Ireland - Premier DivisionData current as of September 06, 2026

Sligo Rovers vs Shelbourne: match statistics

Sligo Rovers crest
Sligo Rovers
0 : 1half-time 0:0
Shelbourne crest
Shelbourne
120%(4.10)
X25%(3.50)
255%(1.77)

Shelbourne are displaying significantly better form both in away matches and overall this season. The visitors have won 67% of their away matches and have not lost any, while Sligo Rovers have lost as many as 67% of their home games. The difference in efficiency is clear – Shelbourne score an average of 1.67 goals away with a 10% conversion rate, while the hosts net only 0.67 goals in home matches with a 5% conversion rate. Moreover, Sligo have not kept a single clean sheet at home and in 67% of cases they have failed to score. Shelbourne have better xG metrics (1.67 vs 1.29), higher ball possession (58% vs 54%), and significantly better form in their last five matches (1.6 PPG vs 0.8 PPG). All these factors point to an advantage for the visitors, although Sligo's home form calls for caution, hence a moderate probability of a draw.

Sligo Rovers vs Shelbourne: form, goals and key statistics

Game details

Sligo Rovers played against Shelbourne in Premier Division (Ireland). The game was played on March 21, 2026. Final score: 0:1.

Recent form

Sligo Rovers has 1 win, 1 draw and 3 losses over its last five games, averaging 0.80 points per game. Shelbourne has 2 wins, 2 draws and 1 loss, with 1.60 points per game.

Scoring records

Sligo Rovers scores 0.43 goals per game and allows 1.57. Shelbourne scores 1.43 and allows 1.29. Games in this league average 2.49 goals.

BTTS and goal totals

Both teams score in 29% of Sligo Rovers's games and 86% of Shelbourne's. The Over 2.5 rates are 43% and 57%, compared with league averages of 46% for BTTS and 41% for Over 2.5.

xG and shots

Shelbourne has the higher season xG average, 1.54 to 1.17 per game. Sligo Rovers takes 11.0 shots per game, while Shelbourne takes 14.3.

First-half and second-half trends

Sligo Rovers leads at halftime in 29% of its games and scores 0.14 goals per game after halftime. Shelbourne leads at halftime in 29% and scores 0.71 after halftime.

When the teams score

Sligo Rovers's most productive scoring window is minutes 16-30 (1 goals). For Shelbourne, it is minutes 0-15 (4 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

Premier Division games average 2.49 goals. Both teams score in 46% of games, and 41% finish with at least three goals.

Head-to-head record

Before this game, 4 previous meetings were available. The record was 0 home wins, 0 draws and 4 away wins. Those games averaged 3.50 goals, with both teams scoring in 75% of them.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Shelbourne are displaying significantly better form both in away matches and overall this season. The visitors have won 67% of their away matches and have not lost any, while Sligo Rovers have lost as many as 67% of their home games. The difference in efficiency is clear – Shelbourne score an average of 1.67 goals away with a 10% conversion rate, while the hosts net only 0.67 goals in home matches with a 5% conversion rate. Moreover, Sligo have not kept a single clean sheet at home and in 67% of cases they have failed to score. Shelbourne have better xG metrics (1.67 vs 1.29), higher ball possession (58% vs 54%), and significantly better form in their last five matches (1.6 PPG vs 0.8 PPG). All these factors point to an advantage for the visitors, although Sligo's home form calls for caution, hence a moderate probability of a draw.

