Sangju Sangmu vs Bucheon 1995: match statistics
Sangju Sangmu vs Bucheon 1995: form, goals and key statistics
Game details
Sangju Sangmu played against Bucheon 1995 in K League 1 (South Korea). The game was played on July 11, 2026. Final score: 1:1.
Recent form
Sangju Sangmu has 0 wins, 2 draws and 3 losses over its last five games, averaging 0.40 points per game. Bucheon 1995 has 1 win, 2 draws and 2 losses, with 1.00 points per game.
Scoring records
Sangju Sangmu scores 1.00 goals per game and allows 1.38. Bucheon 1995 scores 0.81 and allows 1.06. Games in this league average 2.30 goals.
BTTS and goal totals
Both teams score in 69% of Sangju Sangmu's games and 31% of Bucheon 1995's. The Over 2.5 rates are 38% and 31%, compared with league averages of 49% for BTTS and 39% for Over 2.5.
xG and shots
Sangju Sangmu has the higher season xG average, 1.48 to 1.18 per game. Sangju Sangmu takes 12.3 shots per game, while Bucheon 1995 takes 9.6.
First-half and second-half trends
Sangju Sangmu leads at halftime in 25% of its games and scores 0.69 goals per game after halftime. Bucheon 1995 leads at halftime in 0% and scores 0.69 after halftime.
When the teams score
Sangju Sangmu's most productive scoring window is minutes 61-75 (5 goals). For Bucheon 1995, it is minutes 61-75 (4 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
K League 1 games average 2.30 goals. Both teams score in 49% of games, and 39% finish with at least three goals.
Head-to-head record
Before this game, one previous meeting was available. The record was 1 home win, 0 draws and 0 away wins. Those games averaged 2.00 goals, with both teams scoring in 0% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
A draw appears most likely: Sangju have 0% home wins and as many as 63% of their home matches end in draws, and they haven’t registered a win in their last 5 home fixtures. Visitors show better defensive form — in their last 5 matches Bucheon have averaged 1.0 point per game and conceded 4 goals (0.8 per game), while Sangju have only 0.4 points per game and have conceded 9 goals (1.8 per game). Hosts generate chances: on average 13.75 shots at home (3.88 on target) and xG 1.64, but only 0.75 goals per game with a shot conversion of 5%, indicating significant finishing issues. Bucheon away take 9.63 shots (2.63 on target), have xG 1.20 and a higher conversion of 9%, but fail to register a shot in 50% of their away games, which limits their threat. Given Sangju’s high home draw rate, the hosts’ poor finishing, and Bucheon’s superior defense and form, I assign draw 50%, away win 35% and home win 15%.
View the statistical overviewBTTS - will both teams score?
Seasonal BTTS indicators favor No Goal — Sangju has BTTS at 38% and Bucheon 25%, both below the league average of 49%. Both teams score few goals this season: 0.75 (Sangju) and 0.88 (Bucheon) on average, while keeping a clean sheet in 38% of matches, which reduces the likelihood of Goal/Goal. Mixed signals: Sangju’s BTTS in the last 5 matches is 60% versus Bucheon’s 20%, and recent attacking xG is 1.49 vs 1.14, but Bucheon concedes only 0.8 goals on average in the last 5 (4 goals total). Seasonal xG against highlights Sangju’s defensive vulnerability (1.96), but low shot conversion rates of 8% and 9% and low season goal returns (16 and 13 scored, 22 and 17 conceded) point to few actual goals. Consequently I pick BTTS - No with a 70% confidence vs 30% for Yes, because seasonal data and low average goals dominate.
View BTTS statisticsOver/Under - goals analysis
Seasonal averages show Sangju Sangmu scores 0.75 goals per match, Bucheon 0.88 (1.63 combined), while their xG is 1.16 and 1.20 (2.36 combined), indicating more chances than the raw goals suggest. Weighting xG and actual averages (model 60/40) yields expected goals of 1.16 for the home side and 1.32 for the away side, a total of 2.48 expected goals. Using a Poisson distribution with λ=2.48, the probability of Over 1.5 goals is about 71%, Over 2.5 ≈45%, and Over 3.5 ≈24%. Additionally, the low percentage of matches in which both teams scored (38% for the home team, 25% for the away team) and the league’s high clean sheet rate (60%) limit the chance of a very high-scoring game, making the 2.5 line less convincing. The strongest signal is Over 1.5 (71% vs 29%), therefore the recommendation is to back Over at 1.5 as the most likely and value-driven option.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Statistical analysis strongly points to a draw at half-time: hosts were level at the break in 75% of matches, visitors in 63%, and in the visitors’ last five matches a half-time draw occurred in 80% of games. Both teams rarely score before half-time — average first-half goals are 0.13 for hosts and 0.13 for visitors, and in their last five matches both registered 0.0 in the first half. Goals occur more frequently after the interval: hosts have 75% of matches with at least one goal post-break, visitors 63%, and the minute distribution shows decisive strikes mainly after the 45th minute (hosts 3 goals in 61–75, visitors 3 goals in 46–60). Visitors appear stronger late on — average xG is 1.20 for visitors versus 1.16 for hosts, hosts’ defense concedes 1.96 xG versus 1.46 for visitors, and season points per game are 1.38 for visitors versus 0.88 for hosts (visitors have 38% wins versus 13% for hosts). Therefore the strongest and most consistent signal from the data is a half-time draw and a visitors’ turnaround after the break (X/2).
