Japan - J1 LeagueKINCHO StadiumData current as of August 31, 2026

Cerezo Osaka vs Shimizu S-Pulse: match statistics

Cerezo Osaka crest
Cerezo Osaka
1 : 0half-time 0:0
Shimizu S-Pulse crest
Shimizu S-Pulse

Cerezo Osaka vs Shimizu S-Pulse: form, goals and key statistics

Game details

Cerezo Osaka played against Shimizu S-Pulse in J1 League (Japan). The game was played on August 22, 2026. Venue: KINCHO Stadium. Final score: 1:0.

Recent form

Cerezo Osaka has 1 win, 0 draws and 1 loss over its last five games, averaging 1.50 points per game. Shimizu S-Pulse has 1 win, 0 draws and 1 loss, with 1.50 points per game.

Scoring records

Cerezo Osaka scores 1.00 goals per game and allows 2.00. Shimizu S-Pulse scores 0.50 and allows 0.50. Games in this league average 3.33 goals.

BTTS and goal totals

Both teams score in 50% of Cerezo Osaka's games and 0% of Shimizu S-Pulse's. The Over 2.5 rates are 100% and 0%, compared with league averages of 63% for BTTS and 67% for Over 2.5.

xG and shots

Shimizu S-Pulse has the higher season xG average, 1.57 to 0.86 per game. Cerezo Osaka takes 6.5 shots per game, while Shimizu S-Pulse takes 13.5.

First-half and second-half trends

Cerezo Osaka leads at halftime in 50% of its games and scores 0.00 goals per game after halftime. Shimizu S-Pulse leads at halftime in 50% and scores 0.00 after halftime.

When the teams score

Cerezo Osaka's most productive scoring window is minutes 16-30 (2 goals). For Shimizu S-Pulse, it is minutes 31-45+ (1 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

J1 League games average 3.33 goals. Both teams score in 63% of games, and 67% finish with at least three goals.

Head-to-head record

Before this game, 2 previous meetings were available. The record was 2 home wins, 0 draws and 0 away wins. Those games averaged 5.50 goals, with both teams scoring in 100% of them.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Cerezo Osaka have clearly superior current momentum: they have won 3 of their last 5 matches and scored 8 goals in that span, while Shimizu S-Pulse have won just once, scoring 3 goals in total. The hosts won their only home match so far, scoring 2 goals and averaging 4 shots on target from just 6 attempts, which points to a high conversion rate. Shimizu do create plenty of chances away from home, recording 15 shots, 6 on target and an xG of 1.72 per match, but this has translated into just 1 goal at a 7% conversion rate. Cerezo’s defense gives the visitors opportunities, allowing an average xG of 1.88, but Shimizu also allow opponents an xG of 2.17. The hosts’ form advantage and greater attacking efficiency marginally favor a home win, although the match should be closely contested.

View the statistical overview
BTTS - will both teams score?

The stronger signal is BTTS - No, as Shimizu S-Pulse have scored an average of only 0.6 goals in their last 5 matches and have failed to score in 100% of their league matches so far. Cerezo Osaka have recorded BTTS - Yes in 60% of their last five appearances, but the opponent have kept a clean sheet in 100% of their matches this season, which directly limits the hosts’ chances. Shimizu have created chances worth 1.47 xG in their last five matches, while Cerezo concede an average of 1.35 xG, so the visitors do not have a clear advantage in this matchup. Both teams have conceded 1.4 goals per match in their latest run, but Shimizu’s poor finishing and the 0% BTTS rate for both teams this season support the view that at least one side will fail to score.

View BTTS statistics
Over/Under - goals analysis

Cerezo Osaka’s last five matches produced an average of 3.0 goals, with the team scoring 1.6 and conceding 1.4 goals per game. Over the same period, Shimizu S-Pulse scored only 0.6 goals but conceded 1.4, which primarily favors the home side to score. The attacking potential is supported by xG: Cerezo averages 1.42, while Shimizu allows opponents as much as 2.17 xG. Meanwhile, the visitors generate 1.72 xG, compared with 1.30 xG conceded by the hosts. In their last five matches, the 2.5-goal line was surpassed in 80% of Cerezo’s games and 40% of Shimizu’s, while the league-wide average stands at a high 3.35 goals. The strongest selection remains Over 1.5 goals, as the projected total of 2.67 goals provides a clear margin above this line, whereas Over 2.5 is already more evenly balanced.

