Tukums vs Ogre United: match statistics
Tukums vs Ogre United: form, goals and key statistics
Game details
Tukums played against Ogre United in Virsliga (Latvia). The game was played on May 7, 2026. Final score: 6:1.
Recent form
Tukums has 1 win, 2 draws and 2 losses over its last five games, averaging 1.00 points per game. Ogre United has 0 wins, 2 draws and 3 losses, with 0.40 points per game.
Scoring records
Tukums scores 1.70 goals per game and allows 1.60. Ogre United scores 0.80 and allows 1.90. Games in this league average 2.82 goals.
BTTS and goal totals
Both teams score in 90% of Tukums's games and 60% of Ogre United's. The Over 2.5 rates are 70% and 40%, compared with league averages of 59% for BTTS and 49% for Over 2.5.
xG and shots
Tukums has the higher season xG average, 1.25 to 0.95 per game. Tukums takes 10.0 shots per game, while Ogre United takes 8.5.
First-half and second-half trends
Tukums leads at halftime in 30% of its games and scores 0.80 goals per game after halftime. Ogre United leads at halftime in 10% and scores 0.50 after halftime.
When the teams score
Tukums's most productive scoring window is minutes 76-90+ (5 goals). For Ogre United, it is minutes 46-60 (4 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
Virsliga games average 2.82 goals. Both teams score in 59% of games, and 49% finish with at least three goals.
Head-to-head record
Before this game, one previous meeting was available. The record was 0 home wins, 1 draw and 0 away wins. Those games averaged 2.00 goals, with both teams scoring in 100% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
I predict a Tukums win (1). Home advantage is supported by the efficiency gap: Tukums averages 1.83 goals per home game while Ogre United manages only 0.33 on the road; additionally Tukums concedes 1.33 at home versus 2.67 conceded by the visitors away. Chance quality favors the hosts — Tukums averages 10.33 shots and 4.33 on target per game with an 18% conversion rate, whereas Ogre averages 5.67 shots, 1.67 on target and only a 6% conversion plus 67% of away matches without scoring. xG confirms Tukums’ superiority: average home xG is 1.31 versus 0.72 for the visitors away, and visitors concede 2.33 xG on average away compared to 1.54 for the hosts. In the last 5 matches Tukums scored 10 and conceded 7 (PPG 1.0), while Ogre have 5 scored and 11 conceded with PPG 0.4, therefore I assess the probability as: home win 65%, draw 25%, away win 10%.
View the statistical overviewBTTS - will both teams score?
Tukums has a seasonal BTTS rate of 71% and 80% in the last 5 matches, strongly indicating their home games frequently finish with both teams scoring. Ogre United has a seasonal BTTS of 33% and a very low goals scored average of 0.33 per game (1.0 in the last 5), which limits their scoring potential but does not eliminate the chance. Ogre concedes on average 2.67 goals per season (2.2 in the last 5), while Tukums generates xG of 1.05 (1.23 in the last 5) with an average of 9.71 shots and 2.0 on target, so the hosts have a realistic chance to score. Additionally, both teams have a seasonal clean sheet percentage of 0.0% and the league BTTS level is 60%, which further supports both teams to score. Considering Tukums’ 71% seasonal BTTS, 80% in the last 5, and Ogre’s defensive weakness (2.67 goals conceded seasonally), I assign 70% to BTTS - Yes and 30% to No Goal.
View BTTS statisticsOver/Under - goals analysis
I calculated expected goals based on xG: Tukums has xG_for 1.05, while Ogre United concedes on average 2.33 xG per match, yielding expected home goals ≈1.69; visitors have xG_for 0.72 versus Tukums xG_against 1.83, so expected away goals ≈1.28, total ≈2.97. For a mean of 2.97, a Poisson distribution gives probability of Over 1.5 ≈80%, Over 2.5 ≈57% and Over 3.5 ≈35%. Seasonal and form indicators support this conclusion: Tukums has 71% of matches over 1.5 goals, Ogre away has 100% of matches over 1.5, and the last 5 home matches average 2.0 goals (10 goals in 5 matches). Although Ogre scores only 0.33 goals on average away, they concede 2.67 goals on the season and 2.2 in the last 5 matches (11 conceded), which increases the likelihood of more goals. Based on this, the strongest and most reliable signal is a bet on Over 1.5 (highest probability and consistency with the data).
View Over/Under statisticsHT/FT - half-time and full-time scenario
Tukums holds a clear advantage in chance creation: xG 1.05 versus 0.72 and on average 9.71 shots per match compared to Ogre’s 5.67, with shooting conversion of 10% vs 6%, indicating greater scoring potential for the hosts. At half-time the hosts’ matches tend to be drawn — Tukums are level at the break in 43% of games and only leading in 14%, whereas Ogre have never led at half-time (0%) and average 0.0 goals before the break. In second halves Tukums average 0.57 goals and collect 1.43 points, while Ogre average 0.33 goals and 1.0 point in second halves, suggesting the hosts’ advantage increases after the interval. Additionally, Ogre score just 0.33 goals per match on the season and concede 2.67, so it is unlikely the visitors will hold a lead. On this basis the most probable scenario is a draw at half-time followed by a Tukums win at full-time (X/1), which I assign the highest probability of 35%.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Tukums | Ogre United | |
|---|---|---|
| Accuracy (shots on target) | 39% | 22% |
| Chance quality (xG per shot) | 0.13 | 0.11 |
| Finishing (goals per shot on target) | 0.44 | 0.42 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Tukums is 150% better for: last-5 form.
1 pts / game - Tukums · 0.4 pts / game - Ogre United
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Tukums is 113% better for: goals scored per game.
1.7 goals / game - Tukums · 0.8 goals / game - Ogre United
Tukums is 19% better for: goals allowed per game.
1.6 goals / game - Tukums · 1.9 goals / game - Ogre United
Tukums scores in 100% of games (10 of 10 meczów), while Ogre United keeps a clean sheet in 0% (0 of 10 meczów).
Ogre United scores in 60% of games (6 of 10 meczów), while Tukums keeps a clean sheet in 10% (1 of 10 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Tukums
Over / Under - Ogre United
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Tukums is 71% better for: first-half form (half-time points).
1.2 pts / game - Tukums · 0.7 pts / game - Ogre United
Before half-time (1st half)
After half-time (2nd half)
Tukums - second-half results
Leads at halftime in 30% of games and wins 10%. Sometimes gives up a halftime lead.
Defense stays consistent across the full game.
Ogre United - second-half results
Leads at halftime in 10% of games and wins 0%. Sometimes gives up a halftime lead.
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.40 | 1.20 |
| Goals scored / game | 1.0 | 1.0 |
| Goals allowed / game | 0.6 | 0.8 |
| Average goals per game | 1.6 | 1.8 |
| 1 goal | 80% | 80% |
| 2 goals | 40% | 80% |
| 3 goals | 40% | 20% |
| Clean sheet | 60% | 40% |
| No goal | 40% | 20% |
| Goal difference | +2 | +1 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 0.80 |
| Goals scored / game | 0.6 | 0.4 |
| Goals allowed / game | 1.0 | 1.2 |
| Average goals per game | 1.6 | 1.6 |
| 1 goal | 60% | 100% |
| 2 goals | 40% | 60% |
| 3 goals | 20% | 0% |
| Clean sheet | 40% | 20% |
| No goal | 80% | 60% |
| Goal difference | -2 | -4 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (5 goals). Concedes most in 16-30 (5). Late-goal balance (76-90): +3 - wins late phases.
Most dangerous in minutes 46-60 (4 goals). Concedes most in 16-30 (5). Late-goal balance (76-90): -4 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Tukums
Ogre United
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Virsliga).
Teams vs league
| Tukums | Liga | Ogre United | |
|---|---|---|---|
| Average goals per game | ▲ 3.30 | 2.82 | ▼ 2.70 |
| Both teams scored | ▲ 90% | 59% | • 60% |
| Min. 3 goals (Over 2.5) | ▲ 70% | 49% | ▼ 40% |
| Clean sheets | ▼ 10% | 21% | ▼ 0% |
| Goal before half-time | ▲ 90% | 73% | ▼ 60% |
| Goal after half-time | ▼ 80% | 86% | ▲ 100% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Tukums's perspective: 0 wins, 1 draw and 0 losses against Ogre United. Games average 2.00 goals, and both teams scored in 100% of them.
FAQ
What was the result of Tukums vs Ogre United?
The Virsliga match finished Tukums 6:1 Ogre United. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Tukums vs Ogre United?
Tukums score 1.70 goals per game on average and Ogre United 0.80. The Virsliga average is 2.82 goals, with Over 2.5 landing in 49% of games. Both teams score in 90% of Tukums's matches and 60% of Ogre United's.
What form are Tukums and Ogre United in?
Over the last 5 games Tukums have a 1-2-2 record (1.00 points per game) and Ogre United 0-2-3 (0.40 points per game).
Where can I find a betting tip and analysis for Tukums vs Ogre United?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


