Japan - J2 LeagueData current as of October 14, 2026

Tegevajaro Miyazaki vs Omiya Ardija: match statistics

Tegevajaro Miyazaki vs Omiya Ardija: form, goals and key statistics

Game details

Tegevajaro Miyazaki played against Omiya Ardija in J2 League (Japan). The game was played on October 4, 2026. Final score: 1:1.

Recent form

Tegevajaro Miyazaki has 3 wins, 0 draws and 2 losses over its last five games, averaging 1.80 points per game. Omiya Ardija has 1 win, 4 draws and 0 losses, with 1.40 points per game.

Scoring records

Tegevajaro Miyazaki scores 1.50 goals per game and allows 1.50. Omiya Ardija scores 2.00 and allows 0.88. Games in this league average 2.66 goals.

BTTS and goal totals

Both teams score in 50% of Tegevajaro Miyazaki's games and 63% of Omiya Ardija's. The Over 2.5 rates are 50% and 50%, compared with league averages of 52% for BTTS and 51% for Over 2.5.

xG and shots

Omiya Ardija has the higher season xG average, 1.84 to 1.40 per game. Tegevajaro Miyazaki takes 11.3 shots per game, while Omiya Ardija takes 15.9.

First-half and second-half trends

Tegevajaro Miyazaki leads at halftime in 38% of its games and scores 0.63 goals per game after halftime. Omiya Ardija leads at halftime in 50% and scores 1.13 after halftime.

When the teams score

Tegevajaro Miyazaki's most productive scoring window is minutes 0-15 (4 goals). For Omiya Ardija, it is minutes 76-90+ (6 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

J2 League games average 2.66 goals. Both teams score in 52% of games, and 51% finish with at least three goals.

Head-to-head record

There is not enough head-to-head history for a meaningful comparison.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Omiya Ardija sit 2nd in the table, while Tegevajaro Miyazaki are 10th, a difference reflected in their goal records: the visitors have scored 16 and conceded 7, compared with 12 scored and 12 conceded by the hosts. Away from home, Omiya average 2 goals per match with an xG of 1.72, while Miyazaki score 1.5 goals at home with an xG of 1.53. The visitors register more shots on target away than the hosts do at home (5.25 versus 4.5 per match) and also concede slightly fewer goals (1 versus 1.25), giving them an edge at both ends of the pitch. However, Miyazaki’s recent form is a point in their favor: they have won 3 of their last 5 matches and scored 10 goals in that run, while Omiya have managed just 1 win over the same period. Since the visitors have drawn half of their away matches, a draw remains a realistic possibility, but their finishing and the quality of the chances they create tip the prediction slightly in their favor.

View the statistical overview
BTTS - will both teams score?

BTTS has occurred in 50% of Tegevajaro Miyazaki’s matches and 75% of Omiya Ardija’s, while both teams recorded a 60% rate across their last 5 matches. Both sides average 2 goals in their home and away matches, respectively, with xG of 1.95 and 1.72, pointing to genuine scoring opportunities at both ends. The case for a home goal is also supported by the fact that Omiya kept a clean sheet in only 25% of their away matches, while Miyazaki have averaged 2 goals in their last 5 appearances. The strongest argument against BTTS - Yes is the hosts’ 50% clean-sheet rate; however, they have conceded an average of 1.6 goals across their last 5 matches. Taken together, the data give a moderate edge to the scenario in which both teams score (BTTS - Yes / Goal/Goal).

View BTTS statistics
Over/Under - goals analysis

Both teams have scored an average of 2.0 goals in their matches so far, while their average xG figures are 1.95 and 1.72, respectively, pointing to the potential to create chances. The hosts’ last five matches averaged 3.6 goals, compared with 2.4 in the visitors’ games; this gap calls for caution with higher goal lines. In addition, the hosts have conceded an average of 1.6 goals across their last five matches, while the visitors have scored 1.4, making it realistic that both teams will contribute to the scoreline. With a forecast of 2.95 goals, Over 1.5 stands out: it requires just two goals and is a stronger signal than Over 2.5, even though the 1.5 line has been cleared in only 50% of the hosts’ matches so far, compared with 75% of the visitors’.

View Over/Under statistics
HT/FT - half-time and full-time scenario

The strongest pre-break signal points to Tegevajaro Miyazaki: the hosts led at the break in 3 of their last 5 matches, while Omiya Ardija did so in just 1 of 5. Over that period, Tegevajaro averaged 1.2 goals scored and 0.2 conceded before half-time, compared with Omiya’s 0.4 scored and 0.6 conceded. The hosts’ 3 wins in their last 5 matches, against the visitors’ 1, and their higher average xG (1.95 versus 1.72) also support them holding their lead. The risk of a draw remains significant, as Tegevajaro lost the second half 4 times in their last 5 matches, while Omiya did not lose any; nevertheless, the hosts’ stronger start and better overall results make a Half-Time/Full-Time home win the most likely single scenario.

