Everton vs Liverpool: match statistics
Everton vs Liverpool: form, goals and key statistics
Game details
Everton played against Liverpool in Premier League (England). The game was played on April 19, 2026. Final score: 1:2.
Recent form
Everton has 3 wins, 1 draw and 1 loss over its last five games, averaging 2.00 points per game. Liverpool has 2 wins, 1 draw and 2 losses, with 1.40 points per game.
Scoring records
Everton scores 1.22 goals per game and allows 1.16. Liverpool scores 1.63 and allows 1.31. Games in this league average 2.73 goals.
BTTS and goal totals
Both teams score in 44% of Everton's games and 63% of Liverpool's. The Over 2.5 rates are 38% and 59%, compared with league averages of 55% for BTTS and 54% for Over 2.5.
xG and shots
Liverpool has the higher season xG average, 1.76 to 1.31 per game. Everton takes 11.1 shots per game, while Liverpool takes 15.8.
First-half and second-half trends
Everton leads at halftime in 41% of its games and scores 0.69 goals per game after halftime. Liverpool leads at halftime in 34% and scores 1.00 after halftime.
When the teams score
Everton's most productive scoring window is minutes 76-90+ (13 goals). For Liverpool, it is minutes 76-90+ (17 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
Premier League games average 2.73 goals. Both teams score in 55% of games, and 54% finish with at least three goals.
Head-to-head record
Before this game, one previous meeting was available. The record was 0 home wins, 0 draws and 1 away win. Those games averaged 3.00 goals, with both teams scoring in 100% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Everton has a clear advantage in form and defensively: in the last 5 matches they scored 10 goals (avg. 2.0 per match) and won 3 games, while Liverpool scored only 3 goals in their last 5 (0.6 per match) and won 1. The home side concedes on average 1.19 goals per match and have conceded 6 goals in their last five, whereas Liverpool away concedes 1.56 on average and have shipped 10 goals in their last 5. In terms of quality of chances xG is similar (Everton 1.48 xG at home vs 1.56 xG for Liverpool away), but Everton registers more shots on target (4.25 vs 3.81) and has a higher clean sheet rate at home (38% vs 31%). Liverpool controls possession more (60% possession vs 48%), yet that dominance has not recently translated into goals and points. Considering Everton’s 2 points per match average in their last 5 vs Liverpool’s 0.6, and the home side’s better defensive stability, I give Everton the higher probability (55%), 25% for a draw and 20% for a Liverpool win.
View the statistical overviewBTTS - will both teams score?
The seasonal BTTS rate for Everton and Liverpool is 63% each, vs a league average of 55%, providing a strong seasonal signal for both teams to score. However, there is a clear decline in the last 5 matches: Everton has BTTS 40%, Liverpool 20% (30% average), and Liverpool has scored only 3 goals in those five games (0.6 avg), which weakens the both-teams-to-score forecast. On the other hand, xG and goal figures suggest Everton will create plenty of chances — Everton home xG 1.96 vs xG against Liverpool 1.33, and Everton scored 10 goals in the last 5 (2.0 avg) — while Liverpool’s season xG is 1.56 with 52 goals this season, so they retain the ability to respond. Considering the strong seasonal signal of 63% and supporting xG (1.96 vs 1.56) combined with Liverpool’s weakened recent form, I favor the "BTTS - Yes" scenario at 60% vs 40% for "No Goal."
View BTTS statisticsOver/Under - goals analysis
Projected xG and expected goals are 1.65 for Everton and 1.41 for Liverpool, totaling 3.06. Season-long metrics show Everton had 88% of matches with over 1.5 goals, Liverpool 75%; in 63% of fixtures both teams scored, and in 94% of matches at least one goal was scored, which strongly favors Over 1.5. Last 5 matches form: Everton scored 10 goals (avg. 2.0), Liverpool only 3 goals (0.6), while Liverpool conceded 10 goals in that period (avg. 2.0), increasing the likelihood of a higher-scoring game. Combining Everton’s xG 1.96 and Liverpool’s xG 1.56 with xG against (Liverpool 1.33, Everton 1.26) translates to an estimated ~59% for Over 2.5 and 37% for Over 3.5. For these reasons I recommend an Over bet at the 1.5 line as the strongest signal (82% edge).
