KR vs Valur: match statistics
KR vs Valur: form, goals and key statistics
Game details
KR played against Valur in Úrvalsdeild (Iceland). The game was played on May 26, 2026. Final score: 3:1.
Recent form
KR has 3 wins, 1 draw and 1 loss over its last five games, averaging 2.00 points per game. Valur has 3 wins, 0 draws and 2 losses, with 1.80 points per game.
Scoring records
KR scores 3.75 goals per game and allows 2.38. Valur scores 2.13 and allows 1.75. Games in this league average 3.83 goals.
BTTS and goal totals
Both teams score in 100% of KR's games and 75% of Valur's. The Over 2.5 rates are 100% and 88%, compared with league averages of 69% for BTTS and 71% for Over 2.5.
xG and shots
KR has the higher season xG average, 2.35 to 1.58 per game. KR takes 19.1 shots per game, while Valur takes 13.5.
First-half and second-half trends
KR leads at halftime in 63% of its games and scores 1.75 goals per game after halftime. Valur leads at halftime in 38% and scores 0.75 after halftime.
When the teams score
KR's most productive scoring window is minutes 76-90+ (7 goals). For Valur, it is minutes 0-15 (5 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
Úrvalsdeild games average 3.83 goals. Both teams score in 69% of games, and 71% finish with at least three goals.
Head-to-head record
Before this game, 3 previous meetings were available. The record was 1 home win, 1 draw and 1 away win. Those games averaged 6.00 goals, with both teams scoring in 100% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
KR are the favorites: they sit 2nd in the table and record 75% wins at home with 0% defeats, scoring on average 3.5 goals and conceding 2.0 per match (home goal difference +6). Valur are 5th, win 67% of away matches and average 2.33 goals with 43% possession and 5 shots on target per game. In terms of chance quality KR have the edge: average home xG is 2.16 versus Valur’s 1.37 xG on the road, and the hosts produce 9.25 shots on target per match against 5 for the visitors, with similar conversion rates 20% vs 19%. Although KR concede 2.00 goals at home on average (vs 1.67 for Valur away) and over the last 5 matches overall average 1.4 points per game against Valur’s 1.8, the unbeaten home record (home form 'wwwd') and clear superiority in chance creation favor a home victory.
View the statistical overviewBTTS - will both teams score?
Data clearly indicate a Both Teams To Score scenario — home side has season BTTS 80%, visitors 67%, league average 69%. In the last 5 matches KR posts BTTS 100%, Valur 80%, with average goals in those games: KR 2.6 scored and 2.6 conceded, Valur 2.2 scored and 2.2 conceded, showing both teams regularly score and concede. xG shows KR generates 1.71 xG and allows 2.21 xG, while Valur creates 1.37 xG and concedes 2.39 xG, indicating weaker defenses on both sides and higher likelihood of goals. Additionally, average shots on target 4.8 (KR) and 5.0 (Valur) and conversion 14% vs 19% suggest visitors are more efficient, and low clean sheet percentages 20% and 33% increase the probability of goals from both sides. Considering seasonal and recent trends and the high share of matches over 2.5 goals (KR 100%, Valur 67%), I assess BTTS probability at 83% for Yes and 17% for No.
View BTTS statisticsOver/Under - goals analysis
I estimate about 2.05 xG for KR and 1.79 xG for Valur, totaling 3.84 expected goals (calculated as the average of team attacking xG and opponent defensive xG: (1.71+2.39)/2=2.05 and (1.37+2.21)/2=1.79). This is virtually equal to the league average of 3.83 goals per game, confirming a high scoring potential for this fixture. Seasonally KR has 100% of matches Over 1.5 and 100% Over 2.5, while Valur has 67% for both lines; additionally BTTS is 80% for KR and 67% for Valur, which supports goals from both sides. KR averages 14.2 shots with 4.8 on target, Valur 12.33 with 5.0 on target, and conversion rates are 14% vs 19% — these figures increase the probability of goals. As a result the most reliable and strongest tip is Over 1.5 (95%), Over 2.5 is also highly rated (88%), whereas Over 3.5 remains moderate (56%).
