Daejeon Citizen vs Jeonbuk Motors: match statistics
Daejeon Citizen vs Jeonbuk Motors: form, goals and key statistics
Game details
Daejeon Citizen played against Jeonbuk Motors in K League 1 (South Korea). The game was played on October 9, 2026. Venue: Daejeon World Cup Stadium. Final score: 2:1.
Recent form
Daejeon Citizen has 2 wins, 2 draws and 1 loss over its last five games, averaging 1.60 points per game. Jeonbuk Motors has 1 win, 3 draws and 1 loss, with 1.20 points per game.
Scoring records
Daejeon Citizen scores 1.53 goals per game and allows 1.23. Jeonbuk Motors scores 1.27 and allows 0.93. Games in this league average 2.44 goals.
BTTS and goal totals
Both teams score in 53% of Daejeon Citizen's games and 50% of Jeonbuk Motors's. The Over 2.5 rates are 50% and 37%, compared with league averages of 53% for BTTS and 45% for Over 2.5.
xG and shots
Jeonbuk Motors has the higher season xG average, 1.74 to 1.60 per game. Daejeon Citizen takes 12.5 shots per game, while Jeonbuk Motors takes 14.8.
First-half and second-half trends
Daejeon Citizen leads at halftime in 23% of its games and scores 1.03 goals per game after halftime. Jeonbuk Motors leads at halftime in 30% and scores 0.77 after halftime.
When the teams score
Daejeon Citizen's most productive scoring window is minutes 76-90+ (14 goals). For Jeonbuk Motors, it is minutes 76-90+ (14 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
K League 1 games average 2.44 goals. Both teams score in 53% of games, and 45% finish with at least three goals.
Head-to-head record
Before this game, 6 previous meetings were available. The record was 0 home wins, 2 draws and 4 away wins. Those games averaged 1.67 goals, with both teams scoring in 33% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Daejeon Citizen come into this match in good form: they have collected 11 points and scored 12 goals in their last 5 matches, while Jeonbuk Motors have managed 8 points and 8 goals. At home, the hosts average 1.27 goals per match, with an xG of 1.70, suggesting greater attacking potential than their finishing record alone indicates. Jeonbuk, however, have a solid away defensive record, conceding an average of just 0.73 goals per match and keeping a clean sheet in 40% of their games, although they allow opponents chances worth an average xG of 1.48. The visitors sit 4th, compared with Daejeon's 6th place, but draw as many as 53% of their away matches and score an average of just 1 goal. The hosts' stronger recent form gives them a slight edge, although the high proportion of draws in both teams' results means a share of the points remains a realistic scenario.
View the statistical overviewBTTS - will both teams score?
In their last 5 matches, both teams scored in 60% of Daejeon’s games and 80% of Jeonbuk’s, which supports the “Yes” pick. Over this period, the hosts averaged 2.4 goals scored and the visitors 1.6, while conceding averages of 1.0 and 1.2 goals, respectively. Their attacking potential is backed up by xG figures of 1.81 for Daejeon and 1.68 for Jeonbuk, although their season scoring averages are lower at 1.53 and 1.00. However, this is not a strong pick, as Daejeon kept a clean sheet in 47% of matches, while Jeonbuk failed to score in 33%. The teams’ recent scoring form outweighs this risk, so I consider both teams to score slightly more likely. In other words, BTTS - Yes is marginally more likely than BTTS - No, which means at least one team fails to score.
View BTTS statisticsOver/Under - goals analysis
Daejeon average 1.53 goals per match, while Jeonbuk concede just 0.73, limiting the hosts’ scoring potential. The visitors average 1.00 goal and fail to score in 33% of their matches. The strongest signal for Under 3.5 goals comes from the results history: this line has not been exceeded in 67% of Daejeon’s matches and 87% of Jeonbuk’s matches. The teams’ last five fixtures were more attacking, with each going Over 2.5 goals in 60% of them, so I am not opting for a lower line. The 2.50-goal forecast accounts for this improvement in form but still points to a result featuring no more than three goals.
View Over/Under statisticsHT/FT - half-time and full-time scenario
A draw at half-time is the most likely outcome: Daejeon went into the break level in 67% of its matches, compared with 47% for Jeonbuk. The visitors kept a clean sheet in the first half in 87% of their matches, making an early home lead difficult to call. After the break, the balance tips in Daejeon’s favor: across their last five matches, they averaged 2.0 goals in the second half, compared with Jeonbuk’s 1.0, and won the second half in four of those five games. The hosts also average 1.53 goals per match over the season, against 1.00 for the visitors, although Jeonbuk’s low average of 0.73 goals conceded means a draw after 90 minutes remains a significant alternative. The strongest signal, therefore, is a draw at half-time followed by a Daejeon win at full-time (X/1).
