Kenya - Kenyan Premier LeagueData current as of September 01, 2026

Police vs Murang'a SEAL: match statistics

Police crest
Police
2 : 1half-time 0:0
Murang'a SEAL crest
Murang'a SEAL

Police vs Murang'a SEAL: form, goals and key statistics

Game details

Police played against Murang'a SEAL in Kenyan Premier League (Kenya). The game was played on April 18, 2026. Final score: 2:1.

Recent form

Police has 3 wins, 1 draw and 1 loss over its last five games, averaging 2.00 points per game. Murang'a SEAL has 0 wins, 2 draws and 3 losses, with 0.40 points per game.

Scoring records

Police scores 0.93 goals per game and allows 0.61. Murang'a SEAL scores 1.25 and allows 1.25. Games in this league average 2.01 goals.

BTTS and goal totals

Both teams score in 29% of Police's games and 61% of Murang'a SEAL's. The Over 2.5 rates are 18% and 43%, compared with league averages of 43% for BTTS and 33% for Over 2.5.

xG and shots

Police has the higher season xG average, 1.56 to 1.48 per game. Police takes 11.6 shots per game, while Murang'a SEAL takes 11.4.

First-half and second-half trends

Police leads at halftime in 4% of its games and scores 0.00 goals per game after halftime. Murang'a SEAL leads at halftime in 14% and scores 0.32 after halftime.

When the teams score

Police's most productive scoring window is minutes 0-15 (25 goals). For Murang'a SEAL, it is minutes 0-15 (23 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

Kenyan Premier League games average 2.01 goals. Both teams score in 43% of games, and 33% finish with at least three goals.

Head-to-head record

Before this game, one previous meeting was available. The record was 0 home wins, 0 draws and 1 away win. Those games averaged 1.00 goals, with both teams scoring in 0% of them.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Police are favorites based on form — they have won 4 of their last 5 matches and average 2.4 points per game in that period, while Murang'a SEAL has only 1 win in the last 5 and averages 0.8 points per game. The hosts’ main advantage is defense: Police concede 0.5 goals per home match on average and keep a clean sheet in 57% of home games, whereas the visitors concede 1.21 goals on the road and have only 21% of away matches without conceding. Offensively the visitors are more efficient in conversion (14% conversion rate vs 6% for the hosts) and score 1.43 goals on average away, but Police generate higher xG (1.62 vs 1.37), indicating more created chances. In situational stats the hosts take more shots (12.86 vs 10.07) and have slightly more shots on target (3.86 vs 3.71); however the high share of goalless matches for Police (FTS 43%) and 50% home draws increase the probability of a low-scoring draw. Taking this into account I project a Police victory as the most likely outcome, but with a significant draw risk.

View the statistical overview
BTTS - will both teams score?

Both teams have BTTS rates this season of 54% (Police) and 64% (Murang'a SEAL), averaging 59%, which is 15 percentage points higher than the league BTTS level of 44%, strongly favoring the "yes" option. xG analysis shows 1.61 for Police and 1.37 for Murang'a with xG against of 1.58 and 1.43 respectively, so both sides create and concede around 1.4–1.6 xG per match, increasing the likelihood of goals from both teams. The counterargument is recent form: both teams have only 40% BTTS in the last 5 matches, and Murang'a scores on average 0.6 and concedes 1.8 in the last 5, which lowers the probability of the visitors scoring. Police average 1.6 goals scored and 0.8 conceded in their last 5, so the home side are more offensively inclined, increasing the chance of at least one home goal but not eliminating the risk of a No Goal from the visitors. Balancing the seasonal 59% against the visitors' weaker short-term efficiency, I assign a higher probability to BTTS: 62% for "yes" and 38% for "no".

