Rwanda - National Soccer LeagueStade HuyeData current as of September 18, 2026

Mukura vs Police: match statistics

Mukura crest
Mukura
0 : 1half-time 0:0
Police crest
Police

Mukura vs Police: form, goals and key statistics

Game details

Mukura played against Police in National Soccer League (Rwanda). The game was played on September 17, 2026. Venue: Stade Huye. Final score: 0:1.

Recent form

Mukura has 1 win, 0 draws and 0 losses over its last five games, averaging 3.00 points per game. Police has 0 wins, 0 draws and 1 loss, with 0.00 points per game.

Scoring records

Mukura scores 2.00 goals per game and allows 0.00. Police scores 1.00 and allows 2.00. Games in this league average 1.73 goals.

BTTS and goal totals

Both teams score in 0% of Mukura's games and 100% of Police's. The Over 2.5 rates are 0% and 100%, compared with league averages of 20% for BTTS and 20% for Over 2.5.

xG and shots

Mukura has the higher season xG average, 1.15 to 0.66 per game. Mukura takes 6.0 shots per game, while Police takes 2.0.

First-half and second-half trends

Mukura leads at halftime in 100% of its games and scores 1.00 goals per game after halftime. Police leads at halftime in 0% and scores 0.00 after halftime.

When the teams score

Mukura's most productive scoring window is minutes 31-45+ (1 goals). For Police, it is minutes 16-30 (1 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

National Soccer League games average 1.73 goals. Both teams score in 20% of games, and 20% finish with at least three goals.

Head-to-head record

Before this game, 2 previous meetings were available. The record was 0 home wins, 2 draws and 0 away wins. Those games averaged 1.00 goals, with both teams scoring in 50% of them.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Mukura sit 4th, while Police are only 16th, with the hosts opening their league campaign with a 2:0 win and the visitors suffering a 1:2 defeat. In their last five matches, Mukura have scored 8 goals, more than twice as many as Police, who have netted just 3. In their only home match, the hosts recorded 58% possession, averaging 6 shots and 3 on target, which resulted in 2 goals. However, it is worth noting that Mukura’s average home xG is 1.15, while their opponents created chances worth 1.45 xG against them, so a clean sheet cannot be taken for granted. Police have drawn 3 of their last 5 matches, making a draw a realistic outcome, but superior finishing and home advantage favor Mukura.

View the statistical overview
BTTS - will both teams score?

The strongest signal for BTTS - No comes from Police’s very low attacking efficiency: they have averaged just 0.6 goals over their last 5 matches, and in the current away data they have yet to score. Mukura are clearly more dangerous, averaging 1.6 goals across their last five games and scoring 8 goals during that period, so the most realistic scenario is for the hosts to find the net. Police’s recent form includes three 0:0 draws or low-scoring results, while their last five matches produced just 3 goals scored and 3 conceded. Although Police’s xG from their last five matches stands at 1.02, Mukura concede an average of 1.02 xG, giving the visitors a reasonable chance of scoring, but not enough to offset their poor goal return. In addition, the league-wide average is only 1.3 goals per match, with BTTS occurring in just 10% of games. Therefore, it is more likely that at least one team will finish the match without scoring.

View BTTS statistics
Over/Under - goals analysis

The league profile clearly favors low-scoring outcomes: the average across all matches is just 1.3 goals, while the 2.5-goal line has been surpassed in only 10% of games. Police have averaged 0.6 goals scored and 0.6 conceded across their last five appearances, limiting their offensive contribution despite an xG of 1.02. Mukura are in better form, averaging 1.6 goals scored and 1.2 conceded, but their average xG is 1.15, which does not point to a high-scoring game. The Over 2.5 goals line has landed in 60% of the hosts’ last five matches, compared with just 20% for Police, making a result within the 0-3 goals range more likely. With a projected total of 1.78 goals, Under 3.5 offers the safest edge.

View Over/Under statistics
HT/FT - half-time and full-time scenario

The strongest-looking HT/FT scenario is a half-time draw followed by a Mukura win, as Police were level at the break in 80% of their last five matches and scored just 0.2 goals before half-time during that period. Mukura do have greater attacking potential across their last five games, averaging 1.6 goals compared with Police’s 0.6, but their first-half average is only 0.6 goals. After the break, the hosts averaged 1.0 goal, while Police managed just 0.4, and Mukura won the second half in 60% of those matches. The visitors are difficult to beat, having drawn 60% of their last five games and conceded an average of 0.6 goals, so the X/X scenario remains a close alternative; however, Mukura’s second-half advantage points towards X/1.

