Cerezo Osaka vs Shimizu S-Pulse: match statistics
Cerezo Osaka vs Shimizu S-Pulse: form, goals and key statistics
Game details
Cerezo Osaka played against Shimizu S-Pulse in J1 League (Japan). The game was played on August 22, 2026. Venue: KINCHO Stadium. Final score: 1:0.
Recent form
Cerezo Osaka has 1 win, 0 draws and 1 loss over its last five games, averaging 1.50 points per game. Shimizu S-Pulse has 1 win, 0 draws and 1 loss, with 1.50 points per game.
Scoring records
Cerezo Osaka scores 1.00 goals per game and allows 2.00. Shimizu S-Pulse scores 0.50 and allows 0.50. Games in this league average 3.33 goals.
BTTS and goal totals
Both teams score in 50% of Cerezo Osaka's games and 0% of Shimizu S-Pulse's. The Over 2.5 rates are 100% and 0%, compared with league averages of 63% for BTTS and 67% for Over 2.5.
xG and shots
Shimizu S-Pulse has the higher season xG average, 1.57 to 0.86 per game. Cerezo Osaka takes 6.5 shots per game, while Shimizu S-Pulse takes 13.5.
First-half and second-half trends
Cerezo Osaka leads at halftime in 50% of its games and scores 0.00 goals per game after halftime. Shimizu S-Pulse leads at halftime in 50% and scores 0.00 after halftime.
When the teams score
Cerezo Osaka's most productive scoring window is minutes 16-30 (2 goals). For Shimizu S-Pulse, it is minutes 31-45+ (1 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
J1 League games average 3.33 goals. Both teams score in 63% of games, and 67% finish with at least three goals.
Head-to-head record
Before this game, 2 previous meetings were available. The record was 2 home wins, 0 draws and 0 away wins. Those games averaged 5.50 goals, with both teams scoring in 100% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Cerezo Osaka have clearly superior current momentum: they have won 3 of their last 5 matches and scored 8 goals in that span, while Shimizu S-Pulse have won just once, scoring 3 goals in total. The hosts won their only home match so far, scoring 2 goals and averaging 4 shots on target from just 6 attempts, which points to a high conversion rate. Shimizu do create plenty of chances away from home, recording 15 shots, 6 on target and an xG of 1.72 per match, but this has translated into just 1 goal at a 7% conversion rate. Cerezo’s defense gives the visitors opportunities, allowing an average xG of 1.88, but Shimizu also allow opponents an xG of 2.17. The hosts’ form advantage and greater attacking efficiency marginally favor a home win, although the match should be closely contested.
View the statistical overviewBTTS - will both teams score?
The stronger signal is BTTS - No, as Shimizu S-Pulse have scored an average of only 0.6 goals in their last 5 matches and have failed to score in 100% of their league matches so far. Cerezo Osaka have recorded BTTS - Yes in 60% of their last five appearances, but the opponent have kept a clean sheet in 100% of their matches this season, which directly limits the hosts’ chances. Shimizu have created chances worth 1.47 xG in their last five matches, while Cerezo concede an average of 1.35 xG, so the visitors do not have a clear advantage in this matchup. Both teams have conceded 1.4 goals per match in their latest run, but Shimizu’s poor finishing and the 0% BTTS rate for both teams this season support the view that at least one side will fail to score.
View BTTS statisticsOver/Under - goals analysis
Cerezo Osaka’s last five matches produced an average of 3.0 goals, with the team scoring 1.6 and conceding 1.4 goals per game. Over the same period, Shimizu S-Pulse scored only 0.6 goals but conceded 1.4, which primarily favors the home side to score. The attacking potential is supported by xG: Cerezo averages 1.42, while Shimizu allows opponents as much as 2.17 xG. Meanwhile, the visitors generate 1.72 xG, compared with 1.30 xG conceded by the hosts. In their last five matches, the 2.5-goal line was surpassed in 80% of Cerezo’s games and 40% of Shimizu’s, while the league-wide average stands at a high 3.35 goals. The strongest selection remains Over 1.5 goals, as the projected total of 2.67 goals provides a clear margin above this line, whereas Over 2.5 is already more evenly balanced.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Cerezo Osaka have shown clearly better form in their last five matches, winning 60% of them and averaging 2.0 points, while Shimizu have won just 20% of their games with an average of 0.8 points. The hosts have been particularly strong at the start, taking a lead at the break in 60% of these appearances and scoring an average of 1.4 goals before half-time; Shimizu managed just 0.2 goals during this phase. Cerezo’s advantage is also supported by their chance creation, with an average xG of 1.42, while Shimizu’s defense allows opponents 2.17 xG. However, the visitors are relatively solid before the break, conceding only 0.2 goals per match in their recent run, which reduces confidence in a commanding half-time lead. The most likely scenario, therefore, is that Cerezo will capitalise on their stronger start and maintain their advantage until the final whistle.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Cerezo Osaka | Shimizu S-Pulse | |
|---|---|---|
| Accuracy (shots on target) | 38% | 37% |
| Chance quality (xG per shot) | 0.13 | 0.12 |
| Finishing (goals per shot on target) | 0.40 | 0.10 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Cerezo Osaka is 100% better for: goals scored per game.