View BTTS statistics
Over/Under - goals analysis

The xG model gives 1.52 for Police ((1.61+1.43)/2) and 1.48 for Murang'a ((1.37+1.58)/2), total ≈3.00. Seasonal metrics confirm the tendency: Police have Over 1.5 in 62% of home matches and Both Teams To Score in 54% of their games, Murang'a have Over 1.5 in 79% of away matches and Both Teams To Score in 64% of their games — average Over 1.5 ≈71% and BTTS ≈59%. Assuming a Poisson distribution with mean 3.00, the probability of at least 2 goals ≈80%, at least 3 goals ≈58% and at least 4 goals ≈35%. This means the strongest and least risky signal is for Over 1.5 (high ≈80%), Over 2.5 has moderate support (≈58%), and Over 3.5 is less certain (≈35%). Based on this, I recommend playing the over at line 1.5 as the best choice, since the combined xG 3.00 and seasonal Over 1.5 (~71%) and BTTS (~59%) metrics provide the strongest signal.

View Over/Under statistics
HT/FT - half-time and full-time scenario

Police shows a strong half-time signal: in the last five matches they led at the break in 100% of games and averaged 2.0 goals by half-time, whereas Murang'a did not lead at half-time in those five matches (0%). The home side is also in superior overall form — 80% wins in the last five matches and an average of 2.4 points per game versus Murang'a’s 20% wins and 0.8 points per game — which favors a Police victory. Additionally, Police generates more scoring opportunities (xG 1.61 versus 1.37 and on average 13.46 shots and 4.46 shots on target versus 10.07 and 3.71 for Murang'a), increasing the probability of maintaining a lead and closing out the match. Note the risk from the visitors: Murang'a have strong second halves (an average of 2.13 points in second halves and winning second halves in 63% of cases), so there is a real, albeit limited, chance of a turnaround after the break. For these reasons the strongest signal is 1/1 — Police lead at the break and ultimately win.

View first-half and second-half statistics

Stats by half

0 : 0
First half
0 : 0
Second half

Game stats

60Possession (%)40
PoliceMurang'a SEAL
35Shots14
PoliceMurang'a SEAL
7Shots on target5
PoliceMurang'a SEAL
3.16xG1.41
PoliceMurang'a SEAL
10Corners2
PoliceMurang'a SEAL
66Dangerous attacks23
PoliceMurang'a SEAL
-1Fouls-1
PoliceMurang'a SEAL
-1Cards-1
PoliceMurang'a SEAL

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

PoliceMurang'a SEAL
0.93Goals scored / game1.25
PoliceMurang'a SEAL
0.61Goals allowed / game1.25
PoliceMurang'a SEAL
50%Average possession52%
PoliceMurang'a SEAL
3.86Shots on target / game4.04
PoliceMurang'a SEAL

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

11.57Shots per game11.43
PoliceMurang'a SEAL
3.86Shots on target4.04
PoliceMurang'a SEAL
8%Shot conversion10.9%
PoliceMurang'a SEAL
50%Possession52%
PoliceMurang'a SEAL
1.56xG for1.48
PoliceMurang'a SEAL
1.36xG against1.49
PoliceMurang'a SEAL

Shooting quality

Police: BalancedMurang'a SEAL: Balanced
PoliceMurang'a SEAL
Accuracy (shots on target)33%35%
Chance quality (xG per shot)0.130.13
Finishing (goals per shot on target)0.240.31

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Police is 400% better for: last-5 form.

2 pts / game - Police · 0.4 pts / game - Murang'a SEAL

Police
LWDWW
Season result split
43% W39% R18% P
Season (W-D-L)
12-11-5
1.68 pts / game · goal difference +9
Last 5 (W-D-L)
3-1-1
2.00 pts / game
Record at home (W-D-L)
5-7-2
Last 5 at home
3-2-0
DWDWW
Last 5 games - averages
Goals scored: 1.2Goals conceded: 0.6xG: 1.54Opponent xG: 1.44BTTS: 20%Over 2.5: 40%
Murang'a SEAL
DDLLL
No win in the last 5 games
Season result split
36% W29% R36% P
Season (W-D-L)
10-8-10
1.36 pts / game · goal difference 0
Last 5 (W-D-L)
0-2-3
0.40 pts / game
Record away (W-D-L)
5-5-4
Last 5 away
2-1-2
WWLDL
Last 5 games - averages
Goals scored: 0.8Goals conceded: 1.8xG: 1.33Opponent xG: 1.31BTTS: 60%Over 2.5: 20%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Murang'a SEAL is 34% better for: goals scored per game.

