Luton Town vs Bradford City: match statistics
Luton Town vs Bradford City: form, goals and key statistics
Game details
Luton Town played against Bradford City in EFL League One (England). The game was played on September 19, 2026. Venue: Kenilworth Road Stadium. Final score: 0:1.
Recent form
Luton Town has 1 win, 2 draws and 2 losses over its last five games, averaging 1.00 points per game. Bradford City has 3 wins, 0 draws and 2 losses, with 1.80 points per game.
Scoring records
Luton Town scores 2.00 goals per game and allows 2.17. Bradford City scores 1.00 and allows 0.67. Games in this league average 3.04 goals.
BTTS and goal totals
Both teams score in 83% of Luton Town's games and 17% of Bradford City's. The Over 2.5 rates are 67% and 17%, compared with league averages of 63% for BTTS and 60% for Over 2.5.
xG and shots
The teams have nearly identical season xG averages at 1.44 per game. Luton Town takes 13.2 shots per game, while Bradford City takes 11.2.
First-half and second-half trends
Luton Town leads at halftime in 0% of its games and scores 1.50 goals per game after halftime. Bradford City leads at halftime in 17% and scores 0.83 after halftime.
When the teams score
Luton Town's most productive scoring window is minutes 76-90+ (4 goals). For Bradford City, it is minutes 46-60 (3 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
League One games average 3.04 goals. Both teams score in 63% of games, and 60% finish with at least three goals.
Head-to-head record
Before this game, 2 previous meetings were available. The record was 1 home win, 0 draws and 1 away win. Those games averaged 3.00 goals, with both teams scoring in 100% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Luton Town have significantly better attacking numbers at home: they score an average of 1.67 goals and generate 1.62 xG per match, while Bradford City manage just 0.67 goals and 0.97 xG away from home. The hosts also take considerably more shots, averaging 15 per game, including 5.67 on target, compared with the visitors’ 7.33 attempts and 2.33 shots on target. Bradford are, however, in better recent form, winning 3 of their last 5 matches, while Luton have collected 4 points during that period and conceded as many as 10 goals. Home advantage favors Luton, who are unbeaten at home and concede only 1.00 goal on average, but Bradford’s solid defense, highlighted by a 67% away clean-sheet rate, increases the likelihood of a closely fought match. A narrow home win is the most probable outcome, with Luton expected to create more goalscoring opportunities.
View the statistical overviewBTTS - will both teams score?
The stronger signal points to a scenario in which at least one team fails to score: Bradford has averaged just 0.67 goals per match this season, while its BTTS rate stands at 0%. Luton has a very solid defense, conceding an average of 0.67 goals, keeping a clean sheet in 67% of matches, and recording an average xG against of just 0.86. The hosts should nevertheless create chances, as they generate 1.90 xG and 5.67 shots on target per match, compared with Bradford’s 0.97 xG and 2.33 shots on target. The last five matches slightly increase the likelihood of BTTS, with Luton conceding an average of 2.0 goals and Bradford scoring 1.2 during that period. However, the overall defensive data for both teams and the visitors’ weak season-long attacking output still provide stronger support for BTTS - No. This means that at least one team is expected not to score; it does not automatically imply a 0:0 draw or that neither team will score.
View BTTS statisticsOver/Under - goals analysis
The strongest signal is the low goal line: both teams have recorded a maximum of three goals in 100% of their league matches to date. Bradford concede just 0.67 goals per match on average, keeping a clean sheet in 67% of their games, while scoring only 0.67 goals themselves. Luton create significantly more chances, averaging 1.90 xG and 5.67 shots on target compared with Bradford’s 0.97 xG and 2.33 shots on target, but the visitors’ attacking potential remains limited. The last five matches increase the risk of a 2:2 or 3:1 scoreline, as Luton have conceded 10 goals during that run; however, Over 2.5 goals landed in only 40% of those matches for both teams. The projection of 2.42 goals still gives a clear betting edge to Under 3.5 goals.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The strongest scenario is a draw at half-time followed by a Luton win, as both teams were level after 45 minutes in 67% of their previous matches under these conditions. First halves are typically very tight: Luton averages 0.33 goals scored and has conceded none, while Bradford has failed to score and conceded an average of 0.33 goals. After the break, the hosts have greater attacking potential, as demonstrated by an average of 1.00 goals scored and 1.90 xG in their matches overall, compared with Bradford’s 0.97 xG. Luton also averages 15.0 shots and 5.67 shots on target per match, while Bradford records just 7.33 shots and 2.33 on target, which should translate into growing pressure from the hosts. Current form remains a risk, however, as Luton have lost 3 of their last 5 matches, while Bradford have won 3, meaning that a draw at full-time or an away win still retain a significant share of the distribution.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Luton Town | Bradford City | |
|---|---|---|
| Accuracy (shots on target) | 35% | 36% |
| Chance quality (xG per shot) | 0.11 | 0.13 |
| Finishing (goals per shot on target) | 0.43 | 0.25 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Bradford City is 80% better for: last-5 form.
