South Korea - K League 2Data current as of September 07, 2026

Seoul E-Land vs Gimpo Citizen: match statistics

Seoul E-Land crest
Seoul E-Land
2 : 1half-time 1:1
Gimpo Citizen crest
Gimpo Citizen

Seoul E-Land vs Gimpo Citizen: form, goals and key statistics

Game details

Seoul E-Land played against Gimpo Citizen in K League 2 (South Korea). The game was played on May 3, 2026. Final score: 2:1.

Recent form

Seoul E-Land has 4 wins, 0 draws and 1 loss over its last five games, averaging 2.40 points per game. Gimpo Citizen has 1 win, 4 draws and 0 losses, with 1.40 points per game.

Scoring records

Seoul E-Land scores 1.78 goals per game and allows 1.00. Gimpo Citizen scores 1.38 and allows 1.00. Games in this league average 2.85 goals.

BTTS and goal totals

Both teams score in 56% of Seoul E-Land's games and 50% of Gimpo Citizen's. The Over 2.5 rates are 67% and 38%, compared with league averages of 65% for BTTS and 58% for Over 2.5.

xG and shots

Gimpo Citizen has the higher season xG average, 1.57 to 1.50 per game. Seoul E-Land takes 12.7 shots per game, while Gimpo Citizen takes 12.3.

First-half and second-half trends

Seoul E-Land leads at halftime in 44% of its games and scores 1.00 goals per game after halftime. Gimpo Citizen leads at halftime in 25% and scores 0.88 after halftime.

When the teams score

Seoul E-Land's most productive scoring window is minutes 76-90+ (4 goals). For Gimpo Citizen, it is minutes 76-90+ (4 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

K League 2 games average 2.85 goals. Both teams score in 65% of games, and 58% finish with at least three goals.

Head-to-head record

Before this game, 3 previous meetings were available. The record was 2 home wins, 1 draw and 0 away wins. Those games averaged 2.00 goals, with both teams scoring in 67% of them.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

I back the home win (1). Seoul E-Land have won 4 of their last 5 matches and scored 12 goals in that period, whereas Gimpo Citizen have only 1 win, 4 draws and 7 goals in their last five. The hosts average 2.4 points over the last 5 matches versus 1.4 for the visitors, and in attack they register 13.75 shots and 5.0 on target per game with a 13% conversion and 1.75 goals per game, compared to Gimpo’s 12.25 shots, 5.0 on target, 11% conversion and 1.38 goals per game. The visitors’ defense is nevertheless solid — Gimpo concedes an average of 1.0 goals away, keep 38% clean sheets and fail to score in 25% of away matches; xG comparison indicates parity (Seoul xG 1.62 vs Gimpo 1.57, xG against 1.01 vs 1.05). Considering the home form advantage (4 wins vs 1), higher goal output in the last 5 matches (12 vs 7) and the fact Seoul have not had a game without scoring at home (0% vs 25%), I assess probabilities as 60% Seoul, 25% draw and 15% away win.

View the statistical overview
BTTS - will both teams score?

Although Seoul E-Land’s seasonal home stats show 0 goals and 0% BTTS (home season data incomplete), the hosts’ last 5 matches tell a different story: they scored 12 and conceded 4 (avg 2.4 for and 0.8 against per match), with average xG in last 5 at 1.73 vs xG against 1.09. The visitors have a seasonal average of 1.38 scored and 1.00 conceded, visitors’ seasonal BTTS is 50%, and their BTTS in the last 5 is 60% with xG 1.26 and xG against 0.87, indicating they can create chances. Additionally, the league records BTTS at 65% and an average of 2.85 goals per match, and the visitors average 5.0 shots on target and 12.25 shots, supporting a both teams to score scenario. Given the weight of form signals (both teams 60% BTTS in last 5), xG (1.73 vs 1.09 for hosts and 1.26 vs 0.87 for visitors) and the league BTTS level, I assign higher probability to the "Yes" option (BTTS - Yes).

