Switzerland - Super LeagueStade de TourbillonData current as of September 19, 2026

Sion vs Luzern: match statistics

Sion crest
Sion
3 : 0half-time 1:0
Luzern crest
Luzern

Sion vs Luzern: form, goals and key statistics

Game details

Sion played against Luzern in Super League (Switzerland). The game was played on August 2, 2026. Venue: Stade de Tourbillon. Final score: 3:0.

Recent form

Sion has 0 wins, 0 draws and 1 loss over its last five games, averaging 0.00 points per game. Luzern has 0 wins, 0 draws and 1 loss, with 0.00 points per game.

Scoring records

Sion scores 2.00 goals per game and allows 4.00. Luzern scores 1.00 and allows 3.00. Games in this league average 3.40 goals.

BTTS and goal totals

Both teams score in 100% of Sion's games and 100% of Luzern's. The Over 2.5 rates are 100% and 100%, compared with league averages of 70% for BTTS and 70% for Over 2.5.

xG and shots

Luzern has the higher season xG average, 2.04 to 1.92 per game. Sion takes 19.0 shots per game, while Luzern takes 22.0.

First-half and second-half trends

Sion leads at halftime in 0% of its games and scores 1.00 goals per game after halftime. Luzern leads at halftime in 0% and scores 0.00 after halftime.

When the teams score

Sion's most productive scoring window is minutes 31-45+ (1 goals). For Luzern, it is minutes 0-15 (1 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

Super League games average 3.40 goals. Both teams score in 70% of games, and 70% finish with at least three goals.

Head-to-head record

Before this game, 3 previous meetings were available. The record was 0 home wins, 3 draws and 0 away wins. Those games averaged 2.67 goals, with both teams scoring in 67% of them.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

In the last five matches Luzern scored 11 goals and recorded 3 wins and 1 draw, while Sion also scored 10 goals but has only 1 win and 3 draws. Defensively the visitors conceded 7 goals versus 10 conceded by Sion in the same five fixtures, giving Luzern a clear advantage in defensive stability. The difference in effectiveness is confirmed by average points over the last five matches: Luzern has 2.0 points per game, and Sion 1.2 points per game. On the season level the figures are less decisive — Sion has 2 scored and 4 conceded goals, and Luzern 1 scored and 3 conceded — however the form from the last 5 matches (11 vs 10 goals) appears more relevant for the prediction. Considering Luzern’s 3 wins in the last five matches, superior goal differential and higher average points, I favor an away victory.

View the statistical overview
BTTS - will both teams score?

The BTTS (Both Teams To Score) scenario appears more likely due to a strong league signal and recent form: league BTTS rate is 83%, Sion has a season-long 100% BTTS, and in the last 5 matches Sion and Luzern recorded BTTS in 80% and 60% of games respectively. Both sides create and concede goals — in the last 5 matches Sion scored 10 and conceded 10 (avg 2.0 scored, 2.0 conceded), while Luzern scored 11 and conceded 7 (2.2 scored, 1.4 conceded), suggesting goal exchange. xG confirms the offensive nature of the fixture: average xG over the last 5 matches is 2.01 for Sion and 1.94 for Luzern, with xG against of 1.67 and 1.52, meaning both teams generate ~2 xG while allowing around 1.5–1.7 xG. Although the season-long stats for the away side show 0.0 goals and 0% BTTS (which conflicts with the last 5 matches data and suggests incomplete data), the dominant signals (league 83% BTTS, league average goals 3.17, and 80%/60% in the last 5) favor BTTS = Yes. On this basis I assess BTTS probability at approximately 80% vs 20% for No and recommend a "Yes" (BTTS - Yes / Goal/Goal) wager as the strongest signal.

View BTTS statistics
Over/Under - goals analysis

In the last 5 matches Sion scored an average of 2.0 goals (10 goals in 5 matches), while Luzern scored 2.2 goals (11 goals), conceding on average 2.0 and 1.4 goals respectively. From an xG perspective their recent values are 2.01 (Sion) and 1.94 (Luzern) in attack and 1.67 and 1.52 on the defensive side, which yields an expected match xG of about 1.77 for the home side and 1.81 for the visitors, totalling 3.58 goals. League data support this picture: the league average goals is 3.17, the percentage of matches over 2.5 is 67%, and in the last 5 matches Sion had Over 2.5 in 60% of fixtures, Luzern in 80% (BTTS 80% and 60% respectively). Therefore the strongest signal is Over, especially the 1.5 line (estimated probability ≈87%); Over 2.5 also has a good rate (~69%), while Over 3.5 remains less certain (~48%).

View Over/Under statistics
HT/FT - half-time and full-time scenario

First-half statistics indicate a draw at the break: Sion averages 1.0 goal in the first half, while Luzern only 0.4 over the last five matches, and seasonally the home side has had a draw at half-time in 100% of recorded fixtures. In the full match, however, Luzern holds the advantage — in the last five fixtures the visitors have won 60% of matches and average 2.0 points per game, whereas Sion has a 20% win rate and 1.2 points per game. After the break Sion concedes frequently: on average 2.0 goals in the second half and seasonally 100% of matches with second-half goals, and away teams have won the second half in 80% of their last five matches, which favors turnarounds. Therefore the most likely outcome is a draw at half-time and a Luzern win at full-time, hence the HT/FT selection X/2 as the strongest signal.