1 pts / game - Luton Town · 1.8 pts / game - Bradford City
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Luton Town is 100% better for: goals scored per game.
2 goals / game - Luton Town · 1 goals / game - Bradford City
Bradford City is 224% better for: goals allowed per game.
2.17 goals / game - Luton Town · 0.67 goals / game - Bradford City
Luton Town scores in 100% of games (6 of 6 games), while Bradford City keeps a clean sheet in 67% (4 of 6 games).
Bradford City scores in 83% of games (5 of 6 games), while Luton Town keeps a clean sheet in 17% (1 of 6 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Luton Town
Over / Under - Bradford City
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Bradford City is 134% better for: first-half form (half-time points).
0.5 pts / game - Luton Town · 1.17 pts / game - Bradford City
Before half-time (1st half)
After half-time (2nd half)
Luton Town - second-half results
Defense stays consistent across the full game.
Bradford City - second-half results
Leads at halftime in 17% of games and wins 67%. Also wins some games without leading at halftime.
Allows 0.3 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.60 | 1.40 |
| Goals scored / game | 0.4 | 1.2 |
| Goals allowed / game | 1.2 | 0.8 |
| Average goals per game | 1.6 | 2.0 |
| 1 goal | 80% | 80% |
| 2 goals | 60% | 80% |
| 3 goals | 20% | 20% |
| Clean sheet | 20% | 40% |
| No goal | 60% | 20% |
| Goal difference | -4 | +2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.20 | 1.40 |
| Goals scored / game | 0.2 | 0.6 |
| Goals allowed / game | 0.2 | 0.6 |
| Average goals per game | 0.4 | 1.2 |
| 1 goal | 40% | 80% |
| 2 goals | 0% | 20% |
| 3 goals | 0% | 20% |
| Clean sheet | 80% | 60% |
| No goal | 80% | 40% |
| Goal difference | 0 | 0 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (4 goals). Concedes most in 31-45 (5). Late-goal balance (76-90): +4 - wins late phases.
Most dangerous in minutes 46-60 (3 goals). Concedes most in 46-60 (2). Late-goal balance (76-90): 0.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Luton Town
Bradford City
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (League One).
Teams vs league
| Luton Town | Liga | Bradford City | |
|---|---|---|---|
| Average goals per game | ▲ 4.17 | 3.04 | ▼ 1.67 |
| Both teams scored | ▲ 83% | 63% | ▼ 17% |
| Min. 3 goals (Over 2.5) | ▲ 67% | 60% | ▼ 17% |
| Clean sheets | ▼ 17% | 24% | ▲ 67% |
| Goal before half-time | ▲ 83% | 67% | ▼ 33% |
| Goal after half-time | ▲ 83% | 81% | ▲ 83% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Head-to-head
Record from Luton Town's perspective: 1 win, 0 draws and 1 loss against Bradford City. Games average 3.00 goals, and both teams scored in 100% of them.
FAQ
What was the result of Luton Town vs Bradford City?
The EFL League One match finished Luton Town 0:1 Bradford City. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Luton Town and Bradford City?
In the last 2 head-to-head matches Luton Town won 1, Bradford City won 1 and 0 ended level. These games averaged 3.00 goals, with both teams scoring in 100% of them.
What do the goal statistics show before Luton Town vs Bradford City?
Luton Town score 2.00 goals per game on average and Bradford City 1.00. The EFL League One average is 3.04 goals, with Over 2.5 landing in 60% of games. Both teams score in 83% of Luton Town's matches and 17% of Bradford City's.
What form are Luton Town and Bradford City in?
Over the last 5 games Luton Town have a 1-2-2 record (1.00 points per game) and Bradford City 3-0-2 (1.80 points per game).
Where can I find a betting tip and analysis for Luton Town vs Bradford City?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