View BTTS statistics
Over/Under - goals analysis

Seoul E-Land have averaged 2.4 goals scored in their last 5 matches, while Gimpo Citizen average 1.4, totaling 3.8 goals in their recent outings; however, Seoul’s season home stats are sparse (many 0.0), so I rely on the last 5 matches and xG. Considering xG from the last 5 matches: Seoul xG_for 1.73 and Gimpo xG_against 0.87 yield expected Seoul goals ≈1.30, while Gimpo xG_for 1.26 and Seoul xG_against 1.09 yield expected Gimpo goals ≈1.18, sum 2.48. With a mean of 2.48 the Poisson distribution gives ~71% probability for Over 1.5 goals, ~45% for Over 2.5 goals and ~24% for Over 3.5 goals, thus the strongest signal is Under 3.5 (≈76% probability of <4 goals). Additionally, goal totals in the last 5 matches are 12:4 (Seoul) and 7:6 (Gimpo), which confirms moderate scoring potential and reinforces the Under 3.5 recommendation; the 2.5 line remains less decisive (Over ~45% vs Under ~55%).

View Over/Under statistics
HT/FT - half-time and full-time scenario

Seoul E-Land are in very good form – they have won 4 of their last 5 matches (80%) and score on average 2.4 goals per game versus Gimpo’s 1.4. The hosts have led at the break in 2 of 5 matches (40%) and average 0.8 first-half goals compared to 0.4 for the visitors, indicating they more often seize the initiative before halftime. Gimpo’s season xG is 1.57 with an average of 1.38 goals per game, but 63% of their away matches feature a clean sheet at the break, suggesting the visitors have a tendency toward draws in the first half. Additionally, the visitors concede an average of 0.63 goals after the break, which makes it easier for the hosts to maintain a lead; therefore the most likely HT/FT outcome is 1/1, with secondary scenarios X/1 and X/X.

View first-half and second-half statistics

Stats by half

1 : 1
First half
1 : 0
Second half

Game stats

47Possession (%)53
Seoul E-LandGimpo Citizen
9Shots11
Seoul E-LandGimpo Citizen
5Shots on target2
Seoul E-LandGimpo Citizen
1.21xG1.29
Seoul E-LandGimpo Citizen
2Corners8
Seoul E-LandGimpo Citizen
39Dangerous attacks62
Seoul E-LandGimpo Citizen
11Fouls11
Seoul E-LandGimpo Citizen
5Cards5
Seoul E-LandGimpo Citizen

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

Seoul E-LandGimpo Citizen
1.78Goals scored / game1.38
Seoul E-LandGimpo Citizen
1Goals allowed / game1
Seoul E-LandGimpo Citizen
51%Average possession50%
Seoul E-LandGimpo Citizen
5Shots on target / game5
Seoul E-LandGimpo Citizen

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

12.67Shots per game12.25
Seoul E-LandGimpo Citizen
5Shots on target5
Seoul E-LandGimpo Citizen
14%Shot conversion11.2%
Seoul E-LandGimpo Citizen
51%Possession50%
Seoul E-LandGimpo Citizen
1.5xG for1.57
Seoul E-LandGimpo Citizen
1.24xG against1.05
Seoul E-LandGimpo Citizen

Shooting quality

Seoul E-Land: Efficient finishingGimpo Citizen: Balanced
Seoul E-LandGimpo Citizen
Accuracy (shots on target)39%41%
Chance quality (xG per shot)0.120.13
Finishing (goals per shot on target)0.360.28

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Seoul E-Land is 71% better for: last-5 form.