0.93 goals / game - Police · 1.25 goals / game - Murang'a SEAL

Police is 105% better for: goals allowed per game.

0.61 goals / game - Police · 1.25 goals / game - Murang'a SEAL

Police scoring profile: strong

Police scores in 61% of games (17 of 28 meczów), while Murang'a SEAL keeps a clean sheet in 21% (6 of 28 meczów).

Murang'a SEAL scoring profile: mixed

Murang'a SEAL scores in 75% of games (21 of 28 meczów), while Police keeps a clean sheet in 54% (15 of 28 meczów).

26Goals scored (season)35
PoliceMurang'a SEAL
17Goals conceded (season)35
PoliceMurang'a SEAL
1.54Average goals per game2.5
PoliceMurang'a SEAL
6Goals scored (last 5)4
PoliceMurang'a SEAL
3Goals conceded (last 5)9
PoliceMurang'a SEAL

How often they score at least...

61%1 goal75%
PoliceMurang'a SEAL
25%2 goals43%
PoliceMurang'a SEAL
7%3 goals7%
PoliceMurang'a SEAL
0%4 goals0%
PoliceMurang'a SEAL

How often they concede at least...

46%1 goal79%
PoliceMurang'a SEAL
14%2 goals29%
PoliceMurang'a SEAL
0%3 goals14%
PoliceMurang'a SEAL
0%4 goals4%
PoliceMurang'a SEAL

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

43%
League average

Goal patterns

0%BTTS at half-time7%
PoliceMurang'a SEAL
0%BTTS in both halves0%
PoliceMurang'a SEAL
0%Scored in both halves14%
PoliceMurang'a SEAL

BTTS and goal count

14%Min. 3 goals and BTTS43%
PoliceMurang'a SEAL
4%Min. 3 goals without BTTS0%
PoliceMurang'a SEAL
20%BTTS - last 560%
PoliceMurang'a SEAL

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

7%Min. 1 goal before half-time39%
PoliceMurang'a SEAL
7%Min. 2 goals before half-time14%
PoliceMurang'a SEAL
0%Min. 3 goals before half-time4%
PoliceMurang'a SEAL

2nd half

4%Min. 1 goal after half-time43%
PoliceMurang'a SEAL
0%Min. 2 goals after half-time14%
PoliceMurang'a SEAL
0%Min. 3 goals after half-time0%
PoliceMurang'a SEAL

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Police - half-time state
4% leading93% draw4% trailing
Murang'a SEAL - half-time state
14% leading64% draw21% trailing

Before half-time (1st half)

1.04Points per game (1st half)1.07
PoliceMurang'a SEAL
0.07Goals scored (1st half)0.21
PoliceMurang'a SEAL
0.07Goals conceded (1st half)0.36
PoliceMurang'a SEAL
0.14Average goals (1st half)0.57
PoliceMurang'a SEAL
96%Clean sheet before half-time75%
PoliceMurang'a SEAL
96%No goal before half-time79%
PoliceMurang'a SEAL

After half-time (2nd half)

0.96Points per game (2nd half)1.29
PoliceMurang'a SEAL
0Goals scored (2nd half)0.32
PoliceMurang'a SEAL
0.04Goals conceded (2nd half)0.25
PoliceMurang'a SEAL
0.04Average goals (2nd half)0.57
PoliceMurang'a SEAL
96%Clean sheet after half-time79%
PoliceMurang'a SEAL
100%No goal after half-time71%
PoliceMurang'a SEAL

Police - second-half results

0% W96% R4% P
29
Half-time points
2
Half-time goals
0
Goal difference (1st half)
27
Second-half points
-1
Goal difference (2nd half)
1.04
PPG before half-time
Lead holding1075%

Leads at halftime in 4% of games and wins 43%. Also wins some games without leading at halftime.

Defense after halftime-0.0

Defense stays consistent across the full game.

Murang'a SEAL - second-half results

21% W64% R14% P
30
Half-time points
6
Half-time goals
-4
Goal difference (1st half)
36
Second-half points
+2
Goal difference (2nd half)
1.07
PPG before half-time
Lead holding257%

Leads at halftime in 14% of games and wins 36%. Also wins some games without leading at halftime.