1 goals / game - Cerezo Osaka · 0.5 goals / game - Shimizu S-Pulse
Shimizu S-Pulse is 300% better for: goals allowed per game.
2 goals / game - Cerezo Osaka · 0.5 goals / game - Shimizu S-Pulse
Cerezo Osaka scores in 50% of games (1 of 2 meczów), while Shimizu S-Pulse keeps a clean sheet in 50% (1 of 2 meczów).
Shimizu S-Pulse scores in 50% of games (1 of 2 meczów), while Cerezo Osaka keeps a clean sheet in 0% (0 of 2 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Cerezo Osaka
Over / Under - Shimizu S-Pulse
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Shimizu S-Pulse is 33% better for: first-half form (half-time points).
1.5 pts / game - Cerezo Osaka · 2 pts / game - Shimizu S-Pulse
Before half-time (1st half)
After half-time (2nd half)
Cerezo Osaka - second-half results
Leads at halftime in 50% of games and wins 50%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
Shimizu S-Pulse - second-half results
Leads at halftime in 50% of games and wins 50%. Also wins some games without leading at halftime.
Allows 0.5 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.50 | 0.50 |
| Goals scored / game | 1.0 | 0.0 |
| Goals allowed / game | 1.5 | 0.5 |
| Average goals per game | 2.5 | 0.5 |
| 1 goal | 100% | 50% |
| 2 goals | 100% | 0% |
| 3 goals | 50% | 0% |
| Clean sheet | 0% | 50% |
| No goal | 50% | 100% |
| Goal difference | -1 | -1 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 2.00 | 0.50 |
| Goals scored / game | 0.5 | 0.0 |
| Goals allowed / game | 0.0 | 0.5 |
| Average goals per game | 0.5 | 0.5 |
| 1 goal | 50% | 50% |
| 2 goals | 0% | 0% |
| 3 goals | 0% | 0% |
| Clean sheet | 100% | 50% |
| No goal | 50% | 100% |
| Goal difference | +1 | -1 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 16-30 (2 goals). Concedes most in 31-45 (2). Late-goal balance (76-90): 0.
Most dangerous in minutes 31-45 (1 goal). Concedes most in 76-90 (1). Late-goal balance (76-90): -1 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Cerezo Osaka
Shimizu S-Pulse
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (J1 League).
Teams vs league
| Cerezo Osaka | Liga | Shimizu S-Pulse | |
|---|---|---|---|
| Average goals per game | ▼ 3.00 | 3.33 | ▼ 1.00 |
| Both teams scored | ▼ 50% | 63% | ▼ 0% |
| Min. 3 goals (Over 2.5) | ▲ 100% | 67% | ▼ 0% |
| Clean sheets | ▼ 0% | 21% | ▲ 50% |
| Goal before half-time | ▲ 100% | 79% | ▼ 50% |
| Goal after half-time | ▼ 50% | 83% | ▼ 50% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Cerezo Osaka's perspective: 2 wins, 0 draws and 0 losses against Shimizu S-Pulse. Games average 5.50 goals, and both teams scored in 100% of them.
FAQ
What was the result of Cerezo Osaka vs Shimizu S-Pulse?
The J1 League match finished Cerezo Osaka 1:0 Shimizu S-Pulse. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Cerezo Osaka and Shimizu S-Pulse?
In the last 2 head-to-head matches Cerezo Osaka won 2, Shimizu S-Pulse won 0 and 0 ended level. These games averaged 5.50 goals, with both teams scoring in 100% of them.
What do the goal statistics show before Cerezo Osaka vs Shimizu S-Pulse?
Cerezo Osaka score 1.00 goals per game on average and Shimizu S-Pulse 0.50. The J1 League average is 3.33 goals, with Over 2.5 landing in 67% of games. Both teams score in 50% of Cerezo Osaka's matches and 0% of Shimizu S-Pulse's.
What form are Cerezo Osaka and Shimizu S-Pulse in?
Over the last 5 games Cerezo Osaka have a 1-0-1 record (1.50 points per game) and Shimizu S-Pulse 1-0-1 (1.50 points per game).
Where can I find a betting tip and analysis for Cerezo Osaka vs Shimizu S-Pulse?
Here you can check the pre-match numbers for Cerezo Osaka vs Shimizu S-Pulse: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