View Over/Under statisticsHT/FT - half-time and full-time scenario
I recommend an HT/FT: X/2 — draw at half-time and Valur to win full-time. I expect a draw at the break: both teams have 100% of matches with a goal before half-time (seasonOver05PercentageHT_home 100% and seasonOver05PercentageHT_away 100%), while the half-time draw rates are 40% for KR and 67% for Valur (drawingAtHTPercentage_home 40% vs drawingAtHTPercentage_away 67%), yielding an average probability of roughly 54% for a half-time draw. Valur appears stronger after the break — in the last 5 matches the away side won 60% of games versus KR’s 40%, and they averaged 1.6 points by half-time compared to 0.8 for the home team (last5_winPercentage_overall_away 60%, last5_HTPPG_overall_away 1.6 vs home 0.8). The visitors convert chances better (19% vs 14%) and the hosts concede on average 1.0 goals after the break compared to 0.33 conceded by Valur (conceded_2hg_avg_home 1.0 vs conceded_2hg_avg_away 0.33), which increases the likelihood of Valur scoring in the second half. Additionally, both teams have a high percentage of matches with both teams scoring (80% for the home side vs 67% for the visitors), so the X/2 scenario looks the most probable.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| KR | Valur | |
|---|---|---|
| Accuracy (shots on target) | 48% | 36% |
| Chance quality (xG per shot) | 0.12 | 0.12 |
| Finishing (goals per shot on target) | 0.41 | 0.44 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
KR is 11% better for: last-5 form.
2 pts / game - KR · 1.8 pts / game - Valur
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
KR is 76% better for: goals scored per game.
3.75 goals / game - KR · 2.13 goals / game - Valur
Valur is 36% better for: goals allowed per game.
2.38 goals / game - KR · 1.75 goals / game - Valur
KR scores in 100% of games (8 of 8 meczów), while Valur keeps a clean sheet in 25% (2 of 8 meczów).
Valur scores in 100% of games (8 of 8 meczów), while KR keeps a clean sheet in 0% (0 of 8 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - KR
Over / Under - Valur
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
KR is 23% better for: first-half form (half-time points).
2 pts / game - KR · 1.63 pts / game - Valur
Before half-time (1st half)
After half-time (2nd half)
KR - second-half results
Leads at halftime in 63% of games and wins 75%. Also wins some games without leading at halftime.
Allows 0.1 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Valur - second-half results
Leads at halftime in 38% of games and wins 63%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.40 | 1.60 |
| Goals scored / game | 1.8 | 1.4 |
| Goals allowed / game | 1.8 | 0.8 |
| Average goals per game | 3.6 | 2.2 |
| 1 goal | 100% | 80% |
| 2 goals | 100% | 80% |
| 3 goals | 40% | 60% |
| Clean sheet | 20% | 40% |
| No goal | 20% | 20% |
| Goal difference | 0 | +3 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.60 | 1.00 |
| Goals scored / game | 1.2 | 1.0 |
| Goals allowed / game | 1.2 | 1.0 |
| Average goals per game | 2.4 | 2.0 |
| 1 goal | 100% | 80% |
| 2 goals | 60% | 60% |
| 3 goals | 40% | 40% |
| Clean sheet | 40% | 40% |
| No goal | 20% | 40% |
| Goal difference | 0 | 0 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (7 goals). Concedes most in 31-45 (5). Late-goal balance (76-90): +2 - wins late phases.
Most dangerous in minutes 0-15 (5 goals). Concedes most in 31-45 (4). Late-goal balance (76-90): 0.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
KR
Valur
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Úrvalsdeild).
Teams vs league
| KR | Liga | Valur | |
|---|---|---|---|
| Average goals per game | ▲ 6.13 | 3.83 | • 3.88 |
| Both teams scored | ▲ 100% | 69% | ▲ 75% |
| Min. 3 goals (Over 2.5) | ▲ 100% | 71% | ▲ 88% |
| Clean sheets | ▼ 0% | 17% | ▲ 25% |
| Goal before half-time | ▲ 100% | 81% | ▲ 100% |
| Goal after half-time | • 88% | 88% | ▼ 75% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Substitutes
Away team
Starting lineup
Substitutes
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from KR's perspective: 1 win, 1 draw and 1 loss against Valur. Games average 6.00 goals, and both teams scored in 100% of them.
FAQ
What was the result of KR vs Valur?
The Úrvalsdeild match finished KR 3:1 Valur. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between KR and Valur?
In the last 3 head-to-head matches KR won 1, Valur won 1 and 1 ended level. These games averaged 6.00 goals, with both teams scoring in 100% of them.
What do the goal statistics show before KR vs Valur?
KR score 3.75 goals per game on average and Valur 2.13. The Úrvalsdeild average is 3.83 goals, with Over 2.5 landing in 71% of games. Both teams score in 100% of KR's matches and 75% of Valur's.
What form are KR and Valur in?
Over the last 5 games KR have a 3-1-1 record (2.00 points per game) and Valur 3-0-2 (1.80 points per game).
Where can I find a betting tip and analysis for KR vs Valur?
The statistical background for KR vs Valur — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.


