Sangju Sangmu vs Daejeon Citizen: match statistics
Sangju Sangmu vs Daejeon Citizen: form, goals and key statistics
Game details
Sangju Sangmu played against Daejeon Citizen in K League 1 (South Korea). The game was played on July 25, 2026. Final score: 3:2.
Recent form
Sangju Sangmu has 0 wins, 3 draws and 2 losses over its last five games, averaging 0.60 points per game. Daejeon Citizen has 0 wins, 4 draws and 1 loss, with 0.80 points per game.
Scoring records
Sangju Sangmu scores 0.95 goals per game and allows 1.37. Daejeon Citizen scores 1.11 and allows 1.05. Games in this league average 2.31 goals.
BTTS and goal totals
Both teams score in 68% of Sangju Sangmu's games and 42% of Daejeon Citizen's. The Over 2.5 rates are 32% and 32%, compared with league averages of 51% for BTTS and 39% for Over 2.5.
xG and shots
Sangju Sangmu has the higher season xG average, 1.50 to 1.46 per game. Sangju Sangmu takes 12.6 shots per game, while Daejeon Citizen takes 11.3.
First-half and second-half trends
Sangju Sangmu leads at halftime in 21% of its games and scores 0.58 goals per game after halftime. Daejeon Citizen leads at halftime in 21% and scores 0.63 after halftime.
When the teams score
Sangju Sangmu's most productive scoring window is minutes 61-75 (5 goals). For Daejeon Citizen, it is minutes 46-60 (5 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
K League 1 games average 2.31 goals. Both teams score in 51% of games, and 39% finish with at least three goals.
Head-to-head record
Before this game, 5 previous meetings were available. The record was 0 home wins, 2 draws and 3 away wins. Those games averaged 2.00 goals, with both teams scoring in 40% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
I predict a Daejeon win because their away metrics provide a tangible edge. Away, Daejeon averages 1.56 goals scored and concedes only 0.67, with 44% of matches kept clean, whereas Sangju at home scores just 0.78 and concedes 1.56. The hosts have yet to win at home (0% wins) and as many as 67% of home matches end in draws, despite generating 1.67 xG and 14.22 shots per game — their conversion rate is only 5%. The visitors are more efficient in the final third: an average of 3.89 shots on target away and a 16% conversion rate. In the last 5 matches neither side has won (Sangju 0-3-2, Daejeon 0-4-1) with points per game of 0.6 and 0.8 respectively. Given the hosts’ poor finishing and the visitors’ solid defensive profile, a Daejeon victory is the most likely outcome, although a draw remains realistic due to Sangju’s high home draw rate.
View the statistical overviewBTTS - will both teams score?
Statistics indicate a BTTS scenario advantage: Sangju keep a clean sheet at home in only 10% of matches (opponents score in 90% of their games), while Daejeon concede at least one goal on the road in 56% of cases (44% clean sheets). Both teams logged BTTS in 60% of their last 5 matches each; in those five Sangju scored 3 and conceded 6, and Daejeon scored 5 and conceded 6, confirming a mutual scoring trend. Conversely, Sangju average just 0.7 goals per game with xG 1.55 and a shot conversion of 6% — they create chances but finish poorly; Daejeon average 1.56 goals with xG 1.32 and 16% conversion, boosting their likelihood to score. League-average BTTS is 51%, supporting that both teams have a realistic chance to find the net. Considering Sangju’s low clean sheet rate (10%), Daejeon’s finishing efficiency and the recent 60% BTTS trend, I assess BTTS probability at approximately 62% and No BTTS at 38%.
View BTTS statisticsOver/Under - goals analysis
Average xG gives 1.54 for Sangju (xG attack 1.55 vs xG defense Daejeon 1.53) and 1.35 for Daejeon (xG attack 1.32 vs xG defense Sangju 1.38), totaling 2.89 expected goals. With lambda=2.89 a Poisson model suggests roughly a 78% chance of at least 2 goals (Over 1.5) and ~55% chance of at least 3 goals (Over 2.5), while Over 3.5 looks weaker (~33%). Seasonal rates support this view: Over 1.5 occurred in 70% of Sangju’s matches and 56% of Daejeon’s, and in the last 5 matches Daejeon scored 5 goals versus Sangju’s 3. Differences in finishing efficiency explain discrepancies between xG and actual goals: Sangju has a low conversion of 6% with an average 11.9 shots (3.4 on target) and scores 0.7 goals per game, whereas Daejeon converts 16% from 9.89 shots (3.89 on target) and averages 1.56 goals per game, which increases scoring probability. As a result, the strongest signal from available data is Over 1.5 (line 1.5, Over) as the recommended play.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The data clearly favor Daejeon: the visitors win 44% of away matches versus Sangju’s 0% home wins, and an average of 1.56 goals (Daejeon) vs 0.7 (Sangju) demonstrates the visitors’ offensive advantage. At Half-Time Daejeon also perform better — they score an average of 0.78 goals by the break vs 0.2 for Sangju, have HTPPG 1.56 vs 0.7 and lead at the break in 33% of matches compared to only 10% for the hosts (Sangju are behind at the break in 50% of cases). In the second half the visitors are more effective: they score an average of 0.78 goals vs 0.5 for Sangju, while Sangju concede 0.8 goals in the second half versus 0.44 conceded by Daejeon, which increases the chances for the visitors to maintain or extend their lead. Although Sangju generate higher xG (1.55 vs 1.32), they convert that into only 0.7 goals on average with a 6% conversion rate (Daejeon convert at 16%), so the most likely scenario is the visitors leading at half-time and winning Full-Time — "2/2" (32%), with alternatives being Half-Time draw and Full-Time away win 19% ("X/2") and a draw at both half-time and full-time 22% ("X/X").