View Over/Under statistics
HT/FT - half-time and full-time scenario

Cerezo Osaka have shown clearly better form in their last five matches, winning 60% of them and averaging 2.0 points, while Shimizu have won just 20% of their games with an average of 0.8 points. The hosts have been particularly strong at the start, taking a lead at the break in 60% of these appearances and scoring an average of 1.4 goals before half-time; Shimizu managed just 0.2 goals during this phase. Cerezo’s advantage is also supported by their chance creation, with an average xG of 1.42, while Shimizu’s defense allows opponents 2.17 xG. However, the visitors are relatively solid before the break, conceding only 0.2 goals per match in their recent run, which reduces confidence in a commanding half-time lead. The most likely scenario, therefore, is that Cerezo will capitalise on their stronger start and maintain their advantage until the final whistle.

View first-half and second-half statistics

Stats by half

0 : 0
First half
1 : 0
Second half

Game stats

58Possession (%)42
Cerezo OsakaShimizu S-Pulse
13Shots10
Cerezo OsakaShimizu S-Pulse
5Shots on target3
Cerezo OsakaShimizu S-Pulse
1.52xG1.19
Cerezo OsakaShimizu S-Pulse
7Corners6
Cerezo OsakaShimizu S-Pulse
47Dangerous attacks48
Cerezo OsakaShimizu S-Pulse
10Fouls13
Cerezo OsakaShimizu S-Pulse
2Cards2
Cerezo OsakaShimizu S-Pulse

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

Cerezo OsakaShimizu S-Pulse
1Goals scored / game0.5
Cerezo OsakaShimizu S-Pulse
2Goals allowed / game0.5
Cerezo OsakaShimizu S-Pulse
59%Average possession32%
Cerezo OsakaShimizu S-Pulse
2.5Shots on target / game5
Cerezo OsakaShimizu S-Pulse

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

6.5Shots per game13.5
Cerezo OsakaShimizu S-Pulse
2.5Shots on target5
Cerezo OsakaShimizu S-Pulse
15.4%Shot conversion3.7%
Cerezo OsakaShimizu S-Pulse
59%Possession32%
Cerezo OsakaShimizu S-Pulse
0.86xG for1.57
Cerezo OsakaShimizu S-Pulse
1.68xG against1.74
Cerezo OsakaShimizu S-Pulse

Shooting quality

Cerezo Osaka: Efficient finishingShimizu S-Pulse: Balanced
Cerezo OsakaShimizu S-Pulse
Accuracy (shots on target)38%37%
Chance quality (xG per shot)0.130.12
Finishing (goals per shot on target)0.400.10

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Cerezo Osaka
WL
Season result split
50% W0% R50% P
Season (W-D-L)
1-0-1
1.50 pts / game · goal difference -2
Last 5 (W-D-L)
1-0-1
1.50 pts / game
Record at home (W-D-L)
1-0-0
Last 5 at home
1-0-0
W
Last 5 games - averages
Goals scored: 1.0Goals conceded: 2.0xG: 0.86Opponent xG: 1.68BTTS: 50%Over 2.5: 100%
Shimizu S-Pulse
WL
Season result split
50% W0% R50% P
Season (W-D-L)
1-0-1
1.50 pts / game · goal difference 0
Last 5 (W-D-L)
1-0-1
1.50 pts / game
Record away (W-D-L)
1-0-0
Last 5 away
1-0-0
W
Last 5 games - averages
Goals scored: 0.5Goals conceded: 0.5xG: 1.57Opponent xG: 1.74BTTS: 0%Over 2.5: 0%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Cerezo Osaka is 100% better for: goals scored per game.

1 goals / game - Cerezo Osaka · 0.5 goals / game - Shimizu S-Pulse

Shimizu S-Pulse is 300% better for: goals allowed per game.

2 goals / game - Cerezo Osaka · 0.5 goals / game - Shimizu S-Pulse

Cerezo Osaka scoring profile: mixed

Cerezo Osaka scores in 50% of games (1 of 2 meczów), while Shimizu S-Pulse keeps a clean sheet in 50% (1 of 2 meczów).

Shimizu S-Pulse scoring profile: very strong

Shimizu S-Pulse scores in 50% of games (1 of 2 meczów), while Cerezo Osaka keeps a clean sheet in 0% (0 of 2 meczów).

2Goals scored (season)1
Cerezo OsakaShimizu S-Pulse
4Goals conceded (season)1
Cerezo OsakaShimizu S-Pulse
3Average goals per game1
Cerezo OsakaShimizu S-Pulse
2Goals scored (last 5)1
Cerezo OsakaShimizu S-Pulse
4Goals conceded (last 5)1
Cerezo OsakaShimizu S-Pulse

How often they score at least...

50%1 goal50%
Cerezo OsakaShimizu S-Pulse
50%2 goals0%
Cerezo OsakaShimizu S-Pulse
0%3 goals0%
Cerezo OsakaShimizu S-Pulse
0%4 goals0%
Cerezo OsakaShimizu S-Pulse

How often they concede at least...