2.4 pts / game - Seoul E-Land · 1.4 pts / game - Gimpo Citizen

Seoul E-Land
WWWWL
Season result split
56% W11% R33% P
Season (W-D-L)
5-1-3
1.78 pts / game · goal difference +7
Last 5 (W-D-L)
4-0-1
2.40 pts / game
Record at home (W-D-L)
2-0-2
Last 5 at home
2-0-2
WLWL
Last 5 games - averages
Goals scored: 2.4Goals conceded: 0.8xG: 1.72Opponent xG: 1.07BTTS: 60%Over 2.5: 80%
Gimpo Citizen
DDWDD
Unbeaten in the last 5 games
Season result split
38% W50% R13% P
Season (W-D-L)
3-4-1
1.63 pts / game · goal difference +3
Last 5 (W-D-L)
1-4-0
1.40 pts / game
Record away (W-D-L)
3-4-1
Last 5 away
1-4-0
DDWDD
Last 5 games - averages
Goals scored: 1.4Goals conceded: 1.2xG: 1.48Opponent xG: 1.11BTTS: 60%Over 2.5: 40%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Seoul E-Land is 29% better for: goals scored per game.

1.78 goals / game - Seoul E-Land · 1.38 goals / game - Gimpo Citizen

Seoul E-Land scoring profile: very strong

Seoul E-Land scores in 89% of games (8 of 9 meczów), while Gimpo Citizen keeps a clean sheet in 38% (3 of 8 meczów).

Gimpo Citizen scoring profile: strong

Gimpo Citizen scores in 75% of games (6 of 8 meczów), while Seoul E-Land keeps a clean sheet in 44% (4 of 9 meczów).

16Goals scored (season)11
Seoul E-LandGimpo Citizen
9Goals conceded (season)8
Seoul E-LandGimpo Citizen
2.78Average goals per game2.38
Seoul E-LandGimpo Citizen
12Goals scored (last 5)7
Seoul E-LandGimpo Citizen
4Goals conceded (last 5)6
Seoul E-LandGimpo Citizen

How often they score at least...

89%1 goal75%
Seoul E-LandGimpo Citizen
56%2 goals38%
Seoul E-LandGimpo Citizen
33%3 goals25%
Seoul E-LandGimpo Citizen
0%4 goals0%
Seoul E-LandGimpo Citizen

How often they concede at least...

56%1 goal63%
Seoul E-LandGimpo Citizen
33%2 goals25%
Seoul E-LandGimpo Citizen
11%3 goals13%
Seoul E-LandGimpo Citizen
0%4 goals0%
Seoul E-LandGimpo Citizen

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

65%
League average

Goal patterns

33%BTTS at half-time25%
Seoul E-LandGimpo Citizen
0%BTTS in both halves13%
Seoul E-LandGimpo Citizen
44%Scored in both halves38%
Seoul E-LandGimpo Citizen

BTTS and goal count

56%Min. 3 goals and BTTS38%
Seoul E-LandGimpo Citizen
11%Min. 3 goals without BTTS0%
Seoul E-LandGimpo Citizen
60%BTTS - last 560%
Seoul E-LandGimpo Citizen

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

78%Min. 1 goal before half-time50%
Seoul E-LandGimpo Citizen
33%Min. 2 goals before half-time25%
Seoul E-LandGimpo Citizen
11%Min. 3 goals before half-time13%
Seoul E-LandGimpo Citizen

2nd half

78%Min. 1 goal after half-time88%
Seoul E-LandGimpo Citizen
56%Min. 2 goals after half-time25%
Seoul E-LandGimpo Citizen
11%Min. 3 goals after half-time25%
Seoul E-LandGimpo Citizen

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Seoul E-Land is 29% better for: first-half form (half-time points).