View first-half and second-half statistics

Stats by half

0 : 0
First half
0 : 1
Second half

Game stats

50Possession (%)50
MukuraPolice
7Shots10
MukuraPolice
0Shots on target2
MukuraPolice
0.81xG1.25
MukuraPolice
4Corners5
MukuraPolice
48Dangerous attacks64
MukuraPolice
7Fouls5
MukuraPolice
0Cards0
MukuraPolice

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

2Goals scored / game1
MukuraPolice
0Goals allowed / game2
MukuraPolice
58%Average possession61%
MukuraPolice
3Shots on target / game0
MukuraPolice

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

6Shots per game2
MukuraPolice
3Shots on target0
MukuraPolice
33.3%Shot conversion50%
MukuraPolice
58%Possession61%
MukuraPolice
1.15xG for0.66
MukuraPolice
1.45xG against1.03
MukuraPolice

Shooting quality

Mukura: Efficient finishingPolice: Efficient finishing
MukuraPolice
Accuracy (shots on target)50%0%
Chance quality (xG per shot)0.190.33
Finishing (goals per shot on target)0.670.00

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Mukura
W
5 wins in a row
Season result split
100% W0% D0% L
Season (W-D-L)
1-0-0
3.00 pts / game · goal difference +2
Last 5 (W-D-L)
1-0-0
3.00 pts / game
Record at home (W-D-L)
1-0-0
Last 5 at home
1-0-0
W
Last 5 games - averages
Goals scored: 2.0Goals conceded: 0.0xG: 1.15Opponent xG: 1.45BTTS: 0%Over 2.5: 0%
Police
L
No win in the last 5 games
Season result split
0% W0% D100% L
Season (W-D-L)
0-0-1
0.00 pts / game · goal difference -1
Last 5 (W-D-L)
0-0-1
0.00 pts / game
Record away (W-D-L)
0-0-0
Last 5 away
0-0-0
Last 5 games - averages
Goals scored: 1.0Goals conceded: 2.0xG: 0.66Opponent xG: 1.03BTTS: 100%Over 2.5: 100%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Mukura is 100% better for: goals scored per game.

2 goals / game - Mukura · 1 goals / game - Police

Mukura scoring profile: very strong

Mukura scores in 100% of games (1 of 1 games), while Police keeps a clean sheet in 0% (0 of 1 games).

Police scoring profile: mixed

Police scores in 100% of games (1 of 1 games), while Mukura keeps a clean sheet in 100% (1 of 1 games).

2Goals scored (season)1
MukuraPolice
0Goals conceded (season)2
MukuraPolice
2Average goals per game3
MukuraPolice
2Goals scored (last 5)1
MukuraPolice
0Goals conceded (last 5)2
MukuraPolice

How often they score at least...

100%1 goal100%
MukuraPolice
100%2 goals0%
MukuraPolice
0%3 goals0%
MukuraPolice
0%4 goals0%
MukuraPolice

How often they concede at least...

0%1 goal100%
MukuraPolice
0%2 goals100%
MukuraPolice
0%3 goals0%
MukuraPolice
0%4 goals0%
MukuraPolice

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

Goal patterns

0%BTTS at half-time100%
MukuraPolice
0%BTTS in both halves0%
MukuraPolice
100%Scored in both halves0%
MukuraPolice

BTTS and goal count

0%Min. 3 goals and BTTS100%
MukuraPolice
0%Min. 3 goals without BTTS0%
MukuraPolice
0%BTTS - last 5100%
MukuraPolice

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

100%Min. 1 goal before half-time100%
MukuraPolice
0%Min. 2 goals before half-time100%
MukuraPolice
0%Min. 3 goals before half-time0%
MukuraPolice

2nd half

100%Min. 1 goal after half-time100%
MukuraPolice
0%Min. 2 goals after half-time0%
MukuraPolice
0%Min. 3 goals after half-time0%
MukuraPolice

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Mukura is 200% better for: first-half form (half-time points).

3 pts / game - Mukura · 1 pts / game - Police

Mukura - half-time state
100% leading0% draw0% trailing
Police - half-time state
0% leading100% draw0% trailing

Before half-time (1st half)

3Points per game (1st half)1
MukuraPolice
1Goals scored (1st half)1
MukuraPolice
0Goals conceded (1st half)1
MukuraPolice
1Average goals (1st half)2
MukuraPolice
100%Clean sheet before half-time0%
MukuraPolice
0%No goal before half-time0%
MukuraPolice

After half-time (2nd half)

3Points per game (2nd half)0
MukuraPolice
1Goals scored (2nd half)0
MukuraPolice
0Goals conceded (2nd half)1
MukuraPolice
1Average goals (2nd half)1
MukuraPolice
100%Clean sheet after half-time0%
MukuraPolice
0%No goal after half-time100%
MukuraPolice

Mukura - second-half results

100% W0% D0% L
3
Half-time points
1
Half-time goals
+1
Goal difference (1st half)
3
Second-half points
+1
Goal difference (2nd half)
3.00
PPG before half-time
Lead holding100%

Leads at halftime in 100% of games and wins 100%. Also wins some games without leading at halftime.