View first-half and second-half statistics

Stats by half

1 : 0
First half
0 : 1
Second half

Game stats

35Possession (%)65
Tegevajaro MiyazakiOmiya Ardija
14Shots15
Tegevajaro MiyazakiOmiya Ardija
4Shots on target4
Tegevajaro MiyazakiOmiya Ardija
1.46xG1.54
Tegevajaro MiyazakiOmiya Ardija
4Corners7
Tegevajaro MiyazakiOmiya Ardija
40Dangerous attacks43
Tegevajaro MiyazakiOmiya Ardija
8Fouls14
Tegevajaro MiyazakiOmiya Ardija
1Cards1
Tegevajaro MiyazakiOmiya Ardija

Pre-game profile— what do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

Tegevajaro MiyazakiOmiya Ardija
1.5Goals scored / game2
Tegevajaro MiyazakiOmiya Ardija
1.5Goals allowed / game0.88
Tegevajaro MiyazakiOmiya Ardija
51%Average possession59%
Tegevajaro MiyazakiOmiya Ardija
3.75Shots on target / game5.63
Tegevajaro MiyazakiOmiya Ardija

Team stats— who is more efficient?

Compare both teams' attacking and defensive records this season.

11.25Shots per game15.88
Tegevajaro MiyazakiOmiya Ardija
3.75Shots on target5.63
Tegevajaro MiyazakiOmiya Ardija
13.3%Shot conversion12.6%
Tegevajaro MiyazakiOmiya Ardija
51%Possession59%
Tegevajaro MiyazakiOmiya Ardija
1.4xG for1.84
Tegevajaro MiyazakiOmiya Ardija
1.47xG against1.2
Tegevajaro MiyazakiOmiya Ardija

Shooting quality

Tegevajaro Miyazaki: Efficient finishingOmiya Ardija: Dominant
Tegevajaro MiyazakiOmiya Ardija
Accuracy (shots on target)33%35%
Chance quality (xG per shot)0.120.12
Finishing (goals per shot on target)0.400.36

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team form— who is in better shape?

Last five games and season record, overall, at home and away.

Tegevajaro Miyazaki is 29% better for: last-5 form.

1.8 pts / game - Tegevajaro Miyazaki · 1.4 pts / game - Omiya Ardija

Tegevajaro Miyazaki
LLWWW
Season result split
38% W25% D38% L
Season (W-D-L)
3-2-3
1.38 pts / game · goal difference 0
Last 5 (W-D-L)
3-0-2
1.80 pts / game
Record at home (W-D-L)
2-1-1
Last 5 at home
2-1-1
LDWW
Last 5 games - averages
Goals scored: 2.2Goals conceded: 2.0xG: 1.28Opponent xG: 1.60BTTS: 60%Over 2.5: 80%
Omiya Ardija
DDDDW
Unbeaten in the last 5 games
Season result split
50% W50% D0% L
Season (W-D-L)
4-4-0
2.00 pts / game · goal difference +9
Last 5 (W-D-L)
1-4-0
1.40 pts / game
Record away (W-D-L)
2-2-0
Last 5 away
2-2-0
WWDD
Last 5 games - averages
Goals scored: 1.6Goals conceded: 0.8xG: 1.93Opponent xG: 1.03BTTS: 60%Over 2.5: 40%

Goals— how do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Omiya Ardija is 33% better for: goals scored per game.

1.5 goals / game - Tegevajaro Miyazaki · 2 goals / game - Omiya Ardija

Omiya Ardija is 70% better for: goals allowed per game.

1.5 goals / game - Tegevajaro Miyazaki · 0.88 goals / game - Omiya Ardija

Tegevajaro Miyazaki scoring profile: strong

Tegevajaro Miyazaki scores in 63% of games (5 of 8 games), while Omiya Ardija keeps a clean sheet in 38% (3 of 8 games).

Omiya Ardija scoring profile: very strong

Omiya Ardija scores in 75% of games (6 of 8 games), while Tegevajaro Miyazaki keeps a clean sheet in 25% (2 of 8 games).

12Goals scored (season)16
Tegevajaro MiyazakiOmiya Ardija
12Goals conceded (season)7
Tegevajaro MiyazakiOmiya Ardija
3Average goals per game2.88
Tegevajaro MiyazakiOmiya Ardija
11Goals scored (last 5)8
Tegevajaro MiyazakiOmiya Ardija
10Goals conceded (last 5)4
Tegevajaro MiyazakiOmiya Ardija

How often they score at least...

