Guingamp vs Red Star: match statistics
Guingamp vs Red Star: form, goals and key statistics
Game details
Guingamp played against Red Star in Ligue 2 (France). The game was played on September 19, 2026. Venue: Stade du Roudourou. Final score: 1:3.
Recent form
Guingamp has 2 wins, 2 draws and 1 loss over its last five games, averaging 1.60 points per game. Red Star has 2 wins, 2 draws and 1 loss, with 1.60 points per game.
Scoring records
Guingamp scores 1.50 goals per game and allows 1.50. Red Star scores 1.00 and allows 1.00. Games in this league average 2.52 goals.
BTTS and goal totals
Both teams score in 67% of Guingamp's games and 50% of Red Star's. The Over 2.5 rates are 67% and 33%, compared with league averages of 57% for BTTS and 43% for Over 2.5.
xG and shots
Red Star has the higher season xG average, 1.62 to 1.60 per game. Guingamp takes 15.0 shots per game, while Red Star takes 14.5.
First-half and second-half trends
Guingamp leads at halftime in 33% of its games and scores 1.00 goals per game after halftime. Red Star leads at halftime in 33% and scores 0.33 after halftime.
When the teams score
Guingamp's most productive scoring window is minutes 0-15 (3 goals). For Red Star, it is minutes 0-15 (2 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
Ligue 2 games average 2.52 goals. Both teams score in 57% of games, and 43% finish with at least three goals.
Head-to-head record
Before this game, 2 previous meetings were available. The record was 0 home wins, 0 draws and 2 away wins. Those games averaged 4.50 goals, with both teams scoring in 50% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Guingamp have a clear attacking edge at home, averaging 2.00 goals from 14 shots and 5.67 shots on target per match, while Red Star average 1.33 goals, 12 shots and 4.33 shots on target away from home. The hosts remain unbeaten on home soil, winning 67% of their matches, with a conversion rate of 14% compared to 11% for the visitors. However, Red Star defend very solidly away from home, conceding just 0.67 goals per match, which significantly increases the likelihood of a closely contested game. On the other hand, Red Star’s away xG conceded stands at as high as 1.61, exceeding the 1.43 xG created by Guingamp at home, indicating that the visitors allow opponents to create high-quality chances. Both teams have collected 8 points from their last 5 matches, but home advantage and greater attacking output give Guingamp a slight edge.
View the statistical overviewBTTS - will both teams score?
Both teams recorded BTTS in 60% of their last 5 matches, which is higher than the league average of 54%. During this period, Guingamp averaged 1.6 goals scored and 1.4 conceded, while Red Star scored 1.0 goals per game and conceded 1.2. The hosts create plenty of chances, with an average xG of 1.89 for the season and 1.57 across their last five matches, while Red Star allow opponents an xG of 1.61. Red Star have not finished a single match this season without scoring, and their current xG of 1.65 is above their seasonal average of 1.33, so they should have a realistic chance of finding the net despite Guingamp keeping a clean sheet in 67% of matches. The signal for both teams to score is moderate, but current attacking form and recent results clearly support the BTTS - Yes option.
View BTTS statisticsOver/Under - goals analysis
The season profiles of both teams point towards a limited number of goals: both Guingamp and Red Star finished below 2.5 goals in 67% of their matches, while Red Star never exceeded the 3.5-goal line. Guingamp average just 0.67 goals at home, despite creating chances worth 1.89 xG, which indicates clearly poor finishing at a rate of 4%. Red Star concede only 0.67 goals per away match, while the hosts kept a clean sheet in 67% of their home games. The last five matches provide a slightly more open signal, with Guingamp recording 60% of games above 2.5 goals; however, the projected average of 2.35 goals still leaves a solid margin for a maximum three-goal outcome. Under 3.5 is therefore the strongest option, as the data for both teams consistently limits the risk of four or more goals.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The most likely HT/FT outcome is a draw at half-time followed by a Guingamp win, as the hosts were level at the break in 2 of their 3 home matches, while Red Star recorded the same outcome in 1 of their 3 away games. The visitors’ first-half advantage cannot be ignored: they averaged 1.0 goals scored and conceded none before the break, whereas Guingamp averaged 0.33 goals scored and 0.67 conceded. After half-time, the picture becomes more balanced, while in their last five matches Guingamp averaged 1.0 second-half goals, compared with just 0.2 for Red Star. The hosts also create more chances, with an xG of 1.89 versus 1.33 for their opponents and an average of 6.0 shots on target compared with 4.33, although their 4% conversion rate suggests that a cautious start should be expected. Red Star have the better season record, averaging 2.33 points per match with a 67% win rate, but both teams’ recent form is identical at 1.6 points per match, reinforcing the scenario of a closely contested first half followed by the hosts turning the match in their favor.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Guingamp | Red Star | |
|---|---|---|
| Accuracy (shots on target) | 41% | 36% |
| Chance quality (xG per shot) | 0.11 | 0.11 |
| Finishing (goals per shot on target) | 0.24 | 0.19 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Guingamp is 50% better for: goals scored per game.