Defense after halftime0.0

Defense stays consistent across the full game.

Police - second-half results

0% W0% D100% L
1
Half-time points
1
Half-time goals
0
Goal difference (1st half)
0
Second-half points
-1
Goal difference (2nd half)
1.00
PPG before half-time
Defense after halftime0.0

Defense stays consistent across the full game.

Mukura - last 5 games by half
1st half2nd half
Points per game3.003.00
Goals scored / game1.01.0
Goals allowed / game0.00.0
Average goals per game1.01.0
1 goal100%100%
2 goals0%0%
3 goals0%0%
Clean sheet100%100%
No goal0%0%
Goal difference+1+1
Half-time: 100% leading - 0% draw - 0% trailing
2nd half: 100% won - 0% draw - 0% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 1
Police - last 5 games by half
1st half2nd half
Points per game1.000.00
Goals scored / game1.00.0
Goals allowed / game1.01.0
Average goals per game2.01.0
1 goal100%100%
2 goals100%0%
3 goals0%0%
Clean sheet0%0%
No goal0%100%
Goal difference0-1
Half-time: 0% leading - 100% draw - 0% trailing
2nd half: 0% won - 0% draw - 100% lost
BTTS at half-time (last 5): 100% - Half-time goals total: 1

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Mukura
ScoredConceded
0
0
0-15
0
0
16-30
1
0
31-45
1
0
46-60
0
0
61-75
0
0
76-90

Most dangerous in minutes 31-45 (1 goal). Late-goal balance (76-90): 0.

Police
ScoredConceded
0
0
0-15
1
1
16-30
0
0
31-45
0
0
46-60
0
1
61-75
0
0
76-90

Most dangerous in minutes 16-30 (1 goal). Concedes most in 16-30 (1). Late-goal balance (76-90): 0.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.50
Estimated goals
attack vs. opponent defense
2.0 : 0.5
Estimated goal split
home : away
145%
Pace vs league
100% = league average
50%
Both teams scored (BTTS)
average from both teams' seasons
-60%
Derby effect
H2H goals vs typical matches
100%
BTTS estimate
from both teams' scoring frequency
0%
0:0 risk
practically zero
2-3
Most common goal range
attack vs. defense for both teams

Mukura

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.30
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+2.30
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
0.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.85
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+1.45
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
187%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
0%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
0%

Police

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.37
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.63
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-0.6 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.34
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.97
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
149%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
187%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
-1.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
0%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (National Soccer League).

Teams vs league

MukuraLigaPolice
Average goals per game 2.001.73 3.00
Both teams scored 0%20% 100%
Min. 3 goals (Over 2.5) 0%20% 100%
Clean sheets 100%47% 0%
Goal before half-time 100%73% 100%
Goal after half-time 100%47% 100%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

1.73
Average goals per game
20%
Both teams scored
20%
Min. 3 goals (Over 2.5)
47%
Clean sheets
1.07
Home goals / game
0.67
Away goals / game
+60%
Home attack advantage
+37%
Home defensive advantage
+20%
Total home advantage
Goals in 1st half (whole league)
73%
1 goal
27%
2 goals
7%
3 goals
0%
4 goals
Goals in 2nd half (whole league)
47%
1 goal
13%
2 goals
7%
3 goals
0%
4 goals

Head-to-head

Record from Mukura's perspective: 0 wins, 2 draws and 0 losses against Police. Games average 1.00 goals, and both teams scored in 50% of them.

Mukura
0 : 0
Police
Police
1 : 1
Mukura

FAQ

What was the result of Mukura vs Police?

The National Soccer League match finished Mukura 0:1 Police. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Mukura and Police?

In the last 2 head-to-head matches Mukura won 0, Police won 0 and 2 ended level. These games averaged 1.00 goals, with both teams scoring in 50% of them.

What do the goal statistics show before Mukura vs Police?

Mukura score 2.00 goals per game on average and Police 1.00. The National Soccer League average is 1.73 goals, with Over 2.5 landing in 20% of games. Both teams score in 0% of Mukura's matches and 100% of Police's.

What form are Mukura and Police in?

Over the last 5 games Mukura have a 1-0-0 record (3.00 points per game) and Police 0-0-1 (0.00 points per game).

Where can I find a betting tip and analysis for Mukura vs Police?

Here you can check the pre-match numbers for Mukura vs Police: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.