View the statistical overview

Stats by half

0 : 0
First half
0 : 1
Second half

Game stats

49Possession (%)51
Sligo RoversShelbourne
13Shots11
Sligo RoversShelbourne
3Shots on target1
Sligo RoversShelbourne
1.35xG1.17
Sligo RoversShelbourne
7Corners7
Sligo RoversShelbourne
43Dangerous attacks55
Sligo RoversShelbourne
5Fouls11
Sligo RoversShelbourne
1Cards2
Sligo RoversShelbourne

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

Sligo RoversShelbourne
0.43Goals scored / game1.43
Sligo RoversShelbourne
1.57Goals allowed / game1.29
Sligo RoversShelbourne
51%Average possession55%
Sligo RoversShelbourne
2.29Shots on target / game4
Sligo RoversShelbourne

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

11Shots per game14.29
Sligo RoversShelbourne
2.29Shots on target4
Sligo RoversShelbourne
3.9%Shot conversion10%
Sligo RoversShelbourne
51%Possession55%
Sligo RoversShelbourne
1.17xG for1.54
Sligo RoversShelbourne
1.78xG against1.37
Sligo RoversShelbourne

Shooting quality

Sligo Rovers: BalancedShelbourne: Dominant
Sligo RoversShelbourne
Accuracy (shots on target)21%28%
Chance quality (xG per shot)0.110.11
Finishing (goals per shot on target)0.190.36

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Shelbourne is 100% better for: last-5 form.

0.8 pts / game - Sligo Rovers · 1.6 pts / game - Shelbourne

Sligo Rovers
DLWLL
Season result split
14% W14% R71% P
Season (W-D-L)
1-1-5
0.57 pts / game · goal difference -8
Last 5 (W-D-L)
1-1-3
0.80 pts / game
Record at home (W-D-L)
1-0-2
Last 5 at home
1-0-2
LWL
Last 5 games - averages
Goals scored: 0.4Goals conceded: 1.0xG: 1.43Opponent xG: 1.50BTTS: 20%Over 2.5: 20%
Shelbourne
WLDWD
Season result split
29% W57% R14% P
Season (W-D-L)
2-4-1
1.43 pts / game · goal difference +1
Last 5 (W-D-L)
2-2-1
1.60 pts / game
Record away (W-D-L)
2-1-0
Last 5 away
2-1-0
DWW
Last 5 games - averages
Goals scored: 1.6Goals conceded: 1.4xG: 1.29Opponent xG: 1.61BTTS: 80%Over 2.5: 80%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Shelbourne is 233% better for: goals scored per game.

0.43 goals / game - Sligo Rovers · 1.43 goals / game - Shelbourne

Shelbourne is 22% better for: goals allowed per game.

1.57 goals / game - Sligo Rovers · 1.29 goals / game - Shelbourne

Sligo Rovers scoring profile: mixed

Sligo Rovers scores in 29% of games (2 of 7 meczów), while Shelbourne keeps a clean sheet in 14% (1 of 7 meczów).

Shelbourne scoring profile: very strong

Shelbourne scores in 86% of games (6 of 7 meczów), while Sligo Rovers keeps a clean sheet in 14% (1 of 7 meczów).

3Goals scored (season)10
Sligo RoversShelbourne
11Goals conceded (season)9
Sligo RoversShelbourne
2Average goals per game2.71
Sligo RoversShelbourne
2Goals scored (last 5)8
Sligo RoversShelbourne
5Goals conceded (last 5)7
Sligo RoversShelbourne

How often they score at least...

29%1 goal86%
Sligo RoversShelbourne
14%2 goals57%
Sligo RoversShelbourne
0%3 goals0%
Sligo RoversShelbourne
0%4 goals0%
Sligo RoversShelbourne

How often they concede at least...

86%1 goal86%
Sligo RoversShelbourne
43%2 goals29%
Sligo RoversShelbourne
14%3 goals14%
Sligo RoversShelbourne
14%4 goals0%
Sligo RoversShelbourne

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

46%
League average

Goal patterns

0%BTTS at half-time29%
Sligo RoversShelbourne
0%BTTS in both halves0%
Sligo RoversShelbourne
14%Scored in both halves0%
Sligo RoversShelbourne

BTTS and goal count

29%Min. 3 goals and BTTS57%
Sligo RoversShelbourne
14%Min. 3 goals without BTTS0%
Sligo RoversShelbourne
20%BTTS - last 580%
Sligo RoversShelbourne

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

71%Min. 1 goal before half-time57%
Sligo RoversShelbourne
14%Min. 2 goals before half-time29%
Sligo RoversShelbourne
0%Min. 3 goals before half-time29%
Sligo RoversShelbourne

2nd half

57%Min. 1 goal after half-time57%
Sligo RoversShelbourne
43%Min. 2 goals after half-time43%
Sligo RoversShelbourne
14%Min. 3 goals after half-time14%
Sligo RoversShelbourne

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Shelbourne is 25% better for: first-half form (half-time points).

