Tegevajaro Miyazaki vs Shonan Bellmare: match statistics
Tegevajaro Miyazaki vs Shonan Bellmare: form, goals and key statistics
Game details
Tegevajaro Miyazaki played against Shonan Bellmare in J2 League (Japan). The game was played on August 22, 2026. Final score: 0:0.
Recent form
Tegevajaro Miyazaki has 0 wins, 1 draw and 1 loss over its last five games, averaging 0.50 points per game. Shonan Bellmare has 2 wins, 0 draws and 0 losses, with 3.00 points per game.
Scoring records
Tegevajaro Miyazaki scores 0.50 goals per game and allows 1.00. Shonan Bellmare scores 1.00 and allows 0.00. Games in this league average 2.50 goals.
BTTS and goal totals
Both teams score in 50% of Tegevajaro Miyazaki's games and 0% of Shonan Bellmare's. The Over 2.5 rates are 0% and 0%, compared with league averages of 33% for BTTS and 42% for Over 2.5.
xG and shots
Tegevajaro Miyazaki has the higher season xG average, 1.53 to 1.50 per game. Tegevajaro Miyazaki takes 12.5 shots per game, while Shonan Bellmare takes 12.5.
First-half and second-half trends
Tegevajaro Miyazaki leads at halftime in 0% of its games and scores 0.00 goals per game after halftime. Shonan Bellmare leads at halftime in 50% and scores 0.50 after halftime.
When the teams score
Tegevajaro Miyazaki's most productive scoring window is minutes 0-15 (1 goals). For Shonan Bellmare, it is minutes 31-45+ (1 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
J2 League games average 2.50 goals. Both teams score in 33% of games, and 42% finish with at least three goals.
Head-to-head record
There is not enough head-to-head history for a meaningful comparison.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Shonan Bellmare opened the season with 2 wins from 2 matches and are yet to concede, while Tegevajaro Miyazaki have 0 wins and a 1:2 record after two games. Away from home, the visitors have won 100% of their matches so far, keeping 100% clean sheets, whereas the hosts lost their only home fixture and failed to score. Bellmare are also creating significantly more danger, averaging 14 shots and 6 on target compared with Miyazaki’s 10 and 3. The difference is further confirmed by chance quality, with the visitors averaging 1.63 xG against just 1.27 for the hosts, who are simultaneously allowing opponents 2.04 xG. Miyazaki had 54% possession at home but failed to turn it into attacking efficiency, so the well-organized visitors should be given the greater chances.
View the statistical overviewBTTS - will both teams score?
The strongest signal for BTTS - No comes from the start of the season: both teams have kept a clean sheet in 100% of their matches, while their current rate of games with goals scored by both sides stands at 0%. Shonan have scored an average of 1.0 goals, but faced a Miyazaki defense that have yet to concede, whereas Miyazaki have also averaged 1.0 goal while the visitors’ defense has likewise remained unbeaten. The last five matches are less conclusive, as BTTS occurred in 60% of Miyazaki’s games and 40% of Shonan’s, with both teams conceding 1.2 goals per match during that period. At the same time, Shonan scored only 0.8 goals per game in this stretch, while the league-average BTTS rate is just 35%, reinforcing the scenario in which at least one team fails to score.
View BTTS statisticsOver/Under - goals analysis
Both teams are coming off matches with exactly 1 goal, and in their matches to date, each has recorded fewer than 2.5 goals in 100% of cases, although the sample size is very small. Their last five appearances indicate a moderate goals profile: Miyazaki averaged 1.0 goals scored and 1.2 conceded, while Shonan scored 0.8 and also conceded 1.2. The five-match average xG of 1.38 for the home side and 1.29 for the visitors, with opponents’ xG at 1.59 and 1.49 respectively, suggests an expected total of around 2.30 goals. Only 40% of the teams’ last five matches went Over 2.5 goals, while the league average is 2.3 goals. The strongest pick is Under 3.5, as losing this bet requires at least 4 goals, whereas the form data and expected values clearly support a lower-scoring outcome.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The strongest scenario is a draw at half-time followed by a Shonan Bellmare victory after 90 minutes. Tegevajaro were level at the break in 4 of their last 5 matches, while both teams averaged only 1.0 goal in the first 45 minutes during this period. However, the visitors have the higher average xG, 1.63 compared with 1.37, and create significantly more danger: they average 14 shots and 6 on target, compared with 11 and 3 for the hosts. After the break, Shonan averaged 0.6 goals across their last five matches, while Miyazaki conceded an average of 0.6 goals in this period, supporting a later turnaround by the visitors. The away side's advantage is not large enough to dismiss a full-time draw, as both teams conceded an average of 1.2 goals per match over their last five games.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Tegevajaro Miyazaki | Shonan Bellmare | |
|---|---|---|
| Accuracy (shots on target) | 24% | 36% |
| Chance quality (xG per shot) | 0.12 | 0.12 |
| Finishing (goals per shot on target) | 0.17 | 0.22 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Shonan Bellmare is 500% better for: last-5 form.
