South Korea - K League 2Data current as of 23 July 2026

Seoul E-Land vs Gimpo Citizen: match statistics

Seoul E-Land crest
Seoul E-Land
2 : 1half-time 1:1
Gimpo Citizen crest
Gimpo Citizen

Seoul E-Land vs Gimpo Citizen: form, goals and key statistics

Key match information

Seoul E-Land play Gimpo Citizen in K League 2 (South Korea). The match date is 3 May 2026 at 07:00. Final score: 2:1.

Current form

Seoul E-Land: 3-1-1, 2.00 points/match. Gimpo Citizen: 1-2-2, 1.00 points/match.

Goal statistics

Seoul E-Land scores 1.76 and concedes 1.24 goals per match. Gimpo Citizen scores 1.18 and concedes 1.12. League average: 2.75 goals.

BTTS / Over / Under

BTTS: Seoul E-Land 65%, Gimpo Citizen 53%. Over 2.5: Seoul E-Land 76%, Gimpo Citizen 35%. League level: BTTS 61%, Over 2.5 56%.

xG, shots and style

Seoul E-Land has higher xG: 1.61 vs 1.52. Seoul E-Land: 13.3 shots per match, Gimpo Citizen: 12.3.

Match halves

Seoul E-Land: half-time lead 35%, second-half goals 1.12. Gimpo Citizen: half-time lead 24%, second-half goals 0.65.

Goals by minute

Seoul E-Land: 76-90+ (10 goals). Gimpo Citizen: 76-90+ (8 goals). This is historical distribution, not a predicted goal minute.

League context

K League 2: 2.75 goals per match, BTTS 61%, Over 2.5 56%.

Head-to-head

3 H2H matches: 2-1-0. Average goals 2.00, BTTS 67%.

Match description

I back the home win (1). Seoul E-Land have won 4 of their last 5 matches and scored 12 goals in that period, whereas Gimpo Citizen have only 1 win, 4 draws and 7 goals in their last five. The hosts average 2.4 points over the last 5 matches versus 1.4 for the visitors, and in attack they register 13.75 shots and 5.0 on target per game with a 13% conversion and 1.75 goals per game, compared to Gimpo’s 12.25 shots, 5.0 on target, 11% conversion and 1.38 goals per game. The visitors’ defense is nevertheless solid — Gimpo concedes an average of 1.0 goals away, keep 38% clean sheets and fail to score in 25% of away matches; xG comparison indicates parity (Seoul xG 1.62 vs Gimpo 1.57, xG against 1.01 vs 1.05). Considering the home form advantage (4 wins vs 1), higher goal output in the last 5 matches (12 vs 7) and the fact Seoul have not had a game without scoring at home (0% vs 25%), I assess probabilities as 60% Seoul, 25% draw and 15% away win.

Half-by-half

1 : 1
1st half
1 : 0
2nd half

Match statistics

47Possession (%)53
Seoul E-LandGimpo Citizen
9Shots11
Seoul E-LandGimpo Citizen
5Shots on target2
Seoul E-LandGimpo Citizen
1.21xG1.29
Seoul E-LandGimpo Citizen
2Corners8
Seoul E-LandGimpo Citizen
39Dangerous attacks62
Seoul E-LandGimpo Citizen
11Fouls11
Seoul E-LandGimpo Citizen
5Cards5
Seoul E-LandGimpo Citizen

Pre-match profilewhat do the season numbers say?

This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.

Seoul E-LandGimpo Citizen
1.76Goals scored / match1.18
Seoul E-LandGimpo Citizen
1.24Goals conceded / match1.12
Seoul E-LandGimpo Citizen
50%Average possession50%
Seoul E-LandGimpo Citizen
5.41Shots on target / match4
Seoul E-LandGimpo Citizen

Team statswho is more efficient?

Attack and defence comparison for both teams in the current season.

