Nagoya Grampus vs Fagiano Okayama: match statistics
Nagoya Grampus vs Fagiano Okayama: form, goals and key statistics
Game details
Nagoya Grampus played against Fagiano Okayama in J1 League (Japan). The game was played on August 29, 2026. Venue: Toyota Stadium. Final score: 2:1.
Recent form
Nagoya Grampus has 1 win, 0 draws and 2 losses over its last five games, averaging 1.00 points per game. Fagiano Okayama has 1 win, 1 draw and 1 loss, with 1.33 points per game.
Scoring records
Nagoya Grampus scores 1.33 goals per game and allows 1.33. Fagiano Okayama scores 0.67 and allows 0.67. Games in this league average 3.00 goals.
BTTS and goal totals
Both teams score in 67% of Nagoya Grampus's games and 33% of Fagiano Okayama's. The Over 2.5 rates are 67% and 33%, compared with league averages of 59% for BTTS and 59% for Over 2.5.
xG and shots
Nagoya Grampus has the higher season xG average, 2.00 to 1.88 per game. Nagoya Grampus takes 17.3 shots per game, while Fagiano Okayama takes 18.7.
First-half and second-half trends
Nagoya Grampus leads at halftime in 0% of its games and scores 1.00 goals per game after halftime. Fagiano Okayama leads at halftime in 0% and scores 0.33 after halftime.
When the teams score
Nagoya Grampus's most productive scoring window is minutes 76-90+ (2 goals). For Fagiano Okayama, it is minutes 0-15 (1 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
J1 League games average 3.00 goals. Both teams score in 59% of games, and 59% finish with at least three goals.
Head-to-head record
Before this game, 2 previous meetings were available. The record was 1 home win, 1 draw and 0 away wins. Those games averaged 0.50 goals, with both teams scoring in 0% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Nagoya Grampus have a clear advantage in terms of chance creation at home: they average 19.5 shots and 9 on target per match, with 64% possession, while Okayama average 17 attempts and 4 on target away from home. The hosts also create higher-quality chances, with an average xG of 2.37 compared with the visitors’ 1.88, although their finishing remains limited to 1.5 goals per home game. Fagiano lost their only away match so far, conceded 2 goals and failed to keep a clean sheet, which favors Nagoya. However, both teams are in poor current form, averaging 0.8 points per game across their last five appearances, making a draw a realistic alternative. Nevertheless, the hosts’ greater control of possession and superior chance creation give them a slight edge to win.
View the statistical overviewBTTS - will both teams score?
The signal for both teams to score is moderately positive: Nagoya recorded BTTS in 80% of their last 5 matches, while Fagiano did so in 40%, conceding an average of 1.6 and 1.4 goals respectively during this period. The hosts are creating plenty of chances, with an average xG of 2.01 across their last five games, while Okayama have posted 1.71 xG, indicating that they should also generate opportunities. Particularly significant is the fact that Fagiano have kept a clean sheet in none of their league matches and concede an average of 2.0 goals, making a Nagoya goal highly likely. Nagoya have yet to concede at the start of the season, with an average xG against of just 0.43, but this figure has risen to 1.53 over their last five matches, weakening the case for another clean sheet. With the league average for BTTS standing at 63%, the more likely outcome remains BTTS - Yes.
View BTTS statisticsOver/Under - goals analysis
The strongest pick is Under 3.5 goals, as neither side has recorded a match with at least four goals in their games so far, while the rate of matches finishing below this line stands at 100% for both teams. Nagoya have averaged 1.4 goals scored and 1.6 conceded in their last five matches, producing 3.0 total goals on average, while Okayama’s matches have yielded just 2.0 goals on average. The hosts create plenty of chances, with an average xG of 2.01 across their last five appearances, but convert just 3% of their shots into goals, meaning their attacking potential may not translate into a high-scoring game. Okayama have scored only 3 goals in their last five matches despite an xG of 1.71, further limiting their expected goal contribution. The projected total of 2.55 goals leaves a realistic chance of a 2:0, 2:1 or 1:1 result and offers a clearer edge on Under 3.5 than on lower lines.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The strongest scenario is a draw at half-time followed by a Nagoya win in the match, as the hosts were level at the break in 3 of their last 5 matches, while the visitors were trailing at that stage in 3 of 5. Both teams have recently averaged only 0.4 goals per match in the first half, which reduces the likelihood of an early decisive outcome. After the break, Nagoya have averaged 1.0 goals over their last five matches, compared with just 0.2 for Okayama, while the visitors failed to score in the second half in 80% of those games. The hosts also have a clearly stronger defensive profile in the current data, allowing 0.43 xG compared with Okayama’s 0.93. Despite a similar attacking-creation potential, with attacking xG of 1.89 for Nagoya and 1.88 for the visitors, home advantage and the hosts’ greater strength after the break support the X/1 option.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Nagoya Grampus | Fagiano Okayama | |
|---|---|---|
| Accuracy (shots on target) | 37% | 18% |
| Chance quality (xG per shot) | 0.12 | 0.10 |
| Finishing (goals per shot on target) | 0.21 | 0.20 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Fagiano Okayama is 33% better for: last-5 form.
