Japan - J1 Leaguetranscosmos Stadium NagasakiData current as of October 24, 2026

V-Varen Nagasaki vs Nagoya Grampus: match statistics

V-Varen Nagasaki vs Nagoya Grampus: form, goals and key statistics

Game details

V-Varen Nagasaki played against Nagoya Grampus in J1 League (Japan). The game was played on September 12, 2026. Venue: transcosmos Stadium Nagasaki. Final score: 2:0.

Recent form

V-Varen Nagasaki has 0 wins, 1 draw and 4 losses over its last five games, averaging 0.20 points per game. Nagoya Grampus has 2 wins, 0 draws and 3 losses, with 1.20 points per game.

Scoring records

V-Varen Nagasaki scores 1.17 goals per game and allows 2.33. Nagoya Grampus scores 1.17 and allows 1.83. Games in this league average 2.97 goals.

BTTS and goal totals

Both teams score in 67% of V-Varen Nagasaki's games and 67% of Nagoya Grampus's. The Over 2.5 rates are 83% and 83%, compared with league averages of 59% for BTTS and 56% for Over 2.5.

xG and shots

Nagoya Grampus has the higher season xG average, 1.57 to 1.12 per game. V-Varen Nagasaki takes 9.8 shots per game, while Nagoya Grampus takes 13.8.

First-half and second-half trends

V-Varen Nagasaki leads at halftime in 17% of its games and scores 0.83 goals per game after halftime. Nagoya Grampus leads at halftime in 0% and scores 0.83 after halftime.

When the teams score

V-Varen Nagasaki's most productive scoring window is minutes 76-90+ (3 goals). For Nagoya Grampus, it is minutes 76-90+ (3 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

J1 League games average 2.97 goals. Both teams score in 59% of games, and 56% finish with at least three goals.

Head-to-head record

There is not enough head-to-head history for a meaningful comparison.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

V-Varen Nagasaki have a poor overall season record, but at home they average 1.33 goals with an xG of 1.55, while Nagoya Grampus score just 0.5 goals away from home and create chances worth 0.94 xG. The hosts average 13.67 shots at home, including 5 on target, whereas the visitors manage only 8 attempts and 1 shot on target per match. Nagoya’s extremely poor away trend is also crucial: they have lost both of their matches on the road, concede 2.5 goals per game away from home and have yet to keep a clean sheet. Nagasaki’s defense also leaves plenty to be desired, as they concede an average of 2 goals at home and have not kept a clean sheet, making the risk of a close, high-scoring match significant. However, the hosts’ advantage in chance creation and the visitors’ exceptionally low away attacking efficiency ultimately point towards a V-Varen Nagasaki win.

View the statistical overview
BTTS - will both teams score?

BTTS - Yes is primarily supported by the current form of both teams, as each side has recorded this outcome in 80% of their last 5 matches. V-Varen Nagasaki scored an average of 1.6 goals during this period but conceded as many as 2.8, while Nagoya Grampus averaged 1.4 goals scored and allowed opponents 2.2. The hosts create significantly more chances: their average xG stands at 1.89 compared with the visitors’ 0.94, while their average number of shots on target is 5.75 versus Nagoya’s just 1.0. At the same time, neither side has kept a clean sheet yet, and the hosts concede an average of 1.5 goals per match, increasing the chances of the lower-scoring visitors finding the net. The seasonal BTTS rate is 75% for Nagasaki and 50% for Nagoya, while the league average of 60% further supports goals from both teams.

View BTTS statistics
Over/Under - goals analysis

V-Varen Nagasaki create chances worth an average of 1.89 xG at home, while Nagoya Grampus allow opponents 1.82 xG on the road, clearly supporting at least two goals for the hosts. Nagoya concede an average of 2.5 goals per away match and have kept a clean sheet in none of those games, while the hosts average 16.75 shots, including 5.75 on target. In their last five matches, both teams recorded a minimum of three goals in 100% of games, with the average total goals in those runs standing at 4.4 for Nagasaki and 3.6 for Nagoya, respectively. The Over 1.5 goals line is also strongly supported by season data: it has landed in 75% of the hosts' matches and 100% of the visitors' matches.

View Over/Under statistics
HT/FT - half-time and full-time scenario

A draw at half-time is the most likely outcome, as Nagoya were level at the break in 60% of their last five matches, while the seasonal data shows both teams recording a 50% draw rate at this stage. V-Varen have failed to score before half-time in each of their last five matches and conceded an average of 1.0 goal during that period, limiting the hosts’ chances of taking an early lead. After the interval, however, V-Varen’s advantage should increase: the hosts average 1.89 xG compared with Nagoya’s 0.94 and produce 5.75 shots on target per match, versus just 1.0 for the visitors. Nagoya have lost 100% of their away matches, concede an average of 2.5 goals, and allow opponents to score 2.0 goals per game after half-time. The X/1 scenario is also supported by V-Varen’s second-half performance, with the team scoring an average of 1.0 goal and conceding only 0.5.

