Super Nova II vs Mārupe: match statistics
Super Nova II vs Mārupe: form, goals and key statistics
Game details
Super Nova II played against Mārupe in 1. Liga (Latvia). The game was played on May 2, 2026. Final score: 0:1.
Recent form
Super Nova II has 2 wins, 2 draws and 1 loss over its last five games, averaging 1.60 points per game. Mārupe has 2 wins, 1 draw and 2 losses, with 1.40 points per game.
Scoring records
Super Nova II scores 1.80 goals per game and allows 1.40. Mārupe scores 2.20 and allows 1.00. Games in this league average 3.62 goals.
BTTS and goal totals
Both teams score in 100% of Super Nova II's games and 40% of Mārupe's. The Over 2.5 rates are 60% and 80%, compared with league averages of 62% for BTTS and 73% for Over 2.5.
xG and shots
Mārupe has the higher season xG average, 1.78 to 1.28 per game. Super Nova II takes 7.0 shots per game, while Mārupe takes 13.6.
First-half and second-half trends
Super Nova II leads at halftime in 60% of its games and scores 0.80 goals per game after halftime. Mārupe leads at halftime in 40% and scores 1.80 after halftime.
When the teams score
Super Nova II's most productive scoring window is minutes 46-60 (3 goals). For Mārupe, it is minutes 76-90+ (4 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
1. Liga games average 3.62 goals. Both teams score in 62% of games, and 73% finish with at least three goals.
Head-to-head record
There is not enough head-to-head history for a meaningful comparison.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
I back the home win: Super Nova II average 2.33 goals per home game and has failed to score in 0% of home matches, whereas Mārupe average only 0.5 goals on the road and failed to score in 50% of away fixtures. Hosts convert 25% of chances with an average of 8 shots and 5 on target per home match, while the visitors average 10.5 shots with just 5% efficiency, indicating more attempts but fewer finishes. In terms of chance quality Mārupe have a higher away xG (1.44) than Super Nova II at home (1.23), but the hosts are more efficient at turning chances into goals (2.33 vs 0.5 average goals). Over the last 5 matches Super Nova II scored 9 goals and average 1.6 points per game, while Mārupe scored 11 goals and average 1.4 points per game, which shows the visitors create actions but underperform in points. Additionally the edge is compounded by Super Nova II’s 67% home win rate versus Mārupe’s 0% away win rate, so I assign the higher probability to the hosts.
View the statistical overviewBTTS - will both teams score?
Statistical analysis indicates that 'Both Teams To Score' is more likely to be NO. Super Nova II average 3.33 goals per home match and keep a clean sheet in 67% of games; BTTS occurs only in 33% of their home fixtures, suggesting hosts frequently win without conceding. Mārupe average 0.5 goals on the road with a shot conversion of just 5%, while Super Nova II convert 21% of shots, so Mārupe’s realistic chance of scoring is low. Although the league BTTS rate is high at 62% and Super Nova II’s last 5 home matches all ended BTTS (100%), the hosts’ xG advantage (2.01 xG vs 1.22 xG for Mārupe) and the high clean sheet percentage for the hosts (67%) support a 'No Goal/No Goal' outcome. I assess 60% for no BTTS (No) and 40% for BTTS (Yes).
View BTTS statisticsOver/Under - goals analysis
Super Nova II scores on average 3.33 goals per game at home and has xG_for 2.01 with 6.0 shots on target and a 21% conversion rate, while Mārupe averages only 0.5 goals with xG_for 1.44 and a 5% conversion. Averaging the home attack (xG 2.01) with the away defense (xG against 1.22) yields an expectation of ~1.62 goals for Super Nova II, and similarly (xG 1.44 vs xG against 0.94) about 1.19 for Mārupe, i.e. ~2.81 goals total. A Poisson model on a 2.81 total gives roughly 77% for Over 1.5 and ~53% for Over 2.5, however seasonal indicators boost these figures: Super Nova II home matches finished Over 2.5 in 100% of cases, and the league Over 2.5 rate is 74%. Additionally, the last 5 matches show Over 2.5 in 60% for the home side and 80% for the away side, and the hosts’ high efficiency (6 shots on target and 21% conversion) increases the chance of more goals, so I raised the Over 2.5 estimate to ~78%. Since the expected 2.81 goals is still below 3.5 and the hosts have 67% clean sheets, Over 3.5 is less certain; therefore I recommend betting Over 2.5 as the strongest signal among the available lines.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The most likely scenario I foresee is 1/1 – the home side leads at the break and ultimately wins. Super Nova II averages 3.33 goals per game versus Mārupe’s 0.5, has an xG of 2.01 compared to the visitors’ 1.44, and registers 15.67 shots (6.0 on target) at a 21% conversion rate, while the visitors average 10.5 shots (5.0 on target) with only a 5% conversion. At half-time the home team scores an average of 0.67 goals and were leading in 2 of 3 matches (67%), and over the last five matches they average 1.0 first-half goal and led at the break in 60% of cases, indicating a strong start. The hosts win 67% of home matches, whereas Mārupe have not recorded a win (0%) and draw 50%, so Super Nova II’s advantage should hold through to the end; therefore 1/1 carries the highest weight in the projection.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Super Nova II | Mārupe | |
|---|---|---|
| Accuracy (shots on target) | 51% | 41% |
| Chance quality (xG per shot) | 0.18 | 0.13 |
| Finishing (goals per shot on target) | 0.50 | 0.39 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Super Nova II is 14% better for: last-5 form.