1.5 goals / game - Guingamp · 1 goals / game - Red Star
Red Star is 50% better for: goals allowed per game.
1.5 goals / game - Guingamp · 1 goals / game - Red Star
Guingamp scores in 83% of games (5 of 6 games), while Red Star keeps a clean sheet in 50% (3 of 6 games).
Red Star scores in 83% of games (5 of 6 games), while Guingamp keeps a clean sheet in 17% (1 of 6 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Guingamp
Over / Under - Red Star
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Red Star is 13% better for: first-half form (half-time points).
1.33 pts / game - Guingamp · 1.5 pts / game - Red Star
Before half-time (1st half)
After half-time (2nd half)
Guingamp - second-half results
Leads at halftime in 33% of games and wins 33%. Also wins some games without leading at halftime.
Allows 0.5 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Red Star - second-half results
Leads at halftime in 33% of games and wins 50%. Also wins some games without leading at halftime.
Allows 0.3 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.40 | 1.40 |
| Goals scored / game | 0.6 | 1.0 |
| Goals allowed / game | 0.6 | 0.8 |
| Average goals per game | 1.2 | 1.8 |
| 1 goal | 80% | 80% |
| 2 goals | 20% | 60% |
| 3 goals | 20% | 40% |
| Clean sheet | 40% | 60% |
| No goal | 60% | 20% |
| Goal difference | 0 | +1 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.60 | 0.80 |
| Goals scored / game | 0.8 | 0.2 |
| Goals allowed / game | 0.4 | 0.8 |
| Average goals per game | 1.2 | 1.0 |
| 1 goal | 60% | 80% |
| 2 goals | 40% | 20% |
| 3 goals | 20% | 0% |
| Clean sheet | 80% | 40% |
| No goal | 40% | 80% |
| Goal difference | +2 | -3 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 0-15 (3 goals). Concedes most in 46-60 (5). Late-goal balance (76-90): +2 - wins late phases.
Most dangerous in minutes 0-15 (2 goals). Concedes most in 46-60 (3). Late-goal balance (76-90): -1 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Guingamp
Red Star
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Ligue 2).
Teams vs league
| Guingamp | Liga | Red Star | |
|---|---|---|---|
| Average goals per game | ▲ 3.00 | 2.52 | ▼ 2.00 |
| Both teams scored | ▲ 67% | 57% | ▼ 50% |
| Min. 3 goals (Over 2.5) | ▲ 67% | 43% | ▼ 33% |
| Clean sheets | ▼ 17% | 28% | ▲ 50% |
| Goal before half-time | ▲ 67% | 58% | ▼ 50% |
| Goal after half-time | ▲ 83% | 78% | ▲ 83% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Substitutes
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Guingamp's perspective: 0 wins, 0 draws and 2 losses against Red Star. Games average 4.50 goals, and both teams scored in 50% of them.
FAQ
What was the result of Guingamp vs Red Star?
The Ligue 2 match finished Guingamp 1:3 Red Star. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Guingamp and Red Star?
In the last 2 head-to-head matches Guingamp won 0, Red Star won 2 and 0 ended level. These games averaged 4.50 goals, with both teams scoring in 50% of them.
What do the goal statistics show before Guingamp vs Red Star?
Guingamp score 1.50 goals per game on average and Red Star 1.00. The Ligue 2 average is 2.52 goals, with Over 2.5 landing in 43% of games. Both teams score in 67% of Guingamp's matches and 50% of Red Star's.
What form are Guingamp and Red Star in?
Over the last 5 games Guingamp have a 2-2-1 record (1.60 points per game) and Red Star 2-2-1 (1.60 points per game).
Where can I find a betting tip and analysis for Guingamp vs Red Star?
Here you can check the pre-match numbers for Guingamp vs Red Star: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


