Tegevajaro Miyazaki vs Omiya Ardija: match statistics
Tegevajaro Miyazaki vs Omiya Ardija: form, goals and key statistics
Game details
Tegevajaro Miyazaki played against Omiya Ardija in J2 League (Japan). The game was played on October 4, 2026. Final score: 1:1.
Recent form
Tegevajaro Miyazaki has 3 wins, 0 draws and 2 losses over its last five games, averaging 1.80 points per game. Omiya Ardija has 1 win, 4 draws and 0 losses, with 1.40 points per game.
Scoring records
Tegevajaro Miyazaki scores 1.50 goals per game and allows 1.50. Omiya Ardija scores 2.00 and allows 0.88. Games in this league average 2.66 goals.
BTTS and goal totals
Both teams score in 50% of Tegevajaro Miyazaki's games and 63% of Omiya Ardija's. The Over 2.5 rates are 50% and 50%, compared with league averages of 52% for BTTS and 51% for Over 2.5.
xG and shots
Omiya Ardija has the higher season xG average, 1.84 to 1.40 per game. Tegevajaro Miyazaki takes 11.3 shots per game, while Omiya Ardija takes 15.9.
First-half and second-half trends
Tegevajaro Miyazaki leads at halftime in 38% of its games and scores 0.63 goals per game after halftime. Omiya Ardija leads at halftime in 50% and scores 1.13 after halftime.
When the teams score
Tegevajaro Miyazaki's most productive scoring window is minutes 0-15 (4 goals). For Omiya Ardija, it is minutes 76-90+ (6 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
J2 League games average 2.66 goals. Both teams score in 52% of games, and 51% finish with at least three goals.
Head-to-head record
There is not enough head-to-head history for a meaningful comparison.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Omiya Ardija sit 2nd in the table, while Tegevajaro Miyazaki are 10th, a difference reflected in their goal records: the visitors have scored 16 and conceded 7, compared with 12 scored and 12 conceded by the hosts. Away from home, Omiya average 2 goals per match with an xG of 1.72, while Miyazaki score 1.5 goals at home with an xG of 1.53. The visitors register more shots on target away than the hosts do at home (5.25 versus 4.5 per match) and also concede slightly fewer goals (1 versus 1.25), giving them an edge at both ends of the pitch. However, Miyazaki’s recent form is a point in their favor: they have won 3 of their last 5 matches and scored 10 goals in that run, while Omiya have managed just 1 win over the same period. Since the visitors have drawn half of their away matches, a draw remains a realistic possibility, but their finishing and the quality of the chances they create tip the prediction slightly in their favor.
View the statistical overviewBTTS - will both teams score?
BTTS has occurred in 50% of Tegevajaro Miyazaki’s matches and 75% of Omiya Ardija’s, while both teams recorded a 60% rate across their last 5 matches. Both sides average 2 goals in their home and away matches, respectively, with xG of 1.95 and 1.72, pointing to genuine scoring opportunities at both ends. The case for a home goal is also supported by the fact that Omiya kept a clean sheet in only 25% of their away matches, while Miyazaki have averaged 2 goals in their last 5 appearances. The strongest argument against BTTS - Yes is the hosts’ 50% clean-sheet rate; however, they have conceded an average of 1.6 goals across their last 5 matches. Taken together, the data give a moderate edge to the scenario in which both teams score (BTTS - Yes / Goal/Goal).
View BTTS statisticsOver/Under - goals analysis
Both teams have scored an average of 2.0 goals in their matches so far, while their average xG figures are 1.95 and 1.72, respectively, pointing to the potential to create chances. The hosts’ last five matches averaged 3.6 goals, compared with 2.4 in the visitors’ games; this gap calls for caution with higher goal lines. In addition, the hosts have conceded an average of 1.6 goals across their last five matches, while the visitors have scored 1.4, making it realistic that both teams will contribute to the scoreline. With a forecast of 2.95 goals, Over 1.5 stands out: it requires just two goals and is a stronger signal than Over 2.5, even though the 1.5 line has been cleared in only 50% of the hosts’ matches so far, compared with 75% of the visitors’.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The strongest pre-break signal points to Tegevajaro Miyazaki: the hosts led at the break in 3 of their last 5 matches, while Omiya Ardija did so in just 1 of 5. Over that period, Tegevajaro averaged 1.2 goals scored and 0.2 conceded before half-time, compared with Omiya’s 0.4 scored and 0.6 conceded. The hosts’ 3 wins in their last 5 matches, against the visitors’ 1, and their higher average xG (1.95 versus 1.72) also support them holding their lead. The risk of a draw remains significant, as Tegevajaro lost the second half 4 times in their last 5 matches, while Omiya did not lose any; nevertheless, the hosts’ stronger start and better overall results make a Half-Time/Full-Time home win the most likely single scenario.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Tegevajaro Miyazaki | Omiya Ardija | |
|---|---|---|
| Accuracy (shots on target) | 33% | 35% |
| Chance quality (xG per shot) | 0.12 | 0.12 |
| Finishing (goals per shot on target) | 0.40 | 0.36 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Tegevajaro Miyazaki is 29% better for: last-5 form.