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Daejeon Citizen | Jeonbuk Motors | |
|---|---|---|
| Accuracy (shots on target) | 34% | 33% |
| Chance quality (xG per shot) | 0.13 | 0.12 |
| Finishing (goals per shot on target) | 0.36 | 0.26 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Daejeon Citizen is 33% better for: last-5 form.
1.6 pts / game - Daejeon Citizen · 1.2 pts / game - Jeonbuk Motors
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Daejeon Citizen is 20% better for: goals scored per game.
1.53 goals / game - Daejeon Citizen · 1.27 goals / game - Jeonbuk Motors
Jeonbuk Motors is 32% better for: goals allowed per game.
1.23 goals / game - Daejeon Citizen · 0.93 goals / game - Jeonbuk Motors
Daejeon Citizen scores in 70% of games (21 of 30 games), while Jeonbuk Motors keeps a clean sheet in 43% (13 of 30 games).
Jeonbuk Motors scores in 77% of games (23 of 30 games), while Daejeon Citizen keeps a clean sheet in 27% (8 of 30 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Daejeon Citizen
Over / Under - Jeonbuk Motors
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Jeonbuk Motors is 30% better for: first-half form (half-time points).
1.13 pts / game - Daejeon Citizen · 1.47 pts / game - Jeonbuk Motors
Before half-time (1st half)
After half-time (2nd half)
Daejeon Citizen - second-half results
Leads at halftime in 23% of games and wins 33%. Also wins some games without leading at halftime.
Allows 0.4 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Jeonbuk Motors - second-half results
Leads at halftime in 30% of games and wins 37%. Also wins some games without leading at halftime.
Allows 0.2 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.80 | 2.00 |
| Goals scored / game | 0.4 | 2.0 |
| Goals allowed / game | 0.6 | 1.0 |
| Average goals per game | 1.0 | 3.0 |
| 1 goal | 80% | 100% |
| 2 goals | 20% | 80% |
| 3 goals | 0% | 80% |
| Clean sheet | 40% | 40% |
| No goal | 80% | 0% |
| Goal difference | -1 | +5 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.40 | 1.00 |
| Goals scored / game | 0.6 | 0.8 |
| Goals allowed / game | 0.4 | 0.8 |
| Average goals per game | 1.0 | 1.6 |
| 1 goal | 60% | 100% |
| 2 goals | 40% | 60% |
| 3 goals | 0% | 0% |
| Clean sheet | 60% | 20% |
| No goal | 40% | 40% |
| Goal difference | +1 | 0 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (14 goals). Concedes most in 76-90 (12). Late-goal balance (76-90): +2 - wins late phases.
Most dangerous in minutes 76-90 (14 goals). Concedes most in 76-90 (8). Late-goal balance (76-90): +6 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Daejeon Citizen
Jeonbuk Motors
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (K League 1).
Teams vs league
| Daejeon Citizen | Liga | Jeonbuk Motors | |
|---|---|---|---|
| Average goals per game | ▲ 2.77 | 2.44 | ▼ 2.20 |
| Both teams scored | • 53% | 53% | ▼ 50% |
| Min. 3 goals (Over 2.5) | ▲ 50% | 45% | ▼ 37% |
| Clean sheets | ▼ 27% | 29% | ▲ 43% |
| Goal before half-time | • 60% | 61% | • 60% |
| Goal after half-time | • 77% | 77% | • 77% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Daejeon Citizen's perspective: 0 wins, 2 draws and 4 losses against Jeonbuk Motors. Games average 1.67 goals, and both teams scored in 33% of them.
FAQ
What was the result of Daejeon Citizen vs Jeonbuk Motors?
The K League 1 match finished Daejeon Citizen 2:1 Jeonbuk Motors. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Daejeon Citizen and Jeonbuk Motors?
In the last 6 head-to-head matches Daejeon Citizen won 0, Jeonbuk Motors won 4 and 2 ended level. These games averaged 1.67 goals, with both teams scoring in 33% of them.
What do the goal statistics show before Daejeon Citizen vs Jeonbuk Motors?
Daejeon Citizen score 1.53 goals per game on average and Jeonbuk Motors 1.27. The K League 1 average is 2.44 goals, with Over 2.5 landing in 45% of games. Both teams score in 53% of Daejeon Citizen's matches and 50% of Jeonbuk Motors's.
What form are Daejeon Citizen and Jeonbuk Motors in?
Over the last 5 games Daejeon Citizen have a 2-2-1 record (1.60 points per game) and Jeonbuk Motors 1-3-1 (1.20 points per game).
Where can I find a betting tip and analysis for Daejeon Citizen vs Jeonbuk Motors?
Here you can check the pre-match numbers for Daejeon Citizen vs Jeonbuk Motors: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


