Northern Ireland - NIFL PremiershipSeaviewData current as of September 19, 2026

Crusaders vs Dungannon Swifts: match statistics

Crusaders crest
Crusaders
3 : 0half-time 0:0
Dungannon Swifts crest
Dungannon Swifts

Crusaders vs Dungannon Swifts: form, goals and key statistics

Game details

Crusaders played against Dungannon Swifts in NIFL Premiership (Northern Ireland). The game was played on September 15, 2026. Venue: Seaview. Final score: 3:0.

Recent form

Crusaders has 3 wins, 0 draws and 2 losses over its last five games, averaging 1.80 points per game. Dungannon Swifts has 4 wins, 0 draws and 1 loss, with 2.40 points per game.

Scoring records

Crusaders scores 1.67 goals per game and allows 2.00. Dungannon Swifts scores 1.33 and allows 0.67. Games in this league average 2.62 goals.

BTTS and goal totals

Both teams score in 100% of Crusaders's games and 17% of Dungannon Swifts's. The Over 2.5 rates are 100% and 17%, compared with league averages of 44% for BTTS and 53% for Over 2.5.

xG and shots

Dungannon Swifts has the higher season xG average, 1.52 to 1.14 per game. Crusaders takes 9.2 shots per game, while Dungannon Swifts takes 12.5.

First-half and second-half trends

Crusaders leads at halftime in 50% of its games and scores 0.83 goals per game after halftime. Dungannon Swifts leads at halftime in 50% and scores 0.83 after halftime.

When the teams score

Crusaders's most productive scoring window is minutes 31-45+ (3 goals). For Dungannon Swifts, it is minutes 61-75 (4 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

NIFL Premiership games average 2.62 goals. Both teams score in 44% of games, and 53% finish with at least three goals.

Head-to-head record

Before this game, 3 previous meetings were available. The record was 2 home wins, 0 draws and 1 away win. Those games averaged 2.33 goals, with both teams scoring in 0% of them.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Dungannon Swifts sit in 2nd place and have won 4 of their 5 matches, while Crusaders are 6th with a record of 3 wins and 2 defeats. The visitors are clearly more solid defensively: they have conceded just 3 goals in five league matches and have not conceded on the road, with an average xG against of 1.22. Their attack also creates more chances, averaging 15.33 shots and 6.33 shots on target per match compared with Crusaders’ 11 and 4.5, while Dungannon’s xG stands at 1.80 versus the hosts’ 1.41. Crusaders have won both home matches and average 2.5 goals scored there, but they also concede 1.5 goals per game and have failed to keep a clean sheet. Home advantage gives the hosts a realistic chance, but Dungannon’s run of three consecutive away wins and significantly stronger defensive record point towards an away victory.

View the statistical overview
BTTS - will both teams score?

The BTTS pick is primarily not supported by Dungannon Swifts’ defensive record: they have kept a clean sheet in 100% of their matches so far and conceded just 3 goals. The hosts allow opponents an xG of 1.22, while Crusaders have managed just 1.21 xG across their last five matches. Dungannon score an average of 1.67 goals and register 6.33 shots on target per match, while Crusaders concede an average of 1.50 goals, making a goal for the visitors likely. At the same time, BTTS landed in only 0% of Dungannon’s matches and in 39% of all league fixtures, clearly strengthening the scenario in which at least one team fails to score. Although Crusaders’ BTTS rate across their last five matches is 100%, the opponent’s weaker current defense and the overall league profile point more strongly towards BTTS - No.

View BTTS statistics
Over/Under - goals analysis

The strongest pick is Over 1.5 goals, as Crusaders have surpassed this line in 100% of their matches, while Dungannon Swifts have done so in 67%. The hosts have averaged 1.8 goals scored over their last five matches, but have conceded as many as 2.0 per game, which aligns well with the visitors’ attacking potential: 1.6 goals and an xG of 1.68. Dungannon average 15.33 shots, including 6.33 on target, while Crusaders allow opponents an xG of 2.03 per match. Caution regarding Over 2.5 goals is warranted due to the visitors’ highly solid defense, having conceded just 3 goals so far and kept a clean sheet in 100% of their matches. Nevertheless, both teams have scored at least once in every game, so the two-goal threshold for the match as a whole has a clear edge.