1.8 pts / game - Tegevajaro Miyazaki · 1.4 pts / game - Omiya Ardija
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Omiya Ardija is 33% better for: goals scored per game.
1.5 goals / game - Tegevajaro Miyazaki · 2 goals / game - Omiya Ardija
Omiya Ardija is 70% better for: goals allowed per game.
1.5 goals / game - Tegevajaro Miyazaki · 0.88 goals / game - Omiya Ardija
Tegevajaro Miyazaki scores in 63% of games (5 of 8 games), while Omiya Ardija keeps a clean sheet in 38% (3 of 8 games).
Omiya Ardija scores in 75% of games (6 of 8 games), while Tegevajaro Miyazaki keeps a clean sheet in 25% (2 of 8 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Tegevajaro Miyazaki
Over / Under - Omiya Ardija
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Omiya Ardija is 7% better for: first-half form (half-time points).
1.63 pts / game - Tegevajaro Miyazaki · 1.75 pts / game - Omiya Ardija
Before half-time (1st half)
After half-time (2nd half)
Tegevajaro Miyazaki - second-half results
Leads at halftime in 38% of games and wins 38%. Also wins some games without leading at halftime.
Allows 0.5 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Omiya Ardija - second-half results
Leads at halftime in 50% of games and wins 50%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 2.00 | 0.80 |
| Goals scored / game | 1.2 | 1.0 |
| Goals allowed / game | 0.6 | 1.4 |
| Average goals per game | 1.8 | 2.4 |
| 1 goal | 80% | 100% |
| 2 goals | 60% | 100% |
| 3 goals | 20% | 40% |
| Clean sheet | 80% | 20% |
| No goal | 20% | 20% |
| Goal difference | +3 | -2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 2.20 |
| Goals scored / game | 0.4 | 1.2 |
| Goals allowed / game | 0.6 | 0.2 |
| Average goals per game | 1.0 | 1.4 |
| 1 goal | 60% | 60% |
| 2 goals | 40% | 40% |
| 3 goals | 0% | 20% |
| Clean sheet | 60% | 80% |
| No goal | 80% | 40% |
| Goal difference | -1 | +5 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 0-15 (4 goals). Concedes most in 76-90 (5). Late-goal balance (76-90): -3 - late phases are a weakness.
Most dangerous in minutes 76-90 (6 goals). Concedes most in 31-45 (2). Late-goal balance (76-90): +4 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Tegevajaro Miyazaki
Omiya Ardija
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (J2 League).
Teams vs league
| Tegevajaro Miyazaki | Liga | Omiya Ardija | |
|---|---|---|---|
| Average goals per game | ▲ 3.00 | 2.66 | ▲ 2.88 |
| Both teams scored | ▼ 50% | 52% | ▲ 63% |
| Min. 3 goals (Over 2.5) | • 50% | 51% | • 50% |
| Clean sheets | ▼ 25% | 28% | ▲ 38% |
| Goal before half-time | ▼ 63% | 67% | ▲ 75% |
| Goal after half-time | ▼ 75% | 80% | ▼ 63% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
FAQ
What was the result of Tegevajaro Miyazaki vs Omiya Ardija?
The J2 League match finished Tegevajaro Miyazaki 1:1 Omiya Ardija. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Tegevajaro Miyazaki vs Omiya Ardija?
Tegevajaro Miyazaki score 1.50 goals per game on average and Omiya Ardija 2.00. The J2 League average is 2.66 goals, with Over 2.5 landing in 51% of games. Both teams score in 50% of Tegevajaro Miyazaki's matches and 63% of Omiya Ardija's.
What form are Tegevajaro Miyazaki and Omiya Ardija in?
Over the last 5 games Tegevajaro Miyazaki have a 3-0-2 record (1.80 points per game) and Omiya Ardija 1-4-0 (1.40 points per game).
Where can I find a betting tip and analysis for Tegevajaro Miyazaki vs Omiya Ardija?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


