Mito Hollyhock vs Kashima Antlers: match statistics
Mito Hollyhock vs Kashima Antlers: form, goals and key statistics
Game details
Mito Hollyhock played against Kashima Antlers in J1 League (Japan). The game was played on September 2, 2026. Venue: K's denki Stadium Mito. Final score: 4:2.
Recent form
Mito Hollyhock has 1 win, 2 draws and 1 loss over its last five games, averaging 1.25 points per game. Kashima Antlers has 4 wins, 0 draws and 0 losses, with 3.00 points per game.
Scoring records
Mito Hollyhock scores 1.50 goals per game and allows 1.25. Kashima Antlers scores 2.75 and allows 1.50. Games in this league average 3.05 goals.
BTTS and goal totals
Both teams score in 100% of Mito Hollyhock's games and 75% of Kashima Antlers's. The Over 2.5 rates are 50% and 75%, compared with league averages of 60% for BTTS and 60% for Over 2.5.
xG and shots
Kashima Antlers has the higher season xG average, 1.84 to 1.52 per game. Mito Hollyhock takes 15.5 shots per game, while Kashima Antlers takes 18.3.
First-half and second-half trends
Mito Hollyhock leads at halftime in 50% of its games and scores 0.50 goals per game after halftime. Kashima Antlers leads at halftime in 50% and scores 1.75 after halftime.
When the teams score
Mito Hollyhock's most productive scoring window is minutes 16-30 (3 goals). For Kashima Antlers, it is minutes 76-90+ (4 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
J1 League games average 3.05 goals. Both teams score in 60% of games, and 60% finish with at least three goals.
Head-to-head record
There is not enough head-to-head history for a meaningful comparison.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Kashima Antlers are unbeaten this season, having won all 3 league matches, while their last five games produced a perfect 5 wins and a 14:6 goal difference. The visitors create significantly more chances: away from home, they average 21 shots and 5 on target, compared with Mito’s 17 shots and 4 on target, while their average xG stands at 2.12 versus 1.58 for the hosts. Kashima’s finishing has been highly efficient, converting 19% of their shots, whereas Mito convert just 6%, which further underlines the visitors’ advantage. Mito have scored only 5 goals in their three league matches this season, and have lost 3 of their last five games, conceding an average of 1.4 goals per match. The hosts are yet to lose at home, but have recorded only a draw there, while Kashima won their only away fixture and should be able to capitalise on their superior attacking quality.
View the statistical overviewBTTS - will both teams score?
The seasonal signal for BTTS is very strong: both teams have recorded this outcome in 100% of their matches, and neither has kept a clean sheet yet. Mito scores an average of 2.5 goals but concedes 1.5, while Kashima scores as many as 4.0 goals and concedes 3.0, clearly favouring goals at both ends. In their last five matches, both teams’ BTTS rate has dropped to 60%; however, Mito has an xG of 1.58 and allows opponents an xG of 1.62, while Kashima records 1.67 and 1.45 respectively. The visitors are on a five-match winning streak and have scored 14 goals during this period, but the 6 goals they have conceded give the hosts a realistic chance of finding the net. BTTS - Yes remains the better choice compared with the league average of 63%, although Mito’s lower scoring efficiency in recent matches reduces confidence in the prediction.
View BTTS statisticsOver/Under - goals analysis
The match profile clearly favors goals: both teams have recorded over 1.5 goals in 100% of their league matches so far, while the league average stands at a high 3.2 goals. Kashima have averaged 2.8 goals in their last five matches, compared with Mito’s 1.0, but the hosts are creating an average of 1.58 xG and should capitalize on the fact that their opponents allow 1.45 xG. The visitors are particularly dangerous in attack, averaging 21.0 shots and 5.0 shots on target per match, while Mito have conceded an average of 1.4 goals in their last five appearances. The 2.5-goal line has been surpassed in 80% of Kashima’s last five matches, but Mito’s lower attacking efficiency limits confidence in the Over 2.5 goals option. The strongest selection remains Over 1.5 goals, as the combination of a projected 3.0 goals and the absence of clean sheets for either side significantly reduces the risk of a 0-0 or 1-0 result.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The strongest scenario is a draw at half-time followed by a Kashima win, as the visitors were level at the break in 3 of their last 5 matches and went on to win all 5 games during this period. Mito were trailing at half-time in 60% of their last five appearances, while their average first-half output is just 0.6 goals, identical to their opponents’, increasing the likelihood of an evenly contested opening period. After the break, Kashima’s advantage becomes clear: they average 2.2 goals across their last five matches, compared with just 0.4 for Mito, and won the second half in 80% of those games. The visitors are also in significantly better full-match form, collecting all 15 available points and recording a 14:6 goal difference in five matches, while Mito earned only 4 points and scored just 5 goals. Kashima’s higher xG of 2.12 compared with the hosts’ 1.45, along with 21 shots per match versus 13.5, further support the expectation that the visitors will take control after half-time.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Mito Hollyhock | Kashima Antlers | |
|---|---|---|
| Accuracy (shots on target) | 27% | 27% |
| Chance quality (xG per shot) | 0.10 | 0.10 |
| Finishing (goals per shot on target) | 0.35 | 0.55 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Kashima Antlers is 140% better for: last-5 form.