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Sangju Sangmu | Daejeon Citizen | |
|---|---|---|
| Accuracy (shots on target) | 28% | 32% |
| Chance quality (xG per shot) | 0.12 | 0.13 |
| Finishing (goals per shot on target) | 0.27 | 0.31 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Daejeon Citizen is 33% better for: last-5 form.
0.6 pts / game - Sangju Sangmu · 0.8 pts / game - Daejeon Citizen
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Daejeon Citizen is 17% better for: goals scored per game.
0.95 goals / game - Sangju Sangmu · 1.11 goals / game - Daejeon Citizen
Daejeon Citizen is 30% better for: goals allowed per game.
1.37 goals / game - Sangju Sangmu · 1.05 goals / game - Daejeon Citizen
Sangju Sangmu scores in 74% of games (14 of 19 meczów), while Daejeon Citizen keeps a clean sheet in 26% (5 of 19 meczów).
Daejeon Citizen scores in 53% of games (10 of 19 meczów), while Sangju Sangmu keeps a clean sheet in 11% (2 of 19 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Sangju Sangmu
Over / Under - Daejeon Citizen
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Before half-time (1st half)
After half-time (2nd half)
Sangju Sangmu - second-half results
Leads at halftime in 21% of games and wins 11%. Sometimes gives up a halftime lead.
Defense stays consistent across the full game.
Daejeon Citizen - second-half results
Leads at halftime in 21% of games and wins 21%. Also wins some games without leading at halftime.
Allows 0.2 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.80 | 0.80 |
| Goals scored / game | 0.4 | 0.2 |
| Goals allowed / game | 0.8 | 0.4 |
| Average goals per game | 1.2 | 0.6 |
| 1 goal | 60% | 40% |
| 2 goals | 60% | 20% |
| 3 goals | 0% | 0% |
| Clean sheet | 40% | 60% |
| No goal | 60% | 80% |
| Goal difference | -2 | -1 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.20 | 0.80 |
| Goals scored / game | 0.4 | 0.6 |
| Goals allowed / game | 0.4 | 0.8 |
| Average goals per game | 0.8 | 1.4 |
| 1 goal | 40% | 60% |
| 2 goals | 20% | 40% |
| 3 goals | 20% | 20% |
| Clean sheet | 60% | 40% |
| No goal | 80% | 60% |
| Goal difference | 0 | -1 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 61-75 (5 goals). Concedes most in 31-45 (8). Late-goal balance (76-90): 0.
Most dangerous in minutes 46-60 (5 goals). Concedes most in 31-45 (6). Late-goal balance (76-90): -2 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Sangju Sangmu
Daejeon Citizen
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (K League 1).
Teams vs league
| Sangju Sangmu | Liga | Daejeon Citizen | |
|---|---|---|---|
| Average goals per game | • 2.32 | 2.31 | ▼ 2.16 |
| Both teams scored | ▲ 68% | 51% | ▼ 42% |
| Min. 3 goals (Over 2.5) | ▼ 32% | 39% | ▼ 32% |
| Clean sheets | ▼ 11% | 30% | ▼ 26% |
| Goal before half-time | ▲ 68% | 63% | ▼ 58% |
| Goal after half-time | ▲ 79% | 73% | ▼ 63% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Substitutes
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Sangju Sangmu's perspective: 0 wins, 2 draws and 3 losses against Daejeon Citizen. Games average 2.00 goals, and both teams scored in 40% of them.
FAQ
What was the result of Sangju Sangmu vs Daejeon Citizen?
The K League 1 match finished Sangju Sangmu 3:2 Daejeon Citizen. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Sangju Sangmu and Daejeon Citizen?
In the last 5 head-to-head matches Sangju Sangmu won 0, Daejeon Citizen won 3 and 2 ended level. These games averaged 2.00 goals, with both teams scoring in 40% of them.
What do the goal statistics show before Sangju Sangmu vs Daejeon Citizen?
Sangju Sangmu score 0.95 goals per game on average and Daejeon Citizen 1.11. The K League 1 average is 2.31 goals, with Over 2.5 landing in 39% of games. Both teams score in 68% of Sangju Sangmu's matches and 42% of Daejeon Citizen's.
What form are Sangju Sangmu and Daejeon Citizen in?
Over the last 5 games Sangju Sangmu have a 0-3-2 record (0.60 points per game) and Daejeon Citizen 0-4-1 (0.80 points per game).
Where can I find a betting tip and analysis for Sangju Sangmu vs Daejeon Citizen?
Here you can check the pre-match numbers for Sangju Sangmu vs Daejeon Citizen: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