0.5 pts / game - Tegevajaro Miyazaki · 3 pts / game - Shonan Bellmare
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Shonan Bellmare is 100% better for: goals scored per game.
0.5 goals / game - Tegevajaro Miyazaki · 1 goals / game - Shonan Bellmare
Tegevajaro Miyazaki scores in 50% of games (1 of 2 meczów), while Shonan Bellmare keeps a clean sheet in 100% (2 of 2 meczów).
Shonan Bellmare scores in 100% of games (2 of 2 meczów), while Tegevajaro Miyazaki keeps a clean sheet in 0% (0 of 2 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Tegevajaro Miyazaki
Over / Under - Shonan Bellmare
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Shonan Bellmare is 100% better for: first-half form (half-time points).
1 pts / game - Tegevajaro Miyazaki · 2 pts / game - Shonan Bellmare
Before half-time (1st half)
After half-time (2nd half)
Tegevajaro Miyazaki - second-half results
Defense stays consistent across the full game.
Shonan Bellmare - second-half results
Leads at halftime in 50% of games and wins 100%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 0.50 |
| Goals scored / game | 0.5 | 0.0 |
| Goals allowed / game | 0.5 | 0.5 |
| Average goals per game | 1.0 | 0.5 |
| 1 goal | 50% | 50% |
| 2 goals | 50% | 0% |
| 3 goals | 0% | 0% |
| Clean sheet | 50% | 50% |
| No goal | 50% | 100% |
| Goal difference | 0 | -1 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 2.00 | 2.00 |
| Goals scored / game | 0.5 | 0.5 |
| Goals allowed / game | 0.0 | 0.0 |
| Average goals per game | 0.5 | 0.5 |
| 1 goal | 50% | 50% |
| 2 goals | 0% | 0% |
| 3 goals | 0% | 0% |
| Clean sheet | 100% | 100% |
| No goal | 50% | 50% |
| Goal difference | +1 | +1 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 0-15 (1 goal). Concedes most in 16-30 (1). Late-goal balance (76-90): -1 - late phases are a weakness.
Most dangerous in minutes 31-45 (1 goal). Late-goal balance (76-90): 0.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Tegevajaro Miyazaki
Shonan Bellmare
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (J2 League).
Teams vs league
| Tegevajaro Miyazaki | Liga | Shonan Bellmare | |
|---|---|---|---|
| Average goals per game | ▼ 1.50 | 2.50 | ▼ 1.00 |
| Both teams scored | ▲ 50% | 33% | ▼ 0% |
| Min. 3 goals (Over 2.5) | ▼ 0% | 42% | ▼ 0% |
| Clean sheets | ▼ 0% | 38% | ▲ 100% |
| Goal before half-time | ▼ 50% | 79% | ▼ 50% |
| Goal after half-time | ▼ 50% | 79% | ▼ 50% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Substitutes
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
FAQ
What was the result of Tegevajaro Miyazaki vs Shonan Bellmare?
The J2 League match finished Tegevajaro Miyazaki 0:0 Shonan Bellmare. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Tegevajaro Miyazaki vs Shonan Bellmare?
Tegevajaro Miyazaki score 0.50 goals per game on average and Shonan Bellmare 1.00. The J2 League average is 2.50 goals, with Over 2.5 landing in 42% of games. Both teams score in 50% of Tegevajaro Miyazaki's matches and 0% of Shonan Bellmare's.
What form are Tegevajaro Miyazaki and Shonan Bellmare in?
Over the last 5 games Tegevajaro Miyazaki have a 0-1-1 record (0.50 points per game) and Shonan Bellmare 2-0-0 (3.00 points per game).
Where can I find a betting tip and analysis for Tegevajaro Miyazaki vs Shonan Bellmare?
The statistical background for Tegevajaro Miyazaki vs Shonan Bellmare — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.


