Mārupe vs Super Nova II: match statistics
Mārupe vs Super Nova II: form, goals and key statistics
Game details
Mārupe played against Super Nova II in 1. Liga (Latvia). The game was played on August 15, 2026. Final score: 2:1.
Recent form
Mārupe has 2 wins, 0 draws and 3 losses over its last five games, averaging 1.20 points per game. Super Nova II has 1 win, 2 draws and 2 losses, with 1.00 points per game.
Scoring records
Mārupe scores 1.63 goals per game and allows 1.56. Super Nova II scores 1.44 and allows 1.44. Games in this league average 3.58 goals.
BTTS and goal totals
Both teams score in 50% of Mārupe's games and 63% of Super Nova II's. The Over 2.5 rates are 75% and 44%, compared with league averages of 63% for BTTS and 69% for Over 2.5.
xG and shots
Mārupe has the higher season xG average, 1.54 to 1.13 per game. Mārupe takes 9.8 shots per game, while Super Nova II takes 7.6.
First-half and second-half trends
Mārupe leads at halftime in 19% of its games and scores 1.25 goals per game after halftime. Super Nova II leads at halftime in 44% and scores 0.75 after halftime.
When the teams score
Mārupe's most productive scoring window is minutes 76-90+ (9 goals). For Super Nova II, it is minutes 16-30 (5 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
1. Liga games average 3.58 goals. Both teams score in 63% of games, and 69% finish with at least three goals.
Head-to-head record
Before this game, one previous meeting was available. The record was 1 home win, 0 draws and 0 away wins. Those games averaged 1.00 goals, with both teams scoring in 0% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Mārupe have a higher average goals-per-game figure at home—1.75 compared with Super Nova II’s 1.50 away—as well as more shots on target per match: 4.57 to 4.38. However, the hosts are in poor form, having lost 4 of their last 5 matches, scoring just 4 goals and conceding 11 in that run. Super Nova II have also won only once in their last five matches, but their defense has conceded 7 goals, clearly fewer than their opponents. The key factor is the visitors’ high away draw rate of 50%, while they lose just 25% of their matches on the road. Mārupe should enjoy more possession, averaging 53%, but the hosts’ weak defense, conceding 1.88 goals per match, limits their chances of taking all three points. Therefore, a draw is the most likely outcome.
View the statistical overviewBTTS - will both teams score?
BTTS - Yes has a moderate edge, as Super Nova II have scored in every match this season, while their BTTS rate stands at as high as 75%, compared with 50% for Mārupe. The hosts concede an average of 1.25 goals, but their defense has clearly weakened over the last five matches, allowing opponents to score 2.2 goals per game, with an xG against of 2.00. Mārupe have scored only 0.8 goals per game recently, but Super Nova II allow opponents a high average xG of 1.88 and have conceded 7 goals in their last five fixtures. The main risk is the lower attacking efficiency of both teams over their last five matches; however, the combination of the hosts' weak defense and the visitors' consistent scoring record supports goals at both ends more strongly than a scenario in which one team fails to score.
View BTTS statisticsOver/Under - goals analysis
Super Nova II score an average of 1.50 goals per match and have found the net at least once in 100% of their games, while Mārupe concede an average of 1.25 goals. The hosts have allowed opponents chances worth 1.47 xG, and their last five matches produced as many as 2.20 goals conceded per game. The visitors’ defense is also vulnerable, conceding an average of 1.63 goals and 1.88 xG, which supports a projection of around 1.40 goals for Mārupe. The Over 1.5 goals line has been covered in 100% of Super Nova II matches and 63% of Mārupe’s games, making it clearly safer than the more balanced 2.5 line.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The most likely HT/FT outcome is a draw at half-time followed by a Super Nova II victory, as Mārupe have drawn at the break in 60% of their last five matches and scored just 0.2 goals per game during the opening half. The visitors have made the stronger start over this period: they led at the break in 40% of their matches and scored an average of 0.6 goals, while the hosts have not once gone into half-time ahead. After the interval, the advantage shifts to the away side, who average 1.0 goals in second halves compared with Mārupe’s 0.5, while the hosts concede 0.88 goals per match during that period. Current form further favors the visitors: Mārupe have lost four of their last five matches and conceded an average of 2.2 goals in those games, whereas Super Nova II have suffered only two defeats and recorded draws in 40% of those matches. Although the hosts have a higher season-long win rate, 50% compared with 25%, their poor recent form and the five goals conceded between the 76th and 90th minutes reinforce the scenario of an away-side turnaround after half-time.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Mārupe | Super Nova II | |
|---|---|---|
| Accuracy (shots on target) | 44% | 46% |
| Chance quality (xG per shot) | 0.16 | 0.15 |
| Finishing (goals per shot on target) | 0.38 | 0.41 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Mārupe is 20% better for: last-5 form.