13.29Shots per match12.29
Seoul E-LandGimpo Citizen
5.41Shots on target4
Seoul E-LandGimpo Citizen
13.3%Shot conversion9.6%
Seoul E-LandGimpo Citizen
50%Possession50%
Seoul E-LandGimpo Citizen
1.61xG for1.52
Seoul E-LandGimpo Citizen
1.24xG against1.27
Seoul E-LandGimpo Citizen

Shooting quality

Seoul E-Land: Efficient finishingGimpo Citizen: Balanced
Seoul E-LandGimpo Citizen
Accuracy (shots on target)41%33%
Chance quality (xG per shot)0.120.12
Finishing (goals per shot on target)0.330.29

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five matches and season record, overall and split by home and away matches.

Seoul E-Land is 100% better for: last-5 form.

2 pts / match - Seoul E-Land · 1 pts / match - Gimpo Citizen

Seoul E-Land
WWLWD
Season result split
53% W18% R29% P
Season (W-D-L)
9-3-5
1.76 pts / match · goal difference +9
Last 5 (W-D-L)
3-1-1
2.00 pts / match
Record at home (W-D-L)
4-1-3
Last 5 at home
2-1-2
LWDWL
Last 5 matches - averages
Goals scored: 2.0Goals conceded: 1.2xG: 1.86Opponent xG: 1.42BTTS: 80%Over 2.5: 80%
Gimpo Citizen
WDLLD
Season result split
35% W41% R24% P
Season (W-D-L)
6-7-4
1.47 pts / match · goal difference +1
Last 5 (W-D-L)
1-2-2
1.00 pts / match
Record away (W-D-L)
6-5-3
Last 5 away
3-1-1
DWWWL
Last 5 matches - averages
Goals scored: 1.0Goals conceded: 1.6xG: 1.78Opponent xG: 1.50BTTS: 60%Over 2.5: 40%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Seoul E-Land is 49% better for: goals scored per match.

1.76 goals / match - Seoul E-Land · 1.18 goals / match - Gimpo Citizen

Gimpo Citizen is 11% better for: goals conceded per match.

1.24 goals / match - Seoul E-Land · 1.12 goals / match - Gimpo Citizen

Seoul E-Land scoring profile: very strong

Seoul E-Land scores in 88% of matches (15 of 17 matches), while Gimpo Citizen keeps a clean sheet in 29% (5 of 17 matches).

Gimpo Citizen scoring profile: very strong

Gimpo Citizen scores in 76% of matches (13 of 17 matches), while Seoul E-Land keeps a clean sheet in 29% (5 of 17 matches).

30Goals scored (season)20
Seoul E-LandGimpo Citizen
21Goals conceded (season)19
Seoul E-LandGimpo Citizen
3Average goals in match2.29
Seoul E-LandGimpo Citizen
10Goals scored (last 5)5
Seoul E-LandGimpo Citizen
6Goals conceded (last 5)8
Seoul E-LandGimpo Citizen

How often they score at least...

88%1 goal76%
Seoul E-LandGimpo Citizen
59%2 goals29%
Seoul E-LandGimpo Citizen
29%3 goals12%
Seoul E-LandGimpo Citizen
0%4 goals0%
Seoul E-LandGimpo Citizen

How often they concede at least...

71%1 goal71%
Seoul E-LandGimpo Citizen
41%2 goals35%
Seoul E-LandGimpo Citizen
12%3 goals6%
Seoul E-LandGimpo Citizen
0%4 goals0%
Seoul E-LandGimpo Citizen

* Statistics include both teams' home and away matches in the current season.

Both teams scored (BTTS)how often do both teams score?

How often both teams' matches have goals on both sides, compared with the league average.

61%
League average

Goal patterns

24%BTTS at half-time29%
Seoul E-LandGimpo Citizen
0%BTTS in both halves6%
Seoul E-LandGimpo Citizen
35%Scored in both halves24%
Seoul E-LandGimpo Citizen

BTTS and goal count

65%Min. 3 goals and BTTS35%
Seoul E-LandGimpo Citizen
12%Min. 3 goals without BTTS0%
Seoul E-LandGimpo Citizen
80%BTTS - last 560%
Seoul E-LandGimpo Citizen

Goal count (Over/Under)how often do these matches cross the goal lines?