View Over/Under statisticsHT/FT - half-time and full-time scenario
Everton holds a clear advantage in the first half: they led at the break in 10 matches (63%) while Liverpool did so in only 1 match (6%). Everton’s average first-half goals are 1.00 versus 0.25 for the visitors, with only 0.19 conceded by halftime. Additionally, Everton’s offensive numbers favor maintaining a lead — xG 1.96 versus Liverpool’s 1.56, on average 17.88 shots vs 13.69 and 5.25 shots on target vs 3.81 — which supports holding the halftime lead. The hosts also have a higher home points average (1.94 vs 1.31) and a higher win rate (56% vs 38%), so the scenario of Everton leading at the break and winning (1/1) is the strongest. However, Liverpool records a higher average of goals after the break (AVG_2hg_away 2.13 vs 1.69 for Everton), which increases the probability of a comeback to level the score after halftime and justifies giving significant weight to the 1/X (Half-Time/Full-Time) alternative.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Everton | Liverpool | |
|---|---|---|
| Accuracy (shots on target) | 33% | 29% |
| Chance quality (xG per shot) | 0.12 | 0.11 |
| Finishing (goals per shot on target) | 0.33 | 0.36 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Everton is 43% better for: last-5 form.
2 pts / game - Everton · 1.4 pts / game - Liverpool
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Liverpool is 34% better for: goals scored per game.
1.22 goals / game - Everton · 1.63 goals / game - Liverpool
Everton is 13% better for: goals allowed per game.
1.16 goals / game - Everton · 1.31 goals / game - Liverpool
Everton scores in 72% of games (23 of 32 meczów), while Liverpool keeps a clean sheet in 31% (10 of 32 meczów).
Liverpool scores in 88% of games (28 of 32 meczów), while Everton keeps a clean sheet in 34% (11 of 32 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Everton
Over / Under - Liverpool
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Everton is 6% better for: first-half form (half-time points).
1.53 pts / game - Everton · 1.44 pts / game - Liverpool
Before half-time (1st half)
After half-time (2nd half)
Everton - second-half results
Leads at halftime in 41% of games and wins 41%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
Liverpool - second-half results
Leads at halftime in 34% of games and wins 47%. Also wins some games without leading at halftime.
Allows 0.5 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 2.20 | 1.60 |
| Goals scored / game | 1.0 | 1.0 |
| Goals allowed / game | 0.4 | 0.8 |
| Average goals per game | 1.4 | 1.8 |
| 1 goal | 80% | 100% |
| 2 goals | 40% | 80% |
| 3 goals | 20% | 0% |
| Clean sheet | 60% | 40% |
| No goal | 20% | 20% |
| Goal difference | +3 | +1 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 2.20 | 0.40 |
| Goals scored / game | 1.4 | 0.6 |
| Goals allowed / game | 0.2 | 1.2 |
| Average goals per game | 1.6 | 1.8 |
| 1 goal | 80% | 80% |
| 2 goals | 60% | 40% |
| 3 goals | 20% | 40% |
| Clean sheet | 80% | 20% |
| No goal | 20% | 60% |
| Goal difference | +6 | -3 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (13 goals). Concedes most in 16-30 (8). Late-goal balance (76-90): +5 - wins late phases.
Most dangerous in minutes 76-90 (17 goals). Concedes most in 76-90 (15). Late-goal balance (76-90): +2 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Everton
Liverpool
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Premier League).
Teams vs league
| Everton | Liga | Liverpool | |
|---|---|---|---|
| Average goals per game | ▼ 2.38 | 2.73 | ▲ 2.94 |
| Both teams scored | ▼ 44% | 55% | ▲ 63% |
| Min. 3 goals (Over 2.5) | ▼ 38% | 54% | ▲ 59% |
| Clean sheets | ▲ 34% | 26% | ▲ 31% |
| Goal before half-time | • 72% | 71% | ▼ 63% |
| Goal after half-time | ▲ 84% | 79% | ▲ 91% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Referee context
See how often this referee shows cards, awards penalties and how their matches tend to finish.
Head-to-head
Record from Everton's perspective: 0 wins, 0 draws and 1 loss against Liverpool. Games average 3.00 goals, and both teams scored in 100% of them.
FAQ
What was the result of Everton vs Liverpool?
The Premier League match finished Everton 1:2 Liverpool. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Everton vs Liverpool?
Everton score 1.22 goals per game on average and Liverpool 1.63. The Premier League average is 2.73 goals, with Over 2.5 landing in 54% of games. Both teams score in 44% of Everton's matches and 63% of Liverpool's.
What form are Everton and Liverpool in?
Over the last 5 games Everton have a 3-1-1 record (2.00 points per game) and Liverpool 2-1-2 (1.40 points per game).
Where can I find a betting tip and analysis for Everton vs Liverpool?
The statistical background for Everton vs Liverpool — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.