View first-half and second-half statistics

Stats by half

1 : 0
First half
1 : 0
Second half

Game stats

33Possession (%)67
V-Varen NagasakiNagoya Grampus
16Shots12
V-Varen NagasakiNagoya Grampus
9Shots on target2
V-Varen NagasakiNagoya Grampus
1.93xG1.36
V-Varen NagasakiNagoya Grampus
3Corners4
V-Varen NagasakiNagoya Grampus
42Dangerous attacks64
V-Varen NagasakiNagoya Grampus
17Fouls13
V-Varen NagasakiNagoya Grampus
1Cards1
V-Varen NagasakiNagoya Grampus

Pre-game profile— what do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

V-Varen NagasakiNagoya Grampus
1.17Goals scored / game1.17
V-Varen NagasakiNagoya Grampus
2.33Goals allowed / game1.83
V-Varen NagasakiNagoya Grampus
45%Average possession59%
V-Varen NagasakiNagoya Grampus
3.33Shots on target / game4.17
V-Varen NagasakiNagoya Grampus

Team stats— who is more efficient?

Compare both teams' attacking and defensive records this season.

9.83Shots per game13.83
V-Varen NagasakiNagoya Grampus
3.33Shots on target4.17
V-Varen NagasakiNagoya Grampus
11.9%Shot conversion8.4%
V-Varen NagasakiNagoya Grampus
45%Possession59%
V-Varen NagasakiNagoya Grampus
1.12xG for1.57
V-Varen NagasakiNagoya Grampus
1.71xG against1.52
V-Varen NagasakiNagoya Grampus

Shooting quality

V-Varen Nagasaki: BalancedNagoya Grampus: Balanced
V-Varen NagasakiNagoya Grampus
Accuracy (shots on target)34%30%
Chance quality (xG per shot)0.110.11
Finishing (goals per shot on target)0.350.28

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team form— who is in better shape?

Last five games and season record, overall, at home and away.

Nagoya Grampus is 500% better for: last-5 form.

0.2 pts / game - V-Varen Nagasaki · 1.2 pts / game - Nagoya Grampus

V-Varen Nagasaki
LLLDL
No win in the last 5 games
Season result split
17% W17% D67% L
Season (W-D-L)
1-1-4
0.67 pts / game · goal difference -7
Last 5 (W-D-L)
0-1-4
0.20 pts / game
Record at home (W-D-L)
1-1-1
Last 5 at home
1-1-1
WLD
Last 5 games - averages
Goals scored: 1.0Goals conceded: 2.6xG: 1.01Opponent xG: 1.82BTTS: 60%Over 2.5: 80%
Nagoya Grampus
LWWLL
Season result split
33% W0% D67% L
Season (W-D-L)
2-0-4
1.00 pts / game · goal difference -4
Last 5 (W-D-L)
2-0-3
1.20 pts / game
Record away (W-D-L)
0-0-2
Last 5 away
0-0-2
LL
Last 5 games - averages
Goals scored: 1.4Goals conceded: 2.0xG: 1.45Opponent xG: 1.48BTTS: 80%Over 2.5: 100%

Goals— how do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Nagoya Grampus is 27% better for: goals allowed per game.

2.33 goals / game - V-Varen Nagasaki · 1.83 goals / game - Nagoya Grampus

V-Varen Nagasaki scoring profile: very strong

V-Varen Nagasaki scores in 67% of games (4 of 6 games), while Nagoya Grampus keeps a clean sheet in 0% (0 of 6 games).

Nagoya Grampus scoring profile: very strong

Nagoya Grampus scores in 67% of games (4 of 6 games), while V-Varen Nagasaki keeps a clean sheet in 0% (0 of 6 games).

7Goals scored (season)7
V-Varen NagasakiNagoya Grampus
14Goals conceded (season)11
V-Varen NagasakiNagoya Grampus
3.5Average goals per game3
V-Varen NagasakiNagoya Grampus
5Goals scored (last 5)7
V-Varen NagasakiNagoya Grampus
13Goals conceded (last 5)10
V-Varen NagasakiNagoya Grampus

How often they score at least...