How often matches involving these teams clear goal thresholds, in the full match and in each half.

1st half

76%Min. 1 goal before half-time65%
Seoul E-LandGimpo Citizen
29%Min. 2 goals before half-time29%
Seoul E-LandGimpo Citizen
6%Min. 3 goals before half-time12%
Seoul E-LandGimpo Citizen

2nd half

88%Min. 1 goal after half-time88%
Seoul E-LandGimpo Citizen
65%Min. 2 goals after half-time18%
Seoul E-LandGimpo Citizen
24%Min. 3 goals after half-time12%
Seoul E-LandGimpo Citizen

Match halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Seoul E-Land is 19% better for: first-half form (half-time points).

1.47 pts / match - Seoul E-Land · 1.24 pts / match - Gimpo Citizen

Seoul E-Land - half-time state
35% leading41% draw24% trailing
Gimpo Citizen - half-time state
24% leading53% draw24% trailing

Before half-time (1st half)

1.47Points per match (1st half)1.24
Seoul E-LandGimpo Citizen
0.65Goals scored (1st half)0.53
Seoul E-LandGimpo Citizen
0.47Goals conceded (1st half)0.53
Seoul E-LandGimpo Citizen
1.12Average goals (1st half)1.06
Seoul E-LandGimpo Citizen
53%Clean sheet before half-time47%
Seoul E-LandGimpo Citizen
47%No goal before half-time59%
Seoul E-LandGimpo Citizen

After half-time (2nd half)

1.82Points per match (2nd half)1.59
Seoul E-LandGimpo Citizen
1.12Goals scored (2nd half)0.65
Seoul E-LandGimpo Citizen
0.76Goals conceded (2nd half)0.59
Seoul E-LandGimpo Citizen
1.88Average goals (2nd half)1.24
Seoul E-LandGimpo Citizen
47%Clean sheet after half-time59%
Seoul E-LandGimpo Citizen
29%No goal after half-time41%
Seoul E-LandGimpo Citizen

Seoul E-Land - second-half results

53% W24% R24% P
25
Half-time points
11
Half-time goals
+3
Goal difference (1st half)
31
Second-half points
+6
Goal difference (2nd half)
1.47
PPG before half-time
Lead holding151%

Leads at half-time in 35% of matches and wins 53%. Also wins matches without a half-time lead.

Defence after half-time+0.3

Concedes 0.3 more goals per match after half-time - defensive level drops in the second half.

Gimpo Citizen - second-half results

47% W18% R35% P
21
Half-time points
9
Half-time goals
0
Goal difference (1st half)
27
Second-half points
+1
Goal difference (2nd half)
1.24
PPG before half-time
Lead holding146%

Leads at half-time in 24% of matches and wins 35%. Also wins matches without a half-time lead.

Defence after half-time+0.1

Defence stays stable across the full match.

Seoul E-Land - last 5 matches by half
1st half2nd half
Points per match1.602.00
Goals scored / match0.61.4
Goals conceded / match0.21.0
Average goals in match0.82.4
1 goal60%100%
2 goals20%80%
3 goals0%40%
Clean sheet80%20%
No goal60%20%
Goal difference+2+2
Half-time: 40% leading - 40% draw - 20% trailing
2nd half: 60% won - 20% draw - 20% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 3
Gimpo Citizen - last 5 matches by half
1st half2nd half
Points per match1.001.20
Goals scored / match0.60.4
Goals conceded / match0.80.8
Average goals in match1.41.2
1 goal80%100%
2 goals40%20%
3 goals20%0%
Clean sheet20%40%
No goal60%60%
Goal difference-1-2
Half-time: 20% leading - 40% draw - 40% trailing
2nd half: 40% won - 0% draw - 60% lost
BTTS at half-time (last 5): 40% - Half-time goals total: 3

* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.

Goals by minutewhen do goals arrive?

Match phases in which both teams most often score and concede.