View Over/Under statistics
HT/FT - half-time and full-time scenario

Dungannon Swifts have a clearly superior record: they have won all of their matches to date, averaging 1.67 goals scored and conceding none, while Crusaders concede an average of 1.50 goals. The visitors’ advantage is also evident in their attacking quality: their average xG is 1.80 compared with the hosts’ 1.58, and they record 6.33 shots on target versus 3.50. Dungannon led at the break in 2 of their 3 matches, or 67%, and have not been trailing at half-time on any occasion; Crusaders were behind at the break in 50% of their matches. In their last five appearances, the visitors won 80% of their games and conceded just 0.6 goals per match, whereas Crusaders allowed their opponents to score 2.0 goals. The most likely scenario is therefore that Dungannon will take the lead before half-time and hold on to it until the final whistle.

View first-half and second-half statistics

Stats by half

0 : 0
First half
3 : 0
Second half

Game stats

38Possession (%)62
CrusadersDungannon Swifts
3Shots1
CrusadersDungannon Swifts
2Shots on target0
CrusadersDungannon Swifts
0.82xG0.62
CrusadersDungannon Swifts
7Corners5
CrusadersDungannon Swifts
66Dangerous attacks74
CrusadersDungannon Swifts
10Fouls13
CrusadersDungannon Swifts
3Cards4
CrusadersDungannon Swifts

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

CrusadersDungannon Swifts
1.67Goals scored / game1.33
CrusadersDungannon Swifts
2Goals allowed / game0.67
CrusadersDungannon Swifts
43%Average possession50%
CrusadersDungannon Swifts
3.67Shots on target / game4.83
CrusadersDungannon Swifts

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

9.17Shots per game12.5
CrusadersDungannon Swifts
3.67Shots on target4.83
CrusadersDungannon Swifts
18.2%Shot conversion10.7%
CrusadersDungannon Swifts
43%Possession50%
CrusadersDungannon Swifts
1.14xG for1.52
CrusadersDungannon Swifts
1.63xG against1.36
CrusadersDungannon Swifts

Shooting quality

Crusaders: Counter-attackingDungannon Swifts: Balanced
CrusadersDungannon Swifts
Accuracy (shots on target)40%39%
Chance quality (xG per shot)0.120.12
Finishing (goals per shot on target)0.460.28

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Dungannon Swifts is 33% better for: last-5 form.

1.8 pts / game - Crusaders · 2.4 pts / game - Dungannon Swifts

Crusaders
WWWLL
Season result split
50% W0% D50% L
Season (W-D-L)
3-0-3
1.50 pts / game · goal difference -2
Last 5 (W-D-L)
3-0-2
1.80 pts / game
Record at home (W-D-L)
2-0-1
Last 5 at home
2-0-1
WWL
Last 5 games - averages
Goals scored: 1.8Goals conceded: 2.0xG: 1.06Opponent xG: 1.67BTTS: 100%Over 2.5: 100%
Dungannon Swifts
WWWWL
Season result split
67% W0% D33% L
Season (W-D-L)
4-0-2
2.00 pts / game · goal difference +4
Last 5 (W-D-L)
4-0-1
2.40 pts / game
Record away (W-D-L)
3-0-0
Last 5 away
3-0-0
WWW
Last 5 games - averages
Goals scored: 1.4Goals conceded: 0.2xG: 1.51Opponent xG: 1.19BTTS: 0%Over 2.5: 0%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Crusaders is 26% better for: goals scored per game.

1.67 goals / game - Crusaders · 1.33 goals / game - Dungannon Swifts

Dungannon Swifts is 199% better for: goals allowed per game.

2 goals / game - Crusaders · 0.67 goals / game - Dungannon Swifts

Crusaders scoring profile: strong

Crusaders scores in 100% of games (6 of 6 games), while Dungannon Swifts keeps a clean sheet in 67% (4 of 6 games).

Dungannon Swifts scoring profile: very strong

Dungannon Swifts scores in 83% of games (5 of 6 games), while Crusaders keeps a clean sheet in 0% (0 of 6 games).

10Goals scored (season)8
CrusadersDungannon Swifts
12Goals conceded (season)4
CrusadersDungannon Swifts
3.67Average goals per game2
CrusadersDungannon Swifts
9Goals scored (last 5)7
CrusadersDungannon Swifts
10Goals conceded (last 5)1
CrusadersDungannon Swifts

How often they score at least...

100%1 goal83%
CrusadersDungannon Swifts
50%2 goals50%
CrusadersDungannon Swifts
17%3 goals0%
CrusadersDungannon Swifts
0%4 goals0%
CrusadersDungannon Swifts

How often they concede at least...

