Japan - J2 LeagueData current as of August 30, 2026

Tegevajaro Miyazaki vs Shonan Bellmare: match statistics

Tegevajaro Miyazaki vs Shonan Bellmare: form, goals and key statistics

Game details

Tegevajaro Miyazaki played against Shonan Bellmare in J2 League (Japan). The game was played on August 22, 2026. Final score: 0:0.

Recent form

Tegevajaro Miyazaki has 0 wins, 1 draw and 1 loss over its last five games, averaging 0.50 points per game. Shonan Bellmare has 2 wins, 0 draws and 0 losses, with 3.00 points per game.

Scoring records

Tegevajaro Miyazaki scores 0.50 goals per game and allows 1.00. Shonan Bellmare scores 1.00 and allows 0.00. Games in this league average 2.50 goals.

BTTS and goal totals

Both teams score in 50% of Tegevajaro Miyazaki's games and 0% of Shonan Bellmare's. The Over 2.5 rates are 0% and 0%, compared with league averages of 33% for BTTS and 42% for Over 2.5.

xG and shots

Tegevajaro Miyazaki has the higher season xG average, 1.53 to 1.50 per game. Tegevajaro Miyazaki takes 12.5 shots per game, while Shonan Bellmare takes 12.5.

First-half and second-half trends

Tegevajaro Miyazaki leads at halftime in 0% of its games and scores 0.00 goals per game after halftime. Shonan Bellmare leads at halftime in 50% and scores 0.50 after halftime.

When the teams score

Tegevajaro Miyazaki's most productive scoring window is minutes 0-15 (1 goals). For Shonan Bellmare, it is minutes 31-45+ (1 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

J2 League games average 2.50 goals. Both teams score in 33% of games, and 42% finish with at least three goals.

Head-to-head record

There is not enough head-to-head history for a meaningful comparison.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Shonan Bellmare opened the season with 2 wins from 2 matches and are yet to concede, while Tegevajaro Miyazaki have 0 wins and a 1:2 record after two games. Away from home, the visitors have won 100% of their matches so far, keeping 100% clean sheets, whereas the hosts lost their only home fixture and failed to score. Bellmare are also creating significantly more danger, averaging 14 shots and 6 on target compared with Miyazaki’s 10 and 3. The difference is further confirmed by chance quality, with the visitors averaging 1.63 xG against just 1.27 for the hosts, who are simultaneously allowing opponents 2.04 xG. Miyazaki had 54% possession at home but failed to turn it into attacking efficiency, so the well-organized visitors should be given the greater chances.

View the statistical overview
BTTS - will both teams score?

The strongest signal for BTTS - No comes from the start of the season: both teams have kept a clean sheet in 100% of their matches, while their current rate of games with goals scored by both sides stands at 0%. Shonan have scored an average of 1.0 goals, but faced a Miyazaki defense that have yet to concede, whereas Miyazaki have also averaged 1.0 goal while the visitors’ defense has likewise remained unbeaten. The last five matches are less conclusive, as BTTS occurred in 60% of Miyazaki’s games and 40% of Shonan’s, with both teams conceding 1.2 goals per match during that period. At the same time, Shonan scored only 0.8 goals per game in this stretch, while the league-average BTTS rate is just 35%, reinforcing the scenario in which at least one team fails to score.

View BTTS statistics
Over/Under - goals analysis

Both teams are coming off matches with exactly 1 goal, and in their matches to date, each has recorded fewer than 2.5 goals in 100% of cases, although the sample size is very small. Their last five appearances indicate a moderate goals profile: Miyazaki averaged 1.0 goals scored and 1.2 conceded, while Shonan scored 0.8 and also conceded 1.2. The five-match average xG of 1.38 for the home side and 1.29 for the visitors, with opponents’ xG at 1.59 and 1.49 respectively, suggests an expected total of around 2.30 goals. Only 40% of the teams’ last five matches went Over 2.5 goals, while the league average is 2.3 goals. The strongest pick is Under 3.5, as losing this bet requires at least 4 goals, whereas the form data and expected values clearly support a lower-scoring outcome.

View Over/Under statistics
HT/FT - half-time and full-time scenario

The strongest scenario is a draw at half-time followed by a Shonan Bellmare victory after 90 minutes. Tegevajaro were level at the break in 4 of their last 5 matches, while both teams averaged only 1.0 goal in the first 45 minutes during this period. However, the visitors have the higher average xG, 1.63 compared with 1.37, and create significantly more danger: they average 14 shots and 6 on target, compared with 11 and 3 for the hosts. After the break, Shonan averaged 0.6 goals across their last five matches, while Miyazaki conceded an average of 0.6 goals in this period, supporting a later turnaround by the visitors. The away side's advantage is not large enough to dismiss a full-time draw, as both teams conceded an average of 1.2 goals per match over their last five games.

