Wealdstone vs Kidderminster Harriers: match statistics
Wealdstone vs Kidderminster Harriers: form, goals and key statistics
Game details
Wealdstone played against Kidderminster Harriers in National League (England). The game was played on September 5, 2026. Final score: 1:4.
Recent form
Wealdstone has 1 win, 2 draws and 2 losses over its last five games, averaging 1.00 points per game. Kidderminster Harriers has 2 wins, 2 draws and 1 loss, with 1.60 points per game.
Scoring records
Wealdstone scores 1.20 goals per game and allows 1.40. Kidderminster Harriers scores 1.20 and allows 1.20. Games in this league average 3.10 goals.
BTTS and goal totals
Both teams score in 60% of Wealdstone's games and 60% of Kidderminster Harriers's. The Over 2.5 rates are 40% and 40%, compared with league averages of 67% for BTTS and 62% for Over 2.5.
xG and shots
Wealdstone has the higher season xG average, 1.33 to 1.23 per game. Wealdstone takes 9.8 shots per game, while Kidderminster Harriers takes 8.4.
First-half and second-half trends
Wealdstone leads at halftime in 20% of its games and scores 0.80 goals per game after halftime. Kidderminster Harriers leads at halftime in 20% and scores 0.80 after halftime.
When the teams score
Wealdstone's most productive scoring window is minutes 76-90+ (3 goals). For Kidderminster Harriers, it is minutes 76-90+ (2 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
National League games average 3.10 goals. Both teams score in 67% of games, and 62% finish with at least three goals.
Head-to-head record
There is not enough head-to-head history for a meaningful comparison.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Kidderminster Harriers sit 11th, while Wealdstone are 17th, and over their last five matches the visitors have averaged 1.6 points per game compared with 1.0 for the hosts. The away side have lost just 1 of their last 5 matches, recording 2 wins and 2 draws, whereas Wealdstone have suffered 2 defeats over the same period. However, Wealdstone have a clear edge in chance creation at home, with an average xG of 1.63, while Kidderminster allow opponents an away xG of 2.11. The hosts are yet to win at home, concede an average of 2 goals there and have not kept a single clean sheet, increasing the chances of the more clinical visitors, who average 1.5 goals away from home. The pick for a Kidderminster win is a cautious one, as both teams have defensive issues and a draw remains a realistic alternative.
View the statistical overviewBTTS - will both teams score?
The BTTS signal is positive, as both teams recorded this scenario in 60% of their last five matches, while averaging 1.2 goals scored per game. Kidderminster have particularly favorable conditions to score against a vulnerable opposing defense: Wealdstone have allowed an average of 1.62 xG over their last five matches, along with 1.4 goals conceded per game. The hosts should also be able to exploit the visitors’ defensive problems, as they concede an average of 2.0 goals away from home and have failed to keep a single clean sheet. However, Wealdstone average only 1.28 xG per match, while their season average for goals scored stands at 1.0, meaning the risk of the hosts failing to score remains significant. Despite this, the league has a high BTTS rate of 68%, and the combination of Kidderminster’s vulnerable defense and the current metrics of both teams marginally favors the “Yes” option. BTTS - No means that at least one team fails to score; it does not automatically mean a 0:0 draw or that neither team will score.
View BTTS statisticsOver/Under - goals analysis
Wealdstone should create good conditions for scoring, as they average 1.28 xG, while Kidderminster concede as much as 2.11 xG per match and are yet to keep a clean sheet. At the same time, the hosts concede just 0.67 goals and 0.74 xG per game, which limits the visitors’ attacking outlook despite their average of 1.5 goals scored. In their last five matches, both teams had 40% of games featuring at least three goals, while Wealdstone recorded no match over 3.5 goals during this period. The projected 2.56 goals points to a realistic chance of a 2:0, 2:1 or 1:1 result, but provides less support for a four-goal scenario. Therefore, the strongest selection is Under 3.5 goals, with the edge stemming primarily from the hosts’ very solid defensive record.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Wealdstone have a clear first-half advantage: they led at the break in 33% of their matches and did not trail in any, while Kidderminster were behind at half-time in 100% of their two away fixtures. The hosts concede just 0.33 goals per match before the interval, whereas the visitors have failed to score in this period and have conceded an average of 2.0 goals. Wealdstone’s attack is further supported by a favourable xG matchup: 1.28 xG created compared with as much as 2.11 xG conceded by Kidderminster. After the break, the hosts remain favorites, as their opponents concede an average of 2.0 goals per entire away match and have kept no clean sheets. Although the teams’ last five matches have produced a 40% draw rate for each side, Wealdstone’s strong first-half data most strongly supports the scenario of the hosts leading at half-time and securing a win at full-time.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Wealdstone | Kidderminster Harriers | |
|---|---|---|
| Accuracy (shots on target) | 35% | 33% |
| Chance quality (xG per shot) | 0.14 | 0.15 |
| Finishing (goals per shot on target) | 0.35 | 0.43 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Kidderminster Harriers is 60% better for: last-5 form.
1 pts / game - Wealdstone · 1.6 pts / game - Kidderminster Harriers
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Kidderminster Harriers is 17% better for: goals allowed per game.
1.4 goals / game - Wealdstone · 1.2 goals / game - Kidderminster Harriers
Wealdstone scores in 80% of games (4 of 5 games), while Kidderminster Harriers keeps a clean sheet in 20% (1 of 5 games).
Kidderminster Harriers scores in 80% of games (4 of 5 games), while Wealdstone keeps a clean sheet in 20% (1 of 5 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Wealdstone
Over / Under - Kidderminster Harriers
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Before half-time (1st half)
After half-time (2nd half)
Wealdstone - second-half results
Leads at halftime in 20% of games and wins 20%. Also wins some games without leading at halftime.
Allows 0.2 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Kidderminster Harriers - second-half results
Leads at halftime in 20% of games and wins 40%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 1.60 |
| Goals scored / game | 0.4 | 0.8 |
| Goals allowed / game | 0.6 | 0.8 |
| Average goals per game | 1.0 | 1.6 |
| 1 goal | 80% | 80% |
| 2 goals | 20% | 40% |
| 3 goals | 0% | 20% |
| Clean sheet | 40% | 60% |
| No goal | 60% | 40% |
| Goal difference | -1 | 0 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 1.60 |
| Goals scored / game | 0.4 | 0.8 |
| Goals allowed / game | 1.0 | 0.2 |
| Average goals per game | 1.4 | 1.0 |
| 1 goal | 80% | 60% |
| 2 goals | 40% | 20% |
| 3 goals | 20% | 20% |
| Clean sheet | 40% | 80% |
| No goal | 60% | 60% |
| Goal difference | -3 | +3 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (3 goals). Concedes most in 31-45 (2). Late-goal balance (76-90): +1 - wins late phases.
Most dangerous in minutes 76-90 (2 goals). Concedes most in 16-30 (3). Late-goal balance (76-90): +1 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Wealdstone
Kidderminster Harriers
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (National League).
Teams vs league
| Wealdstone | Liga | Kidderminster Harriers | |
|---|---|---|---|
| Average goals per game | ▼ 2.60 | 3.10 | ▼ 2.40 |
| Both teams scored | ▼ 60% | 67% | ▼ 60% |
| Min. 3 goals (Over 2.5) | ▼ 40% | 62% | ▼ 40% |
| Clean sheets | ▲ 20% | 17% | ▲ 20% |
| Goal before half-time | ▲ 80% | 71% | ▲ 80% |
| Goal after half-time | ▼ 80% | 89% | ▼ 60% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
FAQ
What was the result of Wealdstone vs Kidderminster Harriers?
The National League match finished Wealdstone 1:4 Kidderminster Harriers. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Wealdstone vs Kidderminster Harriers?
Wealdstone score 1.20 goals per game on average and Kidderminster Harriers 1.20. The National League average is 3.10 goals, with Over 2.5 landing in 62% of games. Both teams score in 60% of Wealdstone's matches and 60% of Kidderminster Harriers's.
What form are Wealdstone and Kidderminster Harriers in?
Over the last 5 games Wealdstone have a 1-2-2 record (1.00 points per game) and Kidderminster Harriers 2-2-1 (1.60 points per game).
Where can I find a betting tip and analysis for Wealdstone vs Kidderminster Harriers?
The statistical background for Wealdstone vs Kidderminster Harriers — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.