100%1 goal33%
CrusadersDungannon Swifts
67%2 goals17%
CrusadersDungannon Swifts
17%3 goals17%
CrusadersDungannon Swifts
17%4 goals0%
CrusadersDungannon Swifts

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

44%
League average

Goal patterns

17%BTTS at half-time0%
CrusadersDungannon Swifts
0%BTTS in both halves0%
CrusadersDungannon Swifts
33%Scored in both halves33%
CrusadersDungannon Swifts

BTTS and goal count

100%Min. 3 goals and BTTS17%
CrusadersDungannon Swifts
0%Min. 3 goals without BTTS0%
CrusadersDungannon Swifts
100%BTTS - last 50%
CrusadersDungannon Swifts

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

100%Min. 1 goal before half-time67%
CrusadersDungannon Swifts
50%Min. 2 goals before half-time0%
CrusadersDungannon Swifts
33%Min. 3 goals before half-time0%
CrusadersDungannon Swifts

2nd half

83%Min. 1 goal after half-time83%
CrusadersDungannon Swifts
83%Min. 2 goals after half-time33%
CrusadersDungannon Swifts
17%Min. 3 goals after half-time17%
CrusadersDungannon Swifts

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Dungannon Swifts is 22% better for: first-half form (half-time points).

1.5 pts / game - Crusaders · 1.83 pts / game - Dungannon Swifts

Crusaders - half-time state
50% leading0% draw50% trailing
Dungannon Swifts - half-time state
50% leading33% draw17% trailing

Before half-time (1st half)

1.5Points per game (1st half)1.83
CrusadersDungannon Swifts
0.83Goals scored (1st half)0.5
CrusadersDungannon Swifts
1Goals conceded (1st half)0.17
CrusadersDungannon Swifts
1.83Average goals (1st half)0.67
CrusadersDungannon Swifts
33%Clean sheet before half-time83%
CrusadersDungannon Swifts
50%No goal before half-time50%
CrusadersDungannon Swifts

After half-time (2nd half)

0.83Points per game (2nd half)1.67
CrusadersDungannon Swifts
0.83Goals scored (2nd half)0.83
CrusadersDungannon Swifts
1Goals conceded (2nd half)0.5
CrusadersDungannon Swifts
1.83Average goals (2nd half)1.33
CrusadersDungannon Swifts
17%Clean sheet after half-time67%
CrusadersDungannon Swifts
17%No goal after half-time33%
CrusadersDungannon Swifts

Crusaders - second-half results

0% W83% D17% L
9
Half-time points
5
Half-time goals
-1
Goal difference (1st half)
5
Second-half points
-1
Goal difference (2nd half)
1.50
PPG before half-time
Lead holding100%

Leads at halftime in 50% of games and wins 50%. Also wins some games without leading at halftime.

Defense after halftime0.0

Defense stays consistent across the full game.

Dungannon Swifts - second-half results

50% W17% D33% L
11
Half-time points
3
Half-time goals
+2
Goal difference (1st half)
10
Second-half points
+2
Goal difference (2nd half)
1.83
PPG before half-time
Lead holding134%

Leads at halftime in 50% of games and wins 67%. Also wins some games without leading at halftime.

Defense after halftime+0.3

Allows 0.3 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Crusaders - last 5 games by half
1st half2nd half
Points per game1.800.80
Goals scored / game1.00.8
Goals allowed / game1.01.0
Average goals per game2.01.8
1 goal100%80%
2 goals60%80%
3 goals40%20%
Clean sheet40%20%
No goal40%20%
Goal difference0-1
Half-time: 60% leading - 0% draw - 40% trailing
2nd half: 0% won - 80% draw - 20% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 5
Dungannon Swifts - last 5 games by half
1st half2nd half
Points per game2.202.00
Goals scored / game0.60.8
Goals allowed / game0.00.2
Average goals per game0.61.0
1 goal60%80%
2 goals0%20%
3 goals0%0%
Clean sheet100%80%
No goal40%40%
Goal difference+3+3
Half-time: 60% leading - 40% draw - 0% trailing
2nd half: 60% won - 20% draw - 20% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 3

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Crusaders
ScoredConceded
1
5
0-15
1
1
16-30
3
0
31-45
1
4
46-60
1
2
61-75
3
0
76-90

Most dangerous in minutes 31-45 (3 goals). Concedes most in 0-15 (5). Late-goal balance (76-90): +3 - wins late phases.