Seoul E-Land
ScoredConceded
2
1
0-15
4
4
16-30
5
3
31-45
4
1
46-60
5
4
61-75
10
8
76-90

Most dangerous in minutes 76-90 (10 goli). Concedes most in 76-90 (8). Late-goal balance (76-90): +2 - wins late phases.

Gimpo Citizen
ScoredConceded
3
4
0-15
2
3
16-30
4
2
31-45
0
2
46-60
3
2
61-75
8
6
76-90

Most dangerous in minutes 76-90 (8 goli). Concedes most in 76-90 (6). Late-goal balance (76-90): +2 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends based on completed matches from the current season.

Match profile

2.65
Estimated goals
attack vs opponent defence
1.4 : 1.2
Estimated goal split
home : away
96%
Pace vs league
100% = league average
59%
Both teams scored (BTTS)
average from both teams' seasons
-24%
Derby effect
H2H goals vs typical matches
67%
BTTS estimate
from both teams' scoring frequency
3%
0:0 risk
about 1 in 33 matches
0-1
Most common goal range
attack vs defence on both sides

Seoul E-Land

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.37
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.15
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-4.2 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.15
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
0.00
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
126%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
92%
Form trend
Compares points from the last 5 matches with the whole-season average.
+0.24
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.5
Late goals
33% of this team's goals come in minutes 76-90. For comparison, 7% come in the first quarter-hour.
33%

Gimpo Citizen

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.25
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.19
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-1.8 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.34
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.15
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
87%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
80%
Form trend
Compares points from the last 5 matches with the whole-season average.
-0.47
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.1
Late goals
40% of this team's goals come in minutes 76-90. For comparison, 15% come in the first quarter-hour.
40%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (K League 2).

Teams vs league

Seoul E-LandLigaGimpo Citizen
Average goals in match 3.002.75 2.29
Both teams scored 65%61% 53%
Min. 3 goals (Over 2.5) 76%56% 35%
Clean sheets 29%24% 29%
Goal before half-time 76%73% 65%
Goal after half-time 88%76% 88%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.75
Average goals per match
61%
Both teams scored
56%
Min. 3 goals (Over 2.5)
24%
Clean sheets
1.40
Home goals / match
1.35
Away goals / match
+4%
Home attack advantage
+4%
Home defence advantage
+1%
Total home advantage
Goals in 1st half (whole league)
73%
1 goal
29%
2 goals
12%
3 goals
2%
4 goals
Goals in 2nd half (whole league)
76%
1 goal
50%
2 goals
26%
3 goals
8%
4 goals

Head-to-head

Recent meetings (3): Seoul E-Land 2 - 1 - 0 Gimpo Citizen. Average goals 2.00, both teams scored in 67% matches.

Gimpo Citizen FC
0 : 1
Seoul E-Land FC
Seoul E-Land FC
1 : 1
Gimpo Citizen FC
Gimpo Citizen FC
1 : 2
Seoul E-Land FC

FAQ

What was the result of Seoul E-Land vs Gimpo Citizen?

The K League 2 match finished Seoul E-Land 2:1 Gimpo Citizen. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Seoul E-Land and Gimpo Citizen?

In the last 3 head-to-head matches Seoul E-Land won 2, Gimpo Citizen won 0 and 1 ended level. These games averaged 2.00 goals, with both teams scoring in 67% of them.

What do the goal statistics show before Seoul E-Land vs Gimpo Citizen?

Seoul E-Land score 1.76 goals per game on average and Gimpo Citizen 1.18. The K League 2 average is 2.75 goals, with Over 2.5 landing in 56% of games. Both teams score in 65% of Seoul E-Land's matches and 53% of Gimpo Citizen's.

What form are Seoul E-Land and Gimpo Citizen in?

Over the last 5 games Seoul E-Land have a 3-1-1 record (2.00 points per game) and Gimpo Citizen 1-2-2 (1.00 points per game).

Where can I find a betting tip and analysis for Seoul E-Land vs Gimpo Citizen?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.