1.2 pts / game - Mārupe · 1 pts / game - Super Nova II
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Mārupe is 13% better for: goals scored per game.
1.63 goals / game - Mārupe · 1.44 goals / game - Super Nova II
Super Nova II is 8% better for: goals allowed per game.
1.56 goals / game - Mārupe · 1.44 goals / game - Super Nova II
Mārupe scores in 75% of games (12 of 16 games), while Super Nova II keeps a clean sheet in 25% (4 of 16 games).
Super Nova II scores in 81% of games (13 of 16 games), while Mārupe keeps a clean sheet in 31% (5 of 16 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Mārupe
Over / Under - Super Nova II
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Super Nova II is 69% better for: first-half form (half-time points).
1 pts / game - Mārupe · 1.69 pts / game - Super Nova II
Before half-time (1st half)
After half-time (2nd half)
Mārupe - second-half results
Leads at halftime in 19% of games and wins 44%. Also wins some games without leading at halftime.
Allows 0.4 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Super Nova II - second-half results
Leads at halftime in 44% of games and wins 38%. Usually protects a halftime lead through the final whistle.
Allows 0.2 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.40 | 1.20 |
| Goals scored / game | 0.2 | 1.0 |
| Goals allowed / game | 0.8 | 1.4 |
| Average goals per game | 1.0 | 2.4 |
| 1 goal | 60% | 100% |
| 2 goals | 20% | 80% |
| 3 goals | 20% | 60% |
| Clean sheet | 40% | 20% |
| No goal | 80% | 40% |
| Goal difference | -3 | -2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.40 | 1.00 |
| Goals scored / game | 0.6 | 0.4 |
| Goals allowed / game | 0.6 | 0.8 |
| Average goals per game | 1.2 | 1.2 |
| 1 goal | 80% | 80% |
| 2 goals | 20% | 40% |
| 3 goals | 20% | 0% |
| Clean sheet | 60% | 40% |
| No goal | 40% | 60% |
| Goal difference | 0 | -2 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (9 goals). Concedes most in 61-75 (7). Late-goal balance (76-90): +5 - wins late phases.
Most dangerous in minutes 16-30 (5 goals). Concedes most in 76-90 (9). Late-goal balance (76-90): -5 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Mārupe
Super Nova II
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (1. Liga).
Teams vs league
| Mārupe | Liga | Super Nova II | |
|---|---|---|---|
| Average goals per game | ▼ 3.19 | 3.58 | ▼ 2.88 |
| Both teams scored | ▼ 50% | 63% | • 63% |
| Min. 3 goals (Over 2.5) | ▲ 75% | 69% | ▼ 44% |
| Clean sheets | ▲ 31% | 21% | ▲ 25% |
| Goal before half-time | ▼ 63% | 75% | ▼ 69% |
| Goal after half-time | ▲ 94% | 86% | ▼ 81% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Away team
Other recorded players
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Mārupe's perspective: 1 win, 0 draws and 0 losses against Super Nova II. Games average 1.00 goals, and both teams scored in 0% of them.
FAQ
What was the result of Mārupe vs Super Nova II?
The 1. Liga match finished Mārupe 2:1 Super Nova II. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Mārupe vs Super Nova II?
Mārupe score 1.63 goals per game on average and Super Nova II 1.44. The 1. Liga average is 3.58 goals, with Over 2.5 landing in 69% of games. Both teams score in 50% of Mārupe's matches and 63% of Super Nova II's.
What form are Mārupe and Super Nova II in?
Over the last 5 games Mārupe have a 2-0-3 record (1.20 points per game) and Super Nova II 1-2-2 (1.00 points per game).
Where can I find a betting tip and analysis for Mārupe vs Super Nova II?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


