Fukushima United vs Mito Hollyhock: match statistics
Fukushima United vs Mito Hollyhock: form, goals and key statistics
Game details
Fukushima United played against Mito Hollyhock in J-League Cup (Japan). The game was played on September 29, 2026. Venue: TOHO Stadium. Final score: 0:7.
Recent form
Fukushima United has 1 win, 0 draws and 0 losses over its last five games, averaging 3.00 points per game. Mito Hollyhock has 0 wins, 1 draw and 0 losses, with 1.00 points per game.
Scoring records
Fukushima United scores 4.00 goals per game and allows 3.00. Mito Hollyhock scores 0.00 and allows 0.00. Games in this league average 2.45 goals.
BTTS and goal totals
Both teams score in 100% of Fukushima United's games and 0% of Mito Hollyhock's. The Over 2.5 rates are 100% and 0%, compared with league averages of 36% for BTTS and 45% for Over 2.5.
xG and shots
Mito Hollyhock has the higher season xG average, 1.49 to 1.48 per game. Fukushima United takes 11.0 shots per game, while Mito Hollyhock takes 13.0.
First-half and second-half trends
Fukushima United leads at halftime in 100% of its games and scores 3.00 goals per game after halftime. Mito Hollyhock leads at halftime in 0% and scores 0.00 after halftime.
When the teams score
Fukushima United's most productive scoring window is minutes 61-75 (2 goals). For Mito Hollyhock, it is minutes 0-15 (0 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
J-League Cup games average 2.45 goals. Both teams score in 36% of games, and 45% finish with at least three goals.
Head-to-head record
There is not enough head-to-head history for a meaningful comparison.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Fukushima United have a clear attacking edge at home: in their only match so far, they scored 4 goals, averaging 7 shots on target from 11 attempts. Away from home, Mito Hollyhock drew 0:0, failing to score despite 13 attempts, with a conversion rate of 0%. However, the hosts are vulnerable defensively, having allowed opponents an xG of 2.07 and conceded 3 goals, so a clean sheet is not the most likely outcome. The last five matches slightly favor Fukushima, who averaged 1.4 points per game compared with Mito’s 1.0 and scored 11 goals to the visitors’ 5. Superior finishing quality and home advantage point to a home win, although Mito’s high volume of chances created increases the draw risk.
View the statistical overviewBTTS - will both teams score?
Fukushima recorded BTTS in 100% of their last five matches, scoring an average of 2.2 goals and conceding 2.4, which clearly points to open games. Mito had BTTS in 40% of their last five appearances, but averaged just 1.0 goal, while Fukushima allowed opponents as many as 2.4 goals per match. The hosts created chances worth 1.47 xG, while Mito’s defense allowed opponents 1.80 xG, so their goal looks likely. On the other hand, Mito generated only 1.06 xG, but Fukushima’s defense, with an average of 1.61 xG conceded, gives the visitors a realistic route to finding the net. Despite the low 36% BTTS rate in the competition, the current profiles of both teams slightly favor the scenario of goals at both ends, supporting BTTS - Yes / Goal-Goal rather than BTTS - No, which means that at least one team fails to score and does not automatically imply a 0:0 draw.
View BTTS statisticsOver/Under - goals analysis
Fukushima United averaged 2.2 goals scored across their last five matches, while also conceding 2.4, resulting in at least three goals in each of those games. Mito Hollyhock scored 1.0 goal per match during this period and conceded 1.2, but their average xG against is as high as 1.80, meaning opponents regularly create high-quality chances against them. The hosts generated an average of 1.47 xG, while Mito recorded 1.06, whereas Fukushima’s defense allowed opponents 1.61 xG. The projected total of 2.78 goals gives a clear edge to Over 1.5 goals; this line is safer than Over 2.5, as Mito exceeded 2.5 total goals in only 20% of their last five matches.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The strongest scenario is a draw at half-time followed by a Fukushima victory in the match, as the hosts were level at the break in 40% of their last five games, while Mito recorded this outcome in as many as 60%. During this period, Mito conceded only 0.2 goals per match before half-time and kept a clean sheet in the first half in 80% of their appearances, clearly supporting a cautious start. After the break, Fukushima averaged 1.4 goals, compared with Mito’s 0.6, while the visitors failed to win any of their five second halves. The hosts also have the better recent points return, averaging 1.4 points per game compared with their opponents’ 1.0, although their high average of 1.6 goals conceded after half-time reduces confidence in backing a win to nil. Cup data is very limited, so Fukushima’s advantage is primarily based on current form and their clearly superior productivity after the break.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Fukushima United | Mito Hollyhock | |
|---|---|---|
| Accuracy (shots on target) | 64% | 8% |
| Chance quality (xG per shot) | 0.13 | 0.11 |
| Finishing (goals per shot on target) | 0.57 | 0.00 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Fukushima United is 200% better for: last-5 form.