100%1 goal50%
Cerezo OsakaShimizu S-Pulse
50%2 goals0%
Cerezo OsakaShimizu S-Pulse
50%3 goals0%
Cerezo OsakaShimizu S-Pulse
0%4 goals0%
Cerezo OsakaShimizu S-Pulse

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

63%
League average

Goal patterns

50%BTTS at half-time0%
Cerezo OsakaShimizu S-Pulse
0%BTTS in both halves0%
Cerezo OsakaShimizu S-Pulse
0%Scored in both halves0%
Cerezo OsakaShimizu S-Pulse

BTTS and goal count

50%Min. 3 goals and BTTS0%
Cerezo OsakaShimizu S-Pulse
50%Min. 3 goals without BTTS0%
Cerezo OsakaShimizu S-Pulse
50%BTTS - last 50%
Cerezo OsakaShimizu S-Pulse

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

100%Min. 1 goal before half-time50%
Cerezo OsakaShimizu S-Pulse
100%Min. 2 goals before half-time0%
Cerezo OsakaShimizu S-Pulse
50%Min. 3 goals before half-time0%
Cerezo OsakaShimizu S-Pulse

2nd half

50%Min. 1 goal after half-time50%
Cerezo OsakaShimizu S-Pulse
0%Min. 2 goals after half-time0%
Cerezo OsakaShimizu S-Pulse
0%Min. 3 goals after half-time0%
Cerezo OsakaShimizu S-Pulse

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Shimizu S-Pulse is 33% better for: first-half form (half-time points).

1.5 pts / game - Cerezo Osaka · 2 pts / game - Shimizu S-Pulse

Cerezo Osaka - half-time state
50% leading0% draw50% trailing
Shimizu S-Pulse - half-time state
50% leading50% draw0% trailing

Before half-time (1st half)

1.5Points per game (1st half)2
Cerezo OsakaShimizu S-Pulse
1Goals scored (1st half)0.5
Cerezo OsakaShimizu S-Pulse
1.5Goals conceded (1st half)0
Cerezo OsakaShimizu S-Pulse
2.5Average goals (1st half)0.5
Cerezo OsakaShimizu S-Pulse
0%Clean sheet before half-time100%
Cerezo OsakaShimizu S-Pulse
50%No goal before half-time50%
Cerezo OsakaShimizu S-Pulse

After half-time (2nd half)

0.5Points per game (2nd half)0.5
Cerezo OsakaShimizu S-Pulse
0Goals scored (2nd half)0
Cerezo OsakaShimizu S-Pulse
0.5Goals conceded (2nd half)0.5
Cerezo OsakaShimizu S-Pulse
0.5Average goals (2nd half)0.5
Cerezo OsakaShimizu S-Pulse
50%Clean sheet after half-time50%
Cerezo OsakaShimizu S-Pulse
100%No goal after half-time100%
Cerezo OsakaShimizu S-Pulse

Cerezo Osaka - second-half results

0% W50% R50% P
3
Half-time points
2
Half-time goals
-1
Goal difference (1st half)
1
Second-half points
-1
Goal difference (2nd half)
1.50
PPG before half-time
Lead holding100%

Leads at halftime in 50% of games and wins 50%. Also wins some games without leading at halftime.

Defense after halftime-1.0

Defense stays consistent across the full game.

Shimizu S-Pulse - second-half results

0% W50% R50% P
4
Half-time points
1
Half-time goals
+1
Goal difference (1st half)
1
Second-half points
-1
Goal difference (2nd half)
2.00
PPG before half-time
Lead holding100%

Leads at halftime in 50% of games and wins 50%. Also wins some games without leading at halftime.

Defense after halftime+0.5

Allows 0.5 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Cerezo Osaka - last 5 games by half
1st half2nd half
Points per game1.500.50
Goals scored / game1.00.0
Goals allowed / game1.50.5
Average goals per game2.50.5
1 goal100%50%
2 goals100%0%
3 goals50%0%
Clean sheet0%50%
No goal50%100%
Goal difference-1-1
Half-time: 50% leading - 0% draw - 50% trailing
2nd half: 0% won - 50% draw - 50% lost
BTTS at half-time (last 5): 50% - Half-time goals total: 2
Shimizu S-Pulse - last 5 games by half
1st half2nd half
Points per game2.000.50
Goals scored / game0.50.0
Goals allowed / game0.00.5
Average goals per game0.50.5
1 goal50%50%
2 goals0%0%
3 goals0%0%
Clean sheet100%50%
No goal50%100%
Goal difference+1-1
Half-time: 50% leading - 50% draw - 0% trailing
2nd half: 0% won - 50% draw - 50% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 1

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Cerezo Osaka
ScoredConceded
0
1
0-15
2
0
16-30
0
2
31-45
0
0
46-60
0
1
61-75
0
0
76-90

Most dangerous in minutes 16-30 (2 goals). Concedes most in 31-45 (2). Late-goal balance (76-90): 0.