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Sangju Sangmu | Bucheon 1995 | |
|---|---|---|
| Accuracy (shots on target) | 30% | 31% |
| Chance quality (xG per shot) | 0.12 | 0.12 |
| Finishing (goals per shot on target) | 0.27 | 0.28 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Bucheon 1995 is 150% better for: last-5 form.
0.4 pts / game - Sangju Sangmu · 1 pts / game - Bucheon 1995
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Sangju Sangmu is 23% better for: goals scored per game.
1 goals / game - Sangju Sangmu · 0.81 goals / game - Bucheon 1995
Bucheon 1995 is 30% better for: goals allowed per game.
1.38 goals / game - Sangju Sangmu · 1.06 goals / game - Bucheon 1995
Sangju Sangmu scores in 75% of games (12 of 16 meczów), while Bucheon 1995 keeps a clean sheet in 38% (6 of 16 meczów).
Bucheon 1995 scores in 50% of games (8 of 16 meczów), while Sangju Sangmu keeps a clean sheet in 13% (2 of 16 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Sangju Sangmu
Over / Under - Bucheon 1995
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Sangju Sangmu is 72% better for: first-half form (half-time points).
1.19 pts / game - Sangju Sangmu · 0.69 pts / game - Bucheon 1995
Before half-time (1st half)
After half-time (2nd half)
Sangju Sangmu - second-half results
Leads at halftime in 25% of games and wins 13%. Sometimes gives up a halftime lead.
Allows 0.3 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Bucheon 1995 - second-half results
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.40 | 1.00 |
| Goals scored / game | 0.0 | 0.8 |
| Goals allowed / game | 0.8 | 1.0 |
| Average goals per game | 0.8 | 1.8 |
| 1 goal | 60% | 100% |
| 2 goals | 20% | 60% |
| 3 goals | 0% | 20% |
| Clean sheet | 40% | 0% |
| No goal | 100% | 40% |
| Goal difference | -4 | -1 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.80 | 1.20 |
| Goals scored / game | 0.0 | 0.8 |
| Goals allowed / game | 0.2 | 0.6 |
| Average goals per game | 0.2 | 1.4 |
| 1 goal | 20% | 60% |
| 2 goals | 0% | 40% |
| 3 goals | 0% | 20% |
| Clean sheet | 80% | 60% |
| No goal | 100% | 60% |
| Goal difference | -1 | +1 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 61-75 (5 goals). Concedes most in 31-45 (6). Late-goal balance (76-90): 0.
Most dangerous in minutes 61-75 (4 goals). Concedes most in 16-30 (4). Late-goal balance (76-90): +1 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Sangju Sangmu
Bucheon 1995
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (K League 1).
Teams vs league
| Sangju Sangmu | Liga | Bucheon 1995 | |
|---|---|---|---|
| Average goals per game | • 2.38 | 2.30 | ▼ 1.88 |
| Both teams scored | ▲ 69% | 49% | ▼ 31% |
| Min. 3 goals (Over 2.5) | • 38% | 39% | ▼ 31% |
| Clean sheets | ▼ 13% | 30% | ▲ 38% |
| Goal before half-time | ▲ 63% | 60% | ▼ 44% |
| Goal after half-time | ▲ 94% | 77% | ▼ 69% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Sangju Sangmu's perspective: 1 win, 0 draws and 0 losses against Bucheon 1995. Games average 2.00 goals, and both teams scored in 0% of them.
FAQ
What was the result of Sangju Sangmu vs Bucheon 1995?
The K League 1 match finished Sangju Sangmu 1:1 Bucheon 1995. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Sangju Sangmu vs Bucheon 1995?
Sangju Sangmu score 1.00 goals per game on average and Bucheon 1995 0.81. The K League 1 average is 2.30 goals, with Over 2.5 landing in 39% of games. Both teams score in 69% of Sangju Sangmu's matches and 31% of Bucheon 1995's.
What form are Sangju Sangmu and Bucheon 1995 in?
Over the last 5 games Sangju Sangmu have a 0-2-3 record (0.40 points per game) and Bucheon 1995 1-2-2 (1.00 points per game).
Where can I find a betting tip and analysis for Sangju Sangmu vs Bucheon 1995?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


