Sion vs Luzern: match statistics
Sion vs Luzern: form, goals and key statistics
Game details
Sion played against Luzern in Super League (Switzerland). The game was played on August 2, 2026. Venue: Stade de Tourbillon. Final score: 3:0.
Recent form
Sion has 0 wins, 0 draws and 1 loss over its last five games, averaging 0.00 points per game. Luzern has 0 wins, 0 draws and 1 loss, with 0.00 points per game.
Scoring records
Sion scores 2.00 goals per game and allows 4.00. Luzern scores 1.00 and allows 3.00. Games in this league average 3.40 goals.
BTTS and goal totals
Both teams score in 100% of Sion's games and 100% of Luzern's. The Over 2.5 rates are 100% and 100%, compared with league averages of 70% for BTTS and 70% for Over 2.5.
xG and shots
Luzern has the higher season xG average, 2.04 to 1.92 per game. Sion takes 19.0 shots per game, while Luzern takes 22.0.
First-half and second-half trends
Sion leads at halftime in 0% of its games and scores 1.00 goals per game after halftime. Luzern leads at halftime in 0% and scores 0.00 after halftime.
When the teams score
Sion's most productive scoring window is minutes 31-45+ (1 goals). For Luzern, it is minutes 0-15 (1 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
Super League games average 3.40 goals. Both teams score in 70% of games, and 70% finish with at least three goals.
Head-to-head record
Before this game, 3 previous meetings were available. The record was 0 home wins, 3 draws and 0 away wins. Those games averaged 2.67 goals, with both teams scoring in 67% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
In the last five matches Luzern scored 11 goals and recorded 3 wins and 1 draw, while Sion also scored 10 goals but has only 1 win and 3 draws. Defensively the visitors conceded 7 goals versus 10 conceded by Sion in the same five fixtures, giving Luzern a clear advantage in defensive stability. The difference in effectiveness is confirmed by average points over the last five matches: Luzern has 2.0 points per game, and Sion 1.2 points per game. On the season level the figures are less decisive — Sion has 2 scored and 4 conceded goals, and Luzern 1 scored and 3 conceded — however the form from the last 5 matches (11 vs 10 goals) appears more relevant for the prediction. Considering Luzern’s 3 wins in the last five matches, superior goal differential and higher average points, I favor an away victory.
View the statistical overviewBTTS - will both teams score?
The BTTS (Both Teams To Score) scenario appears more likely due to a strong league signal and recent form: league BTTS rate is 83%, Sion has a season-long 100% BTTS, and in the last 5 matches Sion and Luzern recorded BTTS in 80% and 60% of games respectively. Both sides create and concede goals — in the last 5 matches Sion scored 10 and conceded 10 (avg 2.0 scored, 2.0 conceded), while Luzern scored 11 and conceded 7 (2.2 scored, 1.4 conceded), suggesting goal exchange. xG confirms the offensive nature of the fixture: average xG over the last 5 matches is 2.01 for Sion and 1.94 for Luzern, with xG against of 1.67 and 1.52, meaning both teams generate ~2 xG while allowing around 1.5–1.7 xG. Although the season-long stats for the away side show 0.0 goals and 0% BTTS (which conflicts with the last 5 matches data and suggests incomplete data), the dominant signals (league 83% BTTS, league average goals 3.17, and 80%/60% in the last 5) favor BTTS = Yes. On this basis I assess BTTS probability at approximately 80% vs 20% for No and recommend a "Yes" (BTTS - Yes / Goal/Goal) wager as the strongest signal.
View BTTS statisticsOver/Under - goals analysis
In the last 5 matches Sion scored an average of 2.0 goals (10 goals in 5 matches), while Luzern scored 2.2 goals (11 goals), conceding on average 2.0 and 1.4 goals respectively. From an xG perspective their recent values are 2.01 (Sion) and 1.94 (Luzern) in attack and 1.67 and 1.52 on the defensive side, which yields an expected match xG of about 1.77 for the home side and 1.81 for the visitors, totalling 3.58 goals. League data support this picture: the league average goals is 3.17, the percentage of matches over 2.5 is 67%, and in the last 5 matches Sion had Over 2.5 in 60% of fixtures, Luzern in 80% (BTTS 80% and 60% respectively). Therefore the strongest signal is Over, especially the 1.5 line (estimated probability ≈87%); Over 2.5 also has a good rate (~69%), while Over 3.5 remains less certain (~48%).