Dungannon Swifts
ScoredConceded
2
0
0-15
1
0
16-30
0
1
31-45
0
1
46-60
4
0
61-75
1
2
76-90

Most dangerous in minutes 61-75 (4 goals). Concedes most in 76-90 (2). Late-goal balance (76-90): -1 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.83
Estimated goals
attack vs. opponent defense
1.2 : 1.7
Estimated goal split
home : away
108%
Pace vs league
100% = league average
59%
Both teams scored (BTTS)
average from both teams' seasons
-18%
Derby effect
H2H goals vs typical matches
83%
BTTS estimate
from both teams' scoring frequency
0%
0:0 risk
practically zero
2-3
Most common goal range
attack vs. defense for both teams

Crusaders

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.49
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.16
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+1.6 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.53
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.37
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
153%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
131%
Form trend
Compares points from the last five games with the full-season average.
+0.30
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
30% of this team's goals come in minutes 76-90. For comparison, 10% come in the first quarter-hour.
30%

Dungannon Swifts

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.16
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.50
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-2.4 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.19
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.69
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
87%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
61%
Form trend
Compares points from the last five games with the full-season average.
+0.40
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.3
Late goals
13% of this team's goals come in minutes 76-90. For comparison, 25% come in the first quarter-hour.
13%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (NIFL Premiership).

Teams vs league

CrusadersLigaDungannon Swifts
Average goals per game 3.672.62 2.00
Both teams scored 100%44% 17%
Min. 3 goals (Over 2.5) 100%53% 17%
Clean sheets 0%29% 67%
Goal before half-time 100%68% 67%
Goal after half-time 83%91% 83%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.62
Average goals per game
44%
Both teams scored
53%
Min. 3 goals (Over 2.5)
29%
Clean sheets
1.09
Home goals / game
1.53
Away goals / game
+-29%
Home attack advantage
+-40%
Home defensive advantage
+-9%
Total home advantage
Goals in 1st half (whole league)
68%
1 goal
29%
2 goals
9%
3 goals
0%
4 goals
Goals in 2nd half (whole league)
91%
1 goal
50%
2 goals
15%
3 goals
0%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. CrusadersYellow cardRobbie Weir
  2. Dungannon SwiftsYellow cardJohn Scott
  3. Dungannon SwiftsRed cardDeclan Dunne
  4. Dungannon SwiftsSubstitutionOn: Alex HendersonOff: Ladislau Leonel Ucha Alves
  5. CrusadersSubstitutionOn: Lloyd AndersonOff: Jack Doherty
  6. CrusadersGoalRobbie Weir
  7. CrusadersSubstitutionOn: Thomas MaguireOff: Aaron Reid
  8. Dungannon SwiftsYellow cardDanny Wallace
  9. CrusadersGoalScot Rough
  10. CrusadersYellow cardScot Rough
  11. CrusadersYellow cardThomas Maguire
  12. CrusadersGoalLloyd Anderson

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Head-to-head

Record from Crusaders's perspective: 2 wins, 0 draws and 1 loss against Dungannon Swifts. Games average 2.33 goals, and both teams scored in 0% of them.

Crusaders FC
2 : 0
Dungannon Swifts FC
Dungannon Swifts FC
2 : 0
Crusaders FC
Dungannon Swifts FC
0 : 3
Crusaders FC

FAQ

What was the result of Crusaders vs Dungannon Swifts?

The NIFL Premiership match finished Crusaders 3:0 Dungannon Swifts. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Crusaders and Dungannon Swifts?

In the last 3 head-to-head matches Crusaders won 2, Dungannon Swifts won 1 and 0 ended level. These games averaged 2.33 goals, with both teams scoring in 0% of them.

What do the goal statistics show before Crusaders vs Dungannon Swifts?

Crusaders score 1.67 goals per game on average and Dungannon Swifts 1.33. The NIFL Premiership average is 2.62 goals, with Over 2.5 landing in 53% of games. Both teams score in 100% of Crusaders's matches and 17% of Dungannon Swifts's.

What form are Crusaders and Dungannon Swifts in?

Over the last 5 games Crusaders have a 3-0-2 record (1.80 points per game) and Dungannon Swifts 4-0-1 (2.40 points per game).

Where can I find a betting tip and analysis for Crusaders vs Dungannon Swifts?

The statistical background for Crusaders vs Dungannon Swifts — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.