1.25 pts / game - Mito Hollyhock · 3 pts / game - Kashima Antlers
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Kashima Antlers is 83% better for: goals scored per game.
1.5 goals / game - Mito Hollyhock · 2.75 goals / game - Kashima Antlers
Mito Hollyhock is 20% better for: goals allowed per game.
1.25 goals / game - Mito Hollyhock · 1.5 goals / game - Kashima Antlers
Mito Hollyhock scores in 100% of games (4 of 4 games), while Kashima Antlers keeps a clean sheet in 25% (1 of 4 games).
Kashima Antlers scores in 100% of games (4 of 4 games), while Mito Hollyhock keeps a clean sheet in 0% (0 of 4 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Mito Hollyhock
Over / Under - Kashima Antlers
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Before half-time (1st half)
After half-time (2nd half)
Mito Hollyhock - second-half results
Leads at halftime in 50% of games and wins 25%. Sometimes gives up a halftime lead.
Defense stays consistent across the full game.
Kashima Antlers - second-half results
Leads at halftime in 50% of games and wins 100%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.75 | 1.25 |
| Goals scored / game | 1.0 | 0.5 |
| Goals allowed / game | 0.8 | 0.5 |
| Average goals per game | 1.8 | 1.0 |
| 1 goal | 100% | 75% |
| 2 goals | 75% | 25% |
| 3 goals | 0% | 0% |
| Clean sheet | 50% | 50% |
| No goal | 25% | 50% |
| Goal difference | +1 | 0 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.75 | 2.50 |
| Goals scored / game | 1.0 | 1.8 |
| Goals allowed / game | 0.8 | 0.8 |
| Average goals per game | 1.8 | 2.5 |
| 1 goal | 100% | 100% |
| 2 goals | 50% | 75% |
| 3 goals | 25% | 50% |
| Clean sheet | 50% | 25% |
| No goal | 0% | 0% |
| Goal difference | +1 | +4 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 16-30 (3 goals). Concedes most in 31-45 (2). Late-goal balance (76-90): -1 - late phases are a weakness.
Most dangerous in minutes 76-90 (4 goals). Concedes most in 46-60 (2). Late-goal balance (76-90): +3 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Mito Hollyhock
Kashima Antlers
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (J1 League).
Teams vs league
| Mito Hollyhock | Liga | Kashima Antlers | |
|---|---|---|---|
| Average goals per game | ▼ 2.75 | 3.05 | ▲ 4.25 |
| Both teams scored | ▲ 100% | 60% | ▲ 75% |
| Min. 3 goals (Over 2.5) | ▼ 50% | 60% | ▲ 75% |
| Clean sheets | ▼ 0% | 23% | ▲ 25% |
| Goal before half-time | ▲ 100% | 78% | ▲ 100% |
| Goal after half-time | ▼ 75% | 80% | ▲ 100% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Substitutes
Away team
Starting lineup
Substitutes
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
FAQ
What was the result of Mito Hollyhock vs Kashima Antlers?
The J1 League match finished Mito Hollyhock 4:2 Kashima Antlers. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Mito Hollyhock vs Kashima Antlers?
Mito Hollyhock score 1.50 goals per game on average and Kashima Antlers 2.75. The J1 League average is 3.05 goals, with Over 2.5 landing in 60% of games. Both teams score in 100% of Mito Hollyhock's matches and 75% of Kashima Antlers's.
What form are Mito Hollyhock and Kashima Antlers in?
Over the last 5 games Mito Hollyhock have a 1-2-1 record (1.25 points per game) and Kashima Antlers 4-0-0 (3.00 points per game).
Where can I find a betting tip and analysis for Mito Hollyhock vs Kashima Antlers?
Here you can check the pre-match numbers for Mito Hollyhock vs Kashima Antlers: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