1 pts / game - Nagoya Grampus · 1.33 pts / game - Fagiano Okayama
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Nagoya Grampus is 99% better for: goals scored per game.
1.33 goals / game - Nagoya Grampus · 0.67 goals / game - Fagiano Okayama
Fagiano Okayama is 99% better for: goals allowed per game.
1.33 goals / game - Nagoya Grampus · 0.67 goals / game - Fagiano Okayama
Nagoya Grampus scores in 67% of games (2 of 3 meczów), while Fagiano Okayama keeps a clean sheet in 67% (2 of 3 meczów).
Fagiano Okayama scores in 67% of games (2 of 3 meczów), while Nagoya Grampus keeps a clean sheet in 0% (0 of 3 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Nagoya Grampus
Over / Under - Fagiano Okayama
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Fagiano Okayama is 103% better for: first-half form (half-time points).
0.33 pts / game - Nagoya Grampus · 0.67 pts / game - Fagiano Okayama
Before half-time (1st half)
After half-time (2nd half)
Nagoya Grampus - second-half results
Defense stays consistent across the full game.
Fagiano Okayama - second-half results
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.33 | 1.67 |
| Goals scored / game | 0.3 | 1.0 |
| Goals allowed / game | 1.0 | 0.3 |
| Average goals per game | 1.3 | 1.3 |
| 1 goal | 100% | 67% |
| 2 goals | 33% | 67% |
| 3 goals | 0% | 0% |
| Clean sheet | 0% | 67% |
| No goal | 67% | 33% |
| Goal difference | -2 | +2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.67 | 1.67 |
| Goals scored / game | 0.3 | 0.3 |
| Goals allowed / game | 0.7 | 0.0 |
| Average goals per game | 1.0 | 0.3 |
| 1 goal | 33% | 33% |
| 2 goals | 33% | 0% |
| 3 goals | 33% | 0% |
| Clean sheet | 67% | 100% |
| No goal | 67% | 67% |
| Goal difference | -1 | +1 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (2 goals). Concedes most in 0-15 (1). Late-goal balance (76-90): +1 - wins late phases.
Most dangerous in minutes 0-15 (1 goal). Concedes most in 16-30 (2). Late-goal balance (76-90): 0.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Nagoya Grampus
Fagiano Okayama
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (J1 League).
Teams vs league
| Nagoya Grampus | Liga | Fagiano Okayama | |
|---|---|---|---|
| Average goals per game | ▼ 2.67 | 3.00 | ▼ 1.33 |
| Both teams scored | ▲ 67% | 59% | ▼ 33% |
| Min. 3 goals (Over 2.5) | ▲ 67% | 59% | ▼ 33% |
| Clean sheets | ▼ 0% | 24% | ▲ 67% |
| Goal before half-time | ▲ 100% | 76% | ▼ 33% |
| Goal after half-time | ▼ 67% | 79% | ▼ 33% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Nagoya Grampus's perspective: 1 win, 1 draw and 0 losses against Fagiano Okayama. Games average 0.50 goals, and both teams scored in 0% of them.
FAQ
What was the result of Nagoya Grampus vs Fagiano Okayama?
The J1 League match finished Nagoya Grampus 2:1 Fagiano Okayama. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Nagoya Grampus and Fagiano Okayama?
In the last 2 head-to-head matches Nagoya Grampus won 1, Fagiano Okayama won 0 and 1 ended level. These games averaged 0.50 goals, with both teams scoring in 0% of them.
What do the goal statistics show before Nagoya Grampus vs Fagiano Okayama?
Nagoya Grampus score 1.33 goals per game on average and Fagiano Okayama 0.67. The J1 League average is 3.00 goals, with Over 2.5 landing in 59% of games. Both teams score in 67% of Nagoya Grampus's matches and 33% of Fagiano Okayama's.
What form are Nagoya Grampus and Fagiano Okayama in?
Over the last 5 games Nagoya Grampus have a 1-0-2 record (1.00 points per game) and Fagiano Okayama 1-1-1 (1.33 points per game).
Where can I find a betting tip and analysis for Nagoya Grampus vs Fagiano Okayama?
Here you can check the pre-match numbers for Nagoya Grampus vs Fagiano Okayama: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