1.14 pts / game - Sligo Rovers · 1.43 pts / game - Shelbourne

Sligo Rovers - half-time state
29% leading29% draw43% trailing
Shelbourne - half-time state
29% leading57% draw14% trailing

Before half-time (1st half)

1.14Points per game (1st half)1.43
Sligo RoversShelbourne
0.29Goals scored (1st half)0.71
Sligo RoversShelbourne
0.57Goals conceded (1st half)0.57
Sligo RoversShelbourne
0.86Average goals (1st half)1.29
Sligo RoversShelbourne
57%Clean sheet before half-time57%
Sligo RoversShelbourne
71%No goal before half-time57%
Sligo RoversShelbourne

After half-time (2nd half)

0.57Points per game (2nd half)1
Sligo RoversShelbourne
0.14Goals scored (2nd half)0.71
Sligo RoversShelbourne
1Goals conceded (2nd half)0.71
Sligo RoversShelbourne
1.14Average goals (2nd half)1.43
Sligo RoversShelbourne
43%Clean sheet after half-time57%
Sligo RoversShelbourne
86%No goal after half-time57%
Sligo RoversShelbourne

Sligo Rovers - second-half results

0% W57% R43% P
8
Half-time points
2
Half-time goals
-2
Goal difference (1st half)
4
Second-half points
-6
Goal difference (2nd half)
1.14
PPG before half-time
Lead holding48%

Leads at halftime in 29% of games and wins 14%. Sometimes gives up a halftime lead.

Defense after halftime+0.4

Allows 0.4 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Shelbourne - second-half results

14% W57% R29% P
10
Half-time points
5
Half-time goals
+1
Goal difference (1st half)
7
Second-half points
0
Goal difference (2nd half)
1.43
PPG before half-time
Lead holding100%

Leads at halftime in 29% of games and wins 29%. Also wins some games without leading at halftime.

Defense after halftime+0.1

Allows 0.1 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Sligo Rovers - last 5 games by half
1st half2nd half
Points per game1.000.80
Goals scored / game0.20.2
Goals allowed / game0.60.4
Average goals per game0.80.6
1 goal60%40%
2 goals20%20%
3 goals0%0%
Clean sheet60%60%
No goal80%80%
Goal difference-2-1
Half-time: 20% leading - 40% draw - 40% trailing
2nd half: 0% won - 80% draw - 20% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 1
Shelbourne - last 5 games by half
1st half2nd half
Points per game1.201.20
Goals scored / game0.80.8
Goals allowed / game0.80.6
Average goals per game1.61.4
1 goal60%40%
2 goals40%40%
3 goals40%20%
Clean sheet40%80%
No goal60%60%
Goal difference0+1
Half-time: 20% leading - 60% draw - 20% trailing
2nd half: 20% won - 60% draw - 20% lost
BTTS at half-time (last 5): 40% - Half-time goals total: 4

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Sligo Rovers
ScoredConceded
0
1
0-15
1
1
16-30
1
2
31-45
1
1
46-60
0
3
61-75
0
3
76-90

Most dangerous in minutes 16-30 (1 goal). Concedes most in 61-75 (3). Late-goal balance (76-90): -3 - late phases are a weakness.