1.78 pts / game - Seoul E-Land · 1.38 pts / game - Gimpo Citizen

Seoul E-Land - half-time state
44% leading44% draw11% trailing
Gimpo Citizen - half-time state
25% leading63% draw13% trailing

Before half-time (1st half)

1.78Points per game (1st half)1.38
Seoul E-LandGimpo Citizen
0.78Goals scored (1st half)0.5
Seoul E-LandGimpo Citizen
0.44Goals conceded (1st half)0.38
Seoul E-LandGimpo Citizen
1.22Average goals (1st half)0.88
Seoul E-LandGimpo Citizen
56%Clean sheet before half-time63%
Seoul E-LandGimpo Citizen
33%No goal before half-time63%
Seoul E-LandGimpo Citizen

After half-time (2nd half)

1.67Points per game (2nd half)1.75
Seoul E-LandGimpo Citizen
1Goals scored (2nd half)0.88
Seoul E-LandGimpo Citizen
0.56Goals conceded (2nd half)0.63
Seoul E-LandGimpo Citizen
1.56Average goals (2nd half)1.5
Seoul E-LandGimpo Citizen
67%Clean sheet after half-time63%
Seoul E-LandGimpo Citizen
33%No goal after half-time25%
Seoul E-LandGimpo Citizen

Seoul E-Land - second-half results

44% W33% R22% P
16
Half-time points
7
Half-time goals
+3
Goal difference (1st half)
15
Second-half points
+4
Goal difference (2nd half)
1.78
PPG before half-time
Lead holding127%

Leads at halftime in 44% of games and wins 56%. Also wins some games without leading at halftime.

Defense after halftime+0.1

Allows 0.1 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Gimpo Citizen - second-half results

50% W25% R25% P
11
Half-time points
4
Half-time goals
+1
Goal difference (1st half)
14
Second-half points
+2
Goal difference (2nd half)
1.38
PPG before half-time
Lead holding152%

Leads at halftime in 25% of games and wins 38%. Also wins some games without leading at halftime.

Defense after halftime+0.3

Allows 0.3 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Seoul E-Land - last 5 games by half
1st half2nd half
Points per game1.602.60
Goals scored / game0.81.6
Goals allowed / game0.60.2
Average goals per game1.41.8
1 goal80%100%
2 goals40%80%
3 goals20%0%
Clean sheet40%80%
No goal40%0%
Goal difference+1+7
Half-time: 40% leading - 40% draw - 20% trailing
2nd half: 80% won - 20% draw - 0% lost
BTTS at half-time (last 5): 40% - Half-time goals total: 4
Gimpo Citizen - last 5 games by half
1st half2nd half
Points per game1.201.60
Goals scored / game0.41.0
Goals allowed / game0.40.8
Average goals per game0.81.8
1 goal60%80%
2 goals20%40%
3 goals0%40%
Clean sheet60%60%
No goal60%20%
Goal difference0+1
Half-time: 20% leading - 60% draw - 20% trailing
2nd half: 40% won - 40% draw - 20% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 2

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Seoul E-Land
ScoredConceded
1
0
0-15
3
3
16-30
3
1
31-45
2
0
46-60
3
2
61-75
4
3
76-90

Most dangerous in minutes 76-90 (4 goals). Concedes most in 16-30 (3). Late-goal balance (76-90): +1 - wins late phases.

Gimpo Citizen
ScoredConceded
1
1
0-15
1
1
16-30
2
1
31-45
0
2
46-60
3
2
61-75
4
1
76-90

Most dangerous in minutes 76-90 (4 goals). Concedes most in 46-60 (2). Late-goal balance (76-90): +3 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.58
Estimated goals
attack vs. opponent defense
1.4 : 1.2
Estimated goal split
home : away
91%
Pace vs league
100% = league average
53%
Both teams scored (BTTS)
average from both teams' seasons
-22%
Derby effect
H2H goals vs typical matches
67%
BTTS estimate
from both teams' scoring frequency
3%
0:0 risk
about 1 in 33 matches
0-1
Most common goal range
attack vs. defense for both teams

Seoul E-Land

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.26
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.52
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-4.5 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.28
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.24
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
129%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
68%
Form trend
Compares points from the last five games with the full-season average.
+0.62
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.2
Late goals
25% of this team's goals come in minutes 76-90. For comparison, 6% come in the first quarter-hour.
25%

Gimpo Citizen

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.52
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.14
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-2.7 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.19
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.05
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
94%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
72%
Form trend
Compares points from the last five games with the full-season average.
-0.23
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.4
Late goals
36% of this team's goals come in minutes 76-90. For comparison, 9% come in the first quarter-hour.
36%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (K League 2).