Defense after halftime-0.1

Defense stays consistent across the full game.

Police - last 5 games by half
1st half2nd half
Points per game1.001.00
Goals scored / game0.00.0
Goals allowed / game0.00.0
Average goals per game0.00.0
1 goal0%0%
2 goals0%0%
3 goals0%0%
Clean sheet100%100%
No goal100%100%
Goal difference00
Half-time: 0% leading - 100% draw - 0% trailing
2nd half: 0% won - 100% draw - 0% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 0
Murang'a SEAL - last 5 games by half
1st half2nd half
Points per game1.000.80
Goals scored / game0.00.0
Goals allowed / game0.00.4
Average goals per game0.00.4
1 goal0%20%
2 goals0%20%
3 goals0%0%
Clean sheet100%80%
No goal100%100%
Goal difference0-2
Half-time: 0% leading - 100% draw - 0% trailing
2nd half: 0% won - 80% draw - 20% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 0

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Police
ScoredConceded
25
15
0-15
1
1
16-30
0
0
31-45
0
0
46-60
0
0
61-75
0
1
76-90

Most dangerous in minutes 0-15 (25 goals). Concedes most in 0-15 (15). Late-goal balance (76-90): -1 - late phases are a weakness.

Murang'a SEAL
ScoredConceded
23
20
0-15
1
5
16-30
2
3
31-45
1
2
46-60
2
0
61-75
6
5
76-90

Most dangerous in minutes 0-15 (23 goals). Concedes most in 0-15 (20). Late-goal balance (76-90): +1 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.02
Estimated goals
attack vs. opponent defense
1.1 : 0.9
Estimated goal split
home : away
100%
Pace vs league
100% = league average
45%
Both teams scored (BTTS)
average from both teams' seasons
-50%
Derby effect
H2H goals vs typical matches
46%
BTTS estimate
from both teams' scoring frequency
10%
0:0 risk
about 1 in 10 matches
0-1
Most common goal range
attack vs. defense for both teams

Police

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.20
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.12
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-11.8 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.63
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.75
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
91%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
62%
Form trend
Compares points from the last five games with the full-season average.
+0.32
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.1
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 96% come in the first quarter-hour.
0%

Murang'a SEAL

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.01
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.01
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-4.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.23
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.24
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
126%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
123%
Form trend
Compares points from the last five games with the full-season average.
-0.96
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.1
Late goals
17% of this team's goals come in minutes 76-90. For comparison, 66% come in the first quarter-hour.
17%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (Kenyan Premier League).

Teams vs league

PoliceLigaMurang'a SEAL
Average goals per game 1.542.01 2.50
Both teams scored 29%43% 61%
Min. 3 goals (Over 2.5) 18%33% 43%
Clean sheets 54%36% 21%
Goal before half-time 7%21% 39%
Goal after half-time 4%22% 43%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.01
Average goals per game
43%
Both teams scored
33%
Min. 3 goals (Over 2.5)
36%
Clean sheets
1.02
Home goals / game
0.99
Away goals / game
+3%
Home attack advantage
+3%
Home defensive advantage
+-1%
Total home advantage
Goals in 1st half (whole league)
21%
1 goal
8%
2 goals
2%
3 goals
1%
4 goals
Goals in 2nd half (whole league)
22%
1 goal
11%
2 goals
2%
3 goals
0%
4 goals

Head-to-head

Record from Police's perspective: 0 wins, 0 draws and 1 loss against Murang'a SEAL. Games average 1.00 goals, and both teams scored in 0% of them.

FAQ

What was the result of Police vs Murang'a SEAL?

The Kenyan Premier League match finished Police 2:1 Murang'a SEAL. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Police vs Murang'a SEAL?

Police score 0.93 goals per game on average and Murang'a SEAL 1.25. The Kenyan Premier League average is 2.01 goals, with Over 2.5 landing in 33% of games. Both teams score in 29% of Police's matches and 61% of Murang'a SEAL's.

What form are Police and Murang'a SEAL in?

Over the last 5 games Police have a 3-1-1 record (2.00 points per game) and Murang'a SEAL 0-2-3 (0.40 points per game).

Where can I find a betting tip and analysis for Police vs Murang'a SEAL?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.