View first-half and second-half statistics

Stats by half

0 : 0
First half
0 : 0
Second half

Game stats

61Possession (%)39
Tegevajaro MiyazakiShonan Bellmare
17Shots7
Tegevajaro MiyazakiShonan Bellmare
5Shots on target2
Tegevajaro MiyazakiShonan Bellmare
1.76xG0.79
Tegevajaro MiyazakiShonan Bellmare
6Corners2
Tegevajaro MiyazakiShonan Bellmare
49Dangerous attacks29
Tegevajaro MiyazakiShonan Bellmare
9Fouls13
Tegevajaro MiyazakiShonan Bellmare
2Cards0
Tegevajaro MiyazakiShonan Bellmare

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

Tegevajaro MiyazakiShonan Bellmare
0.5Goals scored / game1
Tegevajaro MiyazakiShonan Bellmare
1Goals allowed / game0
Tegevajaro MiyazakiShonan Bellmare
Tegevajaro MiyazakiShonan Bellmare
58%Average possession46%
Tegevajaro MiyazakiShonan Bellmare
3Shots on target / game4.5
Tegevajaro MiyazakiShonan Bellmare
Tegevajaro MiyazakiShonan Bellmare

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

12.5Shots per game12.5
Tegevajaro MiyazakiShonan Bellmare
3Shots on target4.5
Tegevajaro MiyazakiShonan Bellmare
4%Shot conversion8%
Tegevajaro MiyazakiShonan Bellmare
58%Possession46%
Tegevajaro MiyazakiShonan Bellmare
1.53xG for1.5
Tegevajaro MiyazakiShonan Bellmare
1.49xG against1.15
Tegevajaro MiyazakiShonan Bellmare

Shooting quality

Tegevajaro Miyazaki: BalancedShonan Bellmare: Balanced
Tegevajaro MiyazakiShonan Bellmare
Accuracy (shots on target)24%36%
Chance quality (xG per shot)0.120.12
Finishing (goals per shot on target)0.170.22

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Shonan Bellmare is 500% better for: last-5 form.

0.5 pts / game - Tegevajaro Miyazaki · 3 pts / game - Shonan Bellmare

Tegevajaro Miyazaki
LD
No win in the last 5 games
Season result split
0% W50% R50% P
Season (W-D-L)
0-1-1
0.50 pts / game · goal difference -1
Last 5 (W-D-L)
0-1-1
0.50 pts / game
Record at home (W-D-L)
0-0-1
Last 5 at home
0-0-1
L
Last 5 games - averages
Goals scored: 0.5Goals conceded: 1.0xG: 1.53Opponent xG: 1.49BTTS: 50%Over 2.5: 0%
Shonan Bellmare
WW
5 wins in a row
Season result split
100% W0% R0% P
Season (W-D-L)
2-0-0
3.00 pts / game · goal difference +2
Last 5 (W-D-L)
2-0-0
3.00 pts / game
Record away (W-D-L)
1-0-0
Last 5 away
1-0-0
W
Last 5 games - averages
Goals scored: 1.0Goals conceded: 0.0xG: 1.50Opponent xG: 1.15BTTS: 0%Over 2.5: 0%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Shonan Bellmare is 100% better for: goals scored per game.

0.5 goals / game - Tegevajaro Miyazaki · 1 goals / game - Shonan Bellmare

Tegevajaro Miyazaki scoring profile: more difficult

Tegevajaro Miyazaki scores in 50% of games (1 of 2 meczów), while Shonan Bellmare keeps a clean sheet in 100% (2 of 2 meczów).

Shonan Bellmare scoring profile: very strong

Shonan Bellmare scores in 100% of games (2 of 2 meczów), while Tegevajaro Miyazaki keeps a clean sheet in 0% (0 of 2 meczów).

1Goals scored (season)2
Tegevajaro MiyazakiShonan Bellmare
2Goals conceded (season)0
Tegevajaro MiyazakiShonan Bellmare
1.5Average goals per game1
Tegevajaro MiyazakiShonan Bellmare
1Goals scored (last 5)2
Tegevajaro MiyazakiShonan Bellmare
2Goals conceded (last 5)0
Tegevajaro MiyazakiShonan Bellmare

How often they score at least...