Teams vs league

Seoul E-LandLigaGimpo Citizen
Average goals per game 2.782.85 2.38
Both teams scored 56%65% 50%
Min. 3 goals (Over 2.5) 67%58% 38%
Clean sheets 44%21% 38%
Goal before half-time 78%81% 50%
Goal after half-time 78%75% 88%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.85
Average goals per game
65%
Both teams scored
58%
Min. 3 goals (Over 2.5)
21%
Clean sheets
1.38
Home goals / game
1.47
Away goals / game
+-6%
Home attack advantage
+-7%
Home defensive advantage
+-6%
Total home advantage
Goals in 1st half (whole league)
81%
1 goal
33%
2 goals
17%
3 goals
1%
4 goals
Goals in 2nd half (whole league)
75%
1 goal
49%
2 goals
24%
3 goals
6%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Seoul E-LandGoalChang-Hwan ParkAssist: Hyeon-Je Kang
  2. Seoul E-LandYellow cardOh-Kyu Kim
  3. Seoul E-LandYellow cardHyeok-Chan Son
  4. Seoul E-LandSubstitutionOn: Jin-Young ParkOff: Oh-Kyu Kim
  5. Gimpo CitizenYellow cardSeong-Jun Kim
  6. Gimpo CitizenSubstitutionOn: Do-Hyuk KimOff: Seong-Jun Kim
  7. Seoul E-LandYellow cardElosman Euller Silva Cavalcanti
  8. Seoul E-LandSubstitutionOn: Joo-Hyuk LeeOff: Ju-hwan Kim
  9. Seoul E-LandYellow cardJun-Hyun Jo
  10. Gimpo CitizenSubstitutionOn: Jae-Woon YoonOff: Chang-Seok Lim
  11. Seoul E-LandSubstitutionOn: Seo-Joon BaeOff: Elosman Euller Silva Cavalcanti
  12. Seoul E-LandYellow cardGyung-Jun Byeon
  13. Gimpo CitizenRed cardLuan Dias da Silva
  14. Gimpo CitizenRed cardJung-Hyun Son

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Head-to-head

Record from Seoul E-Land's perspective: 2 wins, 1 draw and 0 losses against Gimpo Citizen. Games average 2.00 goals, and both teams scored in 67% of them.

Gimpo Citizen FC
0 : 1
Seoul E-Land FC
Seoul E-Land FC
1 : 1
Gimpo Citizen FC
Gimpo Citizen FC
1 : 2
Seoul E-Land FC

FAQ

What was the result of Seoul E-Land vs Gimpo Citizen?

The K League 2 match finished Seoul E-Land 2:1 Gimpo Citizen. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Seoul E-Land and Gimpo Citizen?

In the last 3 head-to-head matches Seoul E-Land won 2, Gimpo Citizen won 0 and 1 ended level. These games averaged 2.00 goals, with both teams scoring in 67% of them.

What do the goal statistics show before Seoul E-Land vs Gimpo Citizen?

Seoul E-Land score 1.78 goals per game on average and Gimpo Citizen 1.38. The K League 2 average is 2.85 goals, with Over 2.5 landing in 58% of games. Both teams score in 56% of Seoul E-Land's matches and 50% of Gimpo Citizen's.

What form are Seoul E-Land and Gimpo Citizen in?

Over the last 5 games Seoul E-Land have a 4-0-1 record (2.40 points per game) and Gimpo Citizen 1-4-0 (1.40 points per game).

Where can I find a betting tip and analysis for Seoul E-Land vs Gimpo Citizen?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.