67%1 goal67%
V-Varen NagasakiNagoya Grampus
50%2 goals33%
V-Varen NagasakiNagoya Grampus
0%3 goals17%
V-Varen NagasakiNagoya Grampus
0%4 goals0%
V-Varen NagasakiNagoya Grampus

How often they concede at least...

100%1 goal100%
V-Varen NagasakiNagoya Grampus
67%2 goals50%
V-Varen NagasakiNagoya Grampus
50%3 goals33%
V-Varen NagasakiNagoya Grampus
17%4 goals0%
V-Varen NagasakiNagoya Grampus

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)— how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

59%
League average

Goal patterns

0%BTTS at half-time33%
V-Varen NagasakiNagoya Grampus
0%BTTS in both halves0%
V-Varen NagasakiNagoya Grampus
0%Scored in both halves33%
V-Varen NagasakiNagoya Grampus

BTTS and goal count

67%Min. 3 goals and BTTS67%
V-Varen NagasakiNagoya Grampus
17%Min. 3 goals without BTTS17%
V-Varen NagasakiNagoya Grampus
60%BTTS - last 580%
V-Varen NagasakiNagoya Grampus

Goal count (Over/Under)— how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

67%Min. 1 goal before half-time83%
V-Varen NagasakiNagoya Grampus
50%Min. 2 goals before half-time33%
V-Varen NagasakiNagoya Grampus
0%Min. 3 goals before half-time0%
V-Varen NagasakiNagoya Grampus

2nd half

100%Min. 1 goal after half-time83%
V-Varen NagasakiNagoya Grampus
50%Min. 2 goals after half-time67%
V-Varen NagasakiNagoya Grampus
33%Min. 3 goals after half-time33%
V-Varen NagasakiNagoya Grampus

Game halves— when do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

V-Varen Nagasaki is 66% better for: first-half form (half-time points).

0.83 pts / game - V-Varen Nagasaki · 0.5 pts / game - Nagoya Grampus

V-Varen Nagasaki - half-time state
17% leading33% draw50% trailing
Nagoya Grampus - half-time state
0% leading50% draw50% trailing

Before half-time (1st half)

0.83Points per game (1st half)0.5
V-Varen NagasakiNagoya Grampus
0.33Goals scored (1st half)0.33
V-Varen NagasakiNagoya Grampus
0.83Goals conceded (1st half)0.83
V-Varen NagasakiNagoya Grampus
1.17Average goals (1st half)1.17
V-Varen NagasakiNagoya Grampus
50%Clean sheet before half-time17%
V-Varen NagasakiNagoya Grampus
83%No goal before half-time67%
V-Varen NagasakiNagoya Grampus

After half-time (2nd half)

0.33Points per game (2nd half)1.33
V-Varen NagasakiNagoya Grampus
0.83Goals scored (2nd half)0.83
V-Varen NagasakiNagoya Grampus
1.5Goals conceded (2nd half)1
V-Varen NagasakiNagoya Grampus
2.33Average goals (2nd half)1.83
V-Varen NagasakiNagoya Grampus
0%Clean sheet after half-time50%
V-Varen NagasakiNagoya Grampus
50%No goal after half-time33%
V-Varen NagasakiNagoya Grampus

V-Varen Nagasaki - second-half results

0% W33% D67% L
5
Half-time points
2
Half-time goals
-3
Goal difference (1st half)
2
Second-half points
-4
Goal difference (2nd half)
0.83
PPG before half-time
Lead holding100%

Leads at halftime in 17% of games and wins 17%. Also wins some games without leading at halftime.

Defense after halftime+0.7

Allows 0.7 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Nagoya Grampus - second-half results

33% W33% D33% L
3
Half-time points
2
Half-time goals
-3
Goal difference (1st half)
8
Second-half points
-1
Goal difference (2nd half)
0.50
PPG before half-time
Defense after halftime+0.2

Allows 0.2 more goals per game after halftime, a sign that the defense becomes less effective later in games.

V-Varen Nagasaki - last 5 games by half
1st half2nd half
Points per game0.400.40
Goals scored / game0.01.0
Goals allowed / game1.01.6
Average goals per game1.02.6
1 goal60%100%
2 goals40%60%
3 goals0%40%
Clean sheet40%0%
No goal100%40%
Goal difference-5-3
Half-time: 0% leading - 40% draw - 60% trailing
2nd half: 0% won - 40% draw - 60% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 0
Nagoya Grampus - last 5 games by half
1st half2nd half
Points per game0.601.40
Goals scored / game0.41.0
Goals allowed / game0.81.2
Average goals per game1.22.2
1 goal80%100%
2 goals40%80%
3 goals0%40%
Clean sheet20%40%
No goal60%20%
Goal difference-2-1
Half-time: 0% leading - 60% draw - 40% trailing
2nd half: 40% won - 20% draw - 40% lost
BTTS at half-time (last 5): 40% - Half-time goals total: 2

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minute— when do goals arrive?