50%1 goal100%
Tegevajaro MiyazakiShonan Bellmare
0%2 goals0%
Tegevajaro MiyazakiShonan Bellmare
0%3 goals0%
Tegevajaro MiyazakiShonan Bellmare
0%4 goals0%
Tegevajaro MiyazakiShonan Bellmare

How often they concede at least...

100%1 goal0%
Tegevajaro MiyazakiShonan Bellmare
0%2 goals0%
Tegevajaro MiyazakiShonan Bellmare
0%3 goals0%
Tegevajaro MiyazakiShonan Bellmare
0%4 goals0%
Tegevajaro MiyazakiShonan Bellmare

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

50%
Tegevajaro Miyazaki - BTTSBTTS - percentage of matches where both teams scored.1 of 2 meczów
33%
League average

Goal patterns

50%BTTS at half-time0%
Tegevajaro MiyazakiShonan Bellmare
0%BTTS in both halves0%
Tegevajaro MiyazakiShonan Bellmare
0%Scored in both halves0%
Tegevajaro MiyazakiShonan Bellmare

BTTS and goal count

0%Min. 3 goals and BTTS0%
Tegevajaro MiyazakiShonan Bellmare
0%Min. 3 goals without BTTS0%
Tegevajaro MiyazakiShonan Bellmare
50%BTTS - last 50%
Tegevajaro MiyazakiShonan Bellmare

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

Full game - team comparison (Over)

1st half

50%Min. 1 goal before half-time50%
Tegevajaro MiyazakiShonan Bellmare
50%Min. 2 goals before half-time0%
Tegevajaro MiyazakiShonan Bellmare
0%Min. 3 goals before half-time0%
Tegevajaro MiyazakiShonan Bellmare

2nd half

50%Min. 1 goal after half-time50%
Tegevajaro MiyazakiShonan Bellmare
0%Min. 2 goals after half-time0%
Tegevajaro MiyazakiShonan Bellmare
0%Min. 3 goals after half-time0%
Tegevajaro MiyazakiShonan Bellmare

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Shonan Bellmare is 100% better for: first-half form (half-time points).

1 pts / game - Tegevajaro Miyazaki · 2 pts / game - Shonan Bellmare

Tegevajaro Miyazaki - half-time state
0% leading100% draw0% trailing
Shonan Bellmare - half-time state
50% leading50% draw0% trailing

Before half-time (1st half)

1Points per game (1st half)2
Tegevajaro MiyazakiShonan Bellmare
0.5Goals scored (1st half)0.5
Tegevajaro MiyazakiShonan Bellmare
0.5Goals conceded (1st half)0
Tegevajaro MiyazakiShonan Bellmare
1Average goals (1st half)0.5
Tegevajaro MiyazakiShonan Bellmare
50%Clean sheet before half-time100%
Tegevajaro MiyazakiShonan Bellmare
50%No goal before half-time50%
Tegevajaro MiyazakiShonan Bellmare

After half-time (2nd half)

0.5Points per game (2nd half)2
Tegevajaro MiyazakiShonan Bellmare
0Goals scored (2nd half)0.5
Tegevajaro MiyazakiShonan Bellmare
0.5Goals conceded (2nd half)0
Tegevajaro MiyazakiShonan Bellmare
0.5Average goals (2nd half)0.5
Tegevajaro MiyazakiShonan Bellmare
50%Clean sheet after half-time100%
Tegevajaro MiyazakiShonan Bellmare
100%No goal after half-time50%
Tegevajaro MiyazakiShonan Bellmare

Tegevajaro Miyazaki - second-half results

0% W50% R50% P
2
Half-time points
1
Half-time goals
0
Goal difference (1st half)
1
Second-half points
-1
Goal difference (2nd half)
1.00
PPG before half-time
Defense after halftime0.0

Defense stays consistent across the full game.

Shonan Bellmare - second-half results

50% W50% R0% P
4
Half-time points
1
Half-time goals
+1
Goal difference (1st half)
4
Second-half points
+1
Goal difference (2nd half)
2.00
PPG before half-time
Lead holding200%

Leads at halftime in 50% of games and wins 100%. Also wins some games without leading at halftime.

Defense after halftime0.0

Defense stays consistent across the full game.