63%1 goal75%
Tegevajaro MiyazakiOmiya Ardija
50%2 goals50%
Tegevajaro MiyazakiOmiya Ardija
38%3 goals38%
Tegevajaro MiyazakiOmiya Ardija
0%4 goals25%
Tegevajaro MiyazakiOmiya Ardija

How often they concede at least...

75%1 goal63%
Tegevajaro MiyazakiOmiya Ardija
50%2 goals25%
Tegevajaro MiyazakiOmiya Ardija
13%3 goals0%
Tegevajaro MiyazakiOmiya Ardija
13%4 goals0%
Tegevajaro MiyazakiOmiya Ardija

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)— how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

52%
League average

Goal patterns

25%BTTS at half-time13%
Tegevajaro MiyazakiOmiya Ardija
13%BTTS in both halves13%
Tegevajaro MiyazakiOmiya Ardija
50%Scored in both halves38%
Tegevajaro MiyazakiOmiya Ardija

BTTS and goal count

38%Min. 3 goals and BTTS50%
Tegevajaro MiyazakiOmiya Ardija
13%Min. 3 goals without BTTS0%
Tegevajaro MiyazakiOmiya Ardija
60%BTTS - last 560%
Tegevajaro MiyazakiOmiya Ardija

Goal count (Over/Under)— how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

63%Min. 1 goal before half-time75%
Tegevajaro MiyazakiOmiya Ardija
50%Min. 2 goals before half-time50%
Tegevajaro MiyazakiOmiya Ardija
13%Min. 3 goals before half-time13%
Tegevajaro MiyazakiOmiya Ardija

2nd half

75%Min. 1 goal after half-time63%
Tegevajaro MiyazakiOmiya Ardija
63%Min. 2 goals after half-time50%
Tegevajaro MiyazakiOmiya Ardija
25%Min. 3 goals after half-time25%
Tegevajaro MiyazakiOmiya Ardija

Game halves— when do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Omiya Ardija is 7% better for: first-half form (half-time points).

1.63 pts / game - Tegevajaro Miyazaki · 1.75 pts / game - Omiya Ardija

Tegevajaro Miyazaki - half-time state
38% leading50% draw13% trailing
Omiya Ardija - half-time state
50% leading25% draw25% trailing

Before half-time (1st half)

1.63Points per game (1st half)1.75
Tegevajaro MiyazakiOmiya Ardija
0.88Goals scored (1st half)0.88
Tegevajaro MiyazakiOmiya Ardija
0.5Goals conceded (1st half)0.5
Tegevajaro MiyazakiOmiya Ardija
1.38Average goals (1st half)1.38
Tegevajaro MiyazakiOmiya Ardija
75%Clean sheet before half-time63%
Tegevajaro MiyazakiOmiya Ardija
38%No goal before half-time50%
Tegevajaro MiyazakiOmiya Ardija

After half-time (2nd half)

0.75Points per game (2nd half)2
Tegevajaro MiyazakiOmiya Ardija
0.63Goals scored (2nd half)1.13
Tegevajaro MiyazakiOmiya Ardija
1Goals conceded (2nd half)0.38
Tegevajaro MiyazakiOmiya Ardija
1.63Average goals (2nd half)1.5
Tegevajaro MiyazakiOmiya Ardija
38%Clean sheet after half-time63%
Tegevajaro MiyazakiOmiya Ardija
50%No goal after half-time38%
Tegevajaro MiyazakiOmiya Ardija

Tegevajaro Miyazaki - second-half results

13% W38% D50% L
13
Half-time points
7
Half-time goals
+3
Goal difference (1st half)
6
Second-half points
-3
Goal difference (2nd half)
1.63
PPG before half-time
Lead holding100%

Leads at halftime in 38% of games and wins 38%. Also wins some games without leading at halftime.

Defense after halftime+0.5

Allows 0.5 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Omiya Ardija - second-half results

50% W50% D0% L
14
Half-time points
7
Half-time goals
+3
Goal difference (1st half)
16
Second-half points
+6
Goal difference (2nd half)
1.75
PPG before half-time
Lead holding100%

Leads at halftime in 50% of games and wins 50%. Also wins some games without leading at halftime.

Defense after halftime-0.1

Defense stays consistent across the full game.