View first-half and second-half statistics

Stats by half

1 : 0
First half
2 : 0
Second half

Game stats

59Possession (%)41
SionLuzern
18Shots11
SionLuzern
7Shots on target3
SionLuzern
2.05xG1.22
SionLuzern
3Corners2
SionLuzern
59Dangerous attacks44
SionLuzern
7Fouls13
SionLuzern
1Cards2
SionLuzern

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

2Goals scored / game1
SionLuzern
4Goals allowed / game3
SionLuzern
58%Average possession55%
SionLuzern
5Shots on target / game4
SionLuzern

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

19Shots per game22
SionLuzern
5Shots on target4
SionLuzern
10.5%Shot conversion4.5%
SionLuzern
58%Possession55%
SionLuzern
1.92xG for2.04
SionLuzern
2.18xG against2.06
SionLuzern

Shooting quality

Sion: DominantLuzern: Dominant
SionLuzern
Accuracy (shots on target)26%18%
Chance quality (xG per shot)0.100.09
Finishing (goals per shot on target)0.400.25

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Sion
L
No win in the last 5 games
Season result split
0% W0% D100% L
Season (W-D-L)
0-0-1
0.00 pts / game · goal difference -2
Last 5 (W-D-L)
0-0-1
0.00 pts / game
Record at home (W-D-L)
0-0-0
Last 5 at home
0-0-0
Last 5 games - averages
Goals scored: 2.0Goals conceded: 4.0xG: 1.92Opponent xG: 2.18BTTS: 100%Over 2.5: 100%
Luzern
L
No win in the last 5 games
Season result split
0% W0% D100% L
Season (W-D-L)
0-0-1
0.00 pts / game · goal difference -2
Last 5 (W-D-L)
0-0-1
0.00 pts / game
Record away (W-D-L)
0-0-0
Last 5 away
0-0-0
Last 5 games - averages
Goals scored: 1.0Goals conceded: 3.0xG: 2.04Opponent xG: 2.06BTTS: 100%Over 2.5: 100%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Sion is 100% better for: goals scored per game.

2 goals / game - Sion · 1 goals / game - Luzern

Luzern is 33% better for: goals allowed per game.

4 goals / game - Sion · 3 goals / game - Luzern

Sion scoring profile: very strong

Sion scores in 100% of games (1 of 1 games), while Luzern keeps a clean sheet in 0% (0 of 1 games).

Luzern scoring profile: very strong

Luzern scores in 100% of games (1 of 1 games), while Sion keeps a clean sheet in 0% (0 of 1 games).

2Goals scored (season)1
SionLuzern
4Goals conceded (season)3
SionLuzern
6Average goals per game4
SionLuzern
2Goals scored (last 5)1
SionLuzern
4Goals conceded (last 5)3
SionLuzern

How often they score at least...

100%1 goal100%
SionLuzern
100%2 goals0%
SionLuzern
0%3 goals0%
SionLuzern
0%4 goals0%
SionLuzern

How often they concede at least...

100%1 goal100%
SionLuzern
100%2 goals100%
SionLuzern
100%3 goals100%
SionLuzern
100%4 goals0%
SionLuzern

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

Goal patterns

100%BTTS at half-time100%
SionLuzern
100%BTTS in both halves0%
SionLuzern
100%Scored in both halves0%
SionLuzern

BTTS and goal count

100%Min. 3 goals and BTTS100%
SionLuzern
0%Min. 3 goals without BTTS0%
SionLuzern
100%BTTS - last 5100%
SionLuzern

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

100%Min. 1 goal before half-time100%
SionLuzern
100%Min. 2 goals before half-time100%
SionLuzern
100%Min. 3 goals before half-time0%
SionLuzern

2nd half

100%Min. 1 goal after half-time100%
SionLuzern
100%Min. 2 goals after half-time100%
SionLuzern
100%Min. 3 goals after half-time0%
SionLuzern

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Sion - half-time state
0% leading0% draw100% trailing
Luzern - half-time state
0% leading100% draw0% trailing

Before half-time (1st half)

0Points per game (1st half)1
SionLuzern
1Goals scored (1st half)1
SionLuzern
2Goals conceded (1st half)1
SionLuzern
3Average goals (1st half)2
SionLuzern
0%Clean sheet before half-time0%
SionLuzern
0%No goal before half-time0%
SionLuzern

After half-time (2nd half)

0Points per game (2nd half)0
SionLuzern
1Goals scored (2nd half)0
SionLuzern
2Goals conceded (2nd half)2
SionLuzern
3Average goals (2nd half)2
SionLuzern
0%Clean sheet after half-time0%
SionLuzern
0%No goal after half-time100%
SionLuzern

Sion - second-half results

0% W0% D100% L
0
Half-time points
1
Half-time goals
-1
Goal difference (1st half)
0
Second-half points
-1
Goal difference (2nd half)
0.00
PPG before half-time
Defense after halftime0.0

Defense stays consistent across the full game.