Shelbourne
ScoredConceded
4
2
0-15
0
1
16-30
1
1
31-45
1
2
46-60
4
2
61-75
0
1
76-90

Most dangerous in minutes 0-15 (4 goals). Concedes most in 0-15 (2). Late-goal balance (76-90): -1 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.36
Estimated goals
attack vs. opponent defense
0.9 : 1.5
Estimated goal split
home : away
95%
Pace vs league
100% = league average
58%
Both teams scored (BTTS)
average from both teams' seasons
+49%
Derby effect
H2H goals vs typical matches
25%
BTTS estimate
from both teams' scoring frequency
10%
0:0 risk
about 1 in 10 matches
0-1
Most common goal range
attack vs. defense for both teams

Sligo Rovers

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.61
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.53
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+2.5 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.74
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.21
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
30%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
150%
Form trend
Compares points from the last five games with the full-season average.
+0.23
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.1
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
0%

Shelbourne

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.17
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.03
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-1.6 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.11
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.08
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
136%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
90%
Form trend
Compares points from the last five games with the full-season average.
+0.17
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 40% come in the first quarter-hour.
0%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (Premier Division).

Teams vs league

Sligo RoversLigaShelbourne
Average goals per game 2.002.49 2.71
Both teams scored 29%46% 86%
Min. 3 goals (Over 2.5) 43%41% 57%
Clean sheets 14%33% 14%
Goal before half-time 71%62% 57%
Goal after half-time 57%72% 57%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.49
Average goals per game
46%
Both teams scored
41%
Min. 3 goals (Over 2.5)
33%
Clean sheets
1.44
Home goals / game
1.05
Away goals / game
+37%
Home attack advantage
+27%
Home defensive advantage
+18%
Total home advantage
Goals in 1st half (whole league)
62%
1 goal
18%
2 goals
8%
3 goals
5%
4 goals
Goals in 2nd half (whole league)
72%
1 goal
44%
2 goals
26%
3 goals
10%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Sligo RoversYellow cardWilliam Fitzgerald
  2. ShelbourneGoalDaniel KellyAssist: Alistair Coote
  3. ShelbourneSubstitutionOn: Maill LundgrenOff: Alistair Coote
  4. ShelbourneSubstitutionOn: Sean BoydOff: John Martin
  5. ShelbourneSubstitutionOn: Seán GannonOff: James Barry Norris
  6. Sligo RoversSubstitutionOn: Ciaron HarkinOff: James McManus
  7. ShelbourneYellow cardKerr Mcinroy
  8. ShelbourneYellow cardJonathan Lunney

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Head-to-head

Record from Sligo Rovers's perspective: 0 wins, 0 draws and 4 losses against Shelbourne. Games average 3.50 goals, and both teams scored in 75% of them.

Shelbourne FC
3 : 1
Sligo Rovers FC
Sligo Rovers FC
0 : 2
Shelbourne FC
Shelbourne FC
3 : 2
Sligo Rovers FC
Sligo Rovers FC
1 : 2
Shelbourne FC

FAQ

What was the result of Sligo Rovers vs Shelbourne?

The Premier Division match finished Sligo Rovers 0:1 Shelbourne. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Sligo Rovers and Shelbourne?

In the last 4 head-to-head matches Sligo Rovers won 0, Shelbourne won 4 and 0 ended level. These games averaged 3.50 goals, with both teams scoring in 75% of them.

What do the goal statistics show before Sligo Rovers vs Shelbourne?

Sligo Rovers score 0.43 goals per game on average and Shelbourne 1.43. The Premier Division average is 2.49 goals, with Over 2.5 landing in 41% of games. Both teams score in 29% of Sligo Rovers's matches and 86% of Shelbourne's.

What form are Sligo Rovers and Shelbourne in?

Over the last 5 games Sligo Rovers have a 1-1-3 record (0.80 points per game) and Shelbourne 2-2-1 (1.60 points per game).

Where can I find a betting tip and analysis for Sligo Rovers vs Shelbourne?

The statistical background for Sligo Rovers vs Shelbourne — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.