Tegevajaro Miyazaki - last 5 games by half
1st half2nd half
Points per game2.000.80
Goals scored / game1.21.0
Goals allowed / game0.61.4
Average goals per game1.82.4
1 goal80%100%
2 goals60%100%
3 goals20%40%
Clean sheet80%20%
No goal20%20%
Goal difference+3-2
Half-time: 60% leading - 20% draw - 20% trailing
2nd half: 20% won - 20% draw - 60% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 6
Omiya Ardija - last 5 games by half
1st half2nd half
Points per game1.002.20
Goals scored / game0.41.2
Goals allowed / game0.60.2
Average goals per game1.01.4
1 goal60%60%
2 goals40%40%
3 goals0%20%
Clean sheet60%80%
No goal80%40%
Goal difference-1+5
Half-time: 20% leading - 40% draw - 40% trailing
2nd half: 60% won - 40% draw - 0% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 2

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minute— when do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Tegevajaro Miyazaki
ScoredConceded
4
1
0-15
1
3
16-30
2
0
31-45
2
2
46-60
1
1
61-75
2
5
76-90

Most dangerous in minutes 0-15 (4 goals). Concedes most in 76-90 (5). Late-goal balance (76-90): -3 - late phases are a weakness.

Omiya Ardija
ScoredConceded
3
1
0-15
2
1
16-30
2
2
31-45
2
0
46-60
1
1
61-75
6
2
76-90

Most dangerous in minutes 76-90 (6 goals). Concedes most in 31-45 (2). Late-goal balance (76-90): +4 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicators— what do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.94
Estimated goals
attack vs. opponent defense
1.2 : 1.8
Estimated goal split
home : away
111%
Pace vs league
100% = league average
57%
Both teams scored (BTTS)
average from both teams' seasons
-100%
Derby effect
H2H goals vs typical matches
47%
BTTS estimate
from both teams' scoring frequency
10%
0:0 risk
about 1 in 10 matches
0-1
Most common goal range
attack vs. defense for both teams

Tegevajaro Miyazaki

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.07
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.07
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-1.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.10
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.03
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
101%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
127%
Form trend
Compares points from the last five games with the full-season average.
+0.42
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.3
Late goals
17% of this team's goals come in minutes 76-90. For comparison, 33% come in the first quarter-hour.
17%

Omiya Ardija

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.64
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.48
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-4.1 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.16
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.32
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
169%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
59%
Form trend
Compares points from the last five games with the full-season average.
-0.60
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.2
Late goals
38% of this team's goals come in minutes 76-90. For comparison, 19% come in the first quarter-hour.
38%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League context— is this a high-scoring league?

How both teams compare with league-wide averages (J2 League).

Teams vs league

Tegevajaro MiyazakiLigaOmiya Ardija
Average goals per game▲ 3.002.66▲ 2.88
Both teams scored▼ 50%52%▲ 63%
Min. 3 goals (Over 2.5)• 50%51%• 50%
Clean sheets▼ 25%28%▲ 38%
Goal before half-time▼ 63%67%▲ 75%
Goal after half-time▼ 75%80%▼ 63%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.66
Average goals per game
52%
Both teams scored
51%
Min. 3 goals (Over 2.5)
28%
Clean sheets
1.48
Home goals / game
1.18
Away goals / game
+25%
Home attack advantage
+20%
Home defensive advantage
+15%
Total home advantage
Goals in 1st half (whole league)
67%
1 goal
37%
2 goals
11%
3 goals
6%
4 goals
Goals in 2nd half (whole league)
80%
1 goal
43%
2 goals
18%
3 goals
3%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Omiya ArdijaYellow cardYuta Toyokawa
  2. Tegevajaro MiyazakiGoalKoji OkumuraAssist: Mahiro Ano
  3. Omiya ArdijaSubstitutionOn: Kauã Diniz RochaOff: Yuta Toyokawa
  4. Omiya ArdijaSubstitutionOn: Kenyu SugimotoOff: Yusei Ozaki
  5. Tegevajaro MiyazakiYellow cardYoko Iesaka
  6. Omiya ArdijaSubstitutionOn: Ota Yamamoto YamamotoOff: Hijiri Kato
  7. Tegevajaro MiyazakiSubstitutionOn: Ren InoueOff: Kaiga Murakoshi
  8. Omiya ArdijaSubstitutionOn: Osamu Henry IyohaOff: Kota Nakayama

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

FAQ

What was the result of Tegevajaro Miyazaki vs Omiya Ardija?

The J2 League match finished Tegevajaro Miyazaki 1:1 Omiya Ardija. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Tegevajaro Miyazaki vs Omiya Ardija?

Tegevajaro Miyazaki score 1.50 goals per game on average and Omiya Ardija 2.00. The J2 League average is 2.66 goals, with Over 2.5 landing in 51% of games. Both teams score in 50% of Tegevajaro Miyazaki's matches and 63% of Omiya Ardija's.

What form are Tegevajaro Miyazaki and Omiya Ardija in?

Over the last 5 games Tegevajaro Miyazaki have a 3-0-2 record (1.80 points per game) and Omiya Ardija 1-4-0 (1.40 points per game).

Where can I find a betting tip and analysis for Tegevajaro Miyazaki vs Omiya Ardija?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.