Luzern - second-half results

0% W0% D100% L
1
Half-time points
1
Half-time goals
0
Goal difference (1st half)
0
Second-half points
-2
Goal difference (2nd half)
1.00
PPG before half-time
Defense after halftime+1.0

Allows 1.0 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Sion - last 5 games by half
1st half2nd half
Points per game0.000.00
Goals scored / game1.01.0
Goals allowed / game2.02.0
Average goals per game3.03.0
1 goal100%100%
2 goals100%100%
3 goals100%100%
Clean sheet0%0%
No goal0%0%
Goal difference-1-1
Half-time: 0% leading - 0% draw - 100% trailing
2nd half: 0% won - 0% draw - 100% lost
BTTS at half-time (last 5): 100% - Half-time goals total: 1
Luzern - last 5 games by half
1st half2nd half
Points per game1.000.00
Goals scored / game1.00.0
Goals allowed / game1.02.0
Average goals per game2.02.0
1 goal100%100%
2 goals100%100%
3 goals0%0%
Clean sheet0%0%
No goal0%100%
Goal difference0-2
Half-time: 0% leading - 100% draw - 0% trailing
2nd half: 0% won - 0% draw - 100% lost
BTTS at half-time (last 5): 100% - Half-time goals total: 1

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Sion
ScoredConceded
0
0
0-15
0
1
16-30
1
1
31-45
1
0
46-60
0
2
61-75
0
0
76-90

Most dangerous in minutes 31-45 (1 goal). Concedes most in 61-75 (2). Late-goal balance (76-90): 0.

Luzern
ScoredConceded
1
1
0-15
0
0
16-30
0
0
31-45
0
1
46-60
0
0
61-75
0
1
76-90

Most dangerous in minutes 0-15 (1 goal). Concedes most in 0-15 (1). Late-goal balance (76-90): -1 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

5.00
Estimated goals
attack vs. opponent defense
2.5 : 2.5
Estimated goal split
home : away
147%
Pace vs league
100% = league average
100%
Both teams scored (BTTS)
average from both teams' seasons
-47%
Derby effect
H2H goals vs typical matches
100%
BTTS estimate
from both teams' scoring frequency
0%
0:0 risk
practically zero
4+
Most common goal range
attack vs. defense for both teams

Sion

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.26
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-1.74
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-0.6 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.08
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-1.82
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
143%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
200%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
0%

Luzern

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.02
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-1.98
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-0.3 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-1.04
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.94
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
50%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
214%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
-1.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 100% come in the first quarter-hour.
0%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (Super League).

Teams vs league

SionLigaLuzern
Average goals per game 6.003.40 4.00
Both teams scored 100%70% 100%
Min. 3 goals (Over 2.5) 100%70% 100%
Clean sheets 0%15% 0%
Goal before half-time 100%70% 100%
Goal after half-time 100%100% 100%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

3.40
Average goals per game
70%
Both teams scored
70%
Min. 3 goals (Over 2.5)
15%
Clean sheets
1.40
Home goals / game
2.00
Away goals / game
+-30%
Home attack advantage
+-43%
Home defensive advantage
+-10%
Total home advantage
Goals in 1st half (whole league)
70%
1 goal
50%
2 goals
20%
3 goals
0%
4 goals
Goals in 2nd half (whole league)
100%
1 goal
60%
2 goals
40%
3 goals
0%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. LuzernRed cardTyron Owusu
  2. SionYellow cardNuma Lavanchy
  3. SionSubstitutionOn: Fodé SyllaOff: Ilyas Chouaref
  4. SionSubstitutionOn: Marcos Robson CiprianoOff: Nias Hefti
  5. LuzernSubstitutionOn: Bung Hua FreimannOff: Loïc Lüthi

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Head-to-head

Record from Sion's perspective: 0 wins, 3 draws and 0 losses against Luzern. Games average 2.67 goals, and both teams scored in 67% of them.

FAQ

What was the result of Sion vs Luzern?

The Super League match finished Sion 3:0 Luzern. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Sion and Luzern?

In the last 3 head-to-head matches Sion won 0, Luzern won 0 and 3 ended level. These games averaged 2.67 goals, with both teams scoring in 67% of them.

What do the goal statistics show before Sion vs Luzern?

Sion score 2.00 goals per game on average and Luzern 1.00. The Super League average is 3.40 goals, with Over 2.5 landing in 70% of games. Both teams score in 100% of Sion's matches and 100% of Luzern's.

What form are Sion and Luzern in?

Over the last 5 games Sion have a 0-0-1 record (0.00 points per game) and Luzern 0-0-1 (0.00 points per game).

Where can I find a betting tip and analysis for Sion vs Luzern?

Here you can check the pre-match numbers for Sion vs Luzern: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.