Sagan Tosu vs Omiya Ardija: match statistics
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Sagan Tosu vs Omiya Ardija: form, goals and key statistics
Game details
Sagan Tosu plays Omiya Ardija in J2 League (Japan). The game is scheduled for October 17, 2026.
Recent form
Sagan Tosu has 1 win, 0 draws and 4 losses over its last five games, averaging 0.60 points per game. Omiya Ardija has 2 wins, 3 draws and 0 losses, with 1.80 points per game.
Scoring records
Sagan Tosu scores 0.90 goals per game and allows 1.20. Omiya Ardija scores 2.00 and allows 0.90. Games in this league average 2.60 goals.
BTTS and goal totals
Both teams score in 30% of Sagan Tosu's games and 70% of Omiya Ardija's. The Over 2.5 rates are 30% and 50%, compared with league averages of 53% for BTTS and 49% for Over 2.5.
xG and shots
Omiya Ardija has the higher season xG average, 1.82 to 1.74 per game. Sagan Tosu takes 16.0 shots per game, while Omiya Ardija takes 15.8.
First-half and second-half trends
Sagan Tosu leads at halftime in 20% of its games and scores 0.60 goals per game after halftime. Omiya Ardija leads at halftime in 50% and scores 1.20 after halftime.
When the teams score
Sagan Tosu's most productive scoring window is minutes 76-90+ (3 goals). For Omiya Ardija, it is minutes 76-90+ (7 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
J2 League games average 2.60 goals. Both teams score in 53% of games, and 49% finish with at least three goals.
Head-to-head record
Before this game, 2 previous meetings were available. The record was 1 home win, 1 draw and 0 away wins. Those games averaged 0.50 goals, with both teams scoring in 0% of them.
Before kickoff
1X2 odds
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Sagan Tosu | Omiya Ardija | |
|---|---|---|
| Accuracy (shots on target) | 27% | 35% |
| Chance quality (xG per shot) | 0.11 | 0.12 |
| Finishing (goals per shot on target) | 0.21 | 0.36 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Omiya Ardija is 200% better for: last-5 form.
0.6 pts / game - Sagan Tosu · 1.8 pts / game - Omiya Ardija
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Omiya Ardija is 122% better for: goals scored per game.
0.9 goals / game - Sagan Tosu · 2 goals / game - Omiya Ardija
Omiya Ardija is 33% better for: goals allowed per game.
1.2 goals / game - Sagan Tosu · 0.9 goals / game - Omiya Ardija
Sagan Tosu scores in 60% of games (6 of 10 games), while Omiya Ardija keeps a clean sheet in 30% (3 of 10 games).
Omiya Ardija scores in 80% of games (8 of 10 games), while Sagan Tosu keeps a clean sheet in 40% (4 of 10 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Sagan Tosu
Over / Under - Omiya Ardija
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Omiya Ardija is 31% better for: first-half form (half-time points).
1.3 pts / game - Sagan Tosu · 1.7 pts / game - Omiya Ardija
Before half-time (1st half)
After half-time (2nd half)
Sagan Tosu - second-half results
Leads at halftime in 20% of games and wins 30%. Also wins some games without leading at halftime.
Allows 0.6 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Omiya Ardija - second-half results
Leads at halftime in 50% of games and wins 50%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.80 | 0.80 |
| Goals scored / game | 0.0 | 0.4 |
| Goals allowed / game | 0.4 | 1.0 |
| Average goals per game | 0.4 | 1.4 |
| 1 goal | 20% | 80% |
| 2 goals | 20% | 20% |
| 3 goals | 0% | 20% |
| Clean sheet | 80% | 40% |
| No goal | 100% | 60% |
| Goal difference | -2 | -3 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.40 | 2.60 |
| Goals scored / game | 0.6 | 1.4 |
| Goals allowed / game | 0.4 | 0.4 |
| Average goals per game | 1.0 | 1.8 |
| 1 goal | 80% | 80% |
| 2 goals | 20% | 40% |
| 3 goals | 0% | 40% |
| Clean sheet | 60% | 60% |
| No goal | 60% | 20% |
| Goal difference | +1 | +5 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (3 goals). Concedes most in 76-90 (4). Late-goal balance (76-90): -1 - late phases are a weakness.
Most dangerous in minutes 76-90 (7 goals). Concedes most in 31-45 (3). Late-goal balance (76-90): +5 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Sagan Tosu
Omiya Ardija
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (J2 League).
Teams vs league
| Sagan Tosu | Liga | Omiya Ardija | |
|---|---|---|---|
| Average goals per game | ▼ 2.10 | 2.60 | ▲ 2.90 |
| Both teams scored | ▼ 30% | 53% | ▲ 70% |
| Min. 3 goals (Over 2.5) | ▼ 30% | 49% | • 50% |
| Clean sheets | ▲ 40% | 27% | ▲ 30% |
| Goal before half-time | ▼ 40% | 68% | ▲ 80% |
| Goal after half-time | • 80% | 79% | ▼ 70% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Head-to-head
Record from Sagan Tosu's perspective: 1 win, 1 draw and 0 losses against Omiya Ardija. Games average 0.50 goals, and both teams scored in 0% of them.
FAQ
When do Sagan Tosu and Omiya Ardija play?
Sagan Tosu face Omiya Ardija on October 17, 2026 in J2 League. The exact kick-off time in your timezone is shown at the top of the match page.
What is the head-to-head record between Sagan Tosu and Omiya Ardija?
In the last 2 head-to-head matches Sagan Tosu won 1, Omiya Ardija won 0 and 1 ended level. These games averaged 0.50 goals, with both teams scoring in 0% of them.
What do the goal statistics show before Sagan Tosu vs Omiya Ardija?
Sagan Tosu score 0.90 goals per game on average and Omiya Ardija 2.00. The J2 League average is 2.60 goals, with Over 2.5 landing in 49% of games. Both teams score in 30% of Sagan Tosu's matches and 70% of Omiya Ardija's.
What form are Sagan Tosu and Omiya Ardija in?
Over the last 5 games Sagan Tosu have a 1-0-4 record (0.60 points per game) and Omiya Ardija 2-3-0 (1.80 points per game).
Where can I find a betting tip and analysis for Sagan Tosu vs Omiya Ardija?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