3 pts / game - Fukushima United · 1 pts / game - Mito Hollyhock
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Fukushima United scores in 100% of games (1 of 1 games), while Mito Hollyhock keeps a clean sheet in 100% (1 of 1 games).
Mito Hollyhock scores in 0% of games (0 of 1 games), while Fukushima United keeps a clean sheet in 0% (0 of 1 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Fukushima United
Over / Under - Mito Hollyhock
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Fukushima United is 200% better for: first-half form (half-time points).
3 pts / game - Fukushima United · 1 pts / game - Mito Hollyhock
Before half-time (1st half)
After half-time (2nd half)
Fukushima United - second-half results
Leads at halftime in 100% of games and wins 100%. Also wins some games without leading at halftime.
Allows 3.0 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Mito Hollyhock - second-half results
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 3.00 | 1.00 |
| Goals scored / game | 1.0 | 3.0 |
| Goals allowed / game | 0.0 | 3.0 |
| Average goals per game | 1.0 | 6.0 |
| 1 goal | 100% | 100% |
| 2 goals | 0% | 100% |
| 3 goals | 0% | 100% |
| Clean sheet | 100% | 0% |
| No goal | 0% | 0% |
| Goal difference | +1 | 0 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 1.00 |
| Goals scored / game | 0.0 | 0.0 |
| Goals allowed / game | 0.0 | 0.0 |
| Average goals per game | 0.0 | 0.0 |
| 1 goal | 0% | 0% |
| 2 goals | 0% | 0% |
| 3 goals | 0% | 0% |
| Clean sheet | 100% | 100% |
| No goal | 100% | 100% |
| Goal difference | 0 | 0 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 61-75 (2 goals). Concedes most in 76-90 (2). Late-goal balance (76-90): -2 - late phases are a weakness.
Late-goal balance (76-90): 0.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Fukushima United
Mito Hollyhock
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (J-League Cup).
Teams vs league
| Fukushima United | Liga | Mito Hollyhock | |
|---|---|---|---|
| Average goals per game | ▲ 7.00 | 2.45 | ▼ 0.00 |
| Both teams scored | ▲ 100% | 36% | ▼ 0% |
| Min. 3 goals (Over 2.5) | ▲ 100% | 45% | ▼ 0% |
| Clean sheets | ▼ 0% | 36% | ▲ 100% |
| Goal before half-time | ▲ 100% | 68% | ▼ 0% |
| Goal after half-time | ▲ 100% | 77% | ▼ 0% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Substitutes
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
- Mito HollyhockYellow cardHugo Leonardo Nunes Fernandes Santos
- Fukushima UnitedSubstitutionOn: Aruto HiguchiOff: Saiki Izumi
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
FAQ
What was the result of Fukushima United vs Mito Hollyhock?
The J-League Cup match finished Fukushima United 0:7 Mito Hollyhock. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Fukushima United vs Mito Hollyhock?
Fukushima United score 4.00 goals per game on average and Mito Hollyhock 0.00. The J-League Cup average is 2.45 goals, with Over 2.5 landing in 45% of games. Both teams score in 100% of Fukushima United's matches and 0% of Mito Hollyhock's.
What form are Fukushima United and Mito Hollyhock in?
Over the last 5 games Fukushima United have a 1-0-0 record (3.00 points per game) and Mito Hollyhock 0-1-0 (1.00 points per game).
Where can I find a betting tip and analysis for Fukushima United vs Mito Hollyhock?
Here you can check the pre-match numbers for Fukushima United vs Mito Hollyhock: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