1.6 pts / game - Super Nova II · 1.4 pts / game - Mārupe
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Mārupe is 22% better for: goals scored per game.
1.8 goals / game - Super Nova II · 2.2 goals / game - Mārupe
Mārupe is 40% better for: goals allowed per game.
1.4 goals / game - Super Nova II · 1 goals / game - Mārupe
Super Nova II scores in 100% of games (5 of 5 meczów), while Mārupe keeps a clean sheet in 60% (3 of 5 meczów).
Mārupe scores in 80% of games (4 of 5 meczów), while Super Nova II keeps a clean sheet in 0% (0 of 5 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Super Nova II
Over / Under - Mārupe
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Super Nova II is 38% better for: first-half form (half-time points).
2.2 pts / game - Super Nova II · 1.6 pts / game - Mārupe
Before half-time (1st half)
After half-time (2nd half)
Super Nova II - second-half results
Leads at halftime in 60% of games and wins 40%. Sometimes gives up a halftime lead.
Allows 0.6 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Mārupe - second-half results
Leads at halftime in 40% of games and wins 40%. Also wins some games without leading at halftime.
Allows 0.6 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 2.20 | 1.00 |
| Goals scored / game | 1.0 | 0.8 |
| Goals allowed / game | 0.4 | 1.0 |
| Average goals per game | 1.4 | 1.8 |
| 1 goal | 80% | 100% |
| 2 goals | 20% | 60% |
| 3 goals | 20% | 20% |
| Clean sheet | 80% | 0% |
| No goal | 20% | 40% |
| Goal difference | +3 | -1 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.60 | 1.60 |
| Goals scored / game | 0.4 | 1.8 |
| Goals allowed / game | 0.2 | 0.8 |
| Average goals per game | 0.6 | 2.6 |
| 1 goal | 60% | 80% |
| 2 goals | 0% | 80% |
| 3 goals | 0% | 80% |
| Clean sheet | 80% | 60% |
| No goal | 60% | 20% |
| Goal difference | +1 | +5 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 46-60 (3 goals). Concedes most in 76-90 (3). Late-goal balance (76-90): -3 - late phases are a weakness.
Most dangerous in minutes 76-90 (4 goals). Concedes most in 61-75 (3). Late-goal balance (76-90): +3 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Super Nova II
Mārupe
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (1. Liga).
Teams vs league
| Super Nova II | Liga | Mārupe | |
|---|---|---|---|
| Average goals per game | ▼ 3.20 | 3.62 | ▼ 3.20 |
| Both teams scored | ▲ 100% | 62% | ▼ 40% |
| Min. 3 goals (Over 2.5) | ▼ 60% | 73% | ▲ 80% |
| Clean sheets | ▼ 0% | 23% | ▲ 60% |
| Goal before half-time | ▲ 80% | 76% | ▼ 60% |
| Goal after half-time | ▲ 100% | 84% | ▼ 80% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
FAQ
What was the result of Super Nova II vs Mārupe?
The 1. Liga match finished Super Nova II 0:1 Mārupe. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Super Nova II vs Mārupe?
Super Nova II score 1.80 goals per game on average and Mārupe 2.20. The 1. Liga average is 3.62 goals, with Over 2.5 landing in 73% of games. Both teams score in 100% of Super Nova II's matches and 40% of Mārupe's.
What form are Super Nova II and Mārupe in?
Over the last 5 games Super Nova II have a 2-2-1 record (1.60 points per game) and Mārupe 2-1-2 (1.40 points per game).
Where can I find a betting tip and analysis for Super Nova II vs Mārupe?
Here you can check the pre-match numbers for Super Nova II vs Mārupe: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


