts / game - Guingamp
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Guingamp is 5% better for: goals scored per game.
1.23 goals / game - Red Star · 1.29 goals / game - Guingamp
Red Star is 34% better for: goals allowed per game.
1.06 goals / game - Red Star · 1.42 goals / game - Guingamp
Red Star scores in 71% of games (22 of 31 meczów), while Guingamp keeps a clean sheet in 29% (9 of 31 meczów).
Guingamp scores in 71% of games (22 of 31 meczów), while Red Star keeps a clean sheet in 45% (14 of 31 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Red Star
Over / Under - Guingamp
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Before half-time (1st half)
After half-time (2nd half)
Red Star - second-half results
Leads at halftime in 26% of games and wins 42%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
Guingamp - second-half results
Leads at halftime in 32% of games and wins 32%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 2.20 |
| Goals scored / game | 0.4 | 1.2 |
| Goals allowed / game | 1.0 | 0.2 |
| Average goals per game | 1.4 | 1.4 |
| 1 goal | 60% | 60% |
| 2 goals | 40% | 40% |
| 3 goals | 20% | 40% |
| Clean sheet | 60% | 80% |
| No goal | 60% | 40% |
| Goal difference | -3 | +5 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.40 | 0.80 |
| Goals scored / game | 0.4 | 0.2 |
| Goals allowed / game | 0.4 | 0.8 |
| Average goals per game | 0.8 | 1.0 |
| 1 goal | 80% | 80% |
| 2 goals | 0% | 20% |
| 3 goals | 0% | 0% |
| Clean sheet | 60% | 40% |
| No goal | 60% | 80% |
| Goal difference | 0 | -3 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (10 goals). Concedes most in 61-75 (9). Late-goal balance (76-90): +6 - wins late phases.
Most dangerous in minutes 16-30 (9 goals). Concedes most in 31-45 (9). Late-goal balance (76-90): -1 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Red Star
Guingamp
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Ligue 2).
Teams vs league
| Red Star | Liga | Guingamp | |
|---|---|---|---|
| Average goals per game | ▼ 2.29 | 2.47 | ▲ 2.71 |
| Both teams scored | ▼ 42% | 51% | • 52% |
| Min. 3 goals (Over 2.5) | • 48% | 47% | ▲ 58% |
| Clean sheets | ▲ 45% | 30% | • 29% |
| Goal before half-time | ▼ 58% | 66% | ▲ 74% |
| Goal after half-time | ▼ 68% | 72% | • 71% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Referee context
See how often this referee shows cards, awards penalties and how their matches tend to finish.
Head-to-head
Record from Red Star's perspective: 1 win, 0 draws and 0 losses against Guingamp. Games average 4.00 goals, and both teams scored in 0% of them.
FAQ
What was the result of Red Star vs Guingamp?
The Ligue 2 match finished Red Star 3:2 Guingamp. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Red Star vs Guingamp?
Red Star score 1.23 goals per game on average and Guingamp 1.29. The Ligue 2 average is 2.47 goals, with Over 2.5 landing in 47% of games. Both teams score in 42% of Red Star's matches and 52% of Guingamp's.
What form are Red Star and Guingamp in?
Over the last 5 games Red Star have a 3-1-1 record (2.00 points per game) and Guingamp 1-1-3 (0.80 points per game).
Where can I find a betting tip and analysis for Red Star vs Guingamp?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