Tegevajaro Miyazaki - last 5 games by half
1st half2nd half
Points per game1.000.50
Goals scored / game0.50.0
Goals allowed / game0.50.5
Average goals per game1.00.5
1 goal50%50%
2 goals50%0%
3 goals0%0%
Clean sheet50%50%
No goal50%100%
Goal difference0-1
Half-time: 0% leading - 100% draw - 0% trailing
2nd half: 0% won - 50% draw - 50% lost
BTTS at half-time (last 5): 50% - Half-time goals total: 1
Shonan Bellmare - last 5 games by half
1st half2nd half
Points per game2.002.00
Goals scored / game0.50.5
Goals allowed / game0.00.0
Average goals per game0.50.5
1 goal50%50%
2 goals0%0%
3 goals0%0%
Clean sheet100%100%
No goal50%50%
Goal difference+1+1
Half-time: 50% leading - 50% draw - 0% trailing
2nd half: 50% won - 50% draw - 0% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 1

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Tegevajaro Miyazaki
ScoredConceded
1
0
0-15
0
1
16-30
0
0
31-45
0
0
46-60
0
0
61-75
0
1
76-90

Most dangerous in minutes 0-15 (1 goal). Concedes most in 16-30 (1). Late-goal balance (76-90): -1 - late phases are a weakness.

Shonan Bellmare
ScoredConceded
0
0
0-15
0
0
16-30
1
0
31-45
0
0
46-60
1
0
61-75
0
0
76-90

Most dangerous in minutes 31-45 (1 goal). Late-goal balance (76-90): 0.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

1.25
Estimated goals
attack vs. opponent defense
0.3 : 1.0
Estimated goal split
home : away
50%
Pace vs league
100% = league average
25%
Both teams scored (BTTS)
average from both teams' seasons
-100%
Derby effect
H2H goals vs typical matches
50%
BTTS estimate
from both teams' scoring frequency
0%
0:0 risk
practically zero
0-1
Most common goal range
attack vs. defense for both teams

Tegevajaro Miyazaki

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.04
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.54
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-0.2 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-1.03
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.49
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
31%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
114%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.5
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 100% come in the first quarter-hour.
0%

Shonan Bellmare

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.35
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.65
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
0.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.50
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+1.15
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
114%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
0%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
0%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (J2 League).

Teams vs league

Tegevajaro MiyazakiLigaShonan Bellmare
Average goals per game 1.502.50 1.00
Both teams scored 50%33% 0%
Min. 3 goals (Over 2.5) 0%42% 0%
Clean sheets 0%38% 100%
Goal before half-time 50%79% 50%
Goal after half-time 50%79% 50%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.50
Average goals per game
33%
Both teams scored
42%
Min. 3 goals (Over 2.5)
38%
Clean sheets
1.63
Home goals / game
0.88
Away goals / game
+85%
Home attack advantage
+46%
Home defensive advantage
+33%
Total home advantage
Goals in 1st half (whole league)
79%
1 goal
33%
2 goals
4%
3 goals
0%
4 goals
Goals in 2nd half (whole league)
79%
1 goal
33%
2 goals
21%
3 goals
0%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Tegevajaro MiyazakiYellow cardHikaru Manabe
  2. Shonan BellmareSubstitutionOn: Taiyo NishinoOff: Keigo Watanabe
  3. Shonan BellmareSubstitutionOn: Wakaba ShimoguchiOff: Yuto Suzuki
  4. Shonan BellmareSubstitutionOn: Hisatsugu IshiiOff: Hiroto Yamada
  5. Tegevajaro MiyazakiSubstitutionOn: Ken Tshizanga MatsumotoOff: Riku Yamauchi

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

FAQ

What was the result of Tegevajaro Miyazaki vs Shonan Bellmare?

The J2 League match finished Tegevajaro Miyazaki 0:0 Shonan Bellmare. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Tegevajaro Miyazaki vs Shonan Bellmare?

Tegevajaro Miyazaki score 0.50 goals per game on average and Shonan Bellmare 1.00. The J2 League average is 2.50 goals, with Over 2.5 landing in 42% of games. Both teams score in 50% of Tegevajaro Miyazaki's matches and 0% of Shonan Bellmare's.

What form are Tegevajaro Miyazaki and Shonan Bellmare in?

Over the last 5 games Tegevajaro Miyazaki have a 0-1-1 record (0.50 points per game) and Shonan Bellmare 2-0-0 (3.00 points per game).

Where can I find a betting tip and analysis for Tegevajaro Miyazaki vs Shonan Bellmare?

The statistical background for Tegevajaro Miyazaki vs Shonan Bellmare — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.