Vitesse vs Oss: match statistics
Vitesse vs Oss: form, goals and key statistics
Game details
Vitesse played against Oss in Eerste Divisie (Netherlands). The game was played on September 4, 2026. Venue: GelreDome. Final score: 2:1.
Recent form
Vitesse has 2 wins, 1 draw and 1 loss over its last five games, averaging 1.75 points per game. Oss has 1 win, 0 draws and 3 losses, with 0.75 points per game.
Scoring records
Vitesse scores 2.00 goals per game and allows 1.50. Oss scores 0.75 and allows 1.75. Games in this league average 3.79 goals.
BTTS and goal totals
Both teams score in 75% of Vitesse's games and 50% of Oss's. The Over 2.5 rates are 75% and 75%, compared with league averages of 79% for BTTS and 74% for Over 2.5.
xG and shots
Vitesse has the higher season xG average, 1.73 to 1.27 per game. Vitesse takes 15.5 shots per game, while Oss takes 12.0.
First-half and second-half trends
Vitesse leads at halftime in 50% of its games and scores 0.75 goals per game after halftime. Oss leads at halftime in 50% and scores 0.25 after halftime.
When the teams score
Vitesse's most productive scoring window is minutes 31-45+ (3 goals). For Oss, it is minutes 0-15 (1 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
Eerste Divisie games average 3.79 goals. Both teams score in 79% of games, and 74% finish with at least three goals.
Head-to-head record
Before this game, 2 previous meetings were available. The record was 1 home win, 1 draw and 0 away wins. Those games averaged 1.50 goals, with both teams scoring in 50% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Vitesse sit 6th, while Oss are only 16th, and the hosts have won 2 of their 4 league matches so far, compared with just one victory for their opponents. Oss have lost both away games, failed to score in either, and average only 2 shots on target, which clearly limits their attacking potential. Vitesse also struggle to convert their chances at home, scoring an average of 0.5 goals despite an xG of 1.77 and 16 shots per match, but they create significantly more than the visitors, who record an xG of 1.23. Both teams’ defenses concede 2 goals per match in the conditions analyzed, but Oss allow opponents an xG of 1.80 and have failed to keep a clean sheet in any away fixture. The hosts’ superiority in chance creation, their 51% possession compared with 38% for Oss, and the visitors’ very poor away finishing point to a Vitesse win, although a draw remains a realistic outcome due to the hosts’ inefficiency.
View the statistical overviewBTTS - will both teams score?
The strongest signal in favor of BTTS - No comes from Oss, which have yet to score in their away data, with 100% of matches ending without a goal scored and a BTTS rate of 0%. The away side averages only 2.0 shots on target per match, compared with 4.5 for Vitesse, while their shooting accuracy stands at 0%, limiting their chances of exploiting the hosts’ weaknesses. Vitesse concede an average of 1.5 goals, have not kept a clean sheet, and their average xG against is a high 2.11, meaning an Oss goal remains a realistic threat. However, recent form still slightly supports a no-goal scenario for one of the sides: Oss have scored an average of 1.0 goals in their last five matches, while Vitesse have averaged 1.8. The high 78% league BTTS rate increases the risk of a BTTS - No pick, but the visitors’ clearly weaker attacking efficiency gives the edge to the outcome in which at least one team fails to score.
View BTTS statisticsOver/Under - goals analysis
In their last 5 matches, Vitesse averaged 1.8 goals scored and created chances worth 1.58 xG, while Oss conceded 1.4 goals per game over the same period. At the same time, the visitors have a clear attacking problem away from home: their average goals scored is 0.0, and they failed to score in 100% of such matches. Vitesse’s weaker defense, which allowed opponents 1.94 xG across their last five appearances, gives Oss a basis for scoring a single goal, but does not point to high goal production from the visitors. Across the entire season, neither team has recorded a match with at least 4 goals, while the combination of projected totals of 1.65 goals for Vitesse and 0.90 for Oss gives an overall expected total of 2.55 goals. Therefore, the strongest edge lies with Under 3.5, even though 80% of Vitesse’s recent matches and 60% of Oss’s games went over the 2.5-goal line.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The strongest scenario is Vitesse leading at the break and holding on for the win, as the hosts were ahead at half-time in both of their home matches so far, while Oss went into the break trailing in both away games. Vitesse averaged 1.0 goals scored before half-time at home and conceded none, whereas Oss failed to score in the first 45 minutes in either away match, conceding an average of 1.0 goal. Their broader form also supports the hosts: in their last five matches, they were leading at half-time in 60% of games, averaging 1.2 goals scored and just 0.2 conceded before the break; for the visitors, the corresponding figures are 40%, 0.4 and 0.4. After the break, there is some risk of Vitesse’s lead being reduced, as they have recently conceded an average of 1.4 goals in the second half, but Oss scored only 0.6 goals in that period, which still favors the 1/1 outcome.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Vitesse | Oss | |
|---|---|---|
| Accuracy (shots on target) | 34% | 27% |
| Chance quality (xG per shot) | 0.11 | 0.11 |
| Finishing (goals per shot on target) | 0.38 | 0.23 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Vitesse is 133% better for: last-5 form.
1.75 pts / game - Vitesse · 0.75 pts / game - Oss
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Vitesse is 167% better for: goals scored per game.
2 goals / game - Vitesse · 0.75 goals / game - Oss
Vitesse is 17% better for: goals allowed per game.
1.5 goals / game - Vitesse · 1.75 goals / game - Oss
Vitesse scores in 75% of games (3 of 4 games), while Oss keeps a clean sheet in 0% (0 of 4 games).
Oss scores in 50% of games (2 of 4 games), while Vitesse keeps a clean sheet in 0% (0 of 4 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Vitesse
Over / Under - Oss
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Vitesse is 33% better for: first-half form (half-time points).
2 pts / game - Vitesse · 1.5 pts / game - Oss
Before half-time (1st half)
After half-time (2nd half)
Vitesse - second-half results
Leads at halftime in 50% of games and wins 50%. Also wins some games without leading at halftime.
Allows 1.0 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Oss - second-half results
Leads at halftime in 50% of games and wins 25%. Sometimes gives up a halftime lead.
Allows 0.8 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 2.00 | 1.00 |
| Goals scored / game | 1.3 | 0.8 |
| Goals allowed / game | 0.3 | 1.3 |
| Average goals per game | 1.5 | 2.0 |
| 1 goal | 75% | 100% |
| 2 goals | 50% | 75% |
| 3 goals | 25% | 25% |
| Clean sheet | 75% | 25% |
| No goal | 25% | 50% |
| Goal difference | +4 | -2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.50 | 0.50 |
| Goals scored / game | 0.5 | 0.3 |
| Goals allowed / game | 0.5 | 1.3 |
| Average goals per game | 1.0 | 1.5 |
| 1 goal | 100% | 75% |
| 2 goals | 0% | 75% |
| 3 goals | 0% | 0% |
| Clean sheet | 50% | 25% |
| No goal | 50% | 75% |
| Goal difference | 0 | -4 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 31-45 (3 goals). Concedes most in 76-90 (3). Late-goal balance (76-90): -3 - late phases are a weakness.
Most dangerous in minutes 0-15 (1 goal). Concedes most in 76-90 (3). Late-goal balance (76-90): -3 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Vitesse
Oss
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Eerste Divisie).
Teams vs league
| Vitesse | Liga | Oss | |
|---|---|---|---|
| Average goals per game | ▼ 3.50 | 3.79 | ▼ 2.50 |
| Both teams scored | ▼ 75% | 79% | ▼ 50% |
| Min. 3 goals (Over 2.5) | • 75% | 74% | • 75% |
| Clean sheets | ▼ 0% | 11% | ▼ 0% |
| Goal before half-time | ▼ 75% | 86% | ▲ 100% |
| Goal after half-time | ▲ 100% | 88% | ▼ 75% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Vitesse's perspective: 1 win, 1 draw and 0 losses against Oss. Games average 1.50 goals, and both teams scored in 50% of them.
FAQ
What was the result of Vitesse vs Oss?
The Eerste Divisie match finished Vitesse 2:1 Oss. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Vitesse and Oss?
In the last 2 head-to-head matches Vitesse won 1, Oss won 0 and 1 ended level. These games averaged 1.50 goals, with both teams scoring in 50% of them.
What do the goal statistics show before Vitesse vs Oss?
Vitesse score 2.00 goals per game on average and Oss 0.75. The Eerste Divisie average is 3.79 goals, with Over 2.5 landing in 74% of games. Both teams score in 75% of Vitesse's matches and 50% of Oss's.
What form are Vitesse and Oss in?
Over the last 5 games Vitesse have a 2-1-1 record (1.75 points per game) and Oss 1-0-3 (0.75 points per game).
Where can I find a betting tip and analysis for Vitesse vs Oss?
Here you can check the pre-match numbers for Vitesse vs Oss: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