View Over/Under statisticsHT/FT - half-time and full-time scenario
First-half statistics indicate a draw at the break: Sion averages 1.0 goal in the first half, while Luzern only 0.4 over the last five matches, and seasonally the home side has had a draw at half-time in 100% of recorded fixtures. In the full match, however, Luzern holds the advantage — in the last five fixtures the visitors have won 60% of matches and average 2.0 points per game, whereas Sion has a 20% win rate and 1.2 points per game. After the break Sion concedes frequently: on average 2.0 goals in the second half and seasonally 100% of matches with second-half goals, and away teams have won the second half in 80% of their last five matches, which favors turnarounds. Therefore the most likely outcome is a draw at half-time and a Luzern win at full-time, hence the HT/FT selection X/2 as the strongest signal.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Sion | Luzern | |
|---|---|---|
| Accuracy (shots on target) | 26% | 18% |
| Chance quality (xG per shot) | 0.10 | 0.09 |
| Finishing (goals per shot on target) | 0.40 | 0.25 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Sion is 100% better for: goals scored per game.
2 goals / game - Sion · 1 goals / game - Luzern
Luzern is 33% better for: goals allowed per game.
4 goals / game - Sion · 3 goals / game - Luzern
Sion scores in 100% of games (1 of 1 games), while Luzern keeps a clean sheet in 0% (0 of 1 games).
Luzern scores in 100% of games (1 of 1 games), while Sion keeps a clean sheet in 0% (0 of 1 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Sion
Over / Under - Luzern
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Before half-time (1st half)
After half-time (2nd half)
Sion - second-half results
Defense stays consistent across the full game.
Luzern - second-half results
Allows 1.0 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.00 | 0.00 |
| Goals scored / game | 1.0 | 1.0 |
| Goals allowed / game | 2.0 | 2.0 |
| Average goals per game | 3.0 | 3.0 |
| 1 goal | 100% | 100% |
| 2 goals | 100% | 100% |
| 3 goals | 100% | 100% |
| Clean sheet | 0% | 0% |
| No goal | 0% | 0% |
| Goal difference | -1 | -1 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 0.00 |
| Goals scored / game | 1.0 | 0.0 |
| Goals allowed / game | 1.0 | 2.0 |
| Average goals per game | 2.0 | 2.0 |
| 1 goal | 100% | 100% |
| 2 goals | 100% | 100% |
| 3 goals | 0% | 0% |
| Clean sheet | 0% | 0% |
| No goal | 0% | 100% |
| Goal difference | 0 | -2 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 31-45 (1 goal). Concedes most in 61-75 (2). Late-goal balance (76-90): 0.
Most dangerous in minutes 0-15 (1 goal). Concedes most in 0-15 (1). Late-goal balance (76-90): -1 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Sion
Luzern
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Super League).
Teams vs league
| Sion | Liga | Luzern | |
|---|---|---|---|
| Average goals per game | ▲ 6.00 | 3.40 | ▲ 4.00 |
| Both teams scored | ▲ 100% | 70% | ▲ 100% |
| Min. 3 goals (Over 2.5) | ▲ 100% | 70% | ▲ 100% |
| Clean sheets | ▼ 0% | 15% | ▼ 0% |
| Goal before half-time | ▲ 100% | 70% | ▲ 100% |
| Goal after half-time | • 100% | 100% | • 100% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Substitutes
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Sion's perspective: 0 wins, 3 draws and 0 losses against Luzern. Games average 2.67 goals, and both teams scored in 67% of them.
FAQ
What was the result of Sion vs Luzern?
The Super League match finished Sion 3:0 Luzern. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Sion and Luzern?
In the last 3 head-to-head matches Sion won 0, Luzern won 0 and 3 ended level. These games averaged 2.67 goals, with both teams scoring in 67% of them.
What do the goal statistics show before Sion vs Luzern?
Sion score 2.00 goals per game on average and Luzern 1.00. The Super League average is 3.40 goals, with Over 2.5 landing in 70% of games. Both teams score in 100% of Sion's matches and 100% of Luzern's.
What form are Sion and Luzern in?
Over the last 5 games Sion have a 0-0-1 record (0.00 points per game) and Luzern 0-0-1 (0.00 points per game).
Where can I find a betting tip and analysis for Sion vs Luzern?
Here you can check the pre-match numbers for Sion vs Luzern: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