The parts of a game in which both teams score and allow the most goals.

V-Varen Nagasaki
ScoredConceded
1
2
0-15
1
0
16-30
0
3
31-45
2
4
46-60
0
1
61-75
3
4
76-90

Most dangerous in minutes 76-90 (3 goals). Concedes most in 46-60 (4). Late-goal balance (76-90): -1 - late phases are a weakness.

Nagoya Grampus
ScoredConceded
1
1
0-15
0
1
16-30
1
3
31-45
2
0
46-60
0
2
61-75
3
4
76-90

Most dangerous in minutes 76-90 (3 goals). Concedes most in 76-90 (4). Late-goal balance (76-90): -1 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicators— what do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

3.25
Estimated goals
attack vs. opponent defense
1.5 : 1.8
Estimated goal split
home : away
109%
Pace vs league
100% = league average
67%
Both teams scored (BTTS)
average from both teams' seasons
-100%
Derby effect
H2H goals vs typical matches
45%
BTTS estimate
from both teams' scoring frequency
11%
0:0 risk
about 1 in 9 matches
2-3
Most common goal range
attack vs. defense for both teams

V-Varen Nagasaki

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.59
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.57
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+0.4 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.05
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.62
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
74%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
168%
Form trend
Compares points from the last five games with the full-season average.
-0.47
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.5
Late goals
43% of this team's goals come in minutes 76-90. For comparison, 14% come in the first quarter-hour.
43%

Nagoya Grampus

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.05
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.71
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+0.8 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.40
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.31
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
84%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
116%
Form trend
Compares points from the last five games with the full-season average.
+0.20
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.5
Late goals
43% of this team's goals come in minutes 76-90. For comparison, 14% come in the first quarter-hour.
43%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League context— is this a high-scoring league?

How both teams compare with league-wide averages (J1 League).

Teams vs league

V-Varen NagasakiLigaNagoya Grampus
Average goals per game▲ 3.502.97• 3.00
Both teams scored▲ 67%59%▲ 67%
Min. 3 goals (Over 2.5)▲ 83%56%▲ 83%
Clean sheets▼ 0%23%▼ 0%
Goal before half-time▼ 67%69%▲ 83%
Goal after half-time▲ 100%84%• 83%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.97
Average goals per game
59%
Both teams scored
56%
Min. 3 goals (Over 2.5)
23%
Clean sheets
1.58
Home goals / game
1.39
Away goals / game
+14%
Home attack advantage
+12%
Home defensive advantage
+17%
Total home advantage
Goals in 1st half (whole league)
69%
1 goal
41%
2 goals
13%
3 goals
2%
4 goals
Goals in 2nd half (whole league)
84%
1 goal
53%
2 goals
23%
3 goals
8%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. V-Varen NagasakiGoalMatheus Sousa de Jesus
  2. V-Varen NagasakiGoalThiago Santos SantanaAssist: Motoki Hasegawa
  3. V-Varen NagasakiYellow cardThiago Santos Santana
  4. Nagoya GrampusSubstitutionOn: Tsukasa MorishimaOff: Katsuhiro Nakayama
  5. V-Varen NagasakiSubstitutionOn: Tenmu MatsumotoOff: Thiago Santos Santana
  6. Nagoya GrampusSubstitutionOn: Shungo SugiuraOff: Hidemasa Koda
  7. Nagoya GrampusYellow cardHaruya Fujii

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

FAQ

What was the result of V-Varen Nagasaki vs Nagoya Grampus?

The J1 League match finished V-Varen Nagasaki 2:0 Nagoya Grampus. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before V-Varen Nagasaki vs Nagoya Grampus?

V-Varen Nagasaki score 1.17 goals per game on average and Nagoya Grampus 1.17. The J1 League average is 2.97 goals, with Over 2.5 landing in 56% of games. Both teams score in 67% of V-Varen Nagasaki's matches and 67% of Nagoya Grampus's.

What form are V-Varen Nagasaki and Nagoya Grampus in?

Over the last 5 games V-Varen Nagasaki have a 0-1-4 record (0.20 points per game) and Nagoya Grampus 2-0-3 (1.20 points per game).

Where can I find a betting tip and analysis for V-Varen Nagasaki vs Nagoya Grampus?

Here you can check the pre-match numbers for V-Varen Nagasaki vs Nagoya Grampus: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.