Shimizu S-Pulse
ScoredConceded
0
0
0-15
0
0
16-30
1
0
31-45
0
0
46-60
0
0
61-75
0
1
76-90

Most dangerous in minutes 31-45 (1 goal). Concedes most in 76-90 (1). Late-goal balance (76-90): -1 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.00
Estimated goals
attack vs. opponent defense
0.8 : 1.3
Estimated goal split
home : away
60%
Pace vs league
100% = league average
25%
Both teams scored (BTTS)
average from both teams' seasons
+175%
Derby effect
H2H goals vs typical matches
25%
BTTS estimate
from both teams' scoring frequency
25%
0:0 risk
about 1 in 4 matches
0-1
Most common goal range
attack vs. defense for both teams

Cerezo Osaka

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.82
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.18
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+1.8 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.14
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.32
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
60%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
120%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
-1.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
0%

Shimizu S-Pulse

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.17
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.17
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
0.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-1.07
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+1.24
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
30%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
30%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.5
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
0%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (J1 League).

Teams vs league

Cerezo OsakaLigaShimizu S-Pulse
Average goals per game 3.003.33 1.00
Both teams scored 50%63% 0%
Min. 3 goals (Over 2.5) 100%67% 0%
Clean sheets 0%21% 50%
Goal before half-time 100%79% 50%
Goal after half-time 50%83% 50%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

3.33
Average goals per game
63%
Both teams scored
67%
Min. 3 goals (Over 2.5)
21%
Clean sheets
1.67
Home goals / game
1.67
Away goals / game
+0%
Home attack advantage
+0%
Home defensive advantage
+13%
Total home advantage
Goals in 1st half (whole league)
79%
1 goal
50%
2 goals
21%
3 goals
0%
4 goals
Goals in 2nd half (whole league)
83%
1 goal
58%
2 goals
25%
3 goals
13%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Shimizu S-PulseYellow cardSe-Hun Oh
  2. Cerezo OsakaSubstitutionOn: Yota KomiOff: Shinji Kagawa
  3. Cerezo OsakaYellow cardSolomon Sakuragawa
  4. Cerezo OsakaYellow cardShinnosuke Hatanaka
  5. Shimizu S-PulseSubstitutionOn: Kei KoizumiOff: Yudai Shimamoto
  6. Cerezo OsakaSubstitutionOn: Thiago Eduardo de AndradeOff: Yumeki Yokoyama
  7. Shimizu S-PulseYellow cardMateus Brunetti Valor
  8. Shimizu S-PulseSubstitutionOn: Sodai HasukawaOff: Seung-Wook Park
  9. Cerezo OsakaSubstitutionOn: Lucas FernandesOff: Solomon Sakuragawa

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Head-to-head

Record from Cerezo Osaka's perspective: 2 wins, 0 draws and 0 losses against Shimizu S-Pulse. Games average 5.50 goals, and both teams scored in 100% of them.

Shimizu S-Pulse
1 : 4
Cerezo Osaka
Cerezo Osaka
4 : 2
Shimizu S-Pulse

FAQ

What was the result of Cerezo Osaka vs Shimizu S-Pulse?

The J1 League match finished Cerezo Osaka 1:0 Shimizu S-Pulse. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Cerezo Osaka and Shimizu S-Pulse?

In the last 2 head-to-head matches Cerezo Osaka won 2, Shimizu S-Pulse won 0 and 0 ended level. These games averaged 5.50 goals, with both teams scoring in 100% of them.

What do the goal statistics show before Cerezo Osaka vs Shimizu S-Pulse?

Cerezo Osaka score 1.00 goals per game on average and Shimizu S-Pulse 0.50. The J1 League average is 3.33 goals, with Over 2.5 landing in 67% of games. Both teams score in 50% of Cerezo Osaka's matches and 0% of Shimizu S-Pulse's.

What form are Cerezo Osaka and Shimizu S-Pulse in?

Over the last 5 games Cerezo Osaka have a 1-0-1 record (1.50 points per game) and Shimizu S-Pulse 1-0-1 (1.50 points per game).

Where can I find a betting tip and analysis for Cerezo Osaka vs Shimizu S-Pulse?

Here you can check the pre-match numbers for Cerezo Osaka vs Shimizu S